Random gaming trivia and shit

Grim Fandango has some great trivia
  1. Much of the game's characters and dialogue are lifted directly from movies. Chowchilla Charlie is based on Peter Lorre's many performances, Manny's role in Year 2 is based on Humphrey Bogart in Casablanca. There's several more obscure ones. Carla in Year 2 is based on a character from the Big Sleep who Humphrey Bogart seduces for instance. Chowchilla Charlie's name comes from an event in Tim Schafer's life when he heard about a bus full of school children from Chowchilla that were abducted. And later he met someone named Charlie who was from Chowchilla and this became a running joke between them.
  2. The rooftop of the Department of Death building in Year 1 is based on the rooftop of a building Tim Schafer used to work in. It also had a square enclosed roof and he was told they had to regularly remove bird shit because it would weigh the roof down too much. There was so much of it up there he had to use a shovel.
  3. The Department of Dead building's lobby is based entirely off of a building in San Franciso that Tim Schafer's dentist resides in
  4. The Day of the Dead festival outside the player's office was originally supposed to be explorable by the player in a Chrono Trigger style. (And there's a great deal of concept art showing Manny exploring the festival) As was Max's cat race track in Year 2. However budget concerns arose during development with creating the amount of characters they wanted. The Diner Manny visits in the Land of the Living during Year one was going to be in El Marrow but was also cut.
  5. All of the lip syncing in Grim Fandango was done using this program for animating Microsoft's Clippy in your own applications.
  6. Most of Year 3 in terms of premise and style is lifted directly from the film The City of Lost Children
  7. In Rubacava when you go to Max's cat race track. You can hear an announcer calling out a cat race. What most people don't know is this is an elaborate script that calls out a full cat race and calls out different responses each race based on who it decides is going to be the winner. And this script runs in the background of the game (so if you leave the track and come back there's a different race playing) and it continues running even after that segment of the game. It only stops running during the end credits.
  8. It's clear the player returns to Rubacava in Year 4 because of limited space on the disc and pacing concerns. Year 4 takes place on the same game disc as Year 2 (The longest segment in the game with the most ingame areas) and it bares no differences between visits. It also explains why SS Lola and the anchor puzzle at the start of Year 3 were so forced and why Puerto Zapato is never seen despite being talked about very often.
  9. There's a secret in the game that the dev team actually worked very hard on that's notoriously hard to trigger. I didn't find out about it until around 10 years after the game came out. It's well known now though, it's the Rusty Anchor Easter Egg in Year 2. Triggering this moment requires you do this very specific series of events to get this particular item. (And it's very easy to lock yourself out of doing this). Which is a slip of paper with the words "Rusty Anchor" written on them that you're supposed to give to a tattoo artist. However if you show it to your demon friend Glottis instead he plays a song for you on his piano. Notably Glottis's lip syncing here was hand animated as opposed to automatic like all of the other characters.
 
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Same thing happens with the rats in MGS1, and maybe the crows.
 
Same thing happens with the rats in MGS1, and maybe the crows.
If you shoot the crows, Vulcan Raven gets really pissed and yells at you for being a massive dick and hurting his "friends" before his fight begins. Also both the Boss and Sniper Wolf's original designs featured them both with their boobs hanging out, Kojima was really adamant about the Boss' design in particular since he thought it fit with her theme of being a "mother", but his staff finally convinced him that going through with it would give them an adult only rating.
 
If you shoot the crows, Vulcan Raven gets really pissed and yells at you for being a massive dick and hurting his "friends" before his fight begins. Also both the Boss and Sniper Wolf's original designs featured them both with their boobs hanging out, Kojima was really adamant about the Boss' design in particular since he thought it fit with her theme of being a "mother", but his staff finally convinced him that going through with it would give them an adult only rating.
Kojima is a perv.


In tomb raider remake,Lara in the first few moments gets a dirty,rusty piece of metal buried in her belly, despite the massive hole in her belly,she proceeds to swim in a sewer,dirty water,fights a entire army,do acrobatic shit,climb a entire mountain,and only In halfway through the campaign, she proceeds to close it.
This kinda ruined the immersion.

Also after 9/11,there was an active campaign to ban the flight simulator franchise,allegedly, the terrorists used fs2000 to practice the attacks.
Microsoft had to delay fs2002 to remove the twin towers and avoid causing more retarded controversy.
Also the first ghost recon game predicted the Russian invasion of Georgia in the same exact year,7 years before.
 
In the game LA Noire, inorder to prevent the player from leaving the city there are concrete barriers.
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These barriers are actually an anachronism. The game takes place in the 1940s but these particular barriers weren't invented til the 1960s.
 
I got a shit-ton about Team Fortress 2. Not sure if people already know them, but for those who don't, here you go...
  • The Engineer's real name, Dell Conagher, is an allusion to the novel Conagher, by Louis L'Amour. TF2 writer Erik Wolpaw has stated that he and his colleague Jay Pinkerton are fans of the author's work.
  • The Demoman's real last name, DeGroot, is actually Dutch in origin rather than Scottish.
  • Early in development, the Demoman was planned to be white, and look stereotypically Scottish. The developers changed this because of the archetypal similarity to Groundskeeper Willie.
  • Before TF2's mid-20th-century-industrial aesthetic was decided, one of the earliest (though short-lived) ideas for the game's presentation was a claymation-like style. The maps would have been designed to look like miniature sets (similar to Signal Studios' Toy Soldiers). The characters would even explode into chunks of clay when blown up. (This is mentioned in the previous source)
  • Three of the in-game Dr. Grordbort's retro-futuristic weapons (the Righteous Bison, the Pomson 6000, and the Manmelter 3600ZX) are real props for sale by Weta Workshop.
  • The official model of the Sniper's camper van has an apricot-shaped air freshener. "Apricot" is sniper terminology for the medulla oblongata, a part of the brain near the base of the skull. Police snipers often aim for this region in high-risk situations when a target needs to be instantly killed, such as in a hostage situation.
  • A map of the Badlands region where the game largely takes place reveals that many of the maps correspond to the geography of north-central New Mexico.
  • In Expiration Date, Scout's dating education (heh) sessions reveal that the Demoman and the Sniper can play piano and saxophone, respectively.
  • When the Half-Life 2 source tree was leaked in 2003, several models and a fully compilable early version of TF2 were included. At this point, it was to feature warfare between aliens and humans in futuristic, WWI-inspired outfits. None of this content made it into the final game. Today, it is generally nicknamed Invasion.
  • The most recent of the "storyline" comics (Old Wounds) revealed that one of the Pyros actually is a woman; specifically, the Team Fortress Classic Pyro.
 
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In early concepts of Skyrim, the horrifying and completely evil Chaurus were originally intended to be mounts for boss-level falmer to ride during battle, and lone Chaurus were said to roam the wilds and would emit a sound like a crying baby to lure people into attacking range and ambush them.

Also in Skyrim if Nazeem, is murdered (which I'm pretty sure everyone who plays the game has done) a key for the farms he is said to own can be found on his corpse. This is kinda funny since his farm doesn't exist anywhere in the game, but is in the games coding.
 
It's almost Shadow of the Colossus's tenth birthday, so I might as well spill some trivia about the game!

The composer for the game's music is Kow Otani, who is known for his work on several of the Gamera films and Godzilla, Mothra and King Ghidora: Giant Monsters All-Out Attack.

So he's no stranger when it comes to working with stuff revolving around giant monsters.
 
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-In Killzone, the character of General Stuart Adams is played by Ronny Cox, best known for his roles as Dick Jones from Robocop(1987) and Vilos Cohaagen from Total Recall(1990)
-The entire Omaha Beach level from Medal of Honor: Allied Assault is basically a recreation of a similar scene from Saving Private Ryan.
-In Red Alert 2: Yuri's Revenge, the part of the first soviet mission where you accidentally go back to the prehistoric times(dinosaurs), there's an island where if you bring an engineer(I think.), you can load a freaking t-rex into a transport and use him for the rest of the level.
-In the Hengsha Sewers level of Deus Ex: Human Revolution, there's a room accessible only with the punch walls aug. Inside it are(not even fucking kidding) two dildos, lube, and a tissue box. This caused the game to be delayed from launching in japan by a month. Super Best Friens Play's Matthew Kowalewski(a QA tester during development) called the finding of any remaining in-game dildos, "Dildo Duty".
-During the development of Lego Star Wars: The Force Awakens, one of the planned characters was Matt the Radar Technician(Kylo Ren's disguise from the popular Saturday Night Live skit.) but was removed for obvious legal reasons. Code and graphical assets for him still exist in the game's code and files. Modders, go nuts.
 
Due to hurt feels the Nimdok chapter of "I Have No Mouth, and I Must Scream" got censored in Germany, making it impossible to achieve the 'best' ending except by pushing random buttons in the hope of getting past a lock.
 
-In the Hengsha Sewers level of Deus Ex: Human Revolution, there's a room accessible only with the punch walls aug. Inside it are(not even fucking kidding) two dildos, lube, and a tissue box. This caused the game to be delayed from launching in japan by a month. Super Best Friens Play's Matthew Kowalewski(a QA tester during development) called the finding of any remaining in-game dildos, "Dildo Duty".
Those French quebaKWAs, they dare tarnish the holy name of Deus Ex!
 
Due to hurt feels the Nimdok chapter of "I Have No Mouth, and I Must Scream" got censored in Germany, making it impossible to achieve the 'best' ending except by pushing random buttons in the hope of getting past a lock.
Harlan Ellison actually didn't want there to be a good ending and was pretty pleased when this became a thing.
 
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During development of the very first Command and Conquer Joseph D. Kucan, a.k.a. the guy that played Kane was literally just some guy helping setup the green screens. They need to do some test photoage and he was chosen to just make up random dialogue and shit for testing. But they liked his persona and acting so much they made him into Kane.

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Here is a random picture of Tim Cain the man that pretty much conceived of fallout as a universe at his desk.
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During development of Company of Heroes the game was prototype in the Impossible Creatures engine, and was supposed to be called Brothers in Arms (till gearbox named their own series it).
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CoH prototype made using the impossibile creatures.jpg
 
During development of the very first Command and Conquer Joseph D. Kucan, a.k.a. the guy that played Kane was literally just some guy helping setup the green screens. They need to do some test photoage and he was chosen to just make up random dialogue and shit for testing. But they liked his persona and acting so much they made him into Kane.

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Kane lives in death!
My favorite Nod cutscene.
 
The final boss of Half-Life; the Nihilanth was based on Gabe Newell's son Grey Newell. It was based off ultrasounds from when his wife was pregnant. This was only revealed in an interview with him well into adulthood.
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Here is a random picture of Tim Cain the man that pretty much conceived of fallout as a universe at his desk.
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Speaking of Tim Cain. Something people might not know is he's actually colorblind and required an art director to tell him what colors he could use for dirt when he was developing Fallout's engine.
 
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