- Joined
- Nov 15, 2021
Serf City aka Settlers I
This is an early game in the "sim civilization" type genre. It's completely the opposite of Warcraft. Instead of building a fairly complex army off a simple economy and focusing on the combat tactics, there is a fairly complex economy upon which you have an almost brain-dead combat engine. The game revolves around building up a medieval economy of butchers, farmers, miners, fishermen, and craftsmen so that you can ultimately provision enough weapons and gold to outfit and train your army (which is just infantry) to go attack your rival's kingdom and take it over.
The interesting thing about the game is how dependent victory is on having a good road system. I found that, despite my army having very good morale, I wasn't able to build weapons fast enough to replace losses. The reason I wasn't getting weapons was my blacksmith was undersupplied with iron. He wasn't getting enough iron because there was far too much traffic between him and the foundry, so iron was just piling up and not getting to the smith. So I had to burn down a lumber mill to make room for a foundry closer to the smith, and my weapon production soared.
The sheer complexity of the system that emerges is pretty neat for a game that came out in 1994, but at the end of the day it's just...really, really boring. It's insanely slow. Once you have things set up, there's not really much to do but watch monitors and wait until you have enough resources to send your army off to defeat enemy huts. According to some guides, the easiest way to win the first dozen or so missions is to set up some gold foundries and then literally go to sleep with your computer on, and your army will be invincible after 8 hours.
Ultimately, this feels like somebody came up with a very clever sim engine and then patched in a game around it. Early games in this genre often suffer from the problem of you not having much to do but watch the game play itself, and this is no exception. It's not broken, but it doesn't really hold up.
This is an early game in the "sim civilization" type genre. It's completely the opposite of Warcraft. Instead of building a fairly complex army off a simple economy and focusing on the combat tactics, there is a fairly complex economy upon which you have an almost brain-dead combat engine. The game revolves around building up a medieval economy of butchers, farmers, miners, fishermen, and craftsmen so that you can ultimately provision enough weapons and gold to outfit and train your army (which is just infantry) to go attack your rival's kingdom and take it over.
The interesting thing about the game is how dependent victory is on having a good road system. I found that, despite my army having very good morale, I wasn't able to build weapons fast enough to replace losses. The reason I wasn't getting weapons was my blacksmith was undersupplied with iron. He wasn't getting enough iron because there was far too much traffic between him and the foundry, so iron was just piling up and not getting to the smith. So I had to burn down a lumber mill to make room for a foundry closer to the smith, and my weapon production soared.
The sheer complexity of the system that emerges is pretty neat for a game that came out in 1994, but at the end of the day it's just...really, really boring. It's insanely slow. Once you have things set up, there's not really much to do but watch monitors and wait until you have enough resources to send your army off to defeat enemy huts. According to some guides, the easiest way to win the first dozen or so missions is to set up some gold foundries and then literally go to sleep with your computer on, and your army will be invincible after 8 hours.
Ultimately, this feels like somebody came up with a very clever sim engine and then patched in a game around it. Early games in this genre often suffer from the problem of you not having much to do but watch the game play itself, and this is no exception. It's not broken, but it doesn't really hold up.