Pizza Tower - wacky-but-stylish indie action game still under the radar

Pirated this game today because i like anything that sounds warioland-esque and finished it in a few sitting, with 5:26 on in game timer (altho i took a few breaks) with the game open. Ask me anything.

+I know it's obvious but the animation is excellent. I never get tired of watching Peppino's faceplant something or change forms and the bosses are all great, especially floor 4 boss. The few npcs are cool, with Gustavo and the Rat being hilarious to watch and a lot of enemies. Soundtrack is also great, especially escape song.
+This game has almost a new different "form" for every single level, or at least some sort of traversal gimmick like teleports, making each of them memorable. One of them is mostly you Golfing an enemy across the stage, i guess because wario land 3 loved gold. It's no wonder this game took years to release.
+Traversal is really well designed altho i admit it will feel janky at first. If you keep holding dash then Pepino will slide permanently so if you dont trust yourself learn to walk. This is one of those games that makes you feel like a speedrunner, even tho you're doing the most basic shit the game expects you to do.
+Boss fights are pretty fair and hype and the final boss amps the spectacle to the point it looks like something out of metal gear rising. Hell, expect people to make videos of it with rules of nature playing soon.
+If you want side content and challenges then yeah this game has a ton of them, 3 challenges per level, 5 toppings you must get, 3 secret rooms and 1 dish you must find the key and door. The only thing you need to beat the game is the toppings and you need 90/95 of them to beat the game meaning you HAVE to clear at least 18/19 levels.

-This is 20 dollars and if you're competent at platformers it should be 6~ hours long. It's a fun game but you might have other priorities or games in mind.
-The top rank P is only possible if you maintain the same combo of kills+food from the start of the stage until you beat it, meaning you have to play ultra perfect. Dont bother with this unless you're a speedrunner or autistic.
-I feel like the bosses are kinda repetitive in hindsight since they all follow the same formula of "dodge the boss until it gets exposed and smack them" and have similar attack patterns. ALL of them have a jumping dive, a horizontal dash, a ground summon that walks around and a ceiling drop, with slight differences and later bosses having more moves. Also, the pacing here is completely different since there is no reason to run, you want to do controlled jumps and parries so if you just want to go fast you might not enjoy it.
-I have some gripes with the controls, like how Pepino wont climb walls from standstill if you hold dash+jump+foward, you need to either jump->grab->hold dash or dash before jumping on it. One move i NEVER got right is the "turn around during mach 3 so you slide and fall in the ledge while keeping momentum" because i keep holding down instead so pepino dives and hits the wall instead. I wish i could transition from dashing jump to ground slam like other games. One other important move is pressing back+grab during a jumping dash so you cancel out of it and then you can grab again in either direction, but that one isnt in the tutorial, i found by accident and never mastered.
-This game did not scratch my wario land 3-4 itch unfortunally. I mean, yes i admit "it has forms, you pick keys on the way and backtrack on a timer while dashing through blocks just liek wario land 4", but it has no puzzles, gold is worthless (at least we played minigames in WL 4) and anytime i'm not sprinting it feels like i'm playing the game wrong. If anything, i'd say Pizza tower is more like sonic than wario land, but i dont mean it as insult here.

tl.dr: It's a damn good indie game, maybe not the 20 bucks + years worth of wait but for me who only found about it this week and pirated it was really really cool. This game feels like "Sonic but with actual depth" because once you get the groove going it feels really good to run at max speed chaining slides, wall jumps and turn arounds.

#PeppinoForSmash when?
 
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He's gonna lower the price (after making initial profits)
 
He's gonna lower the price (after making initial profits)
I looked on SteamDB and all the regional pricing seems to match Valve's Suggested Price, so I'm not sure which currency they might have fucked up on. I saw some people from Argentina and Brazil talking about it in that thread, but it doesn't seem way over-priced given the conversion rate.
 
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Pirated this game today because i like anything that sounds warioland-esque and finished it in a few sitting, with 5:26 on in game timer (altho i took a few breaks) with the game open. Ask me anything.

+I know it's obvious but the animation is excellent. I never get tired of watching Peppino's faceplant something or change forms and the bosses are all great, especially floor 4 boss. The few npcs are cool, with Gustavo and the Rat being hilarious to watch and a lot of enemies. Soundtrack is also great, especially escape song.
+This game has almost a new different "form" for every single level, or at least some sort of traversal gimmick like teleports, making each of them memorable. One of them is mostly you Golfing an enemy across the stage, i guess because wario land 3 loved gold. It's no wonder this game took years to release.
+Traversal is really well designed altho i admit it will feel janky at first. If you keep holding dash then Pepino will slide permanently so if you dont trust yourself learn to walk. This is one of those games that makes you feel like a speedrunner, even tho you're doing the most basic shit the game expects you to do.
+Boss fights are pretty fair and hype and the final boss amps the spectacle to the point it looks like something out of metal gear rising. Hell, expect people to make videos of it with rules of nature playing soon.
+If you want side content and challenges then yeah this game has a ton of them, 3 challenges per level, 5 toppings you must get, 3 secret rooms and 1 dish you must find the key and door. The only thing you need to beat the game is the toppings and you need 90/95 of them to beat the game meaning you HAVE to clear at least 18/19 levels.

-This is 20 dollars and if you're competent at platformers it should be 6~ hours long. It's a fun game but you might have other priorities or games in mind.
-The top rank P is only possible if you maintain the same combo of kills+food from the start of the stage until you beat it, meaning you have to play ultra perfect. Dont bother with this unless you're a speedrunner or autistic.
-I feel like the bosses are kinda repetitive in hindsight since they all follow the same formula of "dodge the boss until it gets exposed and smack them" and have similar attack patterns. ALL of them have a jumping dive, a horizontal dash, a ground summon that walks around and a ceiling drop, with slight differences and later bosses having more moves. Also, the pacing here is completely different since there is no reason to run, you want to do controlled jumps and parries so if you just want to go fast you might not enjoy it.
-I have some gripes with the controls, like how Pepino wont climb walls from standstill if you hold dash+jump+foward, you need to either jump->grab->hold dash or dash before jumping on it. One move i NEVER got right is the "turn around during mach 3 so you slide and fall in the ledge while keeping momentum" because i keep holding down instead so pepino dives and hits the wall instead. I wish i could transition from dashing jump to ground slam like other games. One other important move is pressing back+grab during a jumping dash so you cancel out of it and then you can grab again in either direction, but that one isnt in the tutorial, i found by accident and never mastered.
-This game did not scratch my wario land 3-4 itch unfortunally. I mean, yes i admit "it has forms, you pick keys on the way and backtrack on a timer while dashing through blocks just liek wario land 4", but it has no puzzles, gold is worthless (at least we played minigames in WL 4) and anytime i'm not sprinting it feels like i'm playing the game wrong. If anything, i'd say Pizza tower is more like sonic than wario land, but i dont mean it as insult here.

tl.dr: It's a damn good indie game, maybe not the 20 bucks + years worth of wait but for me who only found about it this week and pirated it was really really cool. This game feels like "Sonic but with actual depth" because once you get the groove going it feels really good to run at max speed chaining slides, wall jumps and turn arounds.

#PeppinoForSmash when?
High quality review, I enjoyed your analysis of minutae
 
I did something I rarely do and bought a game at full price on Steam. Glad I did. A lot of fun. I never played the Warrio Land games except for the 1st one on Virtual Boy. So, for me, this comes off more as Boogerman + Sanic. I like Boogerman but it had and still has issues but that's for another time.

I thought the controls were fine. I wouldn't call them slippery or take getting used to.
 
Figured I’d give it a chance after discovering it from one of Null’s superchats, and I was sold by Vinny’s demo playthrough. I was a big fan of the original Genesis Sonic games, plus I really jive with the music and art direction of Pizza Tower.

Price was kind of high (don’t know if it’s been adjusted yet) but I don’t regret it, it’s the most fun I’ve had playing a video game in literal years. Well worth the price of a pizza and appetizer at my local pizza joint imo.
 
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I did something I rarely do and bought a game at full price on Steam. Glad I did. A lot of fun. I never played the Warrio Land games except for the 1st one on Virtual Boy. So, for me, this comes off more as Boogerman + Sanic. I like Boogerman but it had and still has issues but that's for another time.

I thought the controls were fine. I wouldn't call them slippery or take getting used to.
I have some trouble with the dive and super jump being on Up or Down but that's more because I normally play with an Xbox controller where the analog sticks are not great for precise directions and the d-pad is in an awkward spot to be used for prolonged movement.

I'll switch to another controller and try it. I've got one of those Retro-Bit Saturn controllers which might work pretty well for this kind of game. It's plenty of fun and after watching some "perfect" runs of early builds on Youtube, I feel like I actually want to get good at it.
 
I'm really interested in the game, but I am probably gonna wait until the inevitable physical version from LRG or some other physical producer. I am tempted to pirate in the meantime but I try to avoid doing that with games like this since they have so much work put into them to be something unique. I did buy a Peppino plush last year to support the game at least if I go that route an no physical is ever released.

I wish it had more elements of Wario Land II instead of going full Wario Land 4. someone needs to make something inspired by WL2, that game is super unique and there is really little else like it and every Wario inspired game is always based on WL4 which I like significantly less.

I've been aware of most of Pizza Tower's music for several years since it has been viewable during production, but that doesn't change the fact it fucking slaps. Mr. Sauceman knocked it out of the park.
 
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Very much considering getting this for my wii even at unadjusted price (Cruelty Squad was 1£ less and I felt it was completely worth it, even for a very wonky game). This looks like extremely my shit.
Antonblast also looks exciting but the dev team is troonier and I fully expect them to stick their cocks in it, somehow.
 
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View attachment 4409132Antonblast also looks exciting but the dev team is troonier and I fully expect them to stick their cocks in it, somehow.
Well the trannies are already sticking their cocks into Pizza Tower after someone described the game as "Celeste for weirdos". Cue claims that Peppino is somehow a trans man (the first thing that comes to mind when I hear "trans man" is this lunatic, not an Italian pizza chef constantly on edge because his restaurant risks destruction or repossession).
 
Pizza tower being co-opted by troons was practically inevitable because of the speedrunning aspect but antonblast is always going to be one step away from having something weird and troon related, hopefully not
 
Pizza tower being co-opted by troons was practically inevitable because of the speedrunning aspect but antonblast is always going to be one step away from having something weird and troon related, hopefully not
Not surprised.
 
I didn't play their previous game Antonball so I don't know if they tried adding some weird shit to it, they seem to know well enough to not troon it up at the moment but Celeste's Rowling-esque "SHE'S ACTUALLY A TRANNY" thing makes me doubt most indie games nowadays
 
I played it and I loved it. That guy is like the combination of The Noid and that Little Caesars mascot but with way more super speed.
 
I didn't play their previous game Antonball so I don't know if they tried adding some weird shit to it, they seem to know well enough to not troon it up at the moment but Celeste's Rowling-esque "SHE'S ACTUALLY A TRANNY" thing makes me doubt most indie games nowadays
To be fair, Celeste was a pixel platformer (with unfitting modern shaders and 3d bits) about depressionxiety where one of the characters is that generic limp wristed "diverse black male" you see all over the place.
Not exactly a big twist there.
 
To be fair, Celeste was a pixel platformer (with unfitting modern shaders and 3d bits) about depressionxiety where one of the characters is that generic limp wristed "diverse black male" you see all over the place.
Not exactly a big twist there.
Pizza Tower is a game about anxiety attacks, except the attack is literal and the anxiety is a middle aged Italian
 
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