Pragmata

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I saw this and thought it was silly
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Color me surprised that Crapcom would release a good game. Hopefully this isn’t just a one off and they can get back to making decent games.

This woman looks like a harlot.
yeah that's kind of her thing. She used to look like a famous harlot (boxxy) when she was younger and would post underaged selfies on /b/ cosplaying if memory serves me correctly
 
I saw the non-hypervisor crack for Pragmata so I checked it out.

Imma be real witchoo, I only stuck with it for about 30 mins. The combat mechanics are kinda interesting in theory but insanely easy, so they didn't hold me, and tbh I'm used to Metroidvanias with nice movement. Movement in Pragmata is clunky as fuck, I don't like anything about your jump jets, and as these relatively small rooms start to open up a little, you realise how much level geometry is not able to be stood on and how inconvenient it is to just get around the space.

Also, idk if it's because I live with my niece so I know what a real girl looks like, but holy shit Diana just looks uncanny as fuck to me. Fat cheeks, eyes too big, weird teeth, voiced by a 30 year old woman pinching her larynx, her jacket thingy gives her the outline of a Funko Pop in my eyes, and lots of camera cuts to SUPER closeups where she's like half a foot from the lens. Almost felt like they KNOW she looks like the Chucky doll and they're playing into that a bit.

At least the game seemed wholesome tho, I get why it's suddenly become the one action videogame women care about.
 
I don't give that much of a fuck, but damn that is an ugly bunch of extra chomosome faces only Jeffrey Epstein, friend of Donald Trump, could love. Good think I missed that game out, I hate interacting with children even virtually. It is bad enough when a retard parents drags his or her crotchfruit to the store and I have to put up with the constant mewling.

Whichever big pharma comes up with a serum that renders kids mute, I will let it vacccinate me 1488 times until I'm declared king of reddit. Whenever I feel bad for not saving the white race, such a little snotmachine shows up and suddenly neet life feels better.
They're fucking middle ages peasant children.
 
Dumping a short review ( after 4 hour play through):

Pragmata is Dead space if you remove three things that make Dead space which is Horror, whole arsenal of shit weapons that you need to upgrade and eerie atmosphere.

You literally have the Grip gun that looks very similar to the Plasma cutter, and even the intro is similar, where you are sent with a team to a mining base while in Dead Space it's a Mining Ship....

And just like dead space, you need power nodes looking items to upgrade your armour your primary gun and Diana's hacking.

Then there’s the combat:

I think the devs made a huge mistake by adding a repetitive minigame to almost every robot encounter. It becomes mind-numbingly tedious very quickly. You need to rapidly move your mouse and connect a combo to shock the robot and open its armor, and you’re going to do this hundreds of times. What makes it worse is that you also have to solve the same braindead puzzles repeatedly to unlock doors and chests.

The shooting itself feels highly similar to Resident Evil 4, but without the satisfying interactivity. In RE4, you could cripple enemies and follow up with melee attacks like suplexes. Pragmata has a similar mechanic where you can down robots and perform executions, but it mostly amounts to point-blank shooting.
Each level is also designed to encourage exploration, but the only worthwhile rewards are the usual power cores and “gifts” used by the shelter’s 3D printer to generate items for Diana.

The devs clearly want players to care about the lore. There are holograms you can activate to watch small cutscene-like events, but Pragmata does a poor job of creating an environment that actually makes you want to engage with the story. Dead Space, which clearly inspired the game, used simple audio logs and environmental storytelling to constantly make you wonder what went wrong.

Pragmata’s environments are extremely clean and strangely normal. Nothing really feels unsettling or unnatural. It mostly feels like a futuristic base with several building hazards and safety violations. There’s even a replicated New York zone, but the game already explains that the base has advanced 3D-printing technology, so it never feels mysterious.
There are no dead bodies, no uncanny atmosphere, and barely any meaningful dialogue exposure. They could have at least made the robots behave more disturbingly or speak in corrupted fragments to create tension, but instead the game almost feels… cozy at times. Because of that, the lore ends up feeling completely optional, which is not a good thing.

As for Diana, there’s nothing controversial...so far. The protagonist quickly becomes a surrogate father figure and openly shows concern for her very early on, in the second level, the devs add a scene in the start where he saves her from jumping off a railing because she wanted to chase a cat. I wish they created a pace of bonding between the two, like last of us 1 kind of did but let me see how it progress.

What surprised me more is that the protagonist supposedly dislikes robots, yet there’s barely any tension between him and Diana. Even after the opening incident, where a robot attacks the crew due to an AI entity called IDUS, he never seriously considers the possibility that Diana could betray him too.


So far, I’d give the game a 6/10. I’ll play more before giving a final verdict, but at the moment Pragmata feels painfully mediocre.
 
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