ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

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This old fanart is now canon
ok conspiracy time, you think these maid id's are an attempt to save face from that autism scandal a couple of months ago?
No way in hell. PM has always been classy-horny in a way that makes me think whoever does the design has studied the fuck out of fashion. Even back in the days where it was 10 layers of frills, there was an art to it. I know whether or not the bustle was in style was an obvious indicator of what people were into at the time, and that applies to basically all components of fashion, from high fashion to sweaters and yoga pants. Those bows on all those jackets are not a coincidence.
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The maids were an inevitability. The artists can only be constrained for so long. before they broke out. It's a miracle they didn't come out sooner.
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Holy shit, getting filtered in the very first battle. Later today I'll try a burn team to burn the chain down since its defence is ridiculous and you need to go against way too many as it is.
 
CINEMA
KINO
PEAK FICTION
10/10
FUCK YOU HIDEO KOJIMA

Anyways, the gameplay was kinda fucking awful this canto with the exception of the two final fights. Zero sanity start boss fights where you need to absolutely win clashes on turn 1 or else you're fucked are terrible, I beg you PM, never fucking again. I don't know how we even got here, because last canto always gave you jobbers to juice up your sanity against before fighting the actual boss, or had a less important first few turns.
 
CINEMA
KINO
PEAK FICTION
10/10
FUCK YOU HIDEO KOJIMA

Anyways, the gameplay was kinda fucking awful this canto with the exception of the two final fights. Zero sanity start boss fights where you need to absolutely win clashes on turn 1 or else you're fucked are terrible, I beg you PM, never fucking again. I don't know how we even got here, because last canto always gave you jobbers to juice up your sanity against before fighting the actual boss, or had a less important first few turns.
Heathcliff is absolutely raping base team at the moment and It’s crafted with a malevolence I haven’t felt since playing modded dark souls

Every single sinner has one move that insta staggers them and with a lurking horror I realized the ol chains of other spam wasn’t going to work because my envy resource drug mule was currently busy pummeling Don Quixote into a fine red mist

I have no clue how I’m going to do the rest of the stuff because 15 or so tries and I don’t even know if I’m on the curve yet.

I don’t even think Meursalt can clash unless Heathcliff consents to it. Where was this violence last fight Heath? Where you never won a single fucking clash?
 
EL DIRECTOR HAS DONE IT AGAIN! HOW CAN A MAN KEEP PRODUCING THIS MANY ABSOLUTE CINEMAS IS BEYOND ME!
Now, I may yaap in another post about the canto and the book once I have recollected my thoughts. But I'll cut to the chase now and recommend you all experience both the book and Canto by yourselves. Faust's canto was next in line right? I'm going to read Fausto once I have some free time.
 
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Faust's canto was next in line right? I'm going to read Fausto once I have some free time.
If Im not mistaken, and going off of how the sinners were presented at the start of the game, the next canto is Don Quiotes

I agree with the sentiments I've seen going around in the community that this canto is another step up from PM, story was great, music was good and for the most part the difficulty increase ment I couldnt just winrate my way through the story like I felt I could in Canto 5.
If there was one place that I feel PM has taken a step back though its with their use of story and battle nodes, part 3 had a good balance but part 1 had an early glut of story nodes taking up 10 of the first 13 nodes, where as part 2 was all battle nodes.
Another thing that I found disapointing during part 3 was the most difficult part for me was the first fight, but after that the difficulty cratered and remained fairly easy outside of the boss fights, but even then they were fairly simple and the last boss fight was almost a gimme for its win condition.
 
Kino canto, a lot of snowballing for the fights though if you mess up in the beginning. Should have just leveled a squad to 45 because it was just tedious at 40 with some some of the clashes and also felt like the coin flips would always work in the enemies favor even at -15+ SP. The new EXP Lux is barely an upgrade as well with only 2 extra gold tickets compared to the last. Really looking forward to Don's canto.
 
A slight spoiler for the Canto.
Some people have been commenting about Heath's ID dialogue changing, I checked and it sure did change. Everyone that had Pequod Heath before this canto can tell what's missing here.
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I checked all the others and I didn't notice any change on their lines.
 
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A slight spoiler for the Canto.
Some people have been commenting about Heath's ID dialogue changing, I checked and it sure did change. Everyone that had Pequod Heath before this canto can tell what's missing here.
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I checked all the others and I didn't notice any change on their lines.
The dialogue changes should affect all mentions besides base Heathcliff and being mentioned during the story, one of the more noticable being N corp Heath, where previously his deathline was him saying Cathy, but now its just silent
 
Well, the last bosses broken me, first time I haven't based ID a canto in ages but fuck, there are jokes of "just don't lose a clash" and then there are fights where you actually can't lose a clash. And then there are clashes where you can't lose a clash AND can't roll tails.

I could go the rest of my life without reading "unclashable" and die happy.

Also, that background effect makes me think were about to hit a shift. PMs doing it again, I knew there was no way in hell we were gonna have 9 Canto 4s. Shit's about to get weird. Buckle up.

Don putting away her toys, time to find out which of the theories about autistic gremlin tipheret is correct.
 
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Finally finished it. After the first boss everything really is a lot easier, though fights start taking so long you start getting worried you get fucked in some important coin flip and get nuked. Went with a burn team since it's easier to lay into an enemy, the +1 coins really add up, and it's easy to fuel a lot of good egos.

God damn the ending is strong, and it's really was worth the wait.
 
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I feel like a retard for just now noticing this.
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It just hit me that this is the simbol used in Hokma's floor and that above it says Hokma. I have no idea what it says on the top where the bough starts. I wonder if they'll adress this in the story since it's not the first time we have seen them, like with Gregor's base EGO.
 
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New IDs video has dropped, 000 Butler Ryoshu and 00 Butler Ishmael

Also the Roadmap for season 4 is released
> Murder on the Warp Express

Fuck yeah charge bros, we're so back.
I feel like a retard for just now noticing this.
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It just hit me that this is the simbol used in Hokma's floor and that above it says Hokma. I have no idea what it says on the top where the bough starts. I wonder if they'll adress this in the story since it's not the first time we have seen them, like with Gregor's base EGO.
I liked the new mechanic, it's the right level of tipping the RNG so you aren't absolutely fucked by one bad roll. Wonder if we'll get one for improving status effects.
 
I feel like a retard for just now noticing this.
View attachment 5900240

It just hit me that this is the simbol used in Hokma's floor and that above it says Hokma. I have no idea what it says on the top where the bough starts. I wonder if they'll adress this in the story since it's not the first time we have seen them, like with Gregor's base EGO.

I don't know how many of the people in this thread played or interacted with Lobotomy, but I think this is going to go in reverse order with spin-offs of the abilities the Sephirah had during their meltdowns. It does make me wonder what's going to happen for Binah and Gebura, since those two just started causing problems in the facility directly as boss fights, and Tiphereth didn't really do anything so I don't know what that would translate to either, but the others seem easy enough to translate.

Malkuth: All work done was randomized. You might pick instinct and actually do attachment, and so on.
Yesod: The game would progressively get lower and lower quality until things were very hard to visually decipher.
Hod: All employees lost more and more stats. This one was pretty infamous.
Netzach: Healing was mostly disabled.
Tiphereth: No more Qliphoth immunity. After day 46 this just didn't do anything because those immunities went away regardless.
Gebura: She loaded up on weapons and went around trying to kill people. Day would end when she was suppressed.
Chesed: Employees would get drastic weaknesses to random damage types.
Binah: Similar to Gebura, she would also roam around and kill people, but she also would actively try to jailbreak the abnormalities while being immune to them herself.
Hokma: No Qliphoth immunity, game speed couldn't be changed, and if you paused employees would be killed. The game speed would progressively speed up as the meltdown went on. Time powers.
 
I read a really cool (though probably an unintentional) theory that we never got a Farmwatch ID because it's Catherine in the world Heath is Umbrella guy.

Also apparently railway is down because the new Egos break it completely. I should finish it already, tried going with Poise team but I found hard the hard way Poise is still way too slow and extremely limiting with Ego variety. I think I'll try again with a burn team with 7 Faust so I can get a good amount of Ego and healing use.
 
I read a really cool (though probably an unintentional) theory that we never got a Farmwatch ID because it's Catherine in the world Heath is Umbrella guy.

Also apparently railway is down because the new Egos break it completely. I should finish it already, tried going with Poise team but I found hard the hard way Poise is still way too slow and extremely limiting with Ego variety. I think I'll try again with a burn team with 7 Faust so I can get a good amount of Ego and healing use.
I feel like I saw some image somewhere that confirmed this, and it works well as a backdoor answer. The real reason is that Dongrang the real person is extremely controversial in Korea and a lot of the country sees the guy as a heinous traitor, as he collaborated with Imperial Japan and Japan and Korea have a lot of issues, so farmwatch isn't getting an ID because that would indirectly be a Dongrang ID. Project Moon does seem to like canonizing their gameplay mechanics, so the in universe reason for the lack of one being that sunshower Heathcliff's Catherine was in Dongrang's spot would be a clever way to do it, and it also works for the whole star crossed lovers angle those two have. Can't get much more separated than becoming a terrorist attacking your woman's company.
 
Finally done with the Railway:
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Used Faust, Ryoshu, Ish, Rodion, Sinclair and Outis with Hong Lu and Mersault as backup and the rest for their support passives.

The hardest part was the second third that just dumps burn type enemies and you need to heal or else people start dying. I lost Ryoshu to the absolute bullshit of Ahab unclashable attacks, and continued with Hong Lu who was absolutely shit. Had to carefully save up ego resources for heals but it thankfully lasted through.

Burn teams are a lot of fun, lots of coins so you don't get fucked by bad rolls, easy ego resources (which were a problem when I tried to do a Poise run and it simply was ton of Pride and nothing else) and burn doesn't require that much luck and thinking too hard. Simply Unga Bunga clashes and use the very powerful ego moves for the scary attacks.
 
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