A few random factoids, as the Temtem Guy in the forum:
It has now, by any definition, finished Fall 2020, which means that, according to the roadmap, there's a whole island missing with no release date in sight.
I'd also like to direct your attention to this tweet:
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On it's own, it's innocuous, digging at an annoying thing the devs did because they don't understand that progression means you gain
and keep items over time.
However, note the number. The crystal skates are an item you gain on the second island of 6 (3 released at start, 4 released now), and lose right at the start of the 3rd. Thanks to that, this is basically a rough indicator of how many people made it to the original 'endgame' of temtem early access.
With 500k sales confirmed just on steam in just the first month, a second console release, and numerous other pc platforms besides, I think you could charitably say there are somewhere between 600k and 700k total temtem buyers (a low number is actually better in this case, as I'm looking at drop off . That means only about a third of them actually got to the endgame.
That's not a good outlook, for a game that wants to be permanently online but doesn't want to add transactions beyond cosmetics.
Another sign: despite at least 500k buyers at that point, when they released ranked matchmaking, less than 20000 matches were played in the first week. In other words, less than
four percent of the total buyerbase played even one match of ranked, and that's not counting ANYONE playing more than one game.
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