PS4 and PS5 games are all the same

I had a PS4, played it infrequently but did enjoy the games I bought. But am now soured on gaming as a whole as there are currently two games I want to play on PS5, Helldivers and FF7 Rebirth. But I am not paying out all the cash for a PS5 to play a game that the PS4 could easily have handled if they just gave the option of graphics quality reduction.

Graphics seems to be the only benefit they can offer at the moment. After all the outrage of the pro price died down, now the articles are appearing of how great the graphics are on games I already played on PS4 (Horizon seems to be the most mentioned). If the game is boring enough that I'm looking at the pretty picture rather than being immersed in the actual gameplay, then what does that say. Not that I didn't like Horizon, I did, but now I know the story I don't feel like playing it again just so I can sperg about how much further away I can see a tree now.

Not to mention it's all just remakes and remasters now. The golden days of imagination and new ideas, at least for Soyny and Microshaft is over.
 
I have a bunch of controllers. I have an old 360 wired controller I bought used from GameStop like 6 years ago. I have 2 OEM PS3 controllers (yes, I know how to spot the fakes from China they are real 100% OEM) I use them when I play games with RPCS3 or PCSX2. They are basically just PS2 controllers with extra features so they work well with PS2 emulation. I bought an Xbox One controller (black) probably around 2018. I bought a PS5 controller a few months back. My recent controller purchase was a FlyDigi Vader 4 pro. It's a pretty nice controller. I use it with racing games flying games and some third person and first person games that don't require the use of guns. It has nothing Star Wars related on it, so I have no idea why they used Vader in the name. It has hall effect sticks with adjustable stick tension.
What controller should I use for FPS? The sticks of my PS4 controller are weird
 
define weird.
Too little sensitivity for precise movement, too much sensitivity also. I don't know how to describe it.
Maybe I'm accustomed to mouse and keyboard, but with a controller I can't never land a headshot.

Like it snaps into place everytime I try to aim with the right stick.

It feels like if I try to aim accurately I can't for the life of me point to where I want the shot to land, I don't know, I can't remember that happening with ps2 controllers
 
The PS4 was my last game console. That's when I noticed just about every game I cared about was on PC as well or had just gone to shit or both. I have no interest in remakes of games I played on PS2 or PS3. So, finally, when it was time to get a new PC, I bit the bullet and got a gaming machine with an overpriced GPU instead of a Macbook (durrr Macs aren't PCs durr).

To me, the peak was the PS2 era. The PS3 was more of a silver age. There was less creativity overall, but the increased power made up for it, since you could do things the PS2 just couldn't handle. With the PS4, there was another large drop in creativity as costs went up, but about the only difference I saw in the game experience is Battlefield went from 24 to 64 players.
 
What controller should I use for FPS? The sticks of my PS4 controller are weird
Honest if you are playing on PC just get the Vader 4 pro I mentioned. A ps5 controller works more easily with PC than a PS4 or PS3 controller. Of course, Xbox controllers use Xinput and are plug and play. They are the easiest. You just plug them up and start playing. Windows picks them up right away. The PS5 controller can be configured in Steam but all the games are just going to see it as an Xbox controller. There won't be any PS related button prompts in games. I think that might happen in newer games though. I only tested GTA 5 with it and it used the Xbox button prompts.

The FlyDigi Vader 4 pro would be your best bet for FPS if you play on PC. It has adjustable stick tension so you can be more accurate with aiming while using them. But it only works with PC and Switch. I think there is a way you can get it to work on the Xbox and PS5 though it's not as simple as just plug it in and start playing. The Vader 4 Pro has the same layout as an Xbox controller and Windows and games detect it as one, so it uses Xinput.

If you are playing FPS on PC, I think mouse and keyboard are the best options for those types of games. That will always be better than any controller.
 
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The PS5 controller can be configured in Steam but all the games are just going to see it as an Xbox controller. There won't be any PS related button prompts in games. I think that might happen in newer games though. I only tested GTA 5 with it and it used the Xbox button prompts.
Games are definitely much better at recognizing PS controllers than they used to be and giving you the correct button prompts. I haven't run into this issue in awhile.

What controller should I use for FPS? The sticks of my PS4 controller are weird
If budget isn't an issue, then I highly recommend PlayStation DualSense Edge. I'm the weirdo who likes playing FPS on controller, and I absolutely love it. Worth the investment if you play a lot of FPS or action-heavy games that require fast inputs.
 
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I recently bought a 3rd party 'ps4' and 'pc' controller which was shaped like an Xbox controller with the added touch/scroll pad from the PS4. It even has small flappy-paddles on the rear which can be mapped for extra inputs. £17 was the cost, not that you would ever guess by the quality and feel of it. I'll never go back to official controllers again.
 
Games are definitely much better at recognizing PS controllers than they used to be and giving you the correct button prompts. I haven't run into this issue in awhile.


If budget isn't an issue, then I highly recommend PlayStation DualSense Edge. I'm the weirdo who likes playing FPS on controller, and I absolutely love it. Worth the investment if you play a lot of FPS or action-heavy games that require fast inputs.
I have to try the PS5 controller in some newer games. Like I said I only tested in GTA 5 and it used Xbox button prompts.
 
I could go on for hours about how modern gaming is shit. But the PS4 was my last Sony console I have bought. The PS5 looks a tad better and Ps5 Pro doesn’t look any better to my eyes. Plus new games these days are pure slop. Wanted to buy BO6 but the post release details turned me off from even getting the game on sales, years down the line.

You know what game I’m playing right now for the first time? Arkham Knight. Bought it cheap on a Steam sale earlier this year since i was doing a play through of AA and AC. Both two of my favorite comic games. The graphics still look good and the controls are still fine.

Steam sales, i bought Nier Automatica(for reasons) and Dragon Age Origins. Nothing new released in the last 4 years has interest me. If the entire AAA game industry collapses and takes all the big names with them, then good riddance.
 
If you are playing FPS on PC, I think mouse and keyboard are the best options for those types of games. That will always be better than any controller.
but not very comfy on a couch or in bed.

Too little sensitivity for precise movement, too much sensitivity also. I don't know how to describe it.
Maybe I'm accustomed to mouse and keyboard, but with a controller I can't never land a headshot.

Like it snaps into place everytime I try to aim with the right stick.

It feels like if I try to aim accurately I can't for the life of me point to where I want the shot to land, I don't know, I can't remember that happening with ps2 controllers
might be an input curve, or even the game getting confused by double inputs. playstation controllers work natively with directinput, some games recognize both it and xinput and you get weird behavior (for me it's very noticeable in genshin when I forget to disable ds4windows first). sensitivity can usually be set ingame, and steam overall on top. ds4windows or whatever provides xinput translation does it's own thing too.

snapping in place sounds like autoaim, and that depends on the game, they all have their own way how they handle it (and these days how to tune it). it is necessary since a stick will never be as accurate as a mouse, that's just how it is. for example if you want to do a headshot and it automatically snaps to center mass. try to disable it ingame and see how it works.

it's definitely more of a hassle than just "plug it in", but that's the cost of having more options and settings.

I have to try the PS5 controller in some newer games. Like I said I only tested in GTA 5 and it used Xbox button prompts.
playstation support is weird, depends on the game. for example "officially" the dualshock 4 is only supported wired (directinput got deprecated before wireless became a thing, to push tier castrated xinput, thanks microsoft). if you use it that way supported games give you playstation prompts. if you unplug it and let steaminput/ds4windows handle it and the devs were lazy simply going "xinput = xbox", you can still use it but get xbox prompts. oh and vibration is usually limited to wired too, but again sometimes it works sometimes it doesn't (it never worked for me in genshin, no matter what setting or software).

what makes it worse that plugged in has much higher latency than wireless, and some games like division 2 go full retard for some reason where it got to the point I wanted to punch the devs responsible (explains the shit state the game has been in for years tho). unreal engine has their own inbuild support but that's all over the place as well. for example one game worked fine without any extra software when used wired. after I installed ds4windows (least I assume that's the reason) it only works when I explicitly enable it for xinput now. not a steam game so it's all between the game and windows, and tbh I'm too lazy to find the cause of the issue. some games don't work wireless at all, while others do.

there's "gameinput" now, but I haven't look into it much. reeks a bit of MS' answer to steam input at first glance.
 
Wireless game controllers are a revolutionary new idea, so it's understandable that PC game developers still can't make them work right
 
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Wireless game controllers are a revolutionary new idea, so it's understandable that PC game developers still can't make them work right
game devs don't care how it's connected, they just use whatever xinput/directinput offers them. anything more is just a bonus on their end (like space marine 2 letting you swap shoulder buttons directly via the game etc.).
 
but not very comfy on a couch or in bed.
I think this is the main advantage consoles have over PC when talking FPS games. Sure, you can play with a controller, but now you're playing against people using a mouse and keyboard sat directly in front of their monitor so I hope you like looking at the respawn screen (just to get shot by some cheating faggot when you're back in).
 
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Wireless game controllers are a revolutionary new idea, so it's understandable that PC game developers still can't make them work right
i played poe2 yesterday on my laptop in the hookah bar with wireless controller no problem
its not an alien artifact or something
 
When technology was the weakest link, there was rapid improvement, as technology got better. Now humans are the weakest link. The tech is so good it has outpaced what a dev team can do in a reasonable timeframe with a reasonable budget. At the same time, the innovators who made this shit relevant have been slowly replaced with retards and diversity.

So it doesn't matter how many gigashits per megafart the PS5 has, you get copy-paste engines with roadkill female protagonists.
 
I haven't seen an original indie game in ages. Most are just two games fused together poorly or rip offs of Darkest Dungeon or Slay the Spire, which weren't great games to begin with.
Usually i see alot of Metroidvania, boomer shooters, and some sort of game that involves cards. Not that I don’t enjoy those, i do. Balatro is the best new game i’ve played this year.
 
I think this is the main advantage consoles have over PC when talking FPS games. Sure, you can play with a controller, but now you're playing against people using a mouse and keyboard sat directly in front of their monitor so I hope you like looking at the respawn screen (just to get shot by some cheating faggot when you're back in).
I had no trouble topping scoreboards in titanfall. really depends on the game and how you play it, and not every game is competitive multiplayer.

in a 1:1 comparison gamepad will always be worse from a technical standpoint for certain genres, while being better at others, but it's never the only deciding factor anyway (there's different hardware, settings, and most of all user etc, there's never a truly "even" playing field). doesn't include some games turning auto-aim into borderline hacks either.

I haven't seen an original indie game in ages. Most are just two games fused together poorly or rip offs of Darkest Dungeon or Slay the Spire, which weren't great games to begin with.
indie doesn't mean endless innovation, it means games a corporation with it's focus-tested designed by committee products doesn't want to or outright can't create.
besides, if we go by "innovation" AAAA slop fares even worse.

Usually i see alot of Metroidvania, boomer shooters, and some sort of game that involves cards. Not that I don’t enjoy those, i do. Balatro is the best new game i’ve played this year.
some dudes won't create another WoW with 4k graphics in their spare time after work, that's not in the budget nor manpower. that's why indie games are usually limited to certain genres and artstyles (which are often underserved as well, how many AAA metroidvanias and boomer shooters do you know? let alone RTS etc.)
 
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indie doesn't mean endless innovation, it means games a corporation with it's focus-tested designed by committee products doesn't want to or outright can't create.
besides, if we go by "innovation" AAAA slop fares even worse.
There's only a tiny bit of innovation. A lot of middling indie titles have little lasting playability, and it's a gamble if the systems work well enough for the game to play like you'd expect. Most start in early access and feel unfinished, or end up just being tedious or repetitive to beat due to mechanics or design. I feel like Moonstone Island is a good example of an above-average indie game, it's an interesting idea which is mostly a mesh of other ideas, but it doesn't do anything particularly well.
 
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