Ratchet & Clank - Megathread

Favorite Ratchet & Clank?

  • Ratchet & Clank

    Votes: 24 17.0%
  • R&C 2: Going Commando (Locked & Loaded)

    Votes: 65 46.1%
  • R&C 3: Up Your Arsenal

    Votes: 69 48.9%
  • Ratchet: Deadlocked (Gladiator)

    Votes: 29 20.6%
  • R&C Future: Tools of Destruction

    Votes: 9 6.4%
  • R&C Future: Quest for Booty

    Votes: 1 0.7%
  • R&C Future: A Crack in Time

    Votes: 24 17.0%
  • Ratchet & Clank (2016)

    Votes: 2 1.4%

  • Total voters
    141
This is news to me. Bergeaud's music for the trilogy was sampled from several techno dance loops of an album set. Now that's creativity.
The art of sampling isn't appreciated by most people. To have a huge library of audio snippets to comb through, picking out bits that stand out, editing them to get it sounding like you want it to, and then combining it with other pieces to make a cohesive track is an astounding amount of work. It's one that requires a lot of musical knowledge (and creativity, as you said), contrary to what some may believe. Not to mention the fact Bergeaud composed music for the Insomniac orchestra on top of that. Whenever I hear some people call sampling 'lazy' it always makes my blood boil lol.

The orchestral tracks from later games make the diverse worlds feel generic. I can see where they were coming from with the Future saga, but the PS4 remake sounds boring and stale.
I think Deadlocked is tied for the best OST out of the bunch partially due to his ability to create a strong leitmotif throughout the entire soundtrack while sampling. It felt like the apex of what David could do. And then Insomniac fucked it all up. I was devastated to find out Bergeaud composed ToD, the music was devoid of all his style.
 
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I think Deadlocked is tied for the best OST out of the bunch partially due to his ability to create a strong leitmotif throughout the entire soundtrack while sampling. It felt like the apex of what David could do.
Best soundtrack? I disagree; I think it's tied with 1 and 3. That's not to sound Deadlocked's music was BAD (I loved the lobby elevator like music), I just cannot place it. Maybe I'll give it a listen.

Deadlocked has the best social commentary of the R&C trilogy yet. It's obviously taking a jab at survival shows and Fox News sensationalism.
 
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Seeing what's currently happening to Insomniac, I just want the series to never have another game.
It should have stopped with A Crack in Time, but Sony demanded MORE. I want Insomniac to release the Future saga to modern platforms.


I hated this skill point.
 
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Ratchet & Clank HD Remaster now has a multiplayer mod

You're gonna need either RPCS3 with the PAL digital version of R&C HD, or a jailbroken PS3 to install the mod (make sure the Network settings in RPCS3 aren't disabled). It's barebones as of now - you can see other players and damage them, and that's pretty much it. There is a speedrun mode as well. I gave it a test run and it seems to work pretty well. It's a promising start; I hope the dev doesn't ditch it immediately.
 
Ratchet & Clank HD Remaster now has a multiplayer mod

You're gonna need either RPCS3 with the PAL digital version of R&C HD, or a jailbroken PS3 to install the mod (make sure the Network settings in RPCS3 aren't disabled). It's barebones as of now - you can see other players and damage them, and that's pretty much it. There is a speedrun mode as well. I gave it a test run and it seems to work pretty well. It's a promising start; I hope the dev doesn't ditch it immediately.
Oh, R&C1. So, it's an unofficial co-op mode. Is each player's progress synced with their save file? E.g., host player does not have Ultra Nanotech but Player 2 does. Does progress carry over?

Recently, IG was compromised which revealed insider knowledge of their projects and financial projections. Rift Apart reportedly did not break even until its PC launch. And, another R&C game was planned for 2029. Once again, where could Insomniac go after Rift Apart?
 
Oh, R&C1. So, it's an unofficial co-op mode. Is each player's progress synced with their save file? E.g., host player does not have Ultra Nanotech but Player 2 does. Does progress carry over?
Yes, player progress is linked with their saves. Progress, however, does not carry over in the sandbox server. I had one other player I encountered in my playthrough who was ahead of me, and his progress didn't carry over for me.

The speedrun server, however, is where the progress DOES carry over for all players.

Here's footage of the mod in action (ignore the people talking they sound like fags tbqh). They start the speedrun server mode at 30 minutes in.
 
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Progress, however, does not carry over in the sandbox server. I had one other player I encountered in my playthrough who was ahead of me, and his progress didn't carry over for me.
So if you find a gold bolt as the host, that's just for YOUR save, not the other person? It IS a mod so I may be overthinking the complexity of this project.

Do you yourself play R&C3 online through external means or is that unimportant to you?
 
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So if you find a gold bolt as the host, that's just for YOUR save, not the other person? It IS a mod so I may be overthinking the complexity of this project.
When it comes to hosting a server, I'm not sure. To be entirely honest, I'm unsure if even hosting a server yourself is possible; I tried to do so myself but I believe I just ended up joining the dev's server. The mod dev has a discord link in that website I linked where I bet he goes more in depth; I try to avoid Discord if I can help it. The mod IS really jank though - it's like R&C now has Dark Souls invaders you can run into, that'll either taunt or beat your brains in with their wrench.

Do you yourself play R&C3 online through external means or is that unimportant to you?
I have no interest in online play with UYA (or Deadlocked for that manner). You'd have to scrounge up some players on Discord or wherever to actually have enough players for a match; not worth the hassle. This R&C1 mod caught my eye because a) it released yesterday or so and b) to mod in multiplayer for a non-multiplayer ps3 game is pretty damn impressive.
 
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Quest for Booty isn't as bad as people claim it to be, but there were things in the game that did royally piss me off. Going Comando, Up Your Arsenal and Deadlock are among my favorites
 
Forgot to post this here before; someone tried to make their own R&C Classic-style game in Unreal. It seems development is shelved; however, what was already developed is available on itch.io. It's janky and runs like shit at times, but it captures the essence the good R&C games had. Too bad development has ceased, this would've been awesome if they finished it. He even has his own Insomniac Museum if you collect all the gold bolts.

https://veroli.itch.io/ratchet-clank-premature-release

Quest for Booty isn't as bad as people claim it to be, but there were things in the game that did royally piss me off. Going Comando, Up Your Arsenal and Deadlock are among my favorites
QfB's main problem is that it's insultingly short. It should've been free dlc. Also it's based off ToD so the models still all look weird in that early-HD way. I will say the environmental design is amazing, and the water looks fantastic to this day. Too bad it wasn't put toward anything substantial.

Deadlocked, in my humble opinion, is fucking amazing and could use a re-release just so I can get LAN co-op(without the need for splitscreen) and a framerate that doesn't die when using the shock omega mod.
Re-releases and ports of the R&C classic titles would be awesome. Too bad Insomniac will never do that.
 
QfB's main problem is that it's insultingly short. It should've been free dlc. Also it's based off ToD so the models still all look weird in that early-HD way. I will say the environmental design is amazing, and the water looks fantastic to this day. Too bad it wasn't put toward anything substantial.
To Insomniac's credit, they improved the lighting with their ToD engine into Quest for Booty. It was meant to be a buffer for A Crack in Time. I hate how they made a linear style game with little replayability compared to previous titles. Only way to obtain it legitimately would be a PAL export since they had a physical release.

Space pirates is not that interesting beyond a couple levels.
 
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I've been wanting to replay the PS3-era R&C titles again so I dusted off my old PS3, popped in Into the Nexus, and played it for a bit.

Good lord that game has not aged well, the framerate is only 30 FPS at best and I can see some noticeable dips during gameplay. On the plus side the graphics are still good for an end-of-the-generation PS3 game. My only other complaint is that it's a bit short.

I also replayed Tools of Destruction until some glitches popped up (the HALO jump section in Stratus City not triggering and some funkiness during Voron Asteroid Belt section involving the music and the game crashing when attempting to pause the game) and I was forced to reset the system. I checked the game disc and it turns out there were some deep scratches on it. I was going to play A Crack in Time but I noticed that there were also deep scratches on that game's disc as well. Guess I'll have to replace 'em since I'm not sure if you can buff scratches out of BDs like you can with CDs and DVDs. I also have Quest for Booty, All 4 One, and Full Frontal Assault digitally but I'd rather not play those.

Outside of the glitches ToD is still a good game despite it being 16 years old, the graphics are a bit muddled but that's expected given the game's age.
 
I've been wanting to replay the PS3-era R&C titles again so I dusted off my old PS3, popped in Into the Nexus, and played it for a bit.

Good lord that game has not aged well, the framerate is only 30 FPS at best and I can see some noticeable dips during gameplay. On the plus side the graphics are still good for an end-of-the-generation PS3 game. My only other complaint is that it's a bit short.
That's what shocked me most about Into the Nexus. I thought my PS3 was shitting itself or something, but no, that's actually the norm. IIRC, Insomniac wanted to do one more R&C before they put it on indefinite hold, so they rushed ItN pretty heavily - the 30fps framerate was simply due to lack of time for optimization. Of course, Sony 'convinced' Insomniac to make the R&C: the movie: the vidya game tie-in, so that 'indefinite hold' didn't last long.

Besides the length, the character designs were at an all-time low with Nexus, they all looked like fucking shit. At least they were doing something new with the story, and the Lovecraftian angle was neat.

Do you have the digital version or the physical copy? Everywhere I looked, the Nexus physical disc was expensive as shit.

I also replayed Tools of Destruction until some glitches popped up (the HALO jump section in Stratus City not triggering and some funkiness during Voron Asteroid Belt section involving the music and the game crashing when attempting to pause the game) and I was forced to reset the system. I checked the game disc and it turns out there were some deep scratches on it. I was going to play A Crack in Time but I noticed that there were also deep scratches on that game's disc as well. Guess I'll have to replace 'em since I'm not sure if you can buff scratches out of BDs like you can with CDs and DVDs.
PS3 discs are very finicky when it comes to scratches, in my experience. You can try buffing them out, but odds are they're junk now. Worth a try, at least.

I also have Quest for Booty, All 4 One, and Full Frontal Assault digitally but I'd rather not play those.
No one would rather play those. They are better off ignored.
 
That's what shocked me most about Into the Nexus. I thought my PS3 was shitting itself or something, but no, that's actually the norm. IIRC, Insomniac wanted to do one more R&C before they put it on indefinite hold, so they rushed ItN pretty heavily - the 30fps framerate was simply due to lack of time for optimization.
That's kind of disappointing, I like the game despite its short playtime but the frame rate kills it.
Of course, Sony 'convinced' Insomniac to make the R&C: the movie: the vidya game tie-in, so that 'indefinite hold' didn't last long.
This is going to sound weird but I actually like the PS4 reimaging and, to some extent, the film. The game is a good R&C title gameplay-and-graphics-wise but the story is garbage. The same can be said for the film but it's more of a "this is how to not adapt a video game IP into a film" example.
Besides the length, the character designs were at an all-time low with Nexus, they all looked like fucking shit. At least they were doing something new with the story, and the Lovecraftian angle was neat.
I think part of the reason why the designs were so shit was due to Insomniac trying and failing to find a middle ground between the designs used in earlier titles and the ones used in A4O/FFA. At least they fixed it up to some extent in R&C 2016 and RA.
Do you have the digital version or the physical copy?
I luckily have a physical copy, thankfully it's still in working condition.
Everywhere I looked, the Nexus physical disc was expensive as shit.
IIRC part of the reason why it's so expensive (and the physical version of QfB, which resells for $100+ compared ItN's $40-$60 range) is due to the initial scare of Sony shutting down the PS3's Playstation Store and the prices never really recovering after they backed out of doing it. I also wouldn't be surprised if the game was shortprinted due to PS4 releasing in North America two days after it released.
PS3 discs are very finicky when it comes to scratches, in my experience. You can try buffing them out, but odds are they're junk now. Worth a try, at least.
I did some research on the topic and apparently BDs in general are almost impossible to repair, the bottom of the disk has a scratch-resistant surface and there are data layers directly below said surface.

I ultimately bent the knee and bout the titles digitally since the closest retro game store to me doesn't have either title in stock, thankfully the digital versions were only 10 bucks each (compared to spending almost double that price). I will eventually get physical versions before the Playstation Store shuts down permanently though.
No one would rather play those. They are better off ignored.
I'd play the first two if I had a serious itch, the only title I wouldn't play is FFA and that's because combining the traditional R&C formula with tower defense elements just makes for a terrible experience.
 
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Outside of the glitches ToD is still a good game despite it being 16 years old, the graphics are a bit muddled but that's expected given the game's age.
I recall the back of the box having a quote that described Tools of Destruction as "playing a Pixar movie experience." They're not wrong; its production values were top notch. It's certainly whimsical with its serious tone and offbeat "comical" moments that would not be out of place for a Pixar movie, especially in 2007-2008. It felt like an interactive movie while respecting the boundaries of a video game BETTER than the 2016 movie and tiein game.

If Tools of Destruction was a movie, I'd definitely enjoy myself watching it, cliffhanger aside. Its pacing could use a bit of work. The whole Lombax origin story could've used a bit more substance.
 
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I've been playing Tools of Destruction for a while now (downloading the entire game took most of last night and I've reached the maximum of what my PS3 Slim's shitty 120GB drive could store at the time) and my memories of it are still fond. I genuinely miss the writing that the series had at the time.

One thing I noticed during my still-running playthrough is that the planets that were introduced in ToD and that returned in Rift Apart have similar level layouts, RA's Ardolis is very close to being a 1-to-1 recreation to ToD's (with the area where you save Pierre being a replacement of Captain Slag's treasure room while the Speetle sections and possiblly the Pirate Trials being new) while RA's Sargasso has some remnants of ToD's. The only location where I couldn't find any similarities is Zordoom Prison but I'll chalk that one up to RA's version being heavily remodeled by Emperor Nefarious.

Oh, and I updated my PS3’s storage. I swapped out the 120GB HDD for a I 1TB SSD, now I’m really cooking with gas. I Just have to wait for the backup to fully install before playing anything again. Maybe I’ll give the 2016 game a run on my PS5 while that and downloading ACiT goes on in the background, I really want to see how that 60FPS update looks.
I recall the back of the box having a quote that described Tools of Destruction as "playing a Pixar movie experience." They're not wrong; its production values were top notch. It's certainly whimsical with its serious tone and offbeat "comical" moments that would not be out of place for a Pixar movie, especially in 2007-2008. It felt like an interactive movie while respecting the boundaries of a video game BETTER than the 2016 movie and tie-in game.

If Tools of Destruction was a movie, I'd definitely enjoy myself watching it, cliffhanger aside. Its pacing could use a bit of work. The whole Lombax origin story could've used a bit more substance.
I still have the case for my copy of ToD, the quote was from the New York Times but I can't pinpoint what it was for.
...the first game to truly deliver the long-sought 'You are playing a Pixar movie' experience.
And I second that notion about watching a film version of ToD, it at least has more oomph than the 2016 film…

…and now I’m reminded of the fact that the 2016 film originally had TJ Fixman (the Future series’ writer) on-staff until Kevin Munroe and Gary Swallow trimmed, ironed out, and rewrote a good majority of his writing. It was so extensive that he actually left the project and disowned the final version of the film due to a combination of creative differences and the amount of stress the project put him under.
 
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