- Joined
- Nov 15, 2021
I had never played much of Serious Sam: The Second Encounter back when it came out, although I'd played all the way through the first one. I picked this up on GOG for a few bucks, because why not? The game looks fantastic, even over 20 years later, thanks to an engine that handles bright colors and wide-open spaces very well and an art team that knew how to use them effectively. Their skybox artist was easily one of the best around at the time. I didn't play this with any mods, although I did manually force the game into widescreen mode using the text config files.


Serious Sam was already a throwback of sorts. At the time, most games would throw 3-4 spongy enemies at you and split things up with boring, self-indulgent cutscenes. The nadir of this was Unreal II, which came out around the same time. Sam hearkens back to the hordes of enemies games like Rise of the Triad and Doom threw at the player, now in full 3D. Funny how a neo-retro game eventually becomes a retro game on its own...Doom was 7 years old when SS came out, and SS is now 24 years old.
Visuals aside, the game's a one-trick pony. There are three boss fights, and only the first is really visually engaging and fun to fight. Aside from that, you're just going from one arena to the next, fighting off waves and waves of enemies that spawn in. The only thing that really makes one arena different from another is how long the waves last and whether they're spawning enemies behind you. By mid-game, you know how to handle just about every combination of enemies, so it's just a matter of whether the game is throwing so many of them at you for so long that you make a couple mistakes and die. Now, I had resolved to beat the game without cheats, but by the last level, I was just tired of this game. It had completely worn out its welcome. Right before the final boss, you're thrown into a massive, open plane where enemies continuously spawn in for what felt like about 15-20 minutes. And before that, you are trudging through what is basically a massive hallway where each wave forces you back to the beginning. It feels endless, it's tiring and it's not fun. After the giant hallway, it was getting late, and I'm not 20 anymore, so I turned on god mode and just slogged through the end of the game.
Overall, the game was fine, I just feel like it should have been 25% shorter, and they should have come up with some better bosses.


Serious Sam was already a throwback of sorts. At the time, most games would throw 3-4 spongy enemies at you and split things up with boring, self-indulgent cutscenes. The nadir of this was Unreal II, which came out around the same time. Sam hearkens back to the hordes of enemies games like Rise of the Triad and Doom threw at the player, now in full 3D. Funny how a neo-retro game eventually becomes a retro game on its own...Doom was 7 years old when SS came out, and SS is now 24 years old.
Visuals aside, the game's a one-trick pony. There are three boss fights, and only the first is really visually engaging and fun to fight. Aside from that, you're just going from one arena to the next, fighting off waves and waves of enemies that spawn in. The only thing that really makes one arena different from another is how long the waves last and whether they're spawning enemies behind you. By mid-game, you know how to handle just about every combination of enemies, so it's just a matter of whether the game is throwing so many of them at you for so long that you make a couple mistakes and die. Now, I had resolved to beat the game without cheats, but by the last level, I was just tired of this game. It had completely worn out its welcome. Right before the final boss, you're thrown into a massive, open plane where enemies continuously spawn in for what felt like about 15-20 minutes. And before that, you are trudging through what is basically a massive hallway where each wave forces you back to the beginning. It feels endless, it's tiring and it's not fun. After the giant hallway, it was getting late, and I'm not 20 anymore, so I turned on god mode and just slogged through the end of the game.
Overall, the game was fine, I just feel like it should have been 25% shorter, and they should have come up with some better bosses.