A little while ago I was trying to find a non-linear jrpg and stumbled across Crystal Project.
I think it's become my new favourite jrpg of all time. It was made by one guy and as far as I know all the art and music are just freely available assets but it's actually a fairly unique and pretty awesome game.
There's pretty much no story. You start with a party of adventurers and your only guidance is to adventure and find crystals. The world is fun to explore. There's a fair bit of platforming that takes a bit of getting used to and can be a bit frustrating at first, but once you get the hang of it. The entire world is explorable but the game uses metroidvania style ability gating in the form of mounts that increase your jumping or allow you to swim or fly to reach new areas. Like those games, there's a ton of sequence breaks that can be done that pretty much allow you to explore the game however you want once you know what you're doing.
Combat is turn-based with no random encounters. Status effects actually play a pretty large role compared to say final fantasy games and the fights feel more strategic.and require a bit more thinking than just mashing your strongest attack over and over.
The game has a job system similar to final fantasy 5's, though expanded. The job system, while fun, does suffer from the same thing a lot of job systems do where some of the jobs and abilities feel pretty useless but overall I think the system was fairly well done and it's fun to play around with different combinations of jobs and abilities.
The game's everything I always wanted from a jrpg. The story's light and the game doesn't take itself seriously, exploration is mostly unguided and open, the gameplay mechanics are fun. I really wish there were more jrpgs like this out there.
My brother recommended my this years ago and it sucks how it's one of those "amazing games that i have no desire to finish".
The level design is godlike and comically vertical, exploration is rewarded with classes and requires actual platforming skill, combat is full of depth and very tightly balanced, customization and progression is incredibly fun, it's a true open world with a fuckton of secrets and sequence break, has randomizer built in by default etc.
But the story doesnt exist. I think there an implication of isekai elements and evil and that's it. I know it sounds gay but i play rpgs to see what happens next so i dont feel like reopening the game to spend 3 hours searching a new cristal.
It's also a DENSE game, with a fuckton of content. My brother who finished FF 1->5 remasters loved but not even he finished it. Otherwise there are some things i dont like, like how Classes have these filler shitty skills or seem designed to be used as combo fodder, or how Agro is tied to your damage, and how missing one jump or passage can lead to never finding a crystal or zone.
In a way, it's like the polar opposite of a "quirky rpg" and we need more rpgs like this so i hope it's sucessful (released on switch recently) and inspires more devs.
btw i did play the Illusion Carnival demo for 30 minutes, and it's badly optmized and very loud, i did not finish it cause i got stuck on a "puzzle boss" and i didnt like the game loop, that isnt rpg at all but also not paper mario-esque either.
So in this game you're explicitly referred a lost soul stuck in limbo, but return or pass on you must get through Confettia aka the illusion carnival. But before being allowed in they give you a hat, that happens to be a paper hat that is extremely powerful because it has "no color" thus has the power to dispell illusions with "Orikerd". At the start you 're guided by Deliriini and later meet another person named demetria, and Delirini says we cant die but we cant escape either.

(This girl is clearly the artist's favourite as she has a ton of portraits.
This game is chinese and it becomes clear by some awkward deliviries but the localization is fine and has some flair to each character, who are all clearly quirky. The game is clearly carried by it's art, which i can only describe as a circus fueled acid trip. There are constant glitch effects and camera tricks like hard zooming away or foward.

(A lot of eye and moth imagery)
It comes to the point the game actually becomes hard to watch, even if it's better in motion. We also meet Evil moth delirini that is super glitchy version that wants to eat us and says there is an entity named Abnormal (the giant eyes) that wants to eat us too because our paper is delicious.
At the same time this is a "strong start" it's also way too heavy charged. There is no room to breath at all at the start other than one pause to get a few healing items.
And now the gameplay. Okay, so first of all this is effectively a "bullet hell" game with some light puzzles in between.
You technically do 3 things:
1-Paper mario dash: Very spamable and i think shrinks your hitbox, you're gonna press this alot to dodge or run.
2-Orikerd: You hold E to charge an aura around you, then release and you'll purify any dolls or marked objects with a BIG FUCKING FLASH AND LOUD NOISE. You have to do this over and over fast.
3-Examine things with a star on them and an inventory with food items that you buy with... tickets money? You also answer a few questions with your funny, nice or jerkish answers.
The "bullet hell" does not feel good because there is zero feel that response when you get hit, shit just touches you and you start bleeding without i-frames. I also hate the "combat" because it's loud and bright as fuck to use orikerd. I did not like the first "puzzle boss" cause i was supposed to hear the npc voice to find her but i had no clue cause there is no VA (she was hidden behind the wheel of fortune). I watched a bit more on youtube and the next puzzle is a math calc multiplying boxes in the enviroment.
So this game is like, an acid trip rollercoaster, linear with a few breaks for conversations/puzzles and tense top down running around dashing between bullets and charge attacking nearby enemies. I like the character designs but i dont like how extremelly polluted the enviroment is, as if there is only tones of red and yellow the whole game.
Fun fact, the game actually got a sudden boost out of nowhere on youtube, passing +60k views in 1 or 2 days and reaching 100k. I think youtube must've thought it was Digital circus related or something lol.
Also also, here is another quirky indie rpg i found, Keylocker. In a world where music is illegal, this rebel will free everyone by singing or something.


#DEEP #WeLiveInASociety