Pathfinder Society: The Confirmation

Uzumaki

Just bein' ahwnist
kiwifarms.net
Joined
Feb 4, 2013
The unorthodox successes of the Grocknog/Asta team-up has gained the attention of more than just their Venture-Captain. Arrangements have been made to upgrade your field-commissions to full membership within the Society. This is the first you are hearing that you were risking your lives for an organization that considered your membership probationary.

Within their first year of service all Pathfinder agents must undergo a confirmation, usually sooner than later. This is a personalized test of all the skills necessary to work for the Society. You will not be given such a confirmation. Instead, something has come to the attention of the Society that would make an excellent confirmation expedition, but which would require multiple agents to complete successfully. The Venture-Captains have seized upon this opportunity to "mass confirm" some of their favorite rookies.

Grocknog and Asta will be joined by two new Pathfinders who came up through the ranks the usual way: by going through two years of training before becoming field agents, although neither has done any official work for the Society. They were chosen because, for whatever reason, they had attracted the attention of the higher-ups who saw merit in fast tracking their early advancement within the Society.

The Confirmation

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” with that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. He might reasonably describe himself as the teacher of Dan and Ezren, but this is the second time he has spoken to Grocknog and Asta in their lives.

“Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born."

He's always this corny, and talks to the rookies like he's giving children a guided tour.

“But today! Today you will begin your Confirmation! Lady Gloriana Morilla, Venture-Captain Adril Hestram, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives."

Up until todnight, Grocknog and Asta were under the impress that they already were.

"Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders!" ouch "Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, as quickly as he arrived, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself like an idiot.

Janira gives an awkward shrug.

Janira can answer any questions you may have.
 
Last edited:
Grocknog takes a last swig of grog. Although he's in his late twenties, his numerous scars and wounds make him look decades older. He is clad in a shiny new suit of elaborately decorated chain armor. Two bandoliers lay draped across his chest, loaded with bladed throwing discs and a silver dagger. On Grocknog's back rests a large rucksack, filled with equipment. Tucked into a built in sheath on the pack is a large masterwork battle ax, Meatcleaver.
Grocknog sets down his mug and addresses Janira.
"So, gillmen? Could you tell us more about them, their behaviors, and anything else that may be of use? Additionally, I would be interested to know anything you could tell us about the cave and the surrounding area. For example, what's the environment like, what lives there, any local legends about horrible curses?"
 
Grog apparently makes Grocknog quite lucid.
"So, gillmen? Could you tell us more about them, their behaviors, and anything else that may be of use?
“The gillmen are a humanoid race much like humans save for the three piscine gills on both sides of their necks. They’re a little secretive but not outright hostile. Most live in or near the water.”
Additionally, I would be interested to know anything you could tell us about the cave and the surrounding area. For example, what's the environment like, what lives there, any local legends about horrible curses?"
She laughs.

"That's what we're there to find out. The area around the cave is mostly foothills, but it's swarming with tribes of savage humanoids so we'll have to be careful. It's on Kortos (the island you're all on now) so it's not far."
 
Asta is not very pleased and her grumpiness is a bit apparent. You would think that fighting off gorillas and saving a nobleman from getting himself killed would be enough to confirm her, but this is how the society works. She looks up at the woman and asks, "Will the Society be providing us with any tools or are we expected to front the gold for this ourselves?"
 
"Well as usual we're expected to cover our own expenses, but this is a paying gig like any other Society project so you'll be more than reimbursed when this is all over. And being in the Society isn't completely without it's perks. Once you're confirmed you'll get one of these."

She shows you all her Wayfinder, the magical compass the serves as the Pathfinder Society badge of office.

"I've got tons of supplies though. Sunrods, paper, alchemist's fire, wands, scrolls and potions, and tons of food. Good, halfling food none of that "ration" business. Although now that you mention it you might want to get some of your own antitoxin and alchemist's fire. And food you can really never have too much food. We should try and find a farmer on the way and see if we could buy a pig, then we could bring the pig with us and slaughter it when we run out of salted meat."
 
Wait, can I really buy a pig in PFS?
 
Absolutely. Although if your menagerie of animals is becoming a hindrance to gameplay to keep track of, the GM can force you to pick one to take on any given adventure.
 
Absolutely. Although if your menagerie of animals is becoming a hindrance to gameplay to keep track of, the GM can force you to pick one to take on any given adventure.
I'm so buying a pig when we get into town.
 
A hooded half-elf sits in the corner, he pulls his scarf down and nudges the passed-out wench to his right, "Would you listen to that lady going on about Gillmen? Why do they always assume they're up to something? This reminds me of listening to my grandmother after one mead too many, am I right?" He remarks with a smirk.

The girl wakes up long enough to roll her eyes and scoot farther away on the bench. The half elf looks disappointed and returns to his business.

"Yes, excuse me!" He says, addressing Janira, "Hi there, Dan De Léone, perhaps we met once during training? I just have one question if I may. What kinds of monsters or hostiles are known to frequent the area surrounding the cave? I'd just like to know what to expect."
 
I've currently got a masterwork ax, a masterwork set of chainmail, an adventurers outfit, a silver dagger, a wand of light healing, a Bedroll, 50ft of hemp rope, a Light Iron Shield, a Blanket, a Helmet Candle, 15 units of Orc rations, 4 Chakrams, a canteen, and two bandoliers to hold the Chakrams, the dagger, and the Canteen. That should be something around 90 pounds. Is anyone here incapable of seeing in the dark? If so, take the helmet candle. Also, our healer should take the wand of light healing.
 
Could I borrow the helmet candle? I couldn't afford any lighting.
 
Last edited:
I'm so buying a pig when we get into town.
You're in town now, you can shop before you leave.
"What kinds of monsters or hostiles are known to frequent the area surrounding the cave? I'd just like to know what to expect."
"Well, like I said, I don't know what's in the cave proper. The whole idea is that we'll be exploring it. But I do know that the area around it is home to tribes of centaurs, harpies, and minotaurs. If at all possible we should try to avoid an engagement with any of these humanoids."

Those are all serious business monsters, at least from where you're all sitting.

Could I borrow the helmet candle? I couldn't afford any lighting.
You might as well, you're the only character who doesn't see in the dark.
 
Just wondering, does my character have a Wayfinder as well, since you said he was around Janira's rank?
 
So Hero Lab won't let me buy a pig, so I am just going to go without. Asta will suggest that the party moves on.
 
As the party prepares to leave, the hooded half-elf slips in from behind them and introduces himself. He wears a dark brown set of explorer's clothing with studded leather armor and locked gauntlets. He keeps two cold-iron daggers at his side with a shortbow strapped to his back and an alchemical silver dagger strapped to his leg. A scarf covers most of his face.

"So I suppose I'm with you, then. Dan De Léone, but you can just call me Dan if that's too hard for you to pronounce. I'm a rogue, by the way. You can leave any locks, traps, or appraising to me, but just so you know if anything goes down I'm getting the hell out of there. I'm not one for combat. Anyway, it's nice to meet you. Now, what say we get out of here? There's gold to be found!"
 
fguhDxA.png
 
Back