- Joined
- Aug 8, 2020
There is a known problem in games where "real" doesn't look "real." Most often in game physics, realistic physics don't look realistic at all.
Another example of where the REAL doesn't look "real" is the Mordhau. It is literally in combat manuals from the 16th century that it is recommended to grab your sword by the blade and bash your opponent upside the head with your cross-guard or pommel. That would certainly be a cool "ability" or whatever, But realism goes deeper than that.
The Mordhau is but one of many half-sword techniques. In fact, you will not find a single combat manual anywhere that does not advocate some half-sword use when fighting a fully armored opponent in that time period. Grabbing your sword by the blade was simply the most effective way of driving your blade into the weak spots of your opponent's armor. The armor status of your enemy in-game would open opportunities for the already established trope of "stance shifting" in medieval-focused games.
The problem, though, is that it doesn't "look" real. If someone who wasn't educated in how armored soldiers actually fought saw their character turn their sword upside-down and bash the enemy's head with their cross-guard while holding the blade, they might think it's ridiculous. And this is despite this exact act being something that was done during the medieval period.
So... any other weird/fun things you guys can add to the list?
Another example of where the REAL doesn't look "real" is the Mordhau. It is literally in combat manuals from the 16th century that it is recommended to grab your sword by the blade and bash your opponent upside the head with your cross-guard or pommel. That would certainly be a cool "ability" or whatever, But realism goes deeper than that.
The Mordhau is but one of many half-sword techniques. In fact, you will not find a single combat manual anywhere that does not advocate some half-sword use when fighting a fully armored opponent in that time period. Grabbing your sword by the blade was simply the most effective way of driving your blade into the weak spots of your opponent's armor. The armor status of your enemy in-game would open opportunities for the already established trope of "stance shifting" in medieval-focused games.
The problem, though, is that it doesn't "look" real. If someone who wasn't educated in how armored soldiers actually fought saw their character turn their sword upside-down and bash the enemy's head with their cross-guard while holding the blade, they might think it's ridiculous. And this is despite this exact act being something that was done during the medieval period.
So... any other weird/fun things you guys can add to the list?