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- Apr 28, 2018
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an illustration I was playing around with for the longest time and finally decided to sit down to finish recently
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Thanks! That's exactly the visual effect and aesthetic that I was trying to produce. It's not a very original visual style at all, but I thought I would try my hand at it.This is like a nice panel in a good issue of Heavy Metal from the 90's.This is great work! The tight clusters of colored shapes contrast with the simpler faces & imply great technological complexity that the characters take for granted (because they live in it, if that makes sense). I really love those costumes. Those pants and its shapes/colors are eye candy to me.
The little touches like the photographs and monitor readouts link me to good stuff like Ridley Scott & you've put a soft edge on machinery without minimizing their visual weight.
Giraud, that's the guy!Thanks! That's exactly the visual effect and aesthetic that I was trying to produce. It's not a very original visual style at all, but I thought I would try my hand at it.
And you exactly pinpoint the visual inspiration. A lot of inspiration from Ridley Scott's Alien and from the art of Jean Giraud/Moebius (who did concept art for Alien and drew a lot of the classic 1970s-1980s Franco-Belgian sci-fi comics that was the seminal influence for the Heavy Metal magazine)
The clothing fashion is the result of some rather lengthy iterative design on my part, though suffice to say it also heavily influenced by the aforementioned aesthetic style of the 1970s-1980s sci-fi comics. The bulky pants are actually the defining characteristic of the fashion style, inspired by a mix of modern day cosmonaut suits and the fancy breeches of the 17th century.
Giraud/Moebius and some of the other great Franco-Belgian sci-fi illustrators frequently did this neat thing where they use immense tracts of negative space to great effect in highlighting the visually dense, line-heavy parts of the scene, but I kind of made a muddle of it and the line density is not effectively concentrated like how the experts do it. But yeah, i tried to use it to make the faces and figures stand out from the visually complex interior of the scene, and then again to make the sparse background exterior stand out from the interior.
The look of them is very utilitarian and even dieselpunk-esque. The pockets could be used for everything from technician's tools to spare magazines for a pistoleers firearm.Giraud, that's the guy!
There's a lot of interesting fashion that you might want to look at, seeing as how those pants are central. Are you into weird designers & stuff at all? I'm a techwear/weird clothing nut and there are some real world pieces out there that remind me of things that could exist in the same universe as the awesome set of pants you drew.
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I know it's not the exact same thing but there's inspo to be had in the logic of the pocket layouts and in concepts like curved-leg pants that simply hang differently on the body. A lot of the astronaut/alien style you've got going there has already been made into stuff one can mine for details.
If you ever want to sperg about this stuff or run something by me, shoot me a message, I think you can see I love picking this stuff apart.
EDIT - are you still gonna add to that drawing?
do you create the color palette before you start to draw? I often think I would like drawing in a more cartoonish style but when I open up Krita I start with line work and eventually start mixing colors and it turns into something closer to an oil painting than a cartoon.View attachment 734955
Graphic Design is my passion.
While it might not be the best technically, I always appreciate a high level of detail! My advice is almost all the lineart in it is the same weight which can make it a bit confusing to the viewer. Try making the lines of objects closer to the viewer thicker and the ones further away thinner to show better depth in a subtle way. Keep it up, great work in the color choices.an illustration I was playing around with for the longest time and finally decided to sit down to finish recently
View attachment 730854
yes, typically i will vary the line thickness and transparency to indicate distance, but in this one it became too much of a mess in many of the dense areas and I ultimately decided to finish it imperfectly rather than sink any more time into itWhile it might not be the best technically, I always appreciate a high level of detail! My advice is almost all the lineart in it is the same weight which can make it a bit confusing to the viewer. Try making the lines of objects closer to the viewer thicker and the ones further away thinner to show better depth in a subtle way. Keep it up, great work in the color choices.
Nah, that ain't it. There's virtually no value range and no contrast.While it might not be the best technically, I always appreciate a high level of detail! My advice is almost all the lineart in it is the same weight which can make it a bit confusing to the viewer. Try making the lines of objects closer to the viewer thicker and the ones further away thinner to show better depth in a subtle way. Keep it up, great work in the color choices.
yes, i must admit that I spend hardly any effort to correct or study the fundamentals. Everything from proportion, to perspective, to composition, to contrast and color is just guess work on my end. I don't really check reference, I don't do the redline thing, I don't check grayscale value. These days I just view the digital painting as a kind of advanced coloring book, to de-stress or relax. I don't really make studies and not too prolific with the stuff so much, just a digital painting every few months. The only thing I'm actively set myself to improve in the past year is how to draw equestrian figure/scene in realistic style, which is involving making some abbreviated studies and looking up the horse anatomy.Nah, that ain't it. There's virtually no value range and no contrast.
@millais add more value range, use the value range to create focus. Right now there's no focus and people's eyes just wander one way and then off the canvas. Once the eyes leave the canvas for 99% of viewers the experience is over. Contrast = interest to the human mind. The more contrast something has the more interesting the work is. There are many ways to create contrast, and a full value range is a nice way. With no contrast, everything is equally as interesting and that is by definition "too busy". You put in so much effort and it'd be a damn shame for someone to look over this.
Giving it a quick paint over, I added a value range.
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also dude, it's probably time to study faces again. Its been a few years and your faces still all look like Voldemort. If it's on purpose, sorry, but it is not a good look.
All the more impressive. It would be really cool to see what you could get up to with a bit of studying.yes, i must admit that I spend hardly any effort to correct or study the fundamentals. Everything from proportion, to perspective, to composition, to contrast and color is just guess work on my end. I don't really check reference, I don't do the redline thing, I don't check grayscale value. These days I just view the digital painting as a kind of advanced coloring book, to de-stress or relax. I don't really make studies and not too prolific with the stuff so much, just a digital painting every few months. The only thing I'm actively set myself to improve in the past year is how to draw equestrian figure/scene in realistic style, which is involving making some abbreviated studies and looking up the horse anatomy.
Some day, I definitely would like to buy a drawing tablet, read some drawing books, and upgrade to Adobe illustrator or photoshop and really make a strong effort at mastering the digital painting craft.All the more impressive. It would be really cool to see what you could get up to with a bit of studying.
Not bad for a first start!My first attempt at watercolor painting, from last week. Rough 5 min pencil sketch, then apply water color for 15 min, then ink (actually sharpie) for 5 min. Kind of turn out looking like that generic "children's picture book" style
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if Hitler could do passable watercolor landscape, then i figured it must be easy enough to pick up. And sure enough, it's pretty hard to screw up so far. I understand it does have a pretty high skill ceiling for what you can do with the different advanced techniques and materials/tools, though. I just start learning how to do the most elementary technique for now, like mixing color and different effect of wet vs dry brush/paper.Not bad for a first start!