Irrelevant
kiwifarms.net
- Joined
- Apr 5, 2019
I agree but this path was visible even two decades ago, especially in regards to ambitions and repurposing.Here's some observations I've had with mods in current year compared to a decade ago.
Ambitions are way too high these days. Modders are constantly planning projects that end up being just as big if not often smaller than the one man projects of yesteryear.
Mods have gone from being one person personal projects to multiteam endeavors.
Teams are filled with drama, and usually consist of two people who actually know how to do shit like coding and modelling while there's a 100 parasites just there to groom.
The people who actually do a lot of the work end up leaving or getting kicked, forcing the rest of the team to try and scrounge up the pieces left.
People used to constantly borrow assets from each other and repurpose existing resources, today you'll be hounded for daring to put a gun model into your mod which another modder released for free.
There was plenty of fetish and political content in modding back in the day, but modders today are way less upfront about it, releasing a mod with snake breeding while claiming to be a mature and lore friendly mod.
Discord drama is cancer.
Increasing amount of cases where publishers and developers are curating modding content.
I honestly don't think modding is in a good place. Developers have already made it difficult to mod any modern titles, and when a moddable game does release larger projects just get bogged own in the discord drama quagmire and you just end up with mods making female tits bigger.
In Doom/Quake/Unreal/etc one person would make something and hack together content and if others liked it they'd contribute better quality maps, models, etc.
Then in the HL2 days you'd get "designers" or "writers" with nothing to show asking for mappers and modelers to make their mod for them.
I think Minecraft brought expectations back to earth but they've gone back up.