LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Pirated this game today because i like anything that sounds warioland-esque and finished it in a few sitting, with 5:26 on in game timer (altho i took a few breaks) with the game open. Ask me anything.
+I know it's obvious but the animation is excellent. I never get tired of watching Peppino's faceplant something or change forms and the bosses are all great, especially floor 4 boss. The few npcs are cool, with Gustavo and the Rat being hilarious to watch and a lot of enemies. Soundtrack is also great, especially escape song.
+This game has almost a new different "form" for every single level, or at least some sort of traversal gimmick like teleports, making each of them memorable. One of them is mostly you Golfing an enemy across the stage, i guess because wario land 3 loved gold. It's no wonder this game took years to release.
+Traversal is really well designed altho i admit it will feel janky at first. If you keep holding dash then Pepino will slide permanently so if you dont trust yourself learn to walk. This is one of those games that makes you feel like a speedrunner, even tho you're doing the most basic shit the game expects you to do.
+Boss fights are pretty fair and hype and the final boss amps the spectacle to the point it looks like something out of metal gear rising. Hell, expect people to make videos of it with rules of nature playing soon.
+If you want side content and challenges then yeah this game has a ton of them, 3 challenges per level, 5 toppings you must get, 3 secret rooms and 1 dish you must find the key and door. The only thing you need to beat the game is the toppings and you need 90/95 of them to beat the game meaning you HAVE to clear at least 18/19 levels.
-This is 20 dollars and if you're competent at platformers it should be 6~ hours long. It's a fun game but you might have other priorities or games in mind.
-The top rank P is only possible if you maintain the same combo of kills+food from the start of the stage until you beat it, meaning you have to play ultra perfect. Dont bother with this unless you're a speedrunner or autistic.
-I feel like the bosses are kinda repetitive in hindsight since they all follow the same formula of "dodge the boss until it gets exposed and smack them" and have similar attack patterns. ALL of them have a jumping dive, a horizontal dash, a ground summon that walks around and a ceiling drop, with slight differences and later bosses having more moves. Also, the pacing here is completely different since there is no reason to run, you want to do controlled jumps and parries so if you just want to go fast you might not enjoy it.
-I have some gripes with the controls, like how Pepino wont climb walls from standstill if you hold dash+jump+foward, you need to either jump->grab->hold dash or dash before jumping on it. One move i NEVER got right is the "turn around during mach 3 so you slide and fall in the ledge while keeping momentum" because i keep holding down instead so pepino dives and hits the wall instead. I wish i could transition from dashing jump to ground slam like other games. One other important move is pressing back+grab during a jumping dash so you cancel out of it and then you can grab again in either direction, but that one isnt in the tutorial, i found by accident and never mastered.
-This game did not scratch my wario land 3-4 itch unfortunally. I mean, yes i admit "it has forms, you pick keys on the way and backtrack on a timer while dashing through blocks just liek wario land 4", but it has no puzzles, gold is worthless (at least we played minigames in WL 4) and anytime i'm not sprinting it feels like i'm playing the game wrong. If anything, i'd say Pizza tower is more like sonic than wario land, but i dont mean it as insult here.
tl.dr: It's a damn good indie game, maybe not the 20 bucks + years worth of wait but for me who only found about it this week and pirated it was really really cool. This game feels like "Sonic but with actual depth" because once you get the groove going it feels really good to run at max speed chaining slides, wall jumps and turn arounds.
#PeppinoForSmash when?
+I know it's obvious but the animation is excellent. I never get tired of watching Peppino's faceplant something or change forms and the bosses are all great, especially floor 4 boss. The few npcs are cool, with Gustavo and the Rat being hilarious to watch and a lot of enemies. Soundtrack is also great, especially escape song.
+This game has almost a new different "form" for every single level, or at least some sort of traversal gimmick like teleports, making each of them memorable. One of them is mostly you Golfing an enemy across the stage, i guess because wario land 3 loved gold. It's no wonder this game took years to release.
+Traversal is really well designed altho i admit it will feel janky at first. If you keep holding dash then Pepino will slide permanently so if you dont trust yourself learn to walk. This is one of those games that makes you feel like a speedrunner, even tho you're doing the most basic shit the game expects you to do.
+Boss fights are pretty fair and hype and the final boss amps the spectacle to the point it looks like something out of metal gear rising. Hell, expect people to make videos of it with rules of nature playing soon.
+If you want side content and challenges then yeah this game has a ton of them, 3 challenges per level, 5 toppings you must get, 3 secret rooms and 1 dish you must find the key and door. The only thing you need to beat the game is the toppings and you need 90/95 of them to beat the game meaning you HAVE to clear at least 18/19 levels.
-This is 20 dollars and if you're competent at platformers it should be 6~ hours long. It's a fun game but you might have other priorities or games in mind.
-The top rank P is only possible if you maintain the same combo of kills+food from the start of the stage until you beat it, meaning you have to play ultra perfect. Dont bother with this unless you're a speedrunner or autistic.
-I feel like the bosses are kinda repetitive in hindsight since they all follow the same formula of "dodge the boss until it gets exposed and smack them" and have similar attack patterns. ALL of them have a jumping dive, a horizontal dash, a ground summon that walks around and a ceiling drop, with slight differences and later bosses having more moves. Also, the pacing here is completely different since there is no reason to run, you want to do controlled jumps and parries so if you just want to go fast you might not enjoy it.
-I have some gripes with the controls, like how Pepino wont climb walls from standstill if you hold dash+jump+foward, you need to either jump->grab->hold dash or dash before jumping on it. One move i NEVER got right is the "turn around during mach 3 so you slide and fall in the ledge while keeping momentum" because i keep holding down instead so pepino dives and hits the wall instead. I wish i could transition from dashing jump to ground slam like other games. One other important move is pressing back+grab during a jumping dash so you cancel out of it and then you can grab again in either direction, but that one isnt in the tutorial, i found by accident and never mastered.
-This game did not scratch my wario land 3-4 itch unfortunally. I mean, yes i admit "it has forms, you pick keys on the way and backtrack on a timer while dashing through blocks just liek wario land 4", but it has no puzzles, gold is worthless (at least we played minigames in WL 4) and anytime i'm not sprinting it feels like i'm playing the game wrong. If anything, i'd say Pizza tower is more like sonic than wario land, but i dont mean it as insult here.
tl.dr: It's a damn good indie game, maybe not the 20 bucks + years worth of wait but for me who only found about it this week and pirated it was really really cool. This game feels like "Sonic but with actual depth" because once you get the groove going it feels really good to run at max speed chaining slides, wall jumps and turn arounds.
#PeppinoForSmash when?