Belisarius Cawl
kiwifarms.net
- Joined
- Mar 16, 2024
Might be a matter of knowing the right design patterns etc.But anything that requires it exclusively makes me really hate it. I also think you should try and avoid it unless you either have a lot of experience in doing a particular thing or you have made enough of what you are doing that you can make a good implementation of it.
I found Deep C Secrets quite helpfulIn other news, I’m the pointers and arrays part of K&R and I’m starting to get lost. I get the basic premise of pointers and how they can be used with arrays (reminds me of a foreach loop which is useful). But I feel like I’m missing some stuff. Any good supplemental material on pointers?
Guile has GOOPS. Racket is probably better suited for game dev and has Swindle but it doesn't seem to be well-documented.If I was going to gamedev in a functional-ish language, I'd use Scheme with a CLOS-style OOP system.
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