People getting a hard on for horror indie games - A Tattletail, Bendy and the Ink Machine,Hello Neighbor or (insert flavor of the month here)

Quijibo69

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First, they get a Youtube person to promote it. Second,People go crazy for these short "demo" "horror" "games" that they made for cheap to sell. Then, they go on Deviant Art and draw rule 34 of this crap. I'm not 100% sure if 5 Night's At Freddy's started it of Slender Man did. This trend really needs to stop soon because I think this might be one of the many reasons why AAA video games have been sucking the last few years.
 
Asset flipped Steam Early Access horror is killing the genre. They get greenlit by posting impressive screenshots of what looks to be a really polished game, charge 15-20 bucks for early access and then never, ever touch the game again.
 
I went to a friends house and his little brother was watching sfm videos on bendy and the ink machine and ngl.. I knew about it before it was cool!!1! Though my reaction was "huh, cool." and then forgot about it. Sort of weird to see how popular it is now though. (he was watching things like this)
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Though most of these new indie horror games will never beat how popular fnaf was with kids.
 
I get the feeling you probably could have worded some of what you said better, namely the last bit, but I'd be lying if I said I disagree with you on the other stuff. Perhaps I'm just conservative with even looking at what games to buy and even try, but I always found the hard-on for indie games odd. Maybe it's because of what I enjoy playing the most, but indie studios don't make many games that interest me. Occasionally there will be an indie game I want to play but never get around to buying or if I do buy it I end up loving it, but this is usually followed by immense research and self-doubt or if it's on sale. Like everything that allows the general public can make a product, most of it will be shit. Hell, even when there's a lot of money behind something, it can still be crap. Most things are crap. I think the reason a lot of us point to the indie scene specifically is because it gets so much praise from optimistic dreamers who think they'll make the next phenomenal indie hit. News flash, you can name a decent amount, but what percentage of all indie games made do those games amount to? I'm pretty certain it'll be less than 50%, if not much less.
 
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Amnesia The Dark Descent and A Machine For Pigs were pretty good
The Dark Descent was made by a tiny indie company that's actually competent, and has a small but pretty solid track record of quality. They're basically the only people I'd trust to make good indie horror games at this point. Machine for Pigs (arguably) has a hell of a lot more flaws, considering it was handed to another company to make while the original Amnesia creators (Frictional Games) worked on their next project; said hired company (The Chinese Room) makes "walking sims", not survival horrors, and the gameplay definitely showed that. That said, I still enjoyed it.
Indie horror games, and horror games in general, are something I'm into pretty big, so the nightmarish state of them and steam greenlight in particular is something I'm familiar with. It can be chalked up in large part to "Youtube bait" and copycats; get something big out like Slender, FNAF, or PT, and you'll get 5000 lazy people thinking they can do that with free map packs and hastily slapped-together default assets. Pretty rarely do you get someone coming along trying to do something halfway new or creative.
 
Back in the late 70s and early 80s, the American cinema exploded in a big way when movies like "Texas Chainsaw Massacre," "Halloween," and "Friday the 13th" made big bucks. Hollywood was more than happy to keep them coming, as they were relatively inexpensive to make, and typically didn't require that much thought into the plot, just have some pissed off dude running around killing oversexed teenagers. From the emergence of the slasher genre, you got a few standouts like Freddy Kruger, and the aforementioned mute trio. You also got a few hidden gems like "Sleepaway Camp," "My Bloody Valentine," and "The Burning." However- by and large you got dozens of forgotten movies which tried to follow the same path cut by superior movies, which did nothing more than water down the genre to the point of near-obsolescence, with a few notable exceptions ("Scream," "Candyman," the Saw franchise, etc.)

Fast forward a few decades and we find ourselves doing the same dance, just with different partners, and a much larger dance floor. What started with a few pioneering games like "Slender: The Eight Pages" "Amnesia: The Dark Descent" and "FNaF," (not to mention a shitton of influence or grandaddy series like "Silent Hill," "Fatal Frame," and "System Shock."), you get a lot of people trying to capture the same lightning in a bottle by doing the same song and dance as these games did. What compounds this however is the emergence of LP'ers on YouTube who make a simple game blow up just by acting incredibly shocked by the same jumpscares, over and over again. However through the dreck, you can still find a handful of gems like "Outlast," and "Lone Survivor." Nice thing too is unlike slasher movies from the 80s, typically word of mouth spreads quickly and the good indie horror games rise to the top.
 
There probably won't be any good indie horror games until this jumpscare fad dies. People wanting to make a game for the mere purposes of making money and becoming famous on the internet just end up taking shortcuts because they don't really care about what they're doing. (Also, bad taste has a lot to do with it, if you're inspired by something like FNAF then there's a very large chance your game will suck.) The only good games come from those who work hard to make something they're actually proud of.
 
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I like Bendy and the Ink Machine. Mostly because I can't do hardcore horror games (aside from re7; I managed to beat it on easy :feels:) and the concept just seems interesting to me.

People are sperging out on Tumblr about it though, and there are already fictionkin popping up. Shit is gross.
 
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I think it all began with FnaF. Which wasn' t even that bad, though it relied too much on jumpscares. But the concept was good, something new.

But then the Fnaf clones and fandoms attacked.

Since then at least 75% of indie horror games were overated shit.
 
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