- Joined
- Sep 29, 2020
New horror game set around finding evidence of paranormal activity and ghostly doings while trying to remain sane and alive.
What I like about this game is how well it does the randomisation and still remains frighting and on edge with each new level and playthrough. I feel with the likes of horror games being all random elements may suffer with the issues of pacing and lack the subtlety and build up of anxiousness and fear of games that are heavily scripted or have some random elements but not enough to cause it fall on it's ass in attempt to catch people out. But I think this game struck gold with the idea of using Ghosts and paranormal activity for the randomly generated actions of enemies since Ghosts are the type of bastards that would be chaotic and subtle at the same time. Like doors opening, objects going missing or moving, faint noises, lights flickering etc etc. A build up of what's to come for the actual horror of having something stalk, mess with you and hunt you that you can't see without losing your sanity and rational logical thinking when things start going haywire.
There's a lot of neat small details involved in this game that ties in with the in-game voice chat. So when you ask questions and say the spirit's name you will get unique actions or not depending if the ghost feels like it. Another thing is how the further away from your group you are, the more you have to rely on the radio which can be fucked with by the ghost and if the ghost starts to hunt and try to kill one of you, it will more likely target those who are screaming, flashing their lights at it and saying keywords like RUN. There's a total of over 100 key words you can ask and saying the name of the ghost will piss it off which is what everyone new to the game does and gets more screwed because of it.
This game focuses not only observing the ghosts and surviving but also obtaining evidence to gain money to buy better equipment for more harder difficulty locations and ghosts. Obtaining evidence is capturing things on camera, getting EMF or Temp readings, fingerprints, ghost writing and recording of sounds. With enough evidence, you can try and pin-point what type of ghost you are dealing with which can range from spirit, poltergeist, banshee to demons, onis and all sorts to obtain bonus money.
It's quite addicting with friends as you will have to try and coordinate as much as possible to get as much evidence as you can without dying so you will see experienced player act like Ghost SWAT while amateur players will act like victims in a Horror Movie. You can also solo it too which adds even more fear and challenge.
The game is made by one dev I hear or at the very least, does most of the work so it's still rough around the edges but it's pretty solid for all the effort put into it. I hope they still keep working on it as it's got tons of potential and it fits in well within scary month.
What I like about this game is how well it does the randomisation and still remains frighting and on edge with each new level and playthrough. I feel with the likes of horror games being all random elements may suffer with the issues of pacing and lack the subtlety and build up of anxiousness and fear of games that are heavily scripted or have some random elements but not enough to cause it fall on it's ass in attempt to catch people out. But I think this game struck gold with the idea of using Ghosts and paranormal activity for the randomly generated actions of enemies since Ghosts are the type of bastards that would be chaotic and subtle at the same time. Like doors opening, objects going missing or moving, faint noises, lights flickering etc etc. A build up of what's to come for the actual horror of having something stalk, mess with you and hunt you that you can't see without losing your sanity and rational logical thinking when things start going haywire.
There's a lot of neat small details involved in this game that ties in with the in-game voice chat. So when you ask questions and say the spirit's name you will get unique actions or not depending if the ghost feels like it. Another thing is how the further away from your group you are, the more you have to rely on the radio which can be fucked with by the ghost and if the ghost starts to hunt and try to kill one of you, it will more likely target those who are screaming, flashing their lights at it and saying keywords like RUN. There's a total of over 100 key words you can ask and saying the name of the ghost will piss it off which is what everyone new to the game does and gets more screwed because of it.
This game focuses not only observing the ghosts and surviving but also obtaining evidence to gain money to buy better equipment for more harder difficulty locations and ghosts. Obtaining evidence is capturing things on camera, getting EMF or Temp readings, fingerprints, ghost writing and recording of sounds. With enough evidence, you can try and pin-point what type of ghost you are dealing with which can range from spirit, poltergeist, banshee to demons, onis and all sorts to obtain bonus money.
It's quite addicting with friends as you will have to try and coordinate as much as possible to get as much evidence as you can without dying so you will see experienced player act like Ghost SWAT while amateur players will act like victims in a Horror Movie. You can also solo it too which adds even more fear and challenge.
The game is made by one dev I hear or at the very least, does most of the work so it's still rough around the edges but it's pretty solid for all the effort put into it. I hope they still keep working on it as it's got tons of potential and it fits in well within scary month.