racing games - no not racist games you fucking ni

Ah, I forgot to mention that I'm looking for PC games specifically, having never owned a console. I've yet to play a game that lets me drive boring euro cars from the 90s, such as Audi 80/100, Opel Kadett, Renault 25 to name a few
You can try modded Assetto Corsa or BeamNG.drive. Or maybe look into emulating Gran Turismo 4/5 and the corresponding Forza Motorsport 4 as well. Emulating 6th and 7th generation consoles isn't really difficult nowadays.
 
I tried the Night-Runners demo, and after attempting the first race and failing, uhh, no. The devs fucked it up by going too hard into the "muh realism" part.

-You need to get a used car, and it shows you that you have an entire convoluted car maintaining system, and probably the oh so great "realistic" damage system, though I haven't slammed into something full speed to see just how bad it is. There's a fuel system, an oil system, engine condition system, previous owner issues system and God knows what other "fun" things.
-The choice of manual or automatic matters and there's no way to just have it autoshift like in BeamNG, or, you know, every other arcade racer ever.
-If you go to a race, you start off by doing a badly explained start ritual. You have to blink your lights, hold down your brake and accelerator, and as soon as the light flashes then you're off to the races. You fuck it up and you lose reputation.
-If you fuck up the race because you went the wrong way, and you probably will because in every arcade racing game you constantly went on the wrong lane, be it Need for Speed or Midnight Club, you'll probably want to restart it. In those games it was just click, restart, back to the beginning. But no, this is a "realistic" game, so to restart a race, you need to pay. Yes, the race restart is tied to the entire game.

At that point I just Alt+F4'd, deleted the game and removed it from the library. It popped up in my library a few times, looked promising, tried it and I got a bucket of shit dumped on my head. I was expecting a decent arcade racer in the vein of Need for Speed or Midnight Club, but instead I got My Summer Car lite.

Some of those design choices just make my blood boil. Why the fuck is restarting a race a direct penalty? Why is the race start an entire ritual that you also get punished for? Why does there have to be a fucking oil and fuel and realistic damage system in an arcade racer? Why, the FUCK, would you add all this shit that's simply designed to piss you off and punish you for no good reason?

Here's what I would do if I were the devs:
-Completely throw away the realistic car maintenance system, this is an arcade racer, not My Summer Car. You never had to fix your shit in Need for Speed and in Midnight Club it was a very basic bitch system that didn't even involve spending money because the devs expected you to constantly crash your shit so they didn't make a realistic damage system
-Give an option for arcade manual shifting in the vein of Need for Speed: Most Wanted, where it autoshifts a manual by default but lets you force shift if you want to. Tying the comfort of how you play an arcade racer to gameplay decisions like this that you cannot chane is fucking retarded, and even BeamNG has an autoshifting feature for manuals, and that game is the most realistic simulator all the way down to the clutch
-Cut the start ritual, either keep it simple like in Midnight Club where you just rev up and go off automatically whether you do a burnout or not or add the perfect launch mechanic from Need for Speed if you want it to be quirkier. It shouldn't be this convoluted thing that you don't even explain the right way because you only give me two button prompts without properly explaining the mechanic
-RESTARTING A RACE SHOULD HAVE ZERO PENALTY ESPECIALLY IF YOU GO FOR THE MIDNIGHT CLUB STYLE ROUTE GUIDANCE MY GOD WHO THE FUCK THOUGH THIS WAS A GOOD IDEA


ARCADE RACERS ARE NOT SIM RACERS AND YOU SHOULD TAKE LESSONS FROM ARCADE RACERS WHEN DESIGNING YOUR FUCKING ARCADE RACER BECUASE NO ARCADE RACER FAN LIKES SIM RACING BULLSHIT YOU INSIPID CUNT FUCK.


The game failed at the most crucial part: being a fun arcade racer, because it wanted to be "realistic".
Exactly what GabeN said, I GO PLAY GAMES TO HAVE FUN. In real life I have to take care of my shitbox, so that the engine doesn't blow up, that it doesn't have a discharged battery, that it passes car inspection, that I have the right tires in the right condition, that I stay within the speed limit, that I don't crash it and die. EXPLAIN TO ME HOW'S THAT INTERESTING.


Again, I have no idea about any other flaws of this game because the race restart system drove me up the fucking wall. Oops, I drove off in the wrong tunnel because I couldn't see that I had to go in that exact dark blue marker in a dark tunnel, and because I fucked up I lost the race and I got penalized for your retarded game design. Not even Midnight Club did that, and that was the main player in the arcade racers that didn't put you on a strict rail like Need for Speed.

Oh yeah, and if the dev is gonna listen to faggots like these:
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You fucking suck and your game sucks. You're making an arcade racer, don't take ideas from sim racers and sure as hell don't take ideas from people who only play sim racing. That's a surefire way to fuck your game up. The arcade street racing game genre is dead. Midnight Club is dead, and Need for Speed is like a cancer riddled dog that's being kept on life support just to prolong it's suffering. What we have instead is five billion different sim racers where you do the same on-track racing bullshit and it's boring.

Need for Speed: Most Wanted '05 was a highly unrealistic soapbox racer with infinite race retires, zero car damage system and semi-automatic gear controls, yet it's still regarded as the best NFS game and sold 14 million copies. Take a fucking hint, because you're fucking up big time.
 
The least they could do is make the hardcore sim elements optional or add a separate arcade mode if you’d rather play a more lax experience. One of the things I liked about Wreckfest is you can adjust the settings to be more realistic or casual if you wanted to.

Also I’m a sucker for realistic damage physics because who doesn’t like seeing cars get totaled? However, I hate sims where you hit one odd bump and your suspension is fucked. I liked how your car could literally warp into putty and still be drivable in Wreckfest if you were playing without realistic damage. You get the cool look of cars getting smashed into without the actual hindrances of it.
 
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One of the things I liked about Wreckfest is you can adjust the settings to be more realistic or casual if you wanted to.
Was that always in the game or did Bugbear add that in later? I recall hearing opinions that Wreckfest was too realistic to be fun and people expected something more like Flatout, from a game that was made by Flatout developers. If they've added a mode where it plays more like Flatout it sounds really neat. The fucking season pass monetizing system dissuades me from getting it anyway. Also no banging licensed music = no fun.

I hate sims where you hit one odd bump and your suspension is fucked.
Yeah like in BeamNG, but BeamNG is very specifically a car simulator. Not even a sim racer, the main focus is on the realism of the car itself. The devs work directly with the automotive industry to offer various solutions for designing actual cars so BeamNG is that unique. You definitely don't want that damage model in a game that's meant to be a modern Flatout, those games were pure unrealistic arcade fun and that's why people loved them.
 
Was that always in the game or did Bugbear add that in later? I recall hearing opinions that Wreckfest was too realistic to be fun and people expected something more like Flatout… Also no banging licensed music = no fun.
As far as I know it’s always been in the game when you set the race settings. Also Wreckfest has some alright music, but it’s mostly Scandinavian artists that are literal who’s. Nothing will compete with Burnout’s music playlists, though.
 
I'm trying to find an arcade in my area that still has Initial D since the last arcade that had it pack up business years ago. I know I can emulate it, but God I miss it :(
 
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I'm trying to find an arcade in my area that still has Initial D since the last arcade that had it pack up business years ago. I know I can emulate it, but God I miss it :(
The arcades are located a bit far from where I'm at, and a lot of them are just placed in casinos
 
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Kaz has revealed the meager contents of the next GT7 update:

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The cars appear to be the Toyota GT-One, Audi R8, and Lamborghini Urus.
 
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Some other racing game news:

The Crew Motorfest will be available for purchase on Steam, starting on April 18. You will still need an Ubisoft Account to play the game though. And for those of you who play Ubisoft games on Steam, does it still launch Ubisoft Connect when you play?

Forza Horizon 5's next season theme is Race-Off, where there will be two community-wide goals to unlock two cars, one for Asphalt racing, and one for Off-Road racing, in addition to the usual DLC Car Pack and Festival Playlist unlocks:

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I have an ancient wheel+pedals and it's great for most games. I had fun with iRacing for a bit, but then Assetto Corsa+VR was an awesome next step. Gran Turismo 7 is super nice when you set the left trigger to strong and the right trigger to weak so it feels a lot more like a real car brake and throttle. Could never get into the Horizon series but had a lot of fun with Forza games in general.
 
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Does anyone recall Demolition Racer? I used to play it on the PS1 when I was little.

Other racing games I fondly look back on are Lego Racers 2 (which I played on the PC), Crash Nitro Kart (on the PS2), Mario Kart 64 (which I accessed through one of those NDS emulator cards), and Need For Speed: Porsche Unleashed (on the GBA).
 
The Nordschleife released yesterday for Assetto Corsa Competizione. Single-track DLC sold for 14 euros (iRental, anyone?).

Drove it in all sorts of cars and it's super fun. Though joining a multiplayer server in any GTC class car, that is the Porsche Cup cars, Super Trofeos, and the 488 Challenge Evo, will crash EVERYONE out of the server apart from you... so that's a bit of failed QC from our beloved Italian sim racing developers!
 
Really? I've never played the original game, actually.
I've never played 2 but I have very fond memories of 1. It's such a cool little game. I just happened to replay it last week in about 2-3 hours, was a very fun evening. The soundtrack is a real fuckin brainworm, you can't get it out of your head for days.
 
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Some of those design choices just make my blood boil. Why the fuck is restarting a race a direct penalty? Why is the race start an entire ritual that you also get punished for? Why does there have to be a fucking oil and fuel and realistic damage system in an arcade racer? Why, the FUCK, would you add all this shit that's simply designed to piss you off and punish you for no good reason?
If you never play Tokyo Xtreme Racer, you won't able to enjoy Night Runners. The engine temperature mechanism is also taken from that game. While Night Runners has no damage mechanism unless you overheat engine frequently, Tokyo Xtreme Racer also punish you for reckless driving and far left behind by AI despite being arcadey highway racing game.
 
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I never got the appeal of racing sims, but I play American Truck Simulator with Traffic Offenses turned off. Weaving in and out of traffic at 70-80mph through Vegas while David Allen Coe is blaring on the radio is my kind of rush.
Also please help I wrecked my truck and I'm drowning in debt.
 
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