Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Also, I actually quite like the deviation away from just the box legendary awkwardly looking at you on the box art, because at least it sells the idea of what you're supposed to be doing.
It's more original, but it doesn't look very good. Legends Arceus is much better in this regard.
Legends_Arceus_EN_boxart.webp
It's quite effective at selling the open world feel, even if the game itself isn't. The protagonists and the Pokemon are looking at the landscape to emphasize the open-world elements, and Mt. Coronet looms over in the distance to really sell how tall it's meant to be.
It's also in layers, you've got Mt. Coronet centered and in the distance, the two protagonists are slightly off-center on each side and closer to our perspective, and the Pokemon are surrounding them in the corners but are also the closest to us. It guides our eyes from the bottom to the top.
I hate this game, but it's got a nice cover.
 
It's more original, but it doesn't look very good. Legends Arceus is much better in this regard.
View attachment 7423653
It's quite effective at selling the open world feel, even if the game itself isn't. The protagonists and the Pokemon are looking at the landscape to emphasize the open-world elements, and Mt. Coronet looms over in the distance to really sell how tall it's meant to be.
It's also in layers, you've got Mt. Coronet centered and in the distance, the two protagonists are slightly off-center on each side and closer to our perspective, and the Pokemon are surrounding them in the corners but are also the closest to us. It guides our eyes from the bottom to the top.
I hate this game, but it's got a nice cover.
Box legendaries are a relic of the era where they couldn’t fit every Pokemon onto a single cartridge. I like the concept of a view of the region much more, especially when the box legendaries are painfully mediocre.
 
Does an actual market exist for rare or expensive Pokémon card or is it just grifters, scalpers and resellers buying and constantly reselling to each other. My understanding is that the game still gets played but it's mostly kids and early teens so they aren't the ones shelling out 1000 bucks for a booster box.
>My understanding is that the game still gets played but it's mostly kids and early teens
Eh... this is technically false.

Pokémon's official tournaments have 3 age divisions with a competitor being placed in one based around the year they were born. For the 2024-2025 competitive season it goes like this...

  • Junior Division: born in or after 2013 (competitors 11/12 years old and under)
  • Senior Division born between 2009 and 2012 (competitors between 12/13 and 15/16 years old)
  • Masters division: born in or before 2008 (competitors 16/17 years old and older)
And if you want numbers here's this year's competitor numbers for Milwaukee Regionals:
  • Junior division: 181 players
  • Senior division: 247 players
  • Masters division: 1657 players
Yeah, your eyes aren't broken. The number of Masters division players is over six times the amount of Seniors division players and over nine times the amount of Junior division players.
 
Box legendaries are a relic of the era where they couldn’t fit every Pokemon onto a single cartridge. I like the concept of a view of the region much more, especially when the box legendaries are painfully mediocre.
You always had every single Pokemon in one cart, even as far back as Red/Green. You just didn't find every single Pokemon there to incentivize trading and buying link cables/another Gameboy. If you couldn't, say, catch a Meowth in your version, it still existed, you just needed to trade or cheat for it if it wasn't encountered naturally.
BTW Gamefreak originally wanted a gajillion different versions, not just two. Each one was supposedly tailor made, unique, and had minor changes like differently generated maps or different trainers on certain routes. If this sounds stupid, it is and ultimately, only small encounter changes were possible between versions, which is what they went with. Something like this is ambitious even for today, now imagine that on a Gameboy where you can't even fit more than 6 NPCs on one screen due to technical limitations.
 
I’ve been playing Pokemon Coliseum recently and it reminds me of how much potential Pokemon’s battle system used to have. The game focuses on double battles as the default, which means that your team composition and moves matter a lot more than a typical Pokemon game where single battles are the focus. It’s a shame they stopped trying with the format in the games (outside of compfagging).

The other thing that struck me is how much time is wasted on telling rather than showing. You spend a lot of time reading that an attack or effect occurred followed by watching the corresponding animation (if there is one). Pokemon, to this day, has not kicked this habit and it’s frustrating. I already know my Pokemon is poisoned. I already can see that I dropped my opponent’s defense. I just watched the Pokemon fall asleep — you don’t need to dedicate a 3-second text box to tell me this.
 
I’ve been playing Pokemon Coliseum recently and it reminds me of how much potential Pokemon’s battle system used to have. The game focuses on double battles as the default, which means that your team composition and moves matter a lot more than a typical Pokemon game where single battles are the focus. It’s a shame they stopped trying with the format in the games (outside of compfagging).

The other thing that struck me is how much time is wasted on telling rather than showing. You spend a lot of time reading that an attack or effect occurred followed by watching the corresponding animation (if there is one). Pokemon, to this day, has not kicked this habit and it’s frustrating. I already know my Pokemon is poisoned. I already can see that I dropped my opponent’s defense. I just watched the Pokemon fall asleep — you don’t need to dedicate a 3-second text box to tell me this.
I recommend Pokemon Grand Colosseum and NeXt Gen(for XD) romhacks, I personally reviewed them some time ago. It felt like playing the games for the first time again with how many changes they bring.
 
You always had every single Pokemon in one cart, even as far back as Red/Green. You just didn't find every single Pokemon there to incentivize trading and buying link cables/another Gameboy. If you couldn't, say, catch a Meowth in your version, it still existed, you just needed to trade or cheat for it if it wasn't encountered naturally.
BTW Gamefreak originally wanted a gajillion different versions, not just two. Each one was supposedly tailor made, unique, and had minor changes like differently generated maps or different trainers on certain routes. If this sounds stupid, it is and ultimately, only small encounter changes were possible between versions, which is what they went with. Something like this is ambitious even for today, now imagine that on a Gameboy where you can't even fit more than 6 NPCs on one screen due to technical limitations.
yeah, the limitations of wild encounters after gen 3 never made sense, especially since the sprites exist and there are NPCs that have some of those Pokemon. I sure wouldn’t be opposed to the idea of reducing everything to just one version from here on, especially since it’s pointless to keep doing that.
>My understanding is that the game still gets played but it's mostly kids and early teens
Eh... this is technically false.

Pokémon's official tournaments have 3 age divisions with a competitor being placed in one based around the year they were born. For the 2024-2025 competitive season it goes like this...

  • Junior Division: born in or after 2013 (competitors 11/12 years old and under)
  • Senior Division born between 2009 and 2012 (competitors between 12/13 and 15/16 years old)
  • Masters division: born in or before 2008 (competitors 16/17 years old and older)
And if you want numbers here's this year's competitor numbers for Milwaukee Regionals:
  • Junior division: 181 players
  • Senior division: 247 players
  • Masters division: 1657 players
Yeah, your eyes aren't broken. The number of Masters division players is over six times the amount of Seniors division players and over nine times the amount of Junior division players.
Collectorfags love to try to tell people that nobody plays the game at all, which is either because they’re trying to deter potential players or because they’re idiots. I remember playing in both juniors and seniors as a kid and a lot of those kids then play masters now. I like the age bracketing because it keeps kids that may have constraints from getting tabled by some fag like leonhardt, who shows up with a $2k+ max rarity tera charizard deck. The lost box kyogre deck is a great example of this because it won juniors at worlds and was literally the lowest rarity possible for each card because the kid from Singapore built it using his allowance.
 
The other thing that struck me is how much time is wasted on telling rather than showing. You spend a lot of time reading that an attack or effect occurred followed by watching the corresponding animation (if there is one). Pokemon, to this day, has not kicked this habit and it’s frustrating. I already know my Pokemon is poisoned. I already can see that I dropped my opponent’s defense. I just watched the Pokemon fall asleep — you don’t need to dedicate a 3-second text box to tell me this.
The number of pointless messages you have to spam through during a battle doesn't get talked about enough. It would add a lot of polish if things like stat boosts or weather damage were to just briefly show up on the side of the screen like abilities do, or if some text boxes showed up at the same time:
  • We don't need a message for healing, sandstorm damage, or activated abilities, we saw it happen, it's just repeating information we already know.
  • Speaking of, have all Pokemon take damage at the same time during sandstorm or hail, we don't need to see each individual mon be buffeted by sandstorm every single turn.
  • Have all abilities announce themselves either at the same time or right after each other, we don't need to dedicate 2 seconds to each ability. Using things like Skill Swap or Trace is so damn slow because of this.
  • We also don't need to dedicate a message to every single stat raised by Ancient Power and the like.
And a bunch of other examples. Dedicating a text box to every single effect makes battles in the main Pokemon games cumbersome and slow, Showdown and even Mystery Dungeon are much better about this.
 
I once complained on /vp/ back when Sun/Moon was new about the text box spam slowing things down, and I got a bunch of comments by angry autists saying I was making up a problem and that my proposed solutions to quickly display info like other JRPGs do (using damage numbers, having attack names pop up at the top of the screen while the animation plays, etc.) was just "moving the information" and that it would make things confusing.

Relevant webm.
 
I once complained on /vp/ back when Sun/Moon was new about the text box spam slowing things down, and I got a bunch of comments by angry autists saying I was making up a problem and that my proposed solutions to quickly display info like other JRPGs do (using damage numbers, having attack names pop up at the top of the screen while the animation plays, etc.) was just "moving the information" and that it would make things confusing.

Relevant webm.
View attachment 7427172
There is a giant enemy crab boss(no really) in SV that has this issue to a ridiculous degree, having stat increases up the ass every turn so it takes about a minute or more before you can start another turn with him
 
I think Pokemon coliseum would basically remedy a lot of the critiques people throw at the series while simultaneously pushing people to actually become interested in VGC.

The battles aren't necessarily harder than the average core game, but the double format completely recontexualizes the way we are forced to engage with the mechanics.

We could also use this of course to diversified gym leaders and what they specialize in too.
 
I once complained on /vp/ back when Sun/Moon was new about the text box spam slowing things down, and I got a bunch of comments by angry autists saying I was making up a problem and that my proposed solutions to quickly display info like other JRPGs do (using damage numbers, having attack names pop up at the top of the screen while the animation plays, etc.) was just "moving the information" and that it would make things confusing.

Relevant webm.
View attachment 7427172
The anime power-of-friendship BS added by the affection system was genuinely one of the worst ideas. I think I hate this more than the gamebreaking buffs.
 
I tried out the Tera Raids a few times (grinding for fairy shards) and I swear, the pacing of the battles can range from absolute sweep to a fucked slog. In the slog, either the battle breaks and your group is kept from doing anything to advance while wasting the timer, or the raid Pokemon will blast you out even after you take the fucker down.

Fuck this mechanic, I just want to play a better co-op pokemon...

Also, is it just me, or are the hacked mons even worse this time around?
 
The anime power-of-friendship BS added by the affection system was genuinely one of the worst ideas. I think I hate this more than the gamebreaking buffs.
It's essentially easy-mode that helps you out when you're in a pinch, which is lame because Pokemon in general is really not that hard if you actually grind like you're supposed to.

The good thing about it is that it helps make it feel like you've become closer to your pokemon and team, which is kind of the whole point because you're on an adventure with them.

All they have to do is just chop off the dialogue but leave the heart animation as an indicator that your pokemon did a thing because they love you, and then it'll be fine.
 
What are you guys' predictions for the presents?

You can have legitimate bingo points or what you actually want them to do or show
 
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