what say thee to these serious charges, swf? be all this thouest masterful manipulation to get TNO kicked from the coop, or be thee true?
oh who gives a shit, this is too fuckin' fun for me to care either way - keep posting. besides - that's just addressing one part, as opposed to the numerous other leakers posting very clear chatlogs of TNO dipshits actively calling for harrassment. and the crunch, I still cannot believe that shit actually happened for no pay and on a hobbyist project lmao.
They crunch because they think they have something to prove, ie. meeting deadlines. They want to be seen as a "professional" team that does all the things the big boy studios do, including such wonderful things like
grinding your voluntary workers day and night without sleep or rest and developing extreme amounts of stress to pump out that next batch of localization (development term for in game text), or focus icons and portraits, or coding another focus tree. I think one of the team members even developed suicidal thoughts due to the sheer amount of anxiety they built up all because they thought they weren't doing good enough.
Perhaps the most infamous case of crunch in the TNO team was the first demo release. If you didn't know, TNO had two demos before the full release of the game; Don't Surf (in southern and central Africa) and Old World Blues (in the southern Urals; name is a dumb play on the Fallout mod (there was even drama between the teams over this)).
Panzer wanted to give his community something after TNO had been delayed (again), so he decided to have a demo developed. The whole thing was a weird reference to Fallout: New Vegas; the Ural League were the NCR Rangers, Orenburg was New Vegas(?), Dirlewanger's Brigade was Caesar's Legion, and Magnitogorsk was Big MT. So Panzer entrusted one of his goons to get it done, and announced the demo to the community. Some time later, about a week before the demo was to be released, he checked up on how its development was doing.
Literally nothing had been done. None of the trees had been completed (some weren't even drafted yet), no events were localized, the whole thing was a scrambled skeleton.
So what does Panzer do? Does he delay the release date by a few weeks? Does he explain the situation to his community and apologize for entrusting its demo to a single dude and taking responsibility for not monitoring it more thoroughly? No. I'll tell you what this motherfucker does.
He immediately orders the entire fucking team to churn out four nations and five years worth of content each within the span of a single fucking week, with little planning or coherent organization established in preparation.
For an entire week the whole team experienced one of the worst crunch times you could ever inflict on a dev team. These motherfuckers didn't sleep for
days. People started having anxiety attacks. Multiple people jumped ship off the team. And literally all of this could've been prevented and the demo done in one or two month's time if Panzer just swallowed his ego for once and explained the situation with the community. Instead, they got the worst and most unnecessary crunch time you could possibly imagine
all for free, and all for Dear Leader Zaborowski.
Did they get it done? Eh, mostly. It was impressive I don't deny, though the demo on release was still very buggy and a lot of localization was missing. The worst thing this crunch period did however was set a precedent for crunch in and of itself. It promoted the idea that if you don't meet and exceed quota, if you don't do your absolute fucking best for the greater good of the team, you're a lazy useless slacker and a waste of space on the team, and probably a leaker as well. This toxic drive for absolute perfection was also a major part behind the constant delays and internal drama that plagued the team in the year leading up to release.