Prototype of Nintendo's Dinosaur Planet released

The Nick Arcade one was Sonic 2. But it was hilarious looking back at how people were dissecting low quality footage of Chemical Plant Zone behind the host and the contestant. The Sonic 1 build with Green Hill Zone and the Welcome sign and checker ball is the holy grail of Sonic protos.

I've played all the Sonic Protos. Seeing those UFO things in Marble Zone was kind of weird. I can see why they removed them. They don't really fit the theme and they aren't spaced very neatly. Just looks like a mess. Which makes me wonder if there was some reason they were placed there other than decorative. Maybe they were markers of some sort at one point. Or maybe someone just made a graphic they liked when they were bored and stuck it there just because. Kind of like when you see weird test objects. Some of the Ys games have test areas with images of waifus from other properties.

I had no idea about the OoT beta. How did I miss that? Then again I was dead sick throughout most of January.

And while I never really thought of it before (and it's been years since I've seen the movie) the Nick Arcade Sonic 2 got me thinking... Was there any difference between the Mario 3 in The Wizard and the version we got? Like it was obviously pre-recorded footage. But was that the final version, a beta or a mock-up entirely?
 
Was there any difference between the Mario 3 in The Wizard and the version we got? Like it was obviously pre-recorded footage. But was that the final version, a beta or a mock-up entirely?
It looked largely identical to retail. I remember recognizing the autistic kid's whistle jumping to a later world and thinking "this is impossible to find blind on a pre-release game first playthrough." The only differences you might misremember are that they have the wrong amount of level clear match cards(2) going into level 2, which is kind of a weird error to make. Also the competition score screen is a bunch of knights that have nothing to do with Mario and losing points doesn't happen in the game, but he suddenly gains 18K on dying and sliding back at the 30K mark. Little things, but the game's the same.
 
Last edited:
Ok since we're talking about prototypes, I just discovered that Croc for the PS1 is actually based on the same prototype that Nintendo transformed into Mario 64. It seems Nintendo kind of ripped the prototype developers off. I remember when I was a kid I thought Croc was such a blatant Mario rip-off, I think even some of the textures were identical (like the red cages you can hang on to), now I finally learned it was actually the other way around lol.
It was actually supposed to be a Yoshi game, which might be the reason Croc looks a lot like Yoshi if you squint. That said, that initial form of the game does not seem to have gone anywhere under Nintendo, beyond some concepts that were rejected, so I'm not sure if Ninty really ripped them off or it's just some grumbles from a bunch of spurned game devs.
 
And while I never really thought of it before (and it's been years since I've seen the movie) the Nick Arcade Sonic 2 got me thinking... Was there any difference between the Mario 3 in The Wizard and the version we got? Like it was obviously pre-recorded footage. But was that the final version, a beta or a mock-up entirely?
Mario 3 was released in Japan in 1988, more than a year before the game was released in the US in 1990, The Wizard was filmed from June 5 1989 through July 25 1989, so there's no chance they were using any sort of beta version of the game, the fact that the game was already out in Japan was probably why they were able to so easily use it in the movie in the first place.

Why did Mario 3 take so long to come out in the US, on a side note?
 
There was a legit texture dump for Luigi's model in Super Mario 64. But it's not actually surprising (for me at least anyways) because there was an interview Miyamoto did several years back (probably an Iwata Asks) where he talked about the development of Super Mario 64 and Luigi's role in the game. He described how it was supposed to be a two-player coop (as opposed to taking turns with levels in the 2D games), but it took up far too much data and they couldn't find a workaround. So it came down to cutting levels and stars and keeping Luigi, or cutting Luigi and keeping all the levels and stars they wanted.
In some alternate reality Nintendo sprung for the extra 8MBit of cart space and we got ridable Yoshi as well as multiplayer and the other 4 dummied out courses. For now though some enterprising hackers patched up the half-implemented multiplayer into something playable. It's janky as hell but a good time in local coop.

 
Something I might have to post in the Nintendo fanbase thread. The Krystal Archive isn't happy about the leaks. You'd think a site dedicated to archiving official content, preview materials, and fanart, as well as ripping raw sound and model files would be happy about something like this, but no.

I must throw a little bit of cold water on this and say that these files aren't authorized and possibly stolen. Nintendo, Rare, or maybe even Microsoft might come down hard on people distributing or streaming the game. Please exercise caution. It is for this reason that I can't even link to the original post because it contains a download link.
Then links to a SFA hack that allows you play as Krystal.

Sounds like sour grapes to me.
 
All gaming communities are preventing links to wares to fend off Nintendo lawyers, even the leak communities I am getting all my info from.

Speaking of people who should be happy but aren't, Obscure Games is undergoing even more retarded drama over this, and someone leaked the key to a known encrypted file containing XBLA Goldeneye, so now we have that too!

It was actually supposed to be a Yoshi game, which might be the reason Croc looks a lot like Yoshi if you squint. That said, that initial form of the game does not seem to have gone anywhere under Nintendo, beyond some concepts that were rejected, so I'm not sure if Ninty really ripped them off or it's just some grumbles from a bunch of spurned game devs.
It definitely is why Croc looks like Yoshi. They kept it a Yoshi game for far too long (durr how does copyright work?) and then had to differentiate the character halfway through development.
 
I don't want to sadface you all, but this is what we could have been getting if the leak had been kept under wraps for a few more years. Instead we are just going to have DP and (unrelated?) XBLA Goldeneye.
nobeytahferu.jpg
 
Is that Battletoads?

right row, second post it card
Yes, but probably not what you were thinking. Post-MS buyout there was a two week period where a very small team spent two weeks making a Battletoads pitch, which was rejected. So there's just not going to be much of interest in there unless this a different BT project which I am unfamiliar with.
 
  • Feels
Reactions: Vyse Inglebard
he only differences you might misremember are that they have the wrong amount of level clear match cards(2) going into level 2, which is kind of a weird error to make.
I'm sure it's the film editors who made that particular fuck up and not the people at Nintendo who recorded all the game footage. I'm guessing they mixed and matched different games of SMB3 in order to present the climactic race they wanted to and didn't particularly care about the continuity of the footage. I mean, they didn't care that Little Rain Man couldn't score points during the opening cut scene of Double Dragon either.

Also the competition score screen is a bunch of knights that have nothing to do with Mario and losing points doesn't happen in the game, but he suddenly gains 18K on dying and sliding back at the 30K mark.
I'd love to have heard the reasoning behind that score screen beyond "We need an easy way to show clueless kids and out of touch parents how Little Rain Man wins." The problem being that they weren't the ones who remember and talk about it 32 years later wondering "God damn, what was up with that weird as shit score screen? Damn out of touch movie makers."

I don't want to sadface you all, but this is what we could have been getting if the leak had been kept under wraps for a few more years. Instead we are just going to have DP and (unrelated?) XBLA Goldeneye.View attachment 1939131
Not surprised to see Conker in there, Rare admitted to having a build (multiple judging by the video footage) of Twelve Tales: Conker 64 in Rare Replay when they showed a few seconds of crisp and clear new footage and not grainy E3 video.
 
I don't want to sadface you all, but this is what we could have been getting if the leak had been kept under wraps for a few more years. Instead we are just going to have DP and (unrelated?) XBLA Goldeneye.View attachment 1939131
maybe people should just release things without putting their name on it and a link to whatever e-begging they're promoting
 
maybe people should just release things without putting their name on it and a link to whatever e-begging they're promoting
Its not that easy. There weren't all that many people working at Rare, especially not to have a collection of discs specifically from N64 to late XBX/early 360 era. I think this might have also been a first purchase/trust building buy that went way wrong so now the seller is spooked and we'll not even get a chance at the rest. Especially since it was the money man who fucked up and released early.
 
Kameo could be interesting to see. Though I never cared about the game enough to ever play it. I forgot it existed until now.

What is between PD and JFG?

Starfox, Jet Force Gemini, and Perfect Dark are the only 3 there I really care about. Especially if they have the PD Alpha where greys were the bad guys, the PDZ anime build, the PDZ mech build, or the cancelled PD3.

Though Goldeneye XBLA, as much as I hate the textures, is likely the best one to release as far as the community is concerned. The source code would be even better, giving people a proper Goldeneye PC port.

maybe people should just release things without putting their name on it and a link to whatever e-begging they're promoting
Honestly, I don't mind people posting a link to their Patreon or a tips jar. It's preferable to all this drama. You're selling and releasing unfinished video games, not state secrets. It doesn't matter if the buyer is putting it online or using it to clean his cat litter tray. If you're selling it, sell it.
 
  • Feels
Reactions: Vyse Inglebard
Kameo could be interesting to see. Though I never cared about the game enough to ever play it. I forgot it existed until now.

What is between PD and JFG?
I think its Quest, aka Conker's Quest, which they internally kept separate from BFD.

Kameo was basically done on Xbox (footage has leaked that had everything but voice acting included and ran with seemingly no issues,) before being ported with little to no change to 360 in order to be nexgen hype. There's speculation that we could have had Gamecube builds too though, which would have been neat.
 
Why did Mario 3 take so long to come out in the US, on a side note?
Probably pure marketing. I remember McDonald's having a toy tie-in promotion for their Happy Meals in addition to The Wizard movie. Probably lining up all the merch schedules to align with the game release at the because they knew it would be huge anyways, and whatever they did was obviously good looking back at the sales.
 
  • Like
Reactions: Vyse Inglebard
Probably pure marketing. I remember McDonald's having a toy tie-in promotion for their Happy Meals in addition to The Wizard movie. Probably lining up all the merch schedules to align with the game release at the because they knew it would be huge anyways, and whatever they did was obviously good looking back at the sales.
I think at the time the Mario 3 launch was the biggest expense for advertising a videogame that actually paid off.

ET may have cost more but that's more or less known as a boondoggle.
 
Back