Quake Thread - For fans of Quake 1 and beyond

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Will we get a Quake reboot ala Doom 2016 ?

  • Yes, it would be stupid for ID to not do so

    Votes: 37 66.1%
  • No, they should stick with Doom or a new IP

    Votes: 11 19.6%
  • I prefer a Quake 2 Remastered first/instead

    Votes: 8 14.3%

  • Total voters
    56
I'm starting to miss playing Quake 1, it's been many years. I was wondering if some of the Kiwifarmers have played the first remaster since a few already mentioned it along with Q2's remaster.
 
He named it after his cat.
Yes, that's part of the joke.

I'm starting to miss playing Quake 1, it's been many years. I was wondering if some of the Kiwifarmers have played the first remaster since a few already mentioned it along with Q2's remaster.
I've played both. They're both great. Pick them up if you want to play old Quake (provided you don't just want to sail the high seas for either game and run them in some other source port).
 
I've played both. They're both great. Pick them up if you want to play old Quake (provided you don't just want to sail the high seas for either game and run them in some other source port).
I used Darkplaces to play Quake before but after seeing a few minutes of the actual gameplay of the remaster, I'll give the remaster a try now.
 
Out of curiosity, how active are servers for Quake 3 now? I don't see a thread for it, so I will ask the same for Unreal Tournament as well.
 
Fun fact: they renamed her to Shub-Ngurath in QC, and saying Niggurath in Quake's twitch channel automatically bans you for life.
Unsurprising. Unnecessary victim mentality in gaming. Next thing you know, you can't even trash talk in deathmatch anymore because "it may cause triggers to people." Just play the game called "Real Life™️" instead if they're so triggered by fun games.
 
He named it after his cat.
The cat he holds in the picture always associated with "what's its name?" is actually not niggerman but his parents' cat.
I'm starting to miss playing Quake 1, it's been many years. I was wondering if some of the Kiwifarmers have played the first remaster since a few already mentioned it along with Q2's remaster.
TF2 was always described as slow quake and literally nothing in the world of gaming matches double airshots, though seeing them in Quake versus how satirically slow they are in TF2 is kinda lackluster. Seeing people land airshots in Quake feels more like an oopsie flick whereas in TF2 it sets up this second calculated shot most of the time.

Diabotical seemed like a good mix of both but it's practically dead.
 
how satirically slow they are in TF2
They ARE slower, but not by a lot. You can thank the dense, persistent rocket smoke trail for the illusion.
1728470662283.png

And now compare it to Q3A/QL.
1728470868051.png

Default TF2 rockets move at around 47mph/75 km/h. 85mph/135 km/h for the Direct Hit, 66mph/105 km/h for the Liberty Launcher. In vanilla Q3A, they move at 58mph/93 km/h. In QL, they're faster by around 11%, putting them at 65mph/103 km/h.
So, you can get Quake-speed airshots. Just use the Liberty Lawnchair.
 
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I'm so confused why they made quake C on some saber interactive engine instead of Id Tech, they made an inhouse engine which is great for multiplayer but they choose to use saber's engines which you can't have mods with since its tied up with a bunch of licenced techonologies, Tim Willits is such a fucking hack.
 
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I'm so confused why they made quake C on some saber interactive engine instead of Id Tech, they made an inhouse engine which is great for multiplayer but they choose to use saber's engines which you can't have mods with since its tied up with a bunch of licenced techonologies, Tim Willits is such a fucking hack.
It's crazy how after nearly 8 years, Quake Champions still continues to limp on. Most game companies would've axed it within a few years had they been in charge, but I have to respect id for keeping it up as long they have and at that apparently having a post-EOL plan according to designer Adam Pyle (they even kept the Competitive scene going til 2023).

QC is a solid arena shooter at it's core, but it was doomed to fail from inception with the Saber / id Tech inbred engine, microtransaction model, and hard focus on Comp that lead to a identity crisis. They fumbled it so hard and I pray that id finally makes the Quake reboot after DOOM: The Dark Ages that will rise it from it's gibbed grave.
 
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QC is kept in a zombie state because their hubris prevents them from admitting that it failed miserably.

QC is the anti-TF2.

TF2 is a game that has been mostly abandoned by its creators outside of the ocassional slightly "totally not forced by the community" update. And yet its fans are still there for it.
QC has been abandoned by the community but its creators refuse to accept its time to call it quits and accept the IP is begging to be used for a single player experience.
 
Best Quake 1 and 2 mods, anyone? Looking for any Q2 mods that return the game back to being more like Quake 1.
 
I only enjoy Q1 and its cosmic horror, so that's what I can give recommends for, but I recommend IronWail as the sourceport. I'm not at home so I can't open it up and remind myself of exactly every feature as to why, but outside of some UI things I think are nice, it seems to run the best and have good compatiblity with most mods I've tried.

Notable level packs in my opinion are Arcane Dimensions (the best? feels like the real Q1 sequel), Dwell and Underdark Overbright (iirc both have their EP 1+2 finished at time of writing) with UDOB having a thing called Copper as its foundation: I don't know heaps about it, could be wrong, but I think Copper is comparable to shit like the Supercharge framework for Doom, which did things like remove RNG from weapon damage and rebalance around those changes (I think Copper explains itself using the in-game F1 help screens). Alkaline is a mod that does something similar to UDOB, but with Rubicon2 as its foundation.

One other mod that I'm recommending as a semi-shitpost is Nehahra, a fucking ancient Quake mod that came with a 4 hour long fan film that explains what happened between the end of Q1 and the start of Nehahra. Even without that fan film, the opening unskippable cutscene is also like 20 minutes long.

It does have additional features and I think some unique new enemies, but I remember very little about Nehahra (last played it like 10+ years ago). It's a massive ass-pain to get working nowadays, requiring something like special executables or a special unmaintained/hard to find fork of DarkPlaces, but I managed to get it functional and get into gameplay a couple months ago, so I'm thinking about doing a dive into it again in the near future.

EDIT: I also played The Immortal Lock about 6+ months ago, mixed feelings on it. I really really enjoyed it and the tricks it pulls off, right up until the final arena: It turns into a shitty 3000-monster slaughterfest (that's not an exaggeration, I think it actually is 3000+ in one room) that requires you using Sonic The Hedgehog boost pads and trick jumps to have any chance at grinding through. Fucking loved it right up till the terrible ending.
 
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