Project Zomboid - The farming simulator disguised as a zombie survival game

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Suprising actually nobody, its a busted fucking mess. It's very obvious these retards don't even test their shit.

But hey, here's another spiffo plushie to fundraise for the world pozload association
 
Suprising actually nobody, its a busted fucking mess. It's very obvious these retards don't even test their shit.

But hey, here's another spiffo plushie to fundraise for the world pozload association
Yeah I am beginning to believe Build 41 might end up being the definitive edition of this game
 
I’m sure you niggas are playing a different game from me. Have you tried having fun?
Yes, then the cigar I smoke maxes out my stress meter and the tapes I risked life and limb for provide zero xp. The fire axe I used to get those tapes dulls completely after two swings and needs to be dropped and picked up again to magically fix it, and the heavy vehicles and sports cars I tried to use to get around drain their gas tanks in a matter of seconds. The 2 liter bottles in my inventory languish half-full because sinks only fill containers up to 1L for whatever fucking reason.

They deserve to be shit on. Especially after the initial release of B42 had a 6+ month delay because one dev had bullshit going on and it completely halted any development because there wasn't any ways for the other devs to access and work on their code. The Indie Stone was a 10+ year old studio at that point.

E:
these niggas have learned nothing

E2: hotfix came out that fixed most of the egregious ones
 
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I got Project Zomboid finally. It was very realistic: my first instinct upon spawning in was to feel dazed, confused, helpless and want to lay down and cry and wait for someone to show up and fix things. I wandered out and immediately there's zombies everywhere. Getting away doesn't help because you just wander into other zombies. I wind up running all over town until I'm out to the countryside, and since the roads were just as bad I wind up fleeing into the forest. My first sleep was in a construction yard right on the edge of town, exhausted to the point my character could barely put down the zombies (it turned out, i guess, that I was extremely lucky I just spawned with a rolling pin in my house). I then wandered a full day through the forest. I at some point came upon one of those clearings that people of the Upper South are smart enough but Californians (PG&E) are apparently too stupid to do around power lines and decided to follow it. Came upon a roadside food stand, and eventually a farmhouse to sleep in, and then just kept walking (it's a ton of walking with no car, feels like a genuine hike/march) to a cabin further north where I've been stormed in for one or two nights reading, watching TV and eating food. I intend to set out for Fallas Lake.

The forests in this game are immaculate. I've complained elsewhere about how video games almost never do accurate Eastern US forests, in that they tend to depict (unless you're talking old things like GameBoy isometric RPGs) forest as scattered trees that can be easily walked between. That's not a forest. A forest is extremely dense, often to the point (due to bushes moreso than trees) that it is effectively impassable for practical purposes. Kingdom Come: Deliverance depicts this well in that it has a variety of forest densities. This game has realistic forest. You can even get scraped up going through it. And they're tactically interesting. They're the easiest way to lose zombies, but they're a gamble - low risk but catastrophically bad if it goes poorly - that you'll run straight into one zombie or fifty just mulling around in there. I think of them as "stochastic" concealment. You may see things or may not. They may see you or they may not. You're semi-protected but not enough to be actually protected. The trees are beautiful (for the art style being what it is) and I was surprised it had forest sounds and leaves rustling in it.
 
I got Project Zomboid finally. It was very realistic:
Haha, yeah. My first experience with this was learning how hilariously had of an idea it is to try to take on a dozen zombies on day one when all you have is a baseball bat and a character with low stats. This isn't Left 4 Dead, that's for damn sure. I've started playing again recently, but I'm being a bitch by using mods and making things easier with the custom sandbox settings. Not so where I start as a Superman or anything, just giving me a 'prepper' start. The house in spawn in is boarded up, I have a couple weeks worth of food, and of course I have some guns and a dozen boxes of ammo. Taking on a horde is still a bad idea, as with a low aiming skill and panicking at seeing many zombies meaning all my shots do is attract even more zombies.
 
I survived the helicopter event. I'm playing without power-gaming or meta or cheating-like information (where cars are), but I did not play "naively" because a local WOULD know the rough local geography of where landmarks/towns are in relation to each other and the helicopter event is complete bullshit (has a very real purpose, but I'm not going through days to throw my life away just so I can play cheesily in the future anyways).

After the rain lifted I had an encounter where a zombie managed to lacerate me and I nearly died because of the terrible UI. After figuring that out it was easy since water is still on (washed and rotated scrap fabric bandages religiously). I was going to set out for Fallas Lake but the wound - I think I got it around there - made me decide to risk-minimize and double back to a farmhouse on the edge. This was a bad idea, it was night (hadn't gotten a watch yet). Night in this game, also like Kingdom Come, is realistically dark. Would have probably died if I hadn't been spot on about the road being clear. Then I work my way back. As soon as I'm back to the house fucking fog rolls in (the weather keeps punishing me). I decided to cautiously scout out in it and quickly confirmed what I thought, fog is unplayable, it's a death trap.

Finally, as I had finished up a small task of bringing a pistol (I'm constantly overencumbered) back to the cabin and rearranging the corpse pile I hear - took a few seconds to register what was going on - the helicopter blades. I dart indoors. I had already gotten in the habit of turning off all lights and drawing all curtains that aren't specifically being used at the moment. I also had a bugout plan that involved crossing along a convenient diagonal route all the way to Rosewood, though this plan would probably end with getting caught out in fields at night or trying to clear houses at night and still potentially being pursued.

So, I managed to hunker down through the night. It's at dusk that the helicopter starts its shit. Eventually I got sick of this and chanced sleeping through it. In the morning I decided to chance creeping downstairs and the scare chord hit, zombie right at the window. I retreat upstairs, lights on, wait for it. It turned out it never came, it bust the glass (which I have no means to repair at the moment) but must have wandered off. I needed a break so I called it quits for the moment after killing a few zombies on the porch. I assume this forest is going to be lousy with them now and I'll be wanting to maybe make a big U-curve through the west Muldraugh farmland, to my main farmhouse, and then up into Fallas Lake. At least the helicopter only comes once.

I know the other big difficulty spikes (similar to preparing for seasons or spelunking in Don't Starve) are utilities related. Failure of water, failure of electricity.
 
What is up with cars? I never see any in driveways, out on roads, in parking lots. Pretty much every car I've seen has been a road wreck.

Around July 20 or something now (so, 1.5 to 2 weeks?) I have made it in to Fallas Lake. It wound up being the case that the forest was lightly populated enough that I could just follow the main roads to the unincorporated community about halfway there. It must have been real fucking bougie, because I managed to set off three or so house alarms all in this small neighborhood, but I also cleared a house at each end, at the cost of one of them having an open, broken window. It was horrible making my way west of that. The zombie build-up, whether drawn by the helicopter, the alarms, or regular density, meant the road was swarmed and fighting for long meant getting ground down into exhaustion. I wound up having to bug out into the forest and fields and spent one night sleeping on the floor in a sketchy-ass country house - one with no furniture, very run down, abandoned, empty - in the middle of nowhere. The next day I made it into Fallas Lake and began systematically clearing homes on the outskirt of town, securing a road, the bar. The town is generally easy to deal with, especially as I've gotten very used to managing the small packs now, but if you push forward or set an alarm off it all comes down on you. I had to lead some off into the forest to the west, which means it's now infested, and I've been chewing them up in attrition as they wander back out. The water is turned off. I expected to die in a day, so I'm using the default character the game generated, which was a firefighter woman. I was, until it got to be too much of a pain in the ass, playing her as a magpie than ran around stealing the jewelry off of every killed zombie and wearing jewelry on every body part it would allow.
 
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Died at 16 days 300 zombies on my first try. It felt cheap when it happened. I was trying to make my way to the hardware store before my crowbar broke and I must have misclicked or something because there was a little UI spaz-out, character not doing what it should, got mobbed. If I had one more bandage on hand I could have actually survived, I think, though I would have had a lot of trouble with the water to constantly clean them. I did make a choice earlier to only take half of my bandages with me, so I guess it was preventable/my fault in that sense. The circumstances of me being injured were cheap.

The lowest low point was me winding up in a vast farm field at night and having to sleep on the ground way out in the open and hope no zombies sucked my toes.

Most of it beyond the first week was utterly tedious but I couldn't stop playing.

They do spawn in driveways and parking lots. Perhaps you just got bad RNG.
I probably did.


Edit: It was my fault
 
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I like that, unlike State of Decay, you can actually reasonably clear houses and safeguard them for future use. Even with respawns on I haven't seen any indication that zombies go smash down windows and doors just for the hell of it.

Game needs horses seeing as this is Kentucky. (It also needs hills, but that's a separate matter.)

I did not realize until real late in my run that you're supposed to take breaks to sit down for a half hour or so in between getting exhausted in fights. I would sit just to read, watch TV and pass time if I didn't have reading material.

Be a man, change the zombies to vampires. Custom settings and then set them to Runners that have great memory, eyesight, hearing and recall, that will play dead and are super strong and persistent. I call it the "This game isn't fun" run. I only do it around Halloween.
I think I'd have to muck around in the settings if I wanted to make Brooksian zombies (which wouldn't really be that fun). Brooks described zombies as being extremely perceptive creatures with infinite persistence. Like they can see at the very limits of human capabilities, hear at the limits of human capabilities, and once they get headed in a direction they continue naively regardless of how long they've been walking. It's kind of... over the top, but it was a big part of his horror. I'm interested in doing Days Gone zombies too (which would just be tight-clustering sprinters).

Part of why I got this game was that I live close enough to Kentucky to viably tour the stretch of country if I developed an appreciation for it. I'd like to do that with Czechia (unrealistic) and Oregon (not realistic but moreso than going to Czechia to look at a castle).



Update: My 16 days 300 kills first ever run was not an auspicious start. Serious Run #2 I spawned in as Carl Johnson, burglar. He was visiting his fam'ly in Louisville when the shit went down and managed to hole up in West Point fleeing west. Being what he is (a hood rat) he steals all the jewelry and women's underwear he can. With no weapon I did a lot of shove-stomping but quickly found that is a million times more risky. I gave up after getting bitten after already being lacerated/scratched like five times on five different body parts (all bandaged up).

Double Update: FML this game is impossible. Getting an early crowbar really was just insane luck.
 
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I have a stable fourth run. Bubba Boone is a farmer (overalls) in Riverside. Being a dumb hayseed, he is a smoker (which seems to keep him perma-depressed, can't find cigarettes) and a slow reader. I spawned in a for sale, unfurnished house with two zombies right on top of me, so I imagined that this cracker had just moved off of the parent's farm and was shopping for a rental house. Or not. Regardless, RNGesus took mercy on me this time. I found acceptable weapons off the bat (knives and such) without too much searching and the neighborhood (Summer Shade Road, west end of town) has such low zombie density (I did no respawns too) that I haven't felt threatened at any point. Without respawns, it's pretty much clear now, I see random ones wander in but I can walk around easily.

I started to learn to play the game well now, which was helped by being able to stabilize my situation instead of having to run out into the wilderness. It occurred to me that since the place was tolerable I ought to loot all of the surrounding houses and move it into a single stash in my house. It doesn't matter that the electricity will fail, because it will fail for all of them at the same time. Maybe it would be worth setting up a second house just in case something happens to draw a horde on my one house but not the neighborhood as a whole. Regardless, I have a pantry filled to the brim with frozen foods, especially meat. I stole a TV from a neighboring house to have it in my preferred house and I shut all the lights off around the neighborhood, draw curtains, close all doors behind me, everything to make it less likely zombies spring a surprise or are lured in.

It turns out this game is the real "cozy game" all those faggots keep talking about. You get up, watch TV, go out and "work" a little, come home, watch TV, work more, watch TV, read, wash your face if you feel like it, go to bed, cook meals while watching TV, thaw food in the fridge, put what you don't need back in the fridge for breakfast. I pretty much secured the neighborhood, including cleaning the broken glass out of windows (figure it's always good to have the option of jumping through them if something happened). I found a bait shop nearby with fishing gear and a functioning car with a key but no gas. My own house had a functioning car with gas but no key, and a shed had a jerry can, so now I have a functioning car. Seems like (and this feels realistic) cars draw no attention if you're cruising along at 5 mph. I suspect that since my house is one floor, has a busted window (a zombie startled me at night, maybe heard the TV) and is in a low density neighborhood but next to town proper, I probably want to bug out to the country and hide in a farmhouse when the helicopter event comes. I'm prepared to shelter but I think in this case it would be riskier. I also have been clearing the forest since I want to make spears and I don't trust foraging in it. There must have been a meta event or something that drew them to the riverside because the riverwalk itself is infested but the forest is mostly clear. I heard a gunshot, so there's a risk a horde will come down on me as is regardless of the helicopter.

I need a shovel so I can start a neighborhood cemetery.

Something I’ve learned: zombies are neighbors. You mind your own business as long as they’re minding theirs. You can live like the scene from Shaun of the Dead (until you have enough redundant weapons to eradicate them).

9 days 133 zombies
Never did see the helicopter
I got bit trying to gas up near the trailer park/factory community and made my way home. I found a generator in a shed in my neighborhood. No means to rig it up. Found tools. Organized my house, cleared my inventory and sat down in front of "my car" (the one with no key in my driveway; I left the functional car in the gas station, totally forgot to leave the key in it, though) to die.
 
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Last unsolicited AAR until I have a genuinely interesting story.
I kind of won the game and it's boring now.
After Bubba I picked up on the same world as a randomly generated park ranger, Edward. I swear I had picked Rosewood but I must have misclicked or bitched out because I spawned in Riverside and then I saw, kind of spoiling the role-play potential, that your map (including annotations) carries over. So I said fuck it. I had a narrative justification for going back to the base as on literally my second house of scavenging the helicopter event happens. Remember how I said that the helicopter hadn't come along by day nine? Then I had two step-outside-and-die deaths. Well, the helicopter comes, and this proved the merits of my CQC because I survived it the same way I did the first time as the lady that had to flee into the woods.

I have a procedure I go through. I think the reason I'm doing so well (is my impression, anyways) is that I went in specifically assuming that you should play the game according to real life logic and my favorite zombie fiction is The Zombie Survival Guide and World War Z. When I clear a house I peek several windows, not necessarily every single one but I scan it loosely, if I have to enter by a window I beeline for the door, I close doors behind me at all times (I was locking them but I read that's pointless), I clear one room at a time, and I draw curtains (if I have a base I scavenge curtains to finish it) and turn off outdoor lights and all electronics. Clear out any glass from broken shit. This greatly diminishes the odds of drawing zombies in, mostly eliminates zombies getting in cleared houses (they could still theoretically smash a window/door and wander in from something like a chase), and means every single house is ready to go (minus the potential window damage or lack of curtains) as a roof to sleep under any circumstance. So... I just went back in the first house. Through the day the place got mobbed, door kicked in, multiple windows (including my own bedroom, it was one story) smashed, but nobody wandered in.

Then I just walked. And west Riverside being clear, it's not like I was drawing anything from that direction. The place was basically still a ghost town when I got there.

So I wind up dying 8 days in. What happened? Same thing as Bubba, I got bit going for the car. This one's a lot more exciting, though. I decided to approach it by picking my way through the forest parallel to the road (Scenic Grove is the name of the trailer park near the station) and then entering perpendicular to the road when I was right across. I bailed on this almost immediately. Zombies everywhere (you know how they do next to roads out of towns), can't see shit, terrifying. But I decided to bail northwards, not back to the farmhouses, to some places Bubba found when he took a wrong turn. This is all fine. The forest was awful. I only drew one or two zombies at a time but you know how I rambled about forests being dense? This was extreme density, often can't see more than a few steps ahead of you, then these clearings open up in light where you feel at peace and also like every eye is on you. It was awful. 10/10 I loved it. (I've said for ages, there's lots of missed opportunities in making games based around Indian fighting in Eastern US forest environments).

Next day, I'm heavily fogged in in the morning. I'm pissed because I have no reading materials on me, no TV, I don't know how badly this game will fuck me up if I exercise before doing this, and instead of just fast-forward I decided to go out and putter anyways, and I got bit. At that point, I went:

I had bailed to this farmhouse because it was pretty much right across (through the forest) the gas station, so I just crept through (if zombies can't see me either, I figured hearing was the priority) without incident, gassed up and went home.

At that point all that was left was preparing the new base (I figured the generator needed to go in a shed, which I didn't have in my current house, and I'm iffy about it but if nothing else can keep the house near the generator just for VHS parties and a sort of icehouse/smokehouse/kitchen house like you see on plantations, food preparation outside of the sleeping residence). It's real sketchy to me, one house has only a single door, the other has busted windows (not a problem once I board them), both are right on the treeline.

The problem was that now I had basically set up the game to be solved. I could spawn in naively and in all likelihood lose all my frozen foods to electric shutoff (has to be any day now), or I could just cheese it. I've spawned in as electrician Manuel Hidalgo (right on the edge of the neighborhood, LOL) and intend to start the generator up, then probably shelve the world as the low-stakes creative base-building world and do serious runs on other worlds.

I don't know all of the mechanics but it seems to me that with a river, generator, gas station not real far down the road (the road will need to be cleared to make it reliably safe), helicopter event done the game is a solved problem. Which is the problem you all as old-timers have to solve by playing recklessly/roleplaying/making up bullshit to do.

Zomboid is like Minecraft to me but better. What I mean is that I only really played Minecraft to systematically chart maps and exploit resources and build infrastructure that served no point except to feel like I was restoring something (tediously built smelted cobblestone roads to link up biome-based mines, plantations, etc.). This feels like a much richer version of what I was probably trying to subconsciously get out of Minecraft (minus the fantasy, because the underground forests and Nether and such are cool).
 
One thing Zomboid does not make sufficiently clear is that being slightly tired turbofucks you. The description makes it sound like you're a tiny smidgen worn out, but in actuality it halves your melee damage. If you get caught out in a dangerous situation when the tired debuff kicks in, it's likely to get you killed. So make certain to get a full night's sleep and get back to a safehouse reasonably early after doing what you're doing for the day. Don't pick the flaw that makes you get tired faster at character creation, it's not remotely worth it, and it may even be worthwhile to buy the bonus that you don't need as much sleep.
 
One thing Zomboid does not make sufficiently clear is that being slightly tired turbofucks you. The description makes it sound like you're a tiny smidgen worn out, but in actuality it halves your melee damage. If you get caught out in a dangerous situation when the tired debuff kicks in, it's likely to get you killed. So make certain to get a full night's sleep and get back to a safehouse reasonably early after doing what you're doing for the day. Don't pick the flaw that makes you get tired faster at character creation, it's not remotely worth it, and it may even be worthwhile to buy the bonus that you don't need as much sleep.
Build 42 or 41? I've noticed that at really severe levels of tiredness you have to stomp many times but I've fought a lot while mildly tired.



Holy shit is this game brilliant with the way it does UI and inventory systems.

I like it when games put thought into their control schemes, how the specific way you do things is suggestive of the real action. That's how foraging goes. You're scanning the ground close to you, eyes cast downwards, so you can't see dick and are greatly exposed the whole time while you hope to turn up whatever you're looking for.

I only learned about 20 hours in (I've played a lot of this game in a short time) how the inventory system works properly. Clothing? Weighs less when you're wearing it than carrying it, because that weight is distributed efficiently. Containers like backpacks and toolboxes? Can switch to them (like shuffling through your things), ADDS WEIGHT TO YOU, but reduces the weight of all the stuff inside of it. You have to basically be carrying a certain amount of weight to break even on it in the first place, and it makes sense. You want to have a little toolbox fixed up with all of your stuff. What I wish it explained was that the same goes for carrying things in your arms, because I didn't know that and don't see how I'm supposed to know that. The inventory UI is fucked when it comes to moving things around. Would have saved a lot of grief with installing my barricades*.


*btw I got my generator up and running, then realize what a logistical nightmare this is... electricity is off, so I need a generator to run my shit, but I need a generator to run the gas station, which means I need to never let the car get so low it can't get the generator to the gas station, which if the generator ran bone dry I'd want to siphon from my car to the generator so I can then fuel both up... and in doing this I don't have a generator to keep my frozens frozen, which all the frozen food I didn't get to (all of it outside that neighborhood will rot anyways)
 
*btw I got my generator up and running, then realize what a logistical nightmare this is... electricity is off, so I need a generator to run my shit, but I need a generator to run the gas station, which means I need to never let the car get so low it can't get the generator to the gas station, which if the generator ran bone dry I'd want to siphon from my car to the generator so I can then fuel both up... and in doing this I don't have a generator to keep my frozens frozen, which all the frozen food I didn't get to (all of it outside that neighborhood will rot anyways)
The play is to have a generator you leave at a gas station, you only need to turn it on when refueling anyway. There are plenty around especially in storage lockers.
 
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