- Joined
- Feb 25, 2018
Troon drama? I don't think there has been drama recently...
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All those colors and they still chose to make the whole flippen house brownhttps://youtube.com/watch?v=Md3igd_DpSE
you get 11 minutes of house building game play
it's a easter egg about how the final game will be if it ever leaves whatever the hell it's stuck in.All those colors and they still chose to make the whole flippen house brown
I know what it is. I've been following this guy ever since he first started talking about making a game. I'm just stunned that after all the discussion, they made a brown 70s looking house with wood paneling all over the place when they could have chosen literally any other colors. Also, we've seen their build mode before and I think it's time to see some of how the paras interact.it's a easter egg about how the final game will be if it ever leaves whatever the hell it's stuck in.
>Posts thisI'm actually really excited for this, even if it does seem kinda wokey. I'm just tired of being told I'm a horrible person bc I still play/prefer the sims 4 lol. The Sims players are never happy, especially nowadays.
I've been following the development of this since it was announced and I'm happy it's actually coming to fruition. It easily could've been like the thousands of life sims "Sims killers" that came and went. Lol
I immediately thought "damn I just posted that I was excited", can't have shit in Detroit </3>Posts this
>Game gets delayed
What did devs mean by this? lol
I immediately thought "damn I just posted that I was excited", can't have shit in Detroit </3
Speaking of the delay, I trolled around r/Paralives and a lot of patreon supporters are reporting they did a livestream showing off gameplay, and they said it was really lacking. Mostly that it seemed buggy and slow. I wish someone recorded and leaked it cuz now I'm curious to what extent it was.
It kinda makes sense because other people on r/Paralives said before they were curious as to why there's no live play footage yet.
It's kinda disappointing(?)* that they revealed it decently close to the deadline they set, but I guess it's better than having the release date come and go without saying anything. At least I didn't give them patreon money if things go fucky.
*I feel like saying disappointing is such a big statement. While I have followed it for years, I wasn't gutted. Mostly I was like Aww anyway… lol
It's available on Kemono Party.
Lacking is an understatement. I just cannot comprehend how they ever believed the game was in a suitable state to be released for 40$, even as an early access.
I assume it'll die under a lack of interactions. Like, we take for granted how much shit is clickable in Sims. There's no way you'll ever get more than 2-3 interactions per item, if any of them are even interesting.
Paralives Update: Official Patch Notes For Day 0
Improvements
- Interactable items can now be added to your inventory directly from the interaction menu in live mode. It was previously only possible in build mode.
- All 5 restaurants in Melino now have meals for sale on their front counter. The ability to order food at your table will be added at a later time.
- All collectibles like mushrooms, gems and artifacts now correctly have a sell value based on their rarity.
- Rare mushrooms, rare gems and rare artifacts spawned too rarely so the odds have been increased slightly.
- Accessibility menu: Players can now tone down the strength of the foliage animation (for trees, grass, flowers) to help reduce potential motion sickness.
Bug Fixes
- Parafolks will no longer refuse to sleep on long chairs when too tired.
- Fixed an issue where Parafolks would sometimes fail to properly perform these interactions: “First Kiss”, “Get intimate for the first time”, “Try for baby NOW”.
- Fixed an issue where the Parafolks wouldn’t walk home when doing the “Go home” interaction on certain lots.
- Fixed a bug where negative points were displayed in green instead of red in success chance breakdown tooltips.
- Parafolks will no longer get stuck when attempting to walk out of the second floor of the Story Nook restaurant.
- “Kick That Shiitake” Townie request: The mushrooms can now be kicked correctly.
- “One Man’s Trash” Townie request: The trash can now be picked correctly.
- “Clean the Beach” Townie request: The trash can now be picked correctly.
- Fixed a bug where we couldn’t undo Eyebrow preset selection in the Paramaker.
- Balanced the volume of some ambience and foley sounds.
- Parafolks will now have their hygiene need increase when crying in the shower.
- Fixed various missing localized texts throughout the game.
- The train ticket in the Paramaker now displays the correct name for the town: “To: MELINO” instead of “To: PARALIVES”.
- Fixed 2 work perks that gave $0 per day instead of the correct amount.
- The description of some of the households in the train were displayed in English even when playing in other languages. This has been fixed.
- Parafolks will no longer walk outside of their house after using the bathroom at home.
- Rugs no longer block the path of Parafolks during astronomy town events.
- Fixed a bug where repairing an item would charge the household 20 Paradimes more than once.
No custom pronouns though, so no Sa/Ar or Iz/Zat for your Jeet Paras.