I was hyped about cooking something with Elemental hit Monk (Invoker) with the various X% extra damage as Y element to combo with the triggers on ailment, but I since learned elemental conversion have had big changes on the scaling behind it from PoE 1.
PoE 1 enforces a one way road for damage type conversion: Physical -> Lightning -> Cold -> Fire (-> Chaos) and you can only move from left to right on that chart. There are 'exception' like converting everything directly into Chaos, but it moves to the right anyway.
It is somewhat limiting but allows for huge scaling if you do something like playing a physical brand that converts all its damage from phys to lightining to cold to half fire. Extra phys damage? Yoink. 30% more lightning damage from Wrath? In the bag. 30% more cold damage from Hatred? Add it on top (rip 3.25 nerf). etc.
That changes with PoE 2, now converted damage 'forgets' its origin. So if you have +30% cold damage, convert cold damage to fire and have +10% fire damage well you only get the 10% from fire damage. It's theorized to be the case for other things too, like increases to Energy Shield if you convert your ES to Mana, most likely won't apply.
It's probably not that huge of a downside as it allows them to do other cool stuff: You can now have something like X% of Fire damage as Extra Fire Damage (well it would be generic damage as extra fire, with the generic damage including your already fire dmg), I suppose the conversion order is not a thing anymore, and I bet they will come up with cool stuff without the harsh restriction from PoE 1 to prevent conversion broken scaling. But I'm a bit annoyed nonetheless.
Still going for Invoker as my first character, going to take my time and smell the roses. Also I'm a sucker I jumped on those Kiwis.
Poe2 looks really good but I don't get why it still doesn't have auction house. Last time I tried trade league I learnt that I had to use a site which is just roundabout auction house.
You need Friction™ to keep the game engaging, according to The Vision™.
Basically if you play in Softcore Trade league (the most popular by far) the most effective use of your time is, often, to mindlessly grind whatever brings you the most currency per hour.
If you could one click buy whatever gear you had your eyes on, no question asked, the above statement would change from 'often' to '
always'. By adding friction to purchasing new gear (you have to find it, the seller has to be online and willing to sell) it makes it more valuable, both because you need to have the opportunity to buy the item, and the process to do so is more involved so the item feels more valuable in our mind. When most of the game revolves around farming and crafting gear that's important.
With the current manual process you're more likely to decide to craft some of the gear on your own. Which makes you sell the duds you roll that are not what you wanted but still valuable (more gear available in the economy), could make you decide to farm some of the crafting currency on your own (gratz you moved on from the mindless repeated grind to do something else!), or could make you notice market inefficiencies you can plug up and earn a benefit in doing so (same thing, you're doing something else for a while to earn currency, keeping the game more fresh, and your engagement high).
With Chris retiring The Vision™ started to weaken and we got Faustus earlier this year in PoE 1: in-game npc to
instantly trade all the generic currency items. No more price-fixing (a sell offer is completed instantly as soon as there's a buyer), and you can even post buy offers! 100% F2P as well.
I mostly get what they're going for with The Vision™, and they're mostly right, but I think they've been way too strict on it.
We also got a nice amount of trading and inventory management QoL over the last couple years. One of the dev stated their objective with inventory management macros (stuff like auto-clickers to make all the clicking to transfer items more bearable) was to make the base game good enough so that no one would feel the need for macros anymore. Being able to Ctrl+Shift+Right Click to transfer all stacks of similar items in one click in both trade window and stash is a big one for that.