Quake Thread - For fans of Quake 1 and beyond

Will we get a Quake reboot ala Doom 2016 ?

  • Yes, it would be stupid for ID to not do so

    Votes: 37 66.1%
  • No, they should stick with Doom or a new IP

    Votes: 11 19.6%
  • I prefer a Quake 2 Remastered first/instead

    Votes: 8 14.3%

  • Total voters
    56
Download Quakespasm and get Arcane Dimensions. You won't regret it.
Also get Quakespasm Spiked I think it's called, and download Violent Rumble, another map pack made by the guys of the Retro FPS general in /vr/ at 4chan. Really good maps.

As for the remaster, I dislike that they got rid of Fast Monsters in Nightmare and just slapped Hard with half-hp. I have to beat Dimensions of the Past/Machine yet didn't knew they existed.

Storytime: Back in the day, a relative pirated Quake in 42 floppy disks splitted and compressed in ARJ, an MS-DOS compression format preceding ZIP. I miss those days of gaming in the 90s.
Latest Arcane Dimensions also requires the Spiked version of the engine for its biggest map (I forget what it's called.) You can grab the engine here. I have also heard that it's possible to play the remastered levels, DOPA/DOTM and new Horde mode maps on either Quakespasm vanilla or Spiked, but I've yet to try this.

For a catalog of latest and greatest Quake 1 resources, I don't think anything can beat the Quaddicted website. There's also a bunch of old fanmade content on archive.org.
 
Has anybody in here played the console port of Quake 4? Does Quake translate well into controller?
 
Has anybody in here played the console port of Quake 4? Does Quake translate well into controller?
The 360 port ran very poorly from what i remember, and it has some weird quirks like not being able to use the menu with the analog sticks, the only reason to get it back in the day was to get a rather good port of Quake 2 that came with it as a bonus.
 
The 360 port ran very poorly from what i remember, and it has some weird quirks like not being able to use the menu with the analog sticks, the only reason to get it back in the day was to get a rather good port of Quake 2 that came with it as a bonus.


I remember it also had some truly horrendous achievements, like getting to #1 on the global leaderboard, and had some big frame drops in places. That said, I still enjoyed it and wished we'd got a Quake 5 to wrap up the story.
 
Man, gaming sounded like an adventure back in the day just to set it up.
Everyone I knew had a folder with nothing but different decompression programs for DOS. You never knew what some retard had packed the game with. Scene releases were split into 1.4MB RAR archives but it was extremely common that those were individually packed with something else for reasons unknown, so you had to decompress 30 fucking ARC files or some shit to get to the RAR files.

Smoothbrains compressed/decompressed to/from the floppy itself which took forever.

Quake 1 was great and like a previous poster I never heard the music. Still haven't and I would like to keep it that way.
 
Everyone I knew had a folder with nothing but different decompression programs for DOS. You never knew what some retard had packed the game with. Scene releases were split into 1.4MB RAR archives but it was extremely common that those were individually packed with something else for reasons unknown, so you had to decompress 30 fucking ARC files or some shit to get to the RAR files.

Smoothbrains compressed/decompressed to/from the floppy itself which took forever.

Quake 1 was great and like a previous poster I never heard the music. Still haven't and I would like to keep it that way.
Oh god I remember that shit. People re-packing scene releases as a RAR inside a ZIP inside an ARJ, each layer including some .txt file advertising xXx_Z3R0C00L_xXx's W4R3Z FTP or some random IRC channel, which were usually defunct by the time you'd actually download the thing. Then you'd lose access to wherever you were downloading from and had to start all over because your new hookup had a different repack. Fun times.

Anyone remember the Threewave mod for Q3A? That was my jam. Classic CTF with the grappling hook was the best mode, Capturestrike was boring.
 
What I'm trying to figure out, is how Quake Champions still has an E-Sports scene. (I think) The game itself feels even more niche than games like Age of Empires 2, and it feels like it's only the same few people playing in it.
 
What I'm trying to figure out, is how Quake Champions still has an E-Sports scene. (I think) The game itself feels even more niche than games like Age of Empires 2, and it feels like it's only the same few people playing in it.

I think it has "one" but not really. I barely hear anything from Quake Champions. Maybe Id just doesnt want to admit the game was kind of a failure.

And that people wanted an ACTUAL new Quake game, not another multiplayer only game
 
I think it has "one" but not really. I barely hear anything from Quake Champions. Maybe Id just doesnt want to admit the game was kind of a failure.

And that people wanted an ACTUAL new Quake game, not another multiplayer only game
A tiny youtube made a video on Quake Champions and he really nailed it in my opinion as a former multiplayer Quake addict.
 
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he got shit on the comments? Nothing he said is untrue and describes my experience with the game as well. I'm confused.
Truth hurts I guess. Plus I remember that video showing up again and again on the front page as it gained views. Never heard of the guy before that and it seemed like clickbait shit until I took a look and it was good. He had ~2,000 subs at the time with a video getting 200-300k views. It was a nobody that didn't have a big sub account to swing around and no cluster of sycophants clinging to his nuts like other channels.
 
Any of you heard of the quake VR mod? There was a version of it, or perhaps it was the only version, produced for mobile VR when that was a big thing. It's not bad if you can find an apk for it now. There was only one other person online when I tried it though.
 
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Anyone remember the Threewave mod for Q3A? That was my jam. Classic CTF with the grappling hook was the best mode, Capturestrike was boring.
Yeah, Threewave was awesome.

My favorite Q2 mods were Action Quake 2 and Weapons Factory. The latter being like "what if we made Team Fortress but just added shit we thought was cool and didn't even bother to balance it at all?" and so it was fun as hell.
 
Anyone remember the Threewave mod for Q3A? That was my jam. Classic CTF with the grappling hook was the best mode, Capturestrike was boring.
Freezetag is my overall favorite custom Q3A mode, especially with a config that allows moving frozen bodies around. It's such a shame you don't see it implemented in other multiplayer shooters. After that, classic FFA is second. Just comfy, casual fragging.
 
The odd thing about Quake, is though it really got the ball rolling with internet gaming, QuakeWorld and all, it has died out. My mods were more for Q1 Threewave and Headhunters. Q2, some independent CTF mods, and also I enjoyed Jailbreak. Thing is, after the height of each game's popularity, HH and JB died out rather fast, which was a shame.

An id game that still has a lot o players, though older, is DOOM. You can find people playing all sorts of DOOM mods, often. Each DOOM and Quake were ground-breaking in their own ways, however it is a bit funny to me that DOOM has the more active scene, and has, for a while.
 
he got shit on the comments? Nothing he said is untrue and describes my experience with the game as well. I'm confused.
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The odd thing about Quake, is though it really got the ball rolling with internet gaming, QuakeWorld and all, it has died out. My mods were more for Q1 Threewave and Headhunters. Q2, some independent CTF mods, and also I enjoyed Jailbreak. Thing is, after the height of each game's popularity, HH and JB died out rather fast, which was a shame.

An id game that still has a lot o players, though older, is DOOM. You can find people playing all sorts of DOOM mods, often. Each DOOM and Quake were ground-breaking in their own ways, however it is a bit funny to me that DOOM has the more active scene, and has, for a while.

It helps Doom is far easier to mood. You are mostly dealing with 2D and the illusions of 3D. Quake uses more actual 3D geometry which makes it a bit difficult to work with in comparison.

The reason bethesda games are so modded is because modding them is so easy in comparison to other games.
 
Quake 1 is still one the best FPS games I've played, but just for its singleplayer. Unreal Tournament always satisfied my multiplayer needs.
I don't want a reboot of Quake like DOOM 2016. Nothing against DOOM 2016, I'd just really like a modern quake to play a bit more like a normal game and not like some ADHD nightmare.
 
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