Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

I know this sounds random but has anyone ever had any interactions with fans of other monster taming games? Because some of the ones I have seen on Twitter are extremely insufferable and act holier than thou for liking TemTem or Digimon over Pokemon.
 
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Yeah. I see monster taming genre fans complain about Pokemon stans who accuse other monster games of ripping off Pokemon yet they pull the exact same shit. I legit see people say that Pokemon ripped off the concept of mega evolution from Digimon, Which is real rich when you realize that the term “mega” used to refer to the Digimon stage is dub only.
https://archive.is/tRtdN A fine example of making massive reaches.
 
I legit see people say that Pokemon ripped off the concept of mega evolution from Digimon, Which is real rich when you realize that the term “mega” used to refer to the Digimon stage is dub only.
The Mega Evolution is with Pokémon having like another evolved form (think they made it clear it's to be separate from typical altered formes) using the mysterious power of some artifact (e.g. the Digivice and Crests in Digimon) only to then return to a lower level. The only thing that's kinda missing is the evolution sequence, but the effect used is similar to how Tamers showcased it, hence the comparison to Digimon. Anyone who claims Digimon codified "Mega" is retarded, though, since on top of it being a dub-only thing, the Mega Digivolution that happens on-screen is through Warp Digivolving meaning skipping stages.

Ash-Greninja has some similarities with how Biomerge Digivolution works, but I think Yu-Gi-Oh! did something with the whole "sharing pain", too. Bond Phenomenon is weird, especially since it's only exclusive to Greninja. I feel like Pokémon did it in the past with psychic links, too, and not just with a push of a button to electroshock the trainer, but nothing's coming to mind.

But the most Digimon-esque of the series for me has to be the Ultra Beasts not just in looks, but in concept, which honestly bothers me because it was never hinted at prior to Gen VI. In Digimon canon, the quantum mechanic of many-worlds interpretation shows other planes of existence hinting at numerous other Digital Monsters not native to the Digital World (the one accessed through human internet). Pokémon has of yet to do a collision of worlds to bring in different versions of Ash and gang or to bring in the Pokémon Special world directly into the animeverse (see: third season of Digimon Xros), but the Ultra Beast realm and revealing there's actually a parallel world (Anabel in Gen VI being directly from Gen III hereby making her the Ryo of Pokémon) proving a split in the timeline was really too close for comfort to "Pokémon's ripping off Digimon" territory.
 
I still think these people are making a lot of dumb reaches since most of the examples are generic anime tropes not unique to any one series. Yet again I never watched the Digimon series past Savers.

Also the whole Pokemon timeline since gen VI is a mess due to there being a “mega” and “non mega” universe.
 
has anyone ever had any interactions with fans of other monster taming games?
Yes. Telefang. Fandom literally manned by insufferable tardy sjw. Some people are nice, but big name ones are literally always These. Oh, and I think like half of new monster taming games (which all have their own twitter roundup, I remember linking to it in fakemon thread) are by people in this fandom

Azure Dreams fanbase has many people who haven't noticed it's a mon game.

Dragon Quest Monsters has your usual Dragon Quest autismu, but smaller. Nicest of the bunch.
 
Does any garbage pail in ORAS have anything in it? Every one I've checked* is empty. Hoenn sure likes emptying trash.

*(IIRC)
 
Screenshot_2021-01-03_10-34-19.png

>Slowking
<Kanto
I... I don't think that's correct.
Does any garbage pail in ORAS have anything in it? Every one I've checked* is empty. Hoenn sure likes emptying trash.

*(IIRC)
I did a quick google search and no... ever since XY/ORAS, GameFreak stopped putting hidden items in trash cans. B2/W2 was the last game that had a fuck-ton of shit in them
Screenshot_2021-01-03_10-33-04.png
 
Yes. Telefang. Fandom literally manned by insufferable tardy sjw. Some people are nice, but big name ones are literally always These.
Man, I've been loosely following the Telefang translation project, and I had no idea that the people involved were SJWs (well, that's a lie, I'm well aware that a certain one is very obviously one thanks to their Twitter, but not the others in general). Now I can't help but wonder if they will (or already did) shove some of their political garbage in there instead of properly translating everything. You just can't have nice things, huh?
 
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Giving how I last interacted with that whole bunch an entire decade ago, maybe everyone but her simply grew up?
I am not on Twitter myself, so I'll never know.
To clarify, I'm aware of the one, but not aware of the others, I have no idea if they are or not since I've never looked into their stuff outside of the project.
 
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Yes but what about tem tem guys!
Everyone was so on-board for Tem Tem but as soon as it released it fucking vanished from the public consciousness, now its but a faint dream, when i faintly remember and bring the topic to friends some of them believe its still in development and hasn't released
 
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Everyone was so on-board for Tem Tem but as soon as it released it fucking vanished from the public consciousness, now its but a faint dream, when i faintly remember and bring the topic to friends some of them believe its still in development and hasn't released
A few random factoids, as the Temtem Guy in the forum:
It has now, by any definition, finished Fall 2020, which means that, according to the roadmap, there's a whole island missing with no release date in sight.

I'd also like to direct your attention to this tweet:

1609859681610.png

On it's own, it's innocuous, digging at an annoying thing the devs did because they don't understand that progression means you gain and keep items over time.

However, note the number. The crystal skates are an item you gain on the second island of 6 (3 released at start, 4 released now), and lose right at the start of the 3rd. Thanks to that, this is basically a rough indicator of how many people made it to the original 'endgame' of temtem early access.

With 500k sales confirmed just on steam in just the first month, a second console release, and numerous other pc platforms besides, I think you could charitably say there are somewhere between 600k and 700k total temtem buyers (a low number is actually better in this case, as I'm looking at drop off . That means only about a third of them actually got to the endgame.

That's not a good outlook, for a game that wants to be permanently online but doesn't want to add transactions beyond cosmetics.

Another sign: despite at least 500k buyers at that point, when they released ranked matchmaking, less than 20000 matches were played in the first week. In other words, less than four percent of the total buyerbase played even one match of ranked, and that's not counting ANYONE playing more than one game.


1609859600604.png
 
A few random factoids, as the Temtem Guy in the forum:
It has now, by any definition, finished Fall 2020, which means that, according to the roadmap, there's a whole island missing with no release date in sight.

I'd also like to direct your attention to this tweet:

View attachment 1830026

On it's own, it's innocuous, digging at an annoying thing the devs did because they don't understand that progression means you gain and keep items over time.

However, note the number. The crystal skates are an item you gain on the second island of 6 (3 released at start, 4 released now), and lose right at the start of the 3rd. Thanks to that, this is basically a rough indicator of how many people made it to the original 'endgame' of temtem early access.

With 500k sales confirmed just on steam in just the first month, a second console release, and numerous other pc platforms besides, I think you could charitably say there are somewhere between 600k and 700k total temtem buyers (a low number is actually better in this case, as I'm looking at drop off . That means only about a third of them actually got to the endgame.

That's not a good outlook, for a game that wants to be permanently online but doesn't want to add transactions beyond cosmetics.

Another sign: despite at least 500k buyers at that point, when they released ranked matchmaking, less than 20000 matches were played in the first week. In other words, less than four percent of the total buyerbase played even one match of ranked, and that's not counting ANYONE playing more than one game.


View attachment 1830024
>Average match duration 7.5 minutes
Ain't nobody got time for that
 
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