- Joined
- Jul 22, 2017
The only time I've needed to learn any real math is dealing with gamedev stuff. Shaders, physics and 3D rendering.
There are other reasons not to like C++, like the insane toolchain and long compile times. Both of those issues affect C# as well, though.
Memory management isn't that big of a deal, people make a big deal out of it because they're used to never thinking about it. Practically the desktop GUI libraries are written for C/C++ and anything else is using a binding library on top of the native code. Lots of people like QTCreator just as a generic C++ IDE, and it has built in WYSIWYG GUI editor.Not that big of a deal, I've just heard that certain things that are a bit of a pain in the dick with C++ (Memory management, GUIs, etc.) aren't as much of a pain in the dick with C# and the like. Would I be correct in that assumption or have I been misinformed here?
There are other reasons not to like C++, like the insane toolchain and long compile times. Both of those issues affect C# as well, though.