- Joined
- Dec 19, 2019
Are there any suppressors for the firearms in the game, either by default or through mods? I don't like all this talk about guns being useless due to noise.
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By default I don't believe those exist, I don't remember, but almost all of the gun mods, including the one Firearms B41 mod I linked to, either have suppressors built into the mod, or have other modders that come along behind them and add them. If you really want to pile in an unreasonable number of guns, I'd go with Brita's Weapon Pack, which also has suppressors built directly into the mod.Are there any suppressors for the firearms in the game, either by default or through mods? I don't like all this talk about guns being useless due to noise.
Probably worth noting that Project: Zomboid actually has a scenario based on CDid not realize how similar this and Cataclysm: Dark Days Ahead were until now. The only things missing are the superior cyberpunk future and all the weird mobs besides zombies.
From what I've gathered between your OP and a bit of a buddy playing it forever ago, it's the difference between "heh, nothin personnel kid" and "IF YOU'RE LOOKING FOR A HUNKA FAT JUICY MEAT, EAT MY BUDDY PUMBA HERE BECAUSE HE IS A TREAT".I just prefer melee weapons and crossbows. Guns aren't bad, I'm just deeply biased.
Co-op and even large-scale multiplayer is part of Project Zomboid, but the current build isn't compatible with most forms of multiplayer unless you do a lot of jerry-rigging or use that odd Steam Play system which is essentially streaming local co-op via split-screen. Build 40 works for multiplayer perfectly fine, but Build 41 is a significantly improved version of the game, where a lot of the major changes are starting to take place.@It's HK-47
Good job selling me on this game. Gonna try to get a friend to coop this with (if that's feasible).
Thanks for the write up.
Thanks for the heads-up. Only survival we've played was Minecraft, lol.Co-op and even large-scale multiplayer is part of Project Zomboid, but the current build isn't compatible with most forms of multiplayer unless you do a lot of jerry-rigging or use that odd Steam Play system which is essentially streaming local co-op via split-screen. Build 40 works for multiplayer perfectly fine, but Build 41 is a significantly improved version of the game, where a lot of the major changes are starting to take place.
If you're keen on only playing it in co-op, I'd advise holding back until Build 41 has had its multiplayer functions hammered out, to be prepared to deal with a somewhat awkward co-op experience, or to just play in Build 40, which, now that I think about it, probably won't feel that different to you if you've never played Build 41 to begin with.
Yeah, once you understand the general rules and get better at determining when you should fight and when it's best to run, it's not too awful to survive in the short term. Long-term can be more difficult because PZ is remarkably good at throwing curve balls at you, especially if you start to mess with the settings. I like to decrease the temperature of the map so that it's much colder in general and winter is downright brutal, so having torn clothing can actually become a bigger issue than just lowering your chance to prevent damage.I've put a small amount of time into this game, played it basically an entire weekend after they introduced the cars way back when. It's really fun at first, but once you get setup with a car, gear, and plenty of food the game starts to get a bit stale for me. Does not seem to be a lot of long term goals to shoot for once you have all that. Though for the zombie enthusiast there is not a better game out there that does the zombie apocalypse thing as 'realistically' as PZ.
Recommend first time players pick traits and professions that closely match their own to see how long you would be able to survive.
I can't see NPCs working well in a game like this. You'd either have to babysit them constantly or have them cheat and never require any food, water, or weapon maintenance. The things a survivor has to do in this game are way too complex to do well by AI.They do this all while ignoring features that actually have been asked for, such as npcs,
The only way I can see NPCs working is as something of a resource. They just sit in the building they spawn in until rescued by the player or killed by zombies. Until rescued they don't have any "needs" like food or water, but once rescued they have all the same needs as the player, food, water, entertainment, sleep, etc... They can follow the player, carry equipment, scavenge local containers, and even fight. But they're not very good at any of it and are meant as more of a supplement to the player, a way to carry more per trip, an lookout for when you're poking through buildings looking for nifty shit, an extra bat wielder in a fight. But on their own they're basically just meat.I can't see NPCs working well in a game like this. You'd either have to babysit them constantly or have them cheat and never require any food, water, or weapon maintenance. The things a survivor has to do in this game are way too complex to do well by AI.
That's actually not very far off from what Superb Survivors does, to be honest. The only real difference being that they always require food and water even before you stumble across them, so they'll roam to find it. You can always just shut off their hunger/water needs, but it's kind of interesting to watch them stumble around and find it on their own, or start actually bunkering down inside of a building to defend it.The only way I can see NPCs working is as something of a resource. They just sit in the building they spawn in until rescued by the player or killed by zombies. Until rescued they don't have any "needs" like food or water, but once rescued they have all the same needs as the player, food, water, entertainment, sleep, etc... They can follow the player, carry equipment, scavenge local containers, and even fight. But they're not very good at any of it and are meant as more of a supplement to the player, a way to carry more per trip, an lookout for when you're poking through buildings looking for nifty shit, an extra bat wielder in a fight. But on their own they're basically just meat.
They haven't heard of git yet I suppose?I remember when the hard drive that had all the game data got "stolen" and they had to restart from a much older build. Its great to hear that they're still working on it. The last time I played it they had just added cars and they felt pretty bare bones, I'll have to play it again soon.