I tried the Night-Runners demo, and after attempting the first race and failing, uhh, no. The devs fucked it up by going too hard into the "muh realism" part.
-You need to get a used car, and it shows you that you have an entire convoluted car maintaining system, and probably the oh so great "realistic" damage system, though I haven't slammed into something full speed to see just how bad it is. There's a fuel system, an oil system, engine condition system, previous owner issues system and God knows what other "fun" things.
-The choice of manual or automatic matters and there's no way to just have it autoshift like in BeamNG, or, you know, every other arcade racer ever.
-If you go to a race, you start off by doing a badly explained start ritual. You have to blink your lights, hold down your brake and accelerator, and as soon as the light flashes then you're off to the races. You fuck it up and you lose reputation.
-If you fuck up the race because you went the wrong way, and you probably will because in every arcade racing game you constantly went on the wrong lane, be it Need for Speed or Midnight Club, you'll probably want to restart it. In those games it was just click, restart, back to the beginning. But no, this is a "realistic" game, so to restart a race, you need to pay. Yes, the race restart is tied to the entire game.
At that point I just Alt+F4'd, deleted the game and removed it from the library. It popped up in my library a few times, looked promising, tried it and I got a bucket of shit dumped on my head. I was expecting a decent arcade racer in the vein of Need for Speed or Midnight Club, but instead I got My Summer Car lite.
Some of those design choices just make my blood boil. Why the fuck is restarting a race a direct penalty? Why is the race start an entire ritual that you also get punished for? Why does there have to be a fucking oil and fuel and realistic damage system in an arcade racer? Why, the FUCK, would you add all this shit that's simply designed to piss you off and punish you for no good reason?
Here's what I would do if I were the devs:
-Completely throw away the realistic car maintenance system, this is an arcade racer, not My Summer Car. You never had to fix your shit in Need for Speed and in Midnight Club it was a very basic bitch system that didn't even involve spending money because the devs expected you to constantly crash your shit so they didn't make a realistic damage system
-Give an option for arcade manual shifting in the vein of Need for Speed: Most Wanted, where it autoshifts a manual by default but lets you force shift if you want to. Tying the comfort of how you play an arcade racer to gameplay decisions like this that you cannot chane is fucking retarded, and even BeamNG has an autoshifting feature for manuals, and that game is the most realistic simulator all the way down to the clutch
-Cut the start ritual, either keep it simple like in Midnight Club where you just rev up and go off automatically whether you do a burnout or not or add the perfect launch mechanic from Need for Speed if you want it to be quirkier. It shouldn't be this convoluted thing that you don't even explain the right way because you only give me two button prompts without properly explaining the mechanic
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RESTARTING A RACE SHOULD HAVE ZERO PENALTY ESPECIALLY IF YOU GO FOR THE MIDNIGHT CLUB STYLE ROUTE GUIDANCE MY GOD WHO THE FUCK THOUGH THIS WAS A GOOD IDEA
ARCADE RACERS ARE NOT SIM RACERS AND YOU SHOULD TAKE LESSONS FROM ARCADE RACERS WHEN DESIGNING YOUR FUCKING ARCADE RACER BECUASE NO ARCADE RACER FAN LIKES SIM RACING BULLSHIT YOU INSIPID CUNT FUCK.
The game failed at the most crucial part: being a fun arcade racer, because it wanted to be "realistic".
Exactly what GabeN said, I GO PLAY GAMES TO HAVE FUN. In real life I have to take care of my shitbox, so that the engine doesn't blow up, that it doesn't have a discharged battery, that it passes car inspection, that I have the right tires in the right condition, that I stay within the speed limit, that I don't crash it and die. EXPLAIN TO ME HOW'S THAT INTERESTING.
Again, I have no idea about any other flaws of this game because the race restart system drove me up the fucking wall. Oops, I drove off in the wrong tunnel because I couldn't see that I had to go in that exact dark blue marker in a dark tunnel, and because I fucked up I lost the race and I got penalized for your retarded game design. Not even Midnight Club did that, and that was the main player in the arcade racers that didn't put you on a strict rail like Need for Speed.
Oh yeah, and if the dev is gonna listen to faggots like these:

You fucking suck and your game sucks. You're making an arcade racer, don't take ideas from sim racers and sure as hell don't take ideas from people who only play sim racing. That's a surefire way to fuck your game up. The arcade street racing game genre is dead. Midnight Club is dead, and Need for Speed is like a cancer riddled dog that's being kept on life support just to prolong it's suffering. What we have instead is five billion different sim racers where you do the same on-track racing bullshit and it's boring.
Need for Speed: Most Wanted '05 was a highly unrealistic soapbox racer with infinite race retires, zero car damage system and semi-automatic gear controls, yet it's still regarded as the best NFS game and sold 14 million copies. Take a fucking hint, because you're fucking up big time.