Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

or Infestation users except maybe a swap Shuckle
I unironically use an Infestation Shuckle. Shucke is my #1 favorite bug type, with Shedinja being #2

Item: Leftovers
Ability: Contrary
EVs: 252 HP / 228 Def / 28 SpD
Careful Nature (although any + Def/SDef will do, just swap the points so that both of them are 553)
IVs: 0 Atk
- Rest
- Toxic
- Infestation
- Shell Smash

It's the ONLY stall set I've ever used. Otherwise all of my pokemon have always been aggressive attackers.
 
Fighting/Bug resist one another. As of the most recent games, is there another type matchup where two different types resist one other? I'm poring over a type chart and I can't see one, but it's easy to get lost in the squares :story:
They don't resist, but normal and ghost are immune to each other
Poison and Bug were both super effective against each other in Gen 1. Gen 2 changed it so that Poison is resisted by Bug but does neutral damage to it.
 
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Poison and Bug were both super effective against each other in Gen 1. Gen 2 changed it so that Poison is resisted by Bug but does neutral damage to it.
Which I'm kinda pissed they did that.

Not only should they have left that alone, but they should have also gone with their original plan for typing from the Gold beta
chart.jpg
 
I've noticed that most Pokemon types can be divided into "element" types (Water, Grass, Fire, Electric, Ice, Rock, Ground, Dragon, Flying) and "concept" types (Psychic, Dark, Ghost, Normal). Types inside a group interact a lot more with types of their own group than others. I'm just having trouble fitting Fairy, Bug, Poison, Fighting and Steel into my pet theory as they interact with both groups more or less equally.

Careful Nature (although any + Def/SDef will do, just swap the points so that both of them are 553)
I'd make SpDef one or two points higher than Def so that Pokemon with Download get an Atk boost instead of SpAtk. They're pretty much all special attackers. It's a very niche thing like lowering Atk to weaken confusion damage, but it makes a pretty big difference when it happens.

Poison and Bug were both super effective against each other in Gen 1. Gen 2 changed it so that Poison is resisted by Bug but does neutral damage to it.
Because what Bug needed was yet another resistance. That and the Fairy type coming in to rub more salt in the wound.
 
Gonna have to help us out here, champ. I'm not poring over each square to see what's different.
  • Normal Resists Dark
  • Normal is super effective against dark
  • Dark is weak to itself
  • Dark resists psychic rather than being immune to it
  • Steel is immune to itself
  • Steel resists fighting
  • Steel resists poison rather than being immune to it
  • Steel is weak to water and electric
 
Steel is weak to water and electric
Sometimes I wonder why Steel isn't weak to Electric, it makes sense as metal is more conductive than water and it'd make Steel less obviously broken. The only problem would be making Electric too powerful as it can already hit the most common type super effectively, but it'd still be the most logical weakness, and many Steel types carry Earthquake and are bulky enough to survive a super effective move, so it wouldn't be too heavy a nerf.

Ironically grass does decently well in the VGC
4 vs 4 setting.
Grass is also amazing coverage on Fire types. A Mega Charizard Y with Solar Beam is an absolute menace and I love using it. But it ends up being a little like the Ice type where it's great offensively but shitty defensively, so having an Ice move is better than having an Ice Pokemon.
 
And it was using Technician Bullet Punch more than anything else. Could the nerf be for U-Turn?
As a Technician Scizor user I fully agree with U-Turn's power be nerfed to 60.
Bug sucks now even harder on offense and U turn is still primarily used for switching out and scouting what your opponent does, people never really cared about dealing Bug effective damage.
I advocate for a new type that's at least strong against Fairy/Ghost/Steel and weak against Bug/Grass to spice things up.
 
  • Normal Resists Dark
  • Normal is super effective against dark
  • Dark is weak to itself
  • Dark resists psychic rather than being immune to it
  • Steel is immune to itself
  • Steel resists fighting
  • Steel resists poison rather than being immune to it
  • Steel is weak to water and electric
Fighting wrecks steel.

It could be worse. It could be Grass.
In later games, Ice is worse than Grass despite its usefulness in Pokemon Go (it was bad in SV). Cien-Pao was the only decent ice type in Vanilla SV (I don't know if the expansion added more ice pokemon).
 
Poison and Bug were both super effective against each other in Gen 1. Gen 2 changed it so that Poison is resisted by Bug but does neutral damage to it.
I never liked this change. Poison before Gen 6 is useless enough as is, letting you take out bugs would at least give it an early game niche.

Edit: Finally making progress in Trainer Hill. I had to go full speedrunning strats to get some good times, using stopwatch and writing notes in a notebook and everything to shave off seconds each run. Oh, and I had to grind all my Pokemon to the same level, which is 69 btw(even after the end of the game repeat trainers only have lv 40s at best). Obviously I had to turn off animations in the menu as well to even qualify.
This is a neat little challenge, altho it does take quite a bit of time to set up properly. Not something I am sure I want to repeat, but it does give you an entirely different mindset rather than just trying to take down a high level opponent, stall and debuffing strats won't work for example when you have to complete the challenge in under 12 minutes. You don't get any money or experience either so this challenge eats up into your medicine supply since you don't heal after a battle either.
There is barely any info on this online so I can only assume absolutely nobody bothered with it. Not surprising, since it never came back after Gen 3 either. Mt Battle and Battle Tower were much better concepts anyways.
 
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