- Joined
- Mar 17, 2022
I'm partway through act 2 and I'm rescinding my previous assertion: this isn't even fun on the first playthrough.
It isn't even hard, since I'm ranged. There hasn't been a single boss that took more than 15 minutes over all attempts, and most go down with no deaths in less than 5 minutes. But the maps are huge, the "trash" mobs slow to kill, and the loot mediocre. It's a real shame, because I have enjoyed all the bosses I've fought, it's just that the juice isn't worth the squeeze getting to them.
Combine this with my previous still-held belief that the area presentation is poor compared to Grim Dawn, which Crate really gave a sense of "journey" thanks to GD's contiguous, narratively rich world, and there just isn't much of a drive to keep playing. I could keep klunking away at enemies with my crossbow, comboing between three different ammo types in a cycle, whilst backtracking and circlestrafing like every encounter is out of a bad Doom slaughtermap, but why? I need to waste hours of my life to get to the good parts of gameplay, I don't feel any build progression or power progression to make clearing the trash mobs any better, don't get enough gear or XP from trash mobs to make fighting them worthwhile, and take no joy from the barebones world "exploration".
To be fair, you don't get much exploration or gear progression in PoE1 campaign, either, and PoE1's mechanics are dogshit compared to PoE2's skill and movement system (WASD is great and I hope it gets backported), but in PoE1 you do get occasional power spikes that then taper away, creating a nice tempo of struggle and dominance, and you can clear trash quickly as you run towards the actually interesting encounters.
I see a lot of comparisons (and mockeries of the comparisons) to Dark Souls, but Dark Souls this ain't; if PoE2 was "Dark Souls but isometric" I'd be all over it. No, Dark Souls is completely engaging to me: I'm locked in, for better or worse, by the exploration, the careful (and dickish) enemy placement, the fights that rarely exceed 1-on-4 and are essentially a series of duels, the secret-hunting, and the risk-reward of Soul management. In contrast, PoE2 requires just enough of my attention that I can't zone out and grind while listening to a podcast, but neither is it adequately engaging to be enjoyable as a sole focus. It is an exercise in tedium. Dealing with campaign maps reminds me of fevered dreams in sickness, when my brain sluggishly cycles a single concept over and over again while I'm stuck in a twilight state of consciousness, my mind's eye held open to continuously experience a single, pointless notion indefinitely, with the only payoff being the moment of waking - "backtrack ammo swap fire ammo swap reload strafe ammo swap reload"... Well in this case, my waking moment was uninstalling the game and going back to my DS1 playthrough.
It isn't even hard, since I'm ranged. There hasn't been a single boss that took more than 15 minutes over all attempts, and most go down with no deaths in less than 5 minutes. But the maps are huge, the "trash" mobs slow to kill, and the loot mediocre. It's a real shame, because I have enjoyed all the bosses I've fought, it's just that the juice isn't worth the squeeze getting to them.
Combine this with my previous still-held belief that the area presentation is poor compared to Grim Dawn, which Crate really gave a sense of "journey" thanks to GD's contiguous, narratively rich world, and there just isn't much of a drive to keep playing. I could keep klunking away at enemies with my crossbow, comboing between three different ammo types in a cycle, whilst backtracking and circlestrafing like every encounter is out of a bad Doom slaughtermap, but why? I need to waste hours of my life to get to the good parts of gameplay, I don't feel any build progression or power progression to make clearing the trash mobs any better, don't get enough gear or XP from trash mobs to make fighting them worthwhile, and take no joy from the barebones world "exploration".
To be fair, you don't get much exploration or gear progression in PoE1 campaign, either, and PoE1's mechanics are dogshit compared to PoE2's skill and movement system (WASD is great and I hope it gets backported), but in PoE1 you do get occasional power spikes that then taper away, creating a nice tempo of struggle and dominance, and you can clear trash quickly as you run towards the actually interesting encounters.
I see a lot of comparisons (and mockeries of the comparisons) to Dark Souls, but Dark Souls this ain't; if PoE2 was "Dark Souls but isometric" I'd be all over it. No, Dark Souls is completely engaging to me: I'm locked in, for better or worse, by the exploration, the careful (and dickish) enemy placement, the fights that rarely exceed 1-on-4 and are essentially a series of duels, the secret-hunting, and the risk-reward of Soul management. In contrast, PoE2 requires just enough of my attention that I can't zone out and grind while listening to a podcast, but neither is it adequately engaging to be enjoyable as a sole focus. It is an exercise in tedium. Dealing with campaign maps reminds me of fevered dreams in sickness, when my brain sluggishly cycles a single concept over and over again while I'm stuck in a twilight state of consciousness, my mind's eye held open to continuously experience a single, pointless notion indefinitely, with the only payoff being the moment of waking - "backtrack ammo swap fire ammo swap reload strafe ammo swap reload"... Well in this case, my waking moment was uninstalling the game and going back to my DS1 playthrough.
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