Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
They are different beasts entirely. Poe1 is a run through the map and instantly smash all the loot piniatas (enemies) and has extremely in depth mechanics / build customization.Is it worth playing the first game or go straight to PoE2?
Poe2 is going for a slower, more methodical positional/ dodge rolling type of gameplay. It's early access and they may very well completely fuck it up. It's also not free (yet) but I think it's 30 well spent.
I'd like to jump past the souls/notsouls dichotomy. It isn't even a Soulslike right now, but even without dodge roll, GGG still have incompetently borrowed enough elements seen in Soulslikes (zone reset on death; 1 life = 1 try at a boss; flask rebalance that brings them close to Estus; flashy boss movesets where the only conceivable manner of survival is avoidance; mandated "muh hardcore, be methodical, prepare to die, even common enemies rape you if they get a hit in" balance approach / difficulty curve; a fascination with brutalizing their players with bullshit that can only be divined through lookup or painful trial and error; shields converted to a manual block with a stamina system) that to me it seems like they're gormlessly lifting a suspicious amount of shit in common with the genre, even if individually these mechanics appear outside of Soulslikes, too.If PoE2 didn't have a roll button, would people still call it 'souls like'? I don't see it myself, but I'm a bolt mercenary witch hunter that stays at mid/long range. Only at t6 maps too.
I would start with PoE 2, it is much more beginner friendly.Is it worth playing the first game or go straight to PoE2?
im starting to think that poe2 doesnt like melee builds
I got past Viper, and I'm still of the opinion that it's a completely garbage fight and it completely kills my desire to play the game because I know for fact more bosses will be coming like it, if not now then later with league stuff. Her bullshit invulnerability phase attack legit starts proccing every other attack when she gets down to 20% HP.
OhOnce swords, daggers, and spears get put in along with their skills, it'll open builds up a lot more. I'm looking forward to cleaves and bleeds.
Well that's the idea of it vs 1 - supposed to be skill based instead of knowledge based. The result seems to be it's just more luck based instead though, But I'm not at end game yet so can't say for certain.Only thing really putting me off is the idea of having to follow someone else's build down to the letter just to have a chance in end game. It killed my enthusiasm for the first game when I realised just how heavy a cost I was looking at to make my Witch Atlas-viable, as I'd had a ton of fun throwing tiny flaming skulls at everything before then.
Is experimentation easier this time around? I get that throwing any old trash into the mix shouldn't be getting me guaranteed success at every level of content, but it felt so...sterile having to copy others.
i dont know i just made a warrior and focused on 2 things fire damage and 2 handed weaponsOnly thing really putting me off is the idea of having to follow someone else's build down to the letter just to have a chance in end game. It killed my enthusiasm for the first game when I realised just how heavy a cost I was looking at to make my Witch Atlas-viable, as I'd had a ton of fun throwing tiny flaming skulls at everything before then.
Is experimentation easier this time around? I get that throwing any old trash into the mix shouldn't be getting me guaranteed success at every level of content, but it felt so...sterile having to copy others.