Q: General Question on Customization
A: More customization options coming with full release (DEA skin mentioned)
Q: Different Variants on Different Outfits (Rainbow Six: Vegas 1 & 2)
A: Short Answer: Maybe. Would like to implement, but more customization leads to greater impact on game performance.
Q: How complete do you consider Meth, Port, Dealer & Hotel?
A: Meth is one of the more "complete" levels in the house itself. All maps are expected to include the same amount of detail as the first floor of Meth
Q: Any plans for "point-shooting" when using NODs / PEQ (i.e. Zero Hour, MW2019)
A: Will be explored, devs have not talked about it too much
Q: How will PvP work?
A: May not be the way it was presented in previous build. Zero Hour's PvP was mentioned, "It may work in a little bit of a different way".
Might explore including AI in a PvP environment. PvE is the main focus for the foreseeable future.
Q: Destruction?
A: There will be more destruction added (Glass, Boxes, Lights, etc) Not Siege / BF level (No blowing walls open.. probably)
Q: Gore System
A: Adding gore back in. Unsure of when it will be added back in, but there is a system where gore "splits" at certain parts of the body.
Mentioned exposed brain / brain matter when getting a headshot and backspray if someone is shot at a close range. (Devs do not want to reach "Doom" levels of gore)
Q: Freelook?
A: Freelook exists, but unsure if it will be turned on
Q: Additional mission types?
A: Devs are happy with the mission types available in the game, as per maps, "the sky's the limit".
Search Warrant mode considered, but fell out of place due to Barricaded Suspects and Raid being similar
Q: Are the old SWAT models returning?
A: Yes
Q: Gun Customization (PEQ-15 + Flashlight as an example)
A: A lot of opportunity available and depends on dev decision. Could add a "fair bit" of modification support for weapons. Other magazine and ammo types mentioned
(HP, Rubber Bullets, etc.) (No Dragon's Breath or Tracers)
Q: Audio?
A: More audio changes coming, especially to weapon sounds. Navaro <3
Q: Where did the inspiration for the OST come from?
A: Dan Liston, Amon Tobin, & Jerry Goldsmith
Q: Vinyl?
A: "Would be pretty sick"
Q: Bagpipes??
A: "Don't wanna spoil it"
Q: Female Officers?
A: There is room for inclusion, unsure of future implementation.
Gwynn as of Dec 17th 2021: "Not having woman player models is an issue of resource allocation at this time, not because we don't want to."
Q: N/A
A: In-game officers are absolute units (6'5 / 6'6)
Q: N/A
A: Ropolio is cutest dev
Q: N/A
A: Lot of suspect / civilian models in-game right now are placeholders. Wants to inject more creativity into AI models.
Q: Low power prism optics?
A: "Yes.. probably". Lots of optics currently unused in-game. Next big update will probably include more optics (HAMR, LPVO, LCAN mentioned)
Q: More Operators from Other Nations?
A: Yes
Q: More Maps in Other Cities?
A: Yes. Los Suenos is based on a mix of SoCal. Wants cities to be wildly different as to not feel similar
Q: Weather Variations?
A: No snow in Los Suenos. Potential in future cities.
Q: Military Advisors?
A: No dedicated consultant as of yet.
Q: Happy with the feedback?
A: "First night was terrifying" Seeing praise for audio and music especially was "the biggest relief [and motivator] in the world".
Everyone absolutely killed it. "Lot of sweat". Trying to keep a balance of positive and constructive feedback.
Q: Time of Day Changes?
A: No user setting to change time-of-day. Will include different times of day for different maps / modes in the future.
Q: School Map?
A: On its way. Certain maps are "selected for" or tailored for certain modes.
(Port's "main mode" is Raid / Gas: Barricaded Suspects / School's main mode will be Active Shooter)
Q: Worried about controversy?
A: "Nah". Many major publishers and developers reached out to VOID for a partnership, but asked to remove certain content.
(Split with T17 had nothing to do with School). Wants their creative vision to be uncompromised. Will only cut content if Steam forces them to.
Q: Cutting off lights?
A: Will be explored. Definitely possible.
Q: Medical Stuff?
A: Could explore stabilizing unconscious people. Currently looking at how the current medical system works and expanding player's loadout.
(Medical Kits, Stimulants, etc). Playing into dedicated team roles "would be really cool". (Medics, Shield, Breachers, etc).
Q: More nudity?
A: "Some characters look so unsexy right now". "You guys will really like Club". Devs will not stray away from nudity.
Might introduce a streamer mode to cover nudity or cover it entirely in the future.
Q: N/A
A: Anal Staircase confirmed
Q: How big is VOID?
A: Most people that were working at one time was around 40, least was 3. Lots of devs come in and out to help.
Just under 10 dedicated developers at the moment.
Q: GPNVGs for HRT?
A: Will be added as soon as they're done being modeled. Unsure if it will be a wider FOV than the standard NVGs
Q: Old Menu?
A: Old menu will not return
Q: Will there be knife / melee suspects?
A: Yes. Animations are already made, being done by Reticulon.
Q: Suicide bombers?
A: Yes, unless it sucks.
Q: More voice actors / lines?
A: More voice lines will be added. Devs want to make players unsure whether they are engaging with a civilian or suspect depending on their voice.
Q: N/A
A: Devs have met with the lead developer(s) for SWAT 4
Q: Roadmap?
A: Unsure at the moment since devs do not want people to be annoyed / frustrated if things change.
Q: AI Accuracy?
A: AI accuracy will be able to be modded. Included in a config file.
Will be able to edit draw speed, accuracy, number of traps, number of suspects / civilians, etc.
Q: More Supporter rewards?
A: Custom rifle skin coming for HRT / FBI.
Zack: "Oy, I can promise all of you that the current takeaway is to bump rewards for OG supporters -
how we do that is a discussion we didn't get a chance to have yet since we've been absolutely slammed this month.
There's a lot of stuff, like going through all the feedback
(regarding the game itself + the feedback we're getting on the announcement now) that is 1000% gunna be on the radar post holidays."
Q: Current plans for the campaign? (Permadeath / Progression)
A: "It depends". There will probably be some measure of progression. (Possibly needing to reach a certain score to unlock different maps / modes).
Devs want a permadeath mode.
Q: Mirror reflections?
A: Only with RTX. Might be explored later.
Q: Reverbs?
A: Reverbs are hand placed. Must be hand placed if modding.
Q: Will the mag release on the guns be animated?
A: Yes
Q: Will you increase the weapon view model FOV?
A: More than likely not.
Q: More dynamic suspect movements? (Flanking)
A: Room to explore. More dynamic movements were included in previous builds, but caused issues. Will experiment with it in the future.
Q: Will civilians / suspects fight each other?
A: AI will not fight each other, but might include armed civilians in the future. (Concealed carry, detectives, security guards, etc)
Q: ROE?
A: Does not want the ROE to be frustrating. Wants feedback on anything that bothers players regarding this.
Q: Will the skins be realistic?
A: Yes
Q: Mexican Maid / Nice Tattoos
A: Will be replaced in the future.
Q: Suspect Suicides?
A: Animations for it exist and devs want it added in the future.
Q: Tasers?
A: Tasers are meant to reduce AI morale to 0. Plans to make it less effective against armor.
Q: Who are the original members of VOID?
A: Ryan, Sterling, Julio, & Stewart.
Q: Sniper?
A: M40A3 currently exists, could include an AI sniper element in the future that informs players of suspect locations.
Players will be able to equip a sniper in the future, likely in the next 4 months or so. Unsure of a dedicated sniper role.
Q: Low Stock Option?
A: Low stock option currently exists (putting the stock of the rifle underneath the arm to shorten barrel length). Unsure if when it will be implemented
Q: Suspect Takedowns?
A: Animation currently exists, unsure if it will be used.
Q: Hand to hand combat?
A: Falls into similar category as the knife. More animations being worked on.
Q: N/A
A: Animations exist for suspects cutting loose already restrained suspects. Unsure of implementation.
Q: Will Zack remain with VOID for the remainder of RON's development?
A: Yes <3
Q: OST for Club?
A: Nothing yet. In-game music right now is for Hotel and Dealer. Each map will have its own OST in the future.
Q: How gritty and dark will the story / general tone be in the future?
A: Wants characters to look realistic, gritty, and "kinda disturbing". Doesn't want to make light of any environments or situations.
Q: How will Zack handle creating OSTs for the more dark and gritty levels such as School?
A: Zack feels like using music in some levels are disrespectful and might not use music for certain levels out of respect for the theme.
At this point, Ryan begins answering most questions. Unfortunately, he still has no voice so I can't include any of his answers ):
Q: What kind of school will the school map be?
A: Due to Steam restrictions, devs will more than likely have to stray away from K-12 environment. Will likely be a junior college.
Q: China Release / Censorship?
A: Devs have met with Tencent, will modify the game to meet China's censorship requirements for that region.
Q: US Marshals / International Units?
A: Currently focused on SWAT, but could branch out to include other international units.
Q: Physics based items?
A: Working on adding more at the moment (Shooting cans on the ground, etc)
Q: Will there be more to the HQ / Lobby?
A: Yes. Plans to add more training areas and more.
Q: How fleshed out will the campaign be?
A: There will be things that connect levels and characters to each other, but don't expect full cinematics.
Final Statements: Devs are incredibly appreciative of all the feedback, but won't let it get to their heads. They will continue working their hardest and create the game we all want.