Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

If it makes you feel better: the games don't recognize it as a Greninja anymore.
I transferred it into SV, so I could quickly get my shiny charm, and it just did not count towards Greninja. I don't know what it counted towards, but it was not a Greninja
There are some odd "sub-species" formes that count as their own Pokemon species. IIRC it's just Battle Bond Greninja and Own Tempo Rockruff/Lycanroc. Just weird programming related to there not normally being a 4th ability slot.
This also occurs when you try to fill a Pokedex slot with Regional Forme that the specific dex doesn’t recognize. It’s why regular Ursaluna doesn’t unlock Bloodmoon Ursaluna’s entry in the Kitakami dex and why, if you didn’t transfer one over before the DLC dropped, you had to re-catch specific Pokémon like Tauros or Wooper.
 
The climax of it may have been cool, but Delta Episode on the whole is lame. Zinnia is an absolute retard who treats everyone like shit and causes half the problems for retarded reasons that only make sense from a meta perspective (her belief that the meteor will get teleported to another dimension has no in-universe backing is only believable by the player if you think she means it will get transported to the RSE universe), yet the story treats her a mysterious, misunderstood ally. And don't forget the remake adds an extra bit about her being the true mastermind behind Team Magma & Aqua because she wants to start an apocalypse so Rayquaza will appear and then it can incidentally also destroy the meteor. And that was her Plan A, while simply collecting some Key Stones and giving them to Rayquaza was Plan B.

One of the best things the manga adaptation did was have the story treat her like a villain and have her get FUG'd.
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Can't forget this!
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I'm also really enjoying the first Rumble game at the moment.
 
Good postgames were an outlier
No? If I'm reading you correctly and you're saying that good postgames were an outlier in Gen 4 of all things I'm going to assume you're trolling.
Additionally, Gen 5 introduced many changes that were pretty much made entirely for competitive autists, like eviolite, triple and rotation battles, various technical moves you will never, ever need in single player ect.
B/W prioritizes adding things to the benefit of competitive autists over having a decent postgame, are the games that receive then-unprecedented criticism, and Gamefreak backpedals so hard we got BW2. Again, you're restating my point; catering to hypercompetitive autists was a deliberate choice and came at the expense of stripping down the singleplayer experience.
 
Comparatively Episode RR was just a gauntlet of low-effort Genwun ballwashing that made me nostalgic for Citadark Isle.
That postgame sucked. All the rocket grunts were piss easy and only had ONE pokemon on their team. Only the bosses had some sort of challenge but only because they were using legendaries.

in fact that was one of my issues with Gen7. Every trainer battle only consisted of 1 or 2 pokemon. Even Gen6 did this with the gym leaders and they were underwhelming... no other new pokemon on their teams even in the Chateau Writ battles, just the same two mons just higher levels.
 
No? If I'm reading you correctly and you're saying that good postgames were an outlier in Gen 4 of all things I'm going to assume you're trolling.
Gen 4 was the last generation with consistently good postgames, yes. Even the lacking Diamond/Pearl postgame wasn't that bad compared to what little you got later on.
Even then, Gen 1 didn't have a postgame outside of one dungeon, Gen 2 let you explore Kanto again but outside of gym leaders it was mostly barren due to lack of cartridge space. Emerald had a good postgame and Sevii Islands were a nice distraction in FRLG, but there really isn't anything to do in RS outside of Battle Tower. Hell, the GC titles had the best postgame that generation and those weren't even done by Gamefreak, you could argue these were the original post game episodes that would get popularized later on.
So yeah, Gen 4 having consistently good postgame was an outlier since the franchise wasn't ever really known for it, before or after Gen 4. You know, unless you really got into the competitive facilities these games had, in which case we're wrapping around that whole argument again.
B/W prioritizes adding things to the benefit of competitive autists over having a decent postgame, are the games that receive then-unprecedented criticism, and Gamefreak backpedals so hard we got BW2. Again, you're restating my point; catering to hypercompetitive autists was a deliberate choice and came at the expense of stripping down the singleplayer experience.
Their priorities in singleplayer changed for a more cinematic experience with "deeper" stories and characters(ie your "friends" and gym leaders being involved in the main story) at the cost of lower difficulty and less gameplay. Competitive has nothing to do with this drop in quality, what it shows that the people responsible for gameplay mechanics and balance were the only people at Gamefreak who still knew what they were doing. That is, until they got lazy or the company changed direction during the end of Gen 7.
That postgame sucked. All the rocket grunts were piss easy and only had ONE pokemon on their team. Only the bosses had some sort of challenge but only because they were using legendaries.

in fact that was one of my issues with Gen7. Every trainer battle only consisted of 1 or 2 pokemon. Even Gen6 did this with the gym leaders and they were underwhelming... no other new pokemon on their teams even in the Chateau Writ battles, just the same two mons just higher levels.
Like I said, RR was planned to be part of the main story but was scrapped. I guess they needed something to quickly throw into the game to make "ULTRA CHANGES" worth the 40$ so they decided to throw in the tech demo they had lying around as an easter egg. That's why the teams are so lame and so is everything else, they had nothing made other than models and boss fights for that dungeon. I guess they figured all the member berries would carry that moment, altho I do appreciate that you can set the theme of your Festival Plaza to Rainbow Rocket(along with their theme) once you defeat them.
 
Late to the discussion on generational designs, but I think the easiest way to see the difference in design philosophy and style over the years is to look at regional forms.


Even between pokemon that are ostensibly the same species, you can see substantial differences in things like anatomy, proportions, etc. I think a lot of these smaller things are what a lot of people mean when they say older pokemon feel more "grounded," they just often don't have the vocabulary or eye for art to quite tell that's what's going on. A lot of new pokemon don't feel "animalistic" because they're drawn like cartoon stickers, not animals.

Galarian Rapidash looks like Sweetiebell from MLP if she was halfway to princessdom. I can't unsee it.

With a lot of newer pokemon sometimes I encounter them and think "What the hell is this thing?". Even when they are cute or cool they often look off in some way. I tmakes me wonder if enough time and care is going into the design or if they just don't have the knack to do it right.
 
Late to the discussion on generational designs, but I think the easiest way to see the difference in design philosophy and style over the years is to look at regional forms.


Even between pokemon that are ostensibly the same species, you can see substantial differences in things like anatomy, proportions, etc. I think a lot of these smaller things are what a lot of people mean when they say older pokemon feel more "grounded," they just often don't have the vocabulary or eye for art to quite tell that's what's going on. A lot of new pokemon don't feel "animalistic" because they're drawn like cartoon stickers, not animals.
Honestly I like the Alolan Vulpix line.
 
So yeah, Gen 4 having consistently good postgame was an outlier since the franchise wasn't ever really known for it, before or after Gen 4.
Hard disagree. Of the four original generations, three out of four had postgames that people still cite, and the one that didn't was a scuffed passion project that kickstarted the whole thing. You can correctly point out that Johto's postgame is just the same but more, but that defined Pokemon as a series for the first four gens and people still laud fitting in all of Kanto into G/S/C as an accomplishment, and still ate it up then.

R/S lacked the scale of a second region and tried to make up for it by adding more to do in Hoenn itself - there's an entire second layer to the map between the underwater and secret bases, expanded rematches and berries from novelties into actual features, and made actually decent, progressive minigames in the form of Contests and arguably the Trick House; most of these would stick around in some form and be built on into Gen 4. Emerald further polished it; the Battle Frontier is its most remembered addition - which took the Battle Tower and actually made it fun for everyone by adding a bunch of different gimmicks and rulesets that are never used in a professional setting - but it was the first game where hunting down a region's Legendary Pokemon became a big part of the post-game and rematches expanded to include Gym Leaders and major characters, both of which became major parts of Gen 4. While FRLG didn't have as varied postgames (ostensibly) on account of being faithful remakes of Gen 1, the Sevii Islands are still Johto-lite in terms of scope.

I'm not going to go off about Gen 4's postgames because we both agree they were good, and I think it's self evident that BW2's was as well. Good postgames have become outliers, saying they were always outliers when you could easily double your main story playtime in the postgame of most pre-BW games without once using the Battle Tower is absurd.
Their priorities in singleplayer changed for a more cinematic experience with "deeper" stories and characters(ie your "friends" and gym leaders being involved in the main story)
Correct; this began in earnest with BW, which by your own admission contained a large number of changes designed solely to appeal to the competitive scene.
 
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