Project Zomboid - The farming simulator disguised as a zombie survival game

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I can only assume the devs didn't like the fact that veteran zomboid players can wipe out entire hordes of zeds day one with their meta strats and a frying pan.
Probably the main reason muscle strain was added to put a stop to that.
Oh and I forgot to mention that you can get muscle strain from shooting guns, just thought I'd let you know before you get too comfortable with the muscle strain mechanic.
Yeah, I assumed it was something like that. But what I like about Zomboid, is that with enough patience, and time and effort I can in fact clear massive hordes with a screwdriver.
 
I opened this thread to Bitch about how the developers say the game is "simulation" but only ever simulate the stuff that makes the game harder/more tedious ( for example you can't craft arrows or throw rocks at zombies )to only discover that they have apparently added a new anti fun mechanic.

My regret for buying this game only deepens since the only reason I bought this game was that I was led to believe it had NPCs only to discover after the fact that they were removed and would be added back later. That was over a decade ago. I assume at this point they are only ever going to cater to multiplayer from here on out and will never add NPCs back in.
 
Jesus died. Stepped outside. Drew, intentionally, a small herd and got bit fence-fighting.
You wouldn't believe how many guns my "unlucky" character found. Two-story house, well stocked, fence right nearby. Car with gas and key in literally my starting house. Pistol in starting house. Starting house also had a fence. Rifle in the two-story house. Shotgun in the house I wound up sleeping in after the crazy first day.

I didn't trust in Cheezus enough. I should have taken those guns, said to myself, "This is a sign," and gone guns blazing on the streets.
 
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I bought this game was that I was led to believe it had NPCs only to discover after the fact that they were removed and would be added back later. That was over a decade ago. I assume at this point they are only ever going to cater to multiplayer from here on out and will never add NPCs back in.
They've been saying "soon" on NPCs for over a decade now. I used to have a screenshot of a thursday blog post from all the way back during the Obama administration where they're hyping that feature up.

There's got to be a hidden countdown for the final Lemmy meltdown where he finds the perfect excuse to say they're selling the studio because of "gamer toxicity" and we won't get NPCs. Dude's been threatening to quit because of the consequences of his own actions for a decade now too, so at some point he needs to shit or get off the pot.
 
I like this game, but I'm not particularly found of giving money to such a whiny faggot.

On an unrelated note, anyone here knows how to mod the GOG version?
 
I feel like bicycles and shopping carts would be the GOAT in the zombie apocalypse. Games almost never do bicycles even though there's a million of them where they'd fit thematically, even better than cars would. GTA San Andreas is about the only one since it was committed to being a Black Man Simulator and that obviously included bicycle rustling.

With shopping carts it's just, like, I've been meaning to buy a shopping cart as a backup for if my car ever dies on me, you see derelicts push shopping carts around town, it seems like such an obvious and plentiful way to move heavy weights and more importantly bulk while scavenging while making almost no noise.
 
I feel like bicycles and shopping carts would be the GOAT in the zombie apocalypse. Games almost never do bicycles even though there's a million of them where they'd fit thematically, even better than cars would. GTA San Andreas is about the only one since it was committed to being a Black Man Simulator and that obviously included bicycle rustling.

With shopping carts it's just, like, I've been meaning to buy a shopping cart as a backup for if my car ever dies on me, you see derelicts push shopping carts around town, it seems like such an obvious and plentiful way to move heavy weights and more importantly bulk while scavenging while making almost no noise.
whoa like "the road"
 
im not familiar with this lore. what happened exactly for him to be revealed as a faggot?

Lemmy's always had thin skin. I remember back in around 2012 (holy shit they've been dragging their feet on this game for that long...) when the game was still being sold on their website or via Desura that he would regularly get pissy with fair and professional feedback.

They've purged the old Indie Stone forums so I doubt you can find the very first examples of his poor communication and planning skills, but he had one series of meltdowns and reddit behavior when a youtuber mentioned how long their updates were taking. This was a year and a half ago so obviously they haven't learned anything even after super duper promising that updates would not take as long lol.

Lemmy decided to crash out on reddit and youtube after receiving mild public criticism from a youtuber that regularly glazes them. But because he's an entitled manbaby, being held to a standard and receiving feedback from paying customers who gave him money is too much.

These comments always smack of someone who hates their customers and doesn't understand that the market doesn't give a shit about your feelings. Especially if you've sold them something that isn't even done yet lol. That's like going to a sit-down restaurant and the cook getting pissy when you ask where your burger was that you ordered 3 hours ago. I like your mashed potatoes buddy, but I ordered a fucking hamburger.

I promise I'm not an a-log, I just work in a similar industry and deal with worse stuff than Indie Stone does (without an army of sycophants on reddit to massage my ego when I skin my knees) and still enjoy my job, so I get riled up when I see that entitled manbaby fall to his knees and cry like a bitch even though they've made tons of money scamming redditors and kids who want a good zombie game.

These dudes have no publisher breathing down their neck, could release the game as-is now and shield themselves with a hugbox, and walk away with millions of dollars. It's a dream job with no real deadlines and constant asspats. You get to sit in your own codebase like a pig in shit and just roll around in it until something comes out that vaguely resembles an update all while ignoring customer feedback to pursue your "vision".

I'd feel sympathy if the reactions were just "sorry things are taking so long" because I'd just chalk it up to me being a dumbass and giving money to a team that obviously wasn't prepared to deliver a finished product.

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Reddit thread locked by the tranny jannies. This thread contains some funny mask-off moments because the devs are still in the thread trying to defend themselves and instead coming off even worse when they respond to people giving reasonable arguments as to why their reactions look bad to normal functioning adults who deal with hardship in their daily lives.
 
I know the devs are Europeenors but this won't feel like Kentucky until there is a church for every five houses and random small steeple churches inexplicably scattered all over the countryside.


Edit: Did the devs ever say how exactly they wanted to use dirt and blood on clothes? I remember something about smell.
My thinking: smell acts as a general area attractor. Attracts to a radius rather than to a point, and attracts very slowly (like they just have a gravity to shuffle towards the circle, and shuffle only a bit at a time, as opposed to actively converging on a gunshot). It also, within its attraction zone, frenzies zombies, makes them wander more, move more haphazardly, all of which makes them more likely to detect you. But not, like, a bloodhound just straight up going to you. If they add smell like that then it's going to be awful to deal with because you get bloodied up constantly. If ti's slower and subtle mounting pressure, then basic discipline about washing clothes removes most of it (whatever you're drawing in isn't getting drawn in that fast).

I admire the way the devs decided to interpret stress/panic as tunnel vision. I do not like the way they did depression (too swingy). Ancesetors had a good take on chronic stress: you'd have your temporary health bar, but the survival elements weren't there so much for "you didn't eat enough grubs, you're taking damage that's restorable with health berries" but instead as "you ate drank and slept like shit today, tomorrow's going to suck for you - less capabilities - and your long term health has gotten a little, irretrievably worse." So you just get slowly ground down over a lifetime of poor living. Zomboid is like this to an extent. I don't really let myself get hungry much, but the way you get encumbered when hungry, that's an example. I think the Depression would work better if it was more gradual and long-term like that. As is my take on it is that it's a mechanic to punish you for being unprepared on a fogged-in day, or long night, or other circumstances where you're trapped. And making actions be slow is certainly one way of conveying "does not have the will to do things" in a medium where you can't make the character just refuse to do things. But it's like... one day and you character wants to blow his brains out.
 
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John Rambo died at 6 days, 157 zombies in Rosewood.
Mistake was opening a door in a medical clinic. Three zombies. Knocked all three on their ass (I play with multihit enabled) and instead of being patient and just backing out of the room I stepped in to curb stomp them. Eight zombies in a tiny room (smaller than a typical bedroom right to the right of me, was swarmed and taken down instantly.
 
If these dudes won't ever do NPCs they could at least add NPC radio interactions. I can easily imagine ham guys talking to each other even if they're operating too far away to share useful information. Other than maybe some tradecraft. Just little lore bits. I've learned to start letting my radio run when I'm in my house, but of course it, like the TV, just goes away. One of the pleasures of this game is listening to its silly little parodies of stuff, like those VHS tapes. Gives a ton of texture to the world. Kind of like GTA did, but better since you don't get enough of it to realize how shit it is.


I know it has absolutely nothing to do with the very bland, seen-it-in-every-other-piece-of-fiction-for-decades virus lore, but I like to imagine the ultimate evil is lurking deep within the heart of Mammoth Cave's Drapery Room. That'd be sick. (I liked how Undead Nightmare had supernatural zombies.)
 
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If these dudes won't ever do NPCs they could at least add NPC radio interactions. I can easily imagine ham guys talking to each other even if they're operating too far away to share useful information. Other than maybe some tradecraft. Just little lore bits. I've learned to start letting my radio run when I'm in my house, but of course it, like the TV, just goes away. One of the pleasures of this game is listening to its silly little parodies of stuff, like those VHS tapes. Gives a ton of texture to the world. Kind of like GTA did, but better since you don't get enough of it to realize how shit it is.


I know it has absolutely nothing to do with the very bland, seen-it-in-every-other-piece-of-fiction-for-decades virus lore, but I like to imagine the ultimate evil is lurking deep within the heart of Mammoth Cave's Drapery Room. That'd be sick. (I liked how Undead Nightmare had supernatural zombies.)
Unfortunately cool shit like that will never be implemented officially because the game is set in what a gay british man thinks 1990s kentucky was like
 
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