Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
This looks like an absolute chore to play, I thank you for suffering through it.
If you can just delete your entire army at the start, it shouldn't be a HOI4 mod.
The worst part is that I'm one of those guys that minmaxes curtain call Guangdong. If I get bored of this, then I doubt that most people in r/TNO actually engage with the mechanics, instead they are most likely pausing and reading a glorified fanfiction.net story that weights almost gig
 
This looks like an absolute chore to play, I thank you for suffering through it.
If you can just delete your entire army at the start, it shouldn't be a HOI4 mod.
Hoi4 would have been remembered as a mediocre Barbarossa simulator if it weren't for Paradox deciding to try to make the decision/event process more accessible with focus trees and some modders realizing it was the perfect format to make choose-your-own adventure political novels. With the exception of BlackIce, warfare is always the last consideration of a HoI4 mod.
The worst part is that I'm one of those guys that minmaxes curtain call Guangdong. If I get bored of this, then I doubt that most people in r/TNO actually engage with the mechanics, instead they are most likely pausing and reading a glorified fanfiction.net story that weights almost gig
There's no need to insult fanfiction.net authors by comparing them to TNO modders, most FFN people at least have read their source material.
 
I will say that the best overall 'storyline' I have played in a HOI4 mod is doing Changeling Lands > Changelingia > Manehatten Protectorate > ELF > Equestria.
It had a good overall story, that didn't just involve clicking a focus, reading a wall of text and then waiting 70 days for the next wall of text. It remembered that the most important thing about of HOI4, the point of the entire game, warfare.
Playing as the ELF can be a massive uphill battle, so it feels great to progress and take back your country.
TNO sucks in this regard, it should just be a visual novel at this point.
TNO forgets warfare. Even the proxy wars are not a bad idea in concept. As playing with friends on it before proxy wars in vanilla can be fun. Sometimes more fun then the hot wars you have. TNO's main issue is the minigames. Having a proxy war is not fun when 6 of them happen at the same time each with their own gui and minigame. Like the infamous Denmark GUI image the minigame autism is what holds TNO back as they forget you have a lot of things to do. I feel each minigame is done by a separate guy who thinks there's is the most important. EAW understands the focus tree if fluff to make you feel like you are preparing for your next war or conflict and handling your nations economic issues without a fucking minigame.
Hoi4 would have been remembered as a mediocre Barbarossa simulator if it weren't for Paradox deciding to try to make the decision/event process more accessible with focus trees and some modders realizing it was the perfect format to make choose-your-own adventure political novels. With the exception of BlackIce, warfare is always the last consideration of a HoI4 mod.
TNO's issue is that and once again it does not have to be this way. People keep gushing over EAW but its deserved. I played Pax and the Changelings as my first dive into the mod. The events despite being story based kept me interested even if I never watched MLP before and the story was interesting and compelling. I honestly its think since its Pony world the modders are politically detached so they are not trying to beat you over with a message or moral you are supposed to learn like TNO wants. Instead, to me at least, the story was telling an actual story. It was just how the people or bugs and horses in this case would probably act and react in the situation they are in.
 
TNO's issue is that and once again it does not have to be this way. People keep gushing over EAW but its deserved. I played Pax and the Changelings as my first dive into the mod. The events despite being story based kept me interested even if I never watched MLP before and the story was interesting and compelling. I honestly its think since its Pony world the modders are politically detached so they are not trying to beat you over with a message or moral you are supposed to learn like TNO wants. Instead, to me at least, the story was telling an actual story. It was just how the people or bugs and horses in this case would probably act and react in the situation they are in.
EAW is good, but the Sombra path for the Crystal Empire is very outdated. 0/10
 
EAW is good, but the Sombra path for the Crystal Empire is very outdated. 0/10
Everything on Equss is outdated. TBH I hold the unpopular opinion that Zebrica did not need to be in the mod. I get they like to make the map feel fuller and not dealing with show canon gives them more choices but I like it for the colorful ponies despite never having seen the show. I tried Griffonia content and it's still good but something about Equss stuff. Perhaps since it was the earliest and first stuff made and since its based on the show proper you can feel the love the original maker(s) had for the IP and their game?
 
Perhaps since it was the earliest and first stuff made and since its based on the show proper you can feel the love the original maker(s) had for the IP and their game?
Could be. Equss' backstory content follows the show's lore until around the 5th season, and things like the Sun and Moon war, Lunar war, Our Town, and the Changeling's invasion of Canterlot are events/locations that were hinted at or explained in the show, as well as the griffonian colonies and the yakkayistan war. EaW has heavily diverged from the show since, and as the show has already ended, I don't see why they don't try to make a facelift for Equss' content
 
AFTER ACTION REPORT
RAÚL SALINAS' MEXICO
Good job and a very thorough AAR! I enjoyed reading it and based on how much actual gameplay there's there I don't think I missed out on anything at all. Still can't believe they put all that effort into the Missile Crisis replacement only for it to have about as much gameplay impact (at least it sets up a story). I appreciate your attention to detail too, I'd absolutely not have been able to sit through these events and would've missed out on things like the Synarchists being completely ignored. Thanks for providing me with new ways of being disappointed in a mod I once had great hope for and thank you for saving me the trouble of playing this!
You know what would have actually been an interesting mechanic/mini game? How about instead of trying to improve some wetback village, Mexico is solidly pro Japanese and is aiding the Japs smuggling drugs to enrich themselves and destabilize America on behalf of the Japs but if you go too hard or get sloppy it sparks an American invasion.
No fun allowed.
If you can just delete your entire army at the start, it shouldn't be a HOI4 mod.
Worse. Deleting your entire army is good strategy that improves your performance. The military's only function for most tags is to suck money out of your budget. No full wars, no border wars, no proxy wars, not even any use of the mechanic to detect forces in a state to trigger effects (like KR Switzerland does with the rebellious population in Romandie). Deleting all your units is simply one less expense. Problem with this "strat" is that outside of Russia making your GDP go up by earning money to invest gives you... More factories that you then can't use on anything that matters because you have no reason to produce weapons and buildings like prisons provide no real benefits towards any issues you might face.

It's what happens when your project is run by people that never played the game they're modding for.
 
Trying out TNO again and yeah still as stimulus overload as I remember it. I am in 64 at South Africa. I was getting into that front but forgot about the other shit. Like for example got an event that popped up that said Haiti had fallen to commies. That confused and looked. The Cubans are in the Mexican sphere (wholesome Panzer TNO had his besties with the U.S) and in the Dominican the side I was told to support turned commie too and guess invaded Haiti and took it out of my sphere? I think I got an event for it called the Ugly American but clicked through that fanfiction. Meanwhile I have to manage France, England, South Africa.

There was another thing too. They had removed the 4 way Madagasgar civil war and instead made an Iran Contra rip off where you and the Japs both support the niggers but you fight them to get the niggers influenced to your side. I was hitting the buttons and got an event that the press or public found out and sperged out that we were giving money to the Japs and Nixon got all this bad press. It mattered little since thought I fucked up but the niggers still won and managed to join the OFN anyway. Honestly its hard to understand what's going on sometimes. Like the Social Haiti and Domincan leaving my sphere is funny since IRL commies bitch that America should have invested and trade with communist Cuba and it would not be so bad. That and in some cases they admit that Americans would support some socialists like the Malayasia or Vietnam since they are pro-American.

All of this was to lead to one thing I've been forgetting to add relating to how communist and leftism in general is done in the game. The USSR coming back I do not mind. What I do mind is the USSR (And any Russian faction but USSR is most guilty of this) can create their own commie faction and it can be bigger and stronger then the IRL Warsaw pakt despite it having no right to do so especially with not having Moscow or Saint Petersburg. I don't mind their tism of having socialists be pro-OFN if they actually committed to it. I am actually of the opinion that socialists unless in some cases like the nigger ones should be pro-OFN. They're not going to make it on their own especially in a world of fascism and the U.S is the only one willing to protect their asses from the fascists who hate them. Even their attempts of making America still seem bad like siding with Magadan fails as even at their worst Magadan just becomes despotic and not outright fascist.
 
I really have to wonder if the origin of the dogshit minigames came from early development realizing the game is boring as shit when you are waiting for events to fire and only started out as initially busywork to make the mod less boring, and got out of hand later. The only minigame I ever actually enjoyed was the US Election minigame, and that's only because you could glance at it and understand what was going on. It's none of this weird bullshit like Bormann's house of cards or Kaiserreich's Black Monday cardgame.

HOI4 modding should have understood that in principle what you can't accomplish with focus trees and events either for not wanting to waste players time given the nature of focuses should be slated onto decisions to click. If you can't accomplish what you want with either then ditch the idea or try and reconceptualize it instead of creating these janky minigames. At least Kaiserdevs had the sensibility to let you disable the Block Monday card game even if it then intentionally gimps you until late 1938.
 
I really have to wonder if the origin of the dogshit minigames came from early development realizing the game is boring as shit when you are waiting for events to fire and only started out as initially busywork to make the mod less boring, and got out of hand later. The only minigame I ever actually enjoyed was the US Election minigame, and that's only because you could glance at it and understand what was going on. It's none of this weird bullshit like Bormann's house of cards or Kaiserreich's Black Monday cardgame.

HOI4 modding should have understood that in principle what you can't accomplish with focus trees and events either for not wanting to waste players time given the nature of focuses should be slated onto decisions to click. If you can't accomplish what you want with either then ditch the idea or try and reconceptualize it instead of creating these janky minigames. At least Kaiserdevs had the sensibility to let you disable the Block Monday card game even if it then intentionally gimps you until late 1938.
Boredom absolutely plays a part in it; even vanilla HOI4 began including minigames because the devs have realized it's the only Paradox title that you can set to 1 speed, alt-tab in and out of and let play itself without any major hiccups for a good two/three years ingame. But more broadly speaking, a lot of HOI4 modders have egos and want to not only prove their rework is 'better' than the original content but also make sure their additions don't get reworked, and creating obtuse, flashy minigames are a great way to do both at once.
 
Boredom absolutely plays a part in it; even vanilla HOI4 began including minigames because the devs have realized it's the only Paradox title that you can set to 1 speed, alt-tab in and out of and let play itself without any major hiccups for a good two/three years ingame. But more broadly speaking, a lot of HOI4 modders have egos and want to not only prove their rework is 'better' than the original content but also make sure their additions don't get reworked, and creating obtuse, flashy minigames are a great way to do both at once.
I really enjoy alternate history so I keep up with some HOI4 mods, but I really struggle playing the game. It’s very overly complicated and there’s a lot of dead air, especially when you’re just waiting for something to happen.

The problem exists in mods too.
I was playing Red Flood a few months ago and I was trying to trigger the American Collapse (which is in and of itself very thin on lore and gameplay but that’s neither here nor there). It takes until 1939 to get this event to occur. That’s 3 years of gameplay just waiting for the country to break apart.
 
I feel like TNO devs are intentionally refusing to admit that the main 2 reasons why their mod is so popular is because 1. Russia content and 2. The wackiness of some of their scenarios. Russia is the one of the only regions in the game where you can go to war a lot, and it also has a fuck ton of countries with focus trees and different paths to go towards, making it the most interesting region in the game imo. TNO devs hate this fact because their mod is supposed to be a serious, realistic mod highlighting the dangers of fascism, not something that is actually fun. Not to mention that all the Russian content brings a sizable Russian fanbase, and Russians don’t tend to be accepting of trannyism or other leftist delusions. Instead of admitting this, TrooNO devs seem content to double down on inane mini games, endless wordswordswords events, and ideological lecturing as their mod continues to grow ever more irrelevant.
 
Last edited:
Boredom absolutely plays a part in it; even vanilla HOI4 began including minigames because the devs have realized it's the only Paradox title that you can set to 1 speed, alt-tab in and out of and let play itself without any major hiccups for a good two/three years ingame. But more broadly speaking, a lot of HOI4 modders have egos and want to not only prove their rework is 'better' than the original content but also make sure their additions don't get reworked, and creating obtuse, flashy minigames are a great way to do both at once.
It's probably why every single mod seems to have like 50 civil wars you can intervene in now before the big showdown. At least it's something to do, even if it ends up being microing an entire war for dogshit AI with 3 divisions.
 
It's probably why every single mod seems to have like 50 civil wars you can intervene in now before the big showdown. At least it's something to do, even if it ends up being microing an entire war for dogshit AI with 3 divisions.
I'd also call it a holdover from the time Kaiserreich was the most influential HOI4 mod; every country in old KR was absurdly unstable (except A-H funnily enough) and one event chain away from having a civil war. TNO just took it to a new level because every civil war is an opportunity for more agitprop.
 
I really have to wonder if the origin of the dogshit minigames came from early development realizing the game is boring as shit when you are waiting for events to fire and only started out as initially busywork to make the mod less boring, and got out of hand later.
Its absolutely why its in there. Minigames tend to fail since they are trying to remake the game into something its not and sadly this TNOification is getting out of hand and into vanilla too. I do agree with the Grevious poster that a lot of its based on pride in that they think making a minigame is a lot of work and makes them look cool and its hard to get rid of minigames without breaking something. Though the point is that there was nothing to do at first which is not even true in current TNO. Now there is too much to do. There is SAF, WAF, Madagasgar, ICW, ME, Iran, etc. There are a lot of conflicts to do and now minigames get in the way since you want to focus on these and not the ther crap. Even then you need to use a separate GUI window to use them and it can get equally as obnoxious. Minigames will remain the bane of HOI4 modding and part of me wishes that paradox never gave these faggots a scripted gui mechanic.
 
For anyone who keeps up with OWB, have they adapted anything from the shitty Fallout TV show? I hope they're not THAT retarded, tbh.
No, they haven't. They are gonna (eventually) gonna put the FO76-inspired lore in there, because East Coast is East Coast, but all they've done recently is put canadian OCs in there. I think that a Minnesota update is also around the corner.

Also, because I hate myself, I'm gonna be playing the Ordaz content today. You already know how Mexico in TNO is, so it will be mainly just be screenshots of the focus trees and some minmaxing+unique events
 
Also, because I hate myself, I'm gonna be playing the Ordaz content today. You already know how Mexico in TNO is, so it will be mainly just be screenshots of the focus trees and some minmaxing+unique events
Why subject yourself to this torture when you could be playing chink submod that's actually fun?
https://steamcommunity.com/sharedfiles/filedetails/?id=3306973445
1723642086667102.jpg
 
Last edited:
Back