LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Shocked that nobody's brought this up yet. Pipkin, a Pokémon-like Earthbound clone with Undertale and Stranger Things elements.
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Genuinely one of the least-creative games i've seen in a while. The only good part of it is the Halloween theme, but even that rings kind of hollow when the designs are so generic and the game itself looks so nonthreatening.
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(the trailer is edited by a schizophrenic who can't linger on a shot for longer than half a second, so I picked out some better shots to spare you the trouble of watching it.)
It even has that stupid problem where it rips off existing games so hard that it emphasizes the parts of that original game people didn't like in its marketing.
I think it says a lot that the #1 selling point is just the fact that it advertises itself as being "fall/Halloween" aesthetic first and a game second.
I mentioned it a few pages ago in the pokemon direct, it does look okayish and carried by asthetics.
I never got the appeal of "anti-grind" or "grind-free" as a tagline for these games. Like it doesn't have to be Disgaea levels of grinding, but it almost feels like a complete dislike for the genre of game you're making. Either way it's a sign of a shitty game.
The appeal is that you get a jrpg designed for people who don't actually play jrpgs because they think turn based is inherently grindy and boring lol.
It depends on other factors imo, like progression and difficulty curve. Chained echoes has no level EXP but you still have reasons to grind skill exp and the board objectives for rewards.
Alright, I finished Bloomtown, it's okay but that's about it.
It is very much P5-at-home, but honestly lacks depth all around. From having the same party the entire game, to spell lines that boil down to single/party, the game doesn't change much as you go through. Since you can't replay previous dungeons, that severely limits what's actually available to you for your pool of demons, and that results in the end game where foes are actually weak, and the final boss doesn't actually have resistances apart from status effects.
Lucas brought it up earlier, but now that I got the whole picture... Yeah, RNG is a mess in this, but what's really annoying is just how opaque everything is. You have no idea what's the odds of spells missing, the accuracy stat for weapons seem to be a crapshoot and One More Turn is also chance-based with only Chester having higher odds of procing it on a weak point. Heck, you'll probably find out the latter is chance-based when you actually unlock or look at his friendship perks.
All around, this is a pretty shallow experience. I chuckle thinking back to the Steam discussion board for the game with a specific thread: "I applied as a designer for this game: They didn't call me back. >65 replies"
Not sure how you could have saved this game, bud.
The soundtrack slaps, but that probably the only lesson they took from Persona: Have more than 1 battle track. And then proceed to drop the ball by having the final boss use the same boss track as everyone else.
So one more is actually random wtf i thought i was going crazy where sometimes my characters move twice on weakness hit sometimes they don't it kept messing me with my brain. The game never explains how it works afaik.
You said most of my fears there, the lack of new party members and long term depth. The only saving grace is that they made the lack of timer and the constant saving makes it a very casual "cozy game" but and especially how boring fusion is.
I don't know why they bothered stealing P5 hold up recruit if you can't actually fuse demons into new demons, only level them in the hopes of a new spell. Is there even other system like item manufacture and skill cards? They should've stolen persona 3/4 post battle Shuffle card system cause while that's a bit broken it would fit better in a game without fusion.
I'm still finishing the first dungeon but if the game is short i'll try to clear when i have spare time (not much lately). Also agree that battle soundtrack is good and saves the game.
Either way i played 2 demos they're the frameland a binary tale demo and the edge of allegoria demo, the latter i didnt finish.
Frameland is a pretty bog standard jrpg but with a twist... You have to do quick time events to attack! Wooow...

You play Ryiu who lived a happy nice life playing hero, the leader of talons, with his family in his nice village until one day something "glitchy" happen and he wakes up in a beach. I assume his whole life was some sort of simulation, and we something went wrong, as we alternate to Yuri in a lab in flames.

Yuri escapes and next time we play him he's in a new lab. But either way we play Ryui who is effectively an isekai protag in a modenish world. He crosses a snow forest and gets to a miner city where he meets a talking dogo. The dog for some reason seems to know about Ryui homeland (hammertal) and agrees to tell him if he helps get to the next city.

The city is sad and people are being exploited. Either way we cross the mine and beat a robot, then get to the city and sent to jail for breaking that robot. There we meet a prisoner and get some info. Ryui keeps calling himself leader of talons but in this world the talons are a terrorist group trying to take down the king, who apparently went evil suddendly.

Half the humor comes from Ryu being a retarded naive teen. The other half is a few funny npcs.
Then the prisoner helps them escape and the demo ends.

(I actually really like how expressive the sprites are, ryu has many different poses)
But how is the gameplay? It's very bog standard game made for people who dont like rpgs i guess. It has no MP, only AP that you get more when you time defense and attacks right. Enemies dont respawn and are fixed so you can't grind. There are no elements in the demo but you can use the dog's plasma cannon to charge enemy robots heat bar and stun+weaken them, its cool but also shallow.
This leads to a fairly basic battle of attriction where you and the enemy smack each other until someone dies first. You can backdown to heal at save spot at any point so there isnt really any managing, you just trade blows and get the QTE right. The gameplay trailer shows something like a materia system but it's not on the demo.

Yuri escapes and next time we play him he's in a new lab. But either way we play Ryui who is effectively an isekai protag in a modenish world. He crosses a snow forest and gets to a miner city where he meets a talking dogo. The dog for some reason seems to know about Ryui homeland (hammertal) and agrees to tell him if he helps get to the next city.

The city is sad and people are being exploited. Either way we cross the mine and beat a robot, then get to the city and sent to jail for breaking that robot. There we meet a prisoner and get some info. Ryui keeps calling himself leader of talons but in this world the talons are a terrorist group trying to take down the king, who apparently went evil suddendly.

Half the humor comes from Ryu being a retarded naive teen. The other half is a few funny npcs.
Then the prisoner helps them escape and the demo ends.

(I actually really like how expressive the sprites are, ryu has many different poses)
But how is the gameplay? It's very bog standard game made for people who dont like rpgs i guess. It has no MP, only AP that you get more when you time defense and attacks right. Enemies dont respawn and are fixed so you can't grind. There are no elements in the demo but you can use the dog's plasma cannon to charge enemy robots heat bar and stun+weaken them, its cool but also shallow.
This leads to a fairly basic battle of attriction where you and the enemy smack each other until someone dies first. You can backdown to heal at save spot at any point so there isnt really any managing, you just trade blows and get the QTE right. The gameplay trailer shows something like a materia system but it's not on the demo.
Overall a weak demo that i didnt like. It's not offensively bad or even bland but the gameplay is too simple and the demo, while ending on a good cliffhanger, doesnt setup any stakes or real objective. Only salvageable if the game is really short.
The other game i played was edge of allegoria that was mentioned here, which is just edgy pokemon but you're a human.
I did not like this demo. The game has this edgy millenial writing that feels too annoying to me.

It literally starts by saying "a bunch of shit happened a awhile ago. It was really cool. Now it's your adventure. It wont be that cool so dont expect anything that cool".
The story is literally you going a quest to do "something with your life". The gameplay is a really shallow 1v1 where your weapons teach you attacks and you armor increases stats, and the more you use them you master so you learn the attack forever and get the armor boost permanently. This leads to a fairly grindy gameplay loop where an npc even tells you to go to town buy gear and master 1 by own to increase your stats.
It also hypes it's "combo potential" but it's just shallow. You can do a sword slash to give the enemy bleed vulnearability, then use the razor skill to inflict bleed then use the axe skill to deal increased damage on bleeding opponents and wow that's not as hype as the game think it is. Especially cause you get a life steal attack early on and it's stronger so why not use it 3 times instead.


25% of the jokes in this game are obvious pointing at objects like "this mail box is used to receive mail". 25% is swearing and more 25% is just verbose shit like an npc giving a huge tutorial saying "you look like the type of guy who does X and y and z and ..." then the final 25% is adult jokes i guess.



(Did Vivzie Pop from Hazbin Hotel write this game?)
The only joke i found funny was one npc ranting about the goblin king being mad at humans killing goblins and saying "of couse we kill them, they're monsters plague who should get the fuck out of our country" and it felt like an actual clever parody of rpgs. Then the goblin king calls you a bitch for having no goal in life and only hunting him because random people asked.


It also hypes it's "combo potential" but it's just shallow. You can do a sword slash to give the enemy bleed vulnearability, then use the razor skill to inflict bleed then use the axe skill to deal increased damage on bleeding opponents and wow that's not as hype as the game think it is. Especially cause you get a life steal attack early on and it's stronger so why not use it 3 times instead.


25% of the jokes in this game are obvious pointing at objects like "this mail box is used to receive mail". 25% is swearing and more 25% is just verbose shit like an npc giving a huge tutorial saying "you look like the type of guy who does X and y and z and ..." then the final 25% is adult jokes i guess.



(Did Vivzie Pop from Hazbin Hotel write this game?)
The only joke i found funny was one npc ranting about the goblin king being mad at humans killing goblins and saying "of couse we kill them, they're monsters plague who should get the fuck out of our country" and it felt like an actual clever parody of rpgs. Then the goblin king calls you a bitch for having no goal in life and only hunting him because random people asked.


After this i tried a bit more and got bored, i just didnt like the gameplay loop and the humor. Battles are just attriction fights where both sides trade blows and you lose nothing for dying other than gear mastery that increases too fast anyway.
It also felt a little too "safe edgy humor" until the first boss. Not saying my pixel rpg needs rape and gore but its mostly people dropping fucks and shit, have the balls to drop a retarded at least. I guess it's not trying to actively shock the player but to be immature which is fine, but either way not my type of game.
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