Pathfinder Forum Game - Would anyone be interested?

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Uzumaki

Just bein' ahwnist
kiwifarms.net
Joined
Feb 4, 2013
Now that I'm aware that there is a decent base of RPG players here I'm of half a mind to try and run a Pathfinder forum game. For those unfamiliar with the concept a forum game (or Play by Post) is where you play the game slowly over a long sustained period by posting in a thread created for the game (posting maybe once a day, more when people get excited). There's some quirks to it but it's largely identical to playing over a chat client, just in super slow motion. But if you can get a long-term game going that people are invested in it can keep decent pace with a live action game that meets like every other week.

I have this sort of weird tongue-in-cheek idea I want to run based on this idea for a city. Imagine Anhk-Morpork crossed with Deadwood and seated atop Castle Greyhawk. It's a lawless city of graverobbers, theives and opportunists, all looking to exploit both the single largest source of treasure in the world, and those who risk their lives to retrieve it. An Earthquake revealed a lost dwarven hall which was defeated in a war with the Underdark. A huge crack in the earth leads into this massive and impossibly rich dungeon, the greatest in the world by several orders of magnitude. Slowly a boom town began to spring up around the crack to provide services to the newly rich adventurers emerging from the ruins. Soon Venture Town was home to the most expensive gambling halls, taverns and brothels in the world, not to mention magic item dealers, banking institutions, and many competing adventurer's guilds.

It's decades later, the height of the Adventure Boom, and a mere fraction of the lost dwarven city has been explored and exploited. That's where you come in, with your weapons and big dreams.

Does this sound like something anyone would be up for? We'd be using Pathfinder because I like Pathfinder and it's free online.
 
Awesome. I'm going to post character creation information so you can muck about and in the meantime hopefully we'll get more people signing up.

I'm going to use fast advancement and story xp to blaze through the first few levels, but I want to start at 1st level for thematic reasons. You can play any core race and use any class, feats, spells, etc. you can dig up on the http://www.d20pfsrd.com/. Other races might be possible, on a case-by-case basis (no promises, but I'm a pretty laissez faire DM). The ability to locate and disable traps and otherwise bypass unusual obstacles is going to be just as important as being able to kill stuff (although killing stuff will get you pretty damn far). Social skills will also get a lot of mileage. Standard 4d6 drop lowest ability scores (if you roll something you don't like and just reroll without telling me there's nothing I can do to stop you). Try to spend most of your starting cash on gear (and you're going to want some long-ass ropes to get down into the dungeon). You can be any alignment, but you have to be a "chill" version of that alignment. So your chaotic/evil wizard can be a selfish asshat who meddles with dark forces, but he has to have everyone's back when there's danger. And your Paladin can't just slaughter everyone he meets with an alignment he doesn't approve of. Inter-party conflict is fun, but you need to be able to work together and not murder or rob each-other in your sleep.

In terms of backstory you can do whatever you want, I'm not going to define the area outside of Venture Town so it could be whatever you need it to be. Want to be the exiled king of all gnomes? Done. Just remember that it has to end with you being a down-on-your-luck adventurer who has come to the most dangerous place on earth to seek their fortune.
 
Awesome, I am going to be a Tengu Gunslinger. I'll have my shit rolled up tonight.
 
Sounds cool. I'd give the Glide alternate racial trait some serious thought.

I guess it would be good then if ancient dwarves invented gunpowder and were the greatest gunsmiths in history, for loot purposes. Current firearms are primitive imitations of this lost dwarven technology. However, the exploitation of the Gilded Hole has allowed contemporary gunsmiths to start catching up, and the world is on the cusp of a golden age of gun-toting badasses having duels at high noon.
 
Surtur said:
Here is my sheet:
http://www.myth-weavers.com/sheetview.p ... tid=696175

Tell me if I missed anything, and I should have a write up on his character later.

Looks great. I like bad-ass level 1 characters. You're uniquely qualified to fall down holes but FYI the drop down into the big dungeon is 200 ft., so you might want more rope (and you can afford it no problem). The name "Dead Hero's Drop" is only inaccurate in the sense that most of the people who die there weren't particular heroic individuals. Getting up and down is one of the many heroic tests of mettle that adventurers must brave if they want to be professional grave robbers.

Do you have any plans on where he's from? He could be a local bird. Venture Town is exactly the kind of place to get infes to attract a community of Tengu. It would also explain his fondness for guns over swords, since he lives next to the big gun hole.
 
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