pathfinder pick up game. [recruiting] - head West for an early death

and @lolwut if he hasn't already.
Oh hey, this is a thing that's happening.

Never played Pathfinder, but I like the sound of this and I should have an open schedule after tomorrow. I think I'll play a Goblin loan shark/petty criminal who aspires to be the medieval equivalent of Master Blaster, if the rules allow.
 
Hey, I've been interested in getting started playing Pathfinder or really any tabletop games.

Obviously I'm not gonna ask to join your game(I'm not looking to be a drag), but I was wondering if anyone could tell me a good way to get started? I don't really have any IRL friends who are down to play it.

There is also roll20.net for the online play (and it has a Looking for Group search feature), although I have had very little success joining a sustainable game on that site - maybe something about having like 5 complete strangers joining up in a game isn't so helpful?
 
There is also roll20.net for the online play (and it has a Looking for Group search feature), although I have had very little success joining a sustainable game on that site - maybe something about having like 5 complete strangers joining up in a game isn't so helpful?
Honestly it's more because most groups cry in their back-pages ad that they need a DM for their game that they set-up from at least partial scratch since they have an idea but don't want the responsibility.

Either that or the DM flakes like a dick or goes "welp, there's only three of us. We can't play."
 
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Oh hey, this is a thing that's happening.

Never played Pathfinder, but I like the sound of this and I should have an open schedule after tomorrow. I think I'll play a Goblin loan shark/petty criminal who aspires to be the medieval equivalent of Master Blaster, if the rules allow.
they certainly do lol.
 
Oh hey, this is a thing that's happening.

Never played Pathfinder, but I like the sound of this and I should have an open schedule after tomorrow. I think I'll play a Goblin loan shark/petty criminal who aspires to be the medieval equivalent of Master Blaster, if the rules allow.

That makes me feel better about my human summoner. Somebody has to be your straight man, after all.
 
So i thought a quick recap would be appropriate:

We are still on mission one- hope to be finished this week. As of last session if we get 3/4 of the party together we progress. The missing player can still rejoin the mission if they can meet the next session. This is a practical thing rather than an rp thing as coordinating games across timezones and busy schedules is hard.

The current party is:

Zov Zodak, tribal dark elf drug dealer and alchemist.
Hayran the half elf, a denizen of the salt deserts of the far east who has arrived in the west with the clothes on his back and badly in need of a shower and a shave.
Kor dragmire, exiled noble, now the unlikely commander of a squad of kobolds,
Griseto, a teenage paladin.

The party has begun descending into a goblin tunnel which doesnt quite fit the 3 dimensions and was the site of a failed takeover attempt by the local Kobold Patriarch.

Im not sure if i explained elves and gnomes, since more people are expressing interest i think it wil be easier to state it here than mention it separately:

So as i mentioned earlier the world is based on two planes- above and below with the surface world being order imposed on elemental chaos like cold air cooling the surface of custard into a skin. In primordial times the ancestors of elves, men, dwarves, halflings,gnomes, etc were influenced by the two planes.

Where the primitive was influenced by more the plane of order above we get stable races like men or halflings that look very similiar regardless of where they live and stable minor genetic mutations (eye
Colour) take generations to appear.

Where they are more influenced by the plane below we get elves or gnomes. These races physically adapt to their environments in an extreme way and at extremely short notice . If drow moved to the surface sea they would be sea elves within two generations. Elves living in majority human settlements look a bit like their skyrim counterparts: roughly human but more slender with funny skeletons and ears/eyes.

Elves living elsewhere can look bizzare- urban spider worshippind drow typically have proportionally small bodys with very long limbs and fingers, fangs and often multiple eyes. By contrast mountain elves might have square teeth for tough plants, thick shaggy fur, double jointed legs and horns like a goat. Elves in eleven majority urban areas look bizzare with certain extreme aesthetics becomming fashionable- think the horatio from endless space. Eleves living in areas with high magical contamination produce fey.

(Tribal drow i think would be more bat like- big ears, big eyes, sharp teeth, long arms and fingers but fairly normal bodies and legs with flexible spinal columns although there will be considerable variety tribe to tribe)

Ditto for gnomes.

These are purely physical states and such groups can still be socially Ordered or lawful. There are plenty lawful elven communities and chaotic human ones.

Where a stable race like humans spend a great deal of time in the lower plane there can be long term stable changes to match the environment- this is the origin of dwarves and, where the energies of the abyss were present, goblins and orcs.

The beautiful lotr style elves are half elves in this setting- elves who 'adapt' to their human genes rather than their environment.

In the wider roster we have:

A kobold barbarian, two very different goblins, a human wizard, two summoners, a dwarf, a ratman, and i think several others!

If people want to play for the first time and want a hand making a char pm me and i can guide you through it. This is a good format for newbies and first timers are welcome.

Next mission will have duskengine, surtur and two others and will take place at a time that suits those two, those who are not on mission one have first refusal.
 
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game tonight at 1700 est. hopefully we will end mission one!
 
I was also hoping it'd be a bit earlier - I can't do 1700 EST today (I have to be out of town from 16:30 on). I know this is really fucking lame but hopefully next time will work.
 
So, my character sold his soul to Hell in exchange for +3 INT, and is now a fanatical devil worshiper with multiple personality disorder.
 
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well that is mission 1 complete!

quite a ride but the party made it through successfully with only one player character selling their soul to an Archduke of hell.

The goblin lair was cleared and the fell barghest at its core slain by a devil summoned with an infernal pack. The patriarch and his men were resurrected with the help of a wish spell, but nothing the denizens of hell give is free and the price of success will be felt keenly.

if @DuskEngine and @Surtur can let me know when suits we can gather a team for mission two.

Team 1 has opened up a few new leads, current potential missions are:

Investigate the temple to the southwest and its powerful artifact,
carry out a delivery for the Royal Western Company in the northwest
Investigate the unpaid taxes for a new noble
investigate a green comet group 1 saw fall from the sky
investigate the mysterious door at the bottom of the goblin cave.
help the scriptorium monastery find ink for its scrolls.
 
By the by, Hayran the Hobo apparently thinks the devils are pretty good guys. They need to go on vacation a bit more often and relax, but they're fine fellas other than that. His misreading of devils are that fucking bad and he's that willing to give benefit of the doubt, mainly because he's confusing them with Djinnis a bit. He literally shrugged off the insanity like it ain't no thing.
 
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