Redfall. - I'm not angry, just...disappointed.

I think I've made this point before, but The Division was subtle enough with its politics that all the angry gaming journalists didn't realise it was actually agreeing with them. It's a setting where you are, literally, an agent of the US government being activated to ensure continuity of government - you have no limit to your jurisdiction, you have access to software and technology that can subvert and control civilian and military tech in seconds, and the only restraint put on you is not to turn on other Agents.

Fascism! Might makes right! You're keeping the bad guy in power!

Yeah, no shit. The game went to great lengths demonstrating how the Division as an idea is flawed, and that the good it achieved would have been nothing if not for the people you were working with. They're the community, they're the people, they're the lifeblood of your country; you're an extremely effective weapon, but when used to prop up a government institution you're just wading through blood and doing nothing of any fucking substance. By the time of the Division 2, its become a reccuring theme as to who exactly you're fighting for - the government doesn't exist, and despite being the closest thing to a legitimate authority you're completely orphaned from any actual structure.

It's woven into the narrative and gameplay without beating you over the head. And there's no black tranny clicking her fingers and saying property is theft.
 
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Come to think of it why are the Bellweather private military guys hostile NPCs?

Their mission is to eradicate vampires/cultists from Redfall just like your mission is.
 
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Come to think of it why are the Bellweather private military guys hostile NPCs?

Their mission is to eradicate vampires/cultists from Redfall just like your mission is.
Only seen one video, but near as I can tell they've been hired by the eeevil pharmaceutical corporation that was involved in fucked-up experiments in the area to sanitize the whole place to cover up their involvement. That means killing vampires, cultists, and all the rest. Near as I can tell they were the ones responsible for the vampire shit, simply because that would be the most Current Year thing possible.
 
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Every single female protagonist is a lesbian. Rarely do you come across gay male characters in AAA video games. Because that would be way too gay and the audience of troons and the hrt brain rotted devs don't want to play as a icky gay man while they can play as the hot and empowered lesbian.
Late, but I knew I wasn't the only one who noticed this.

I can think of a few lesbain protagonists in video games, but I have trouble thinking of a single gay male character in any game in general, let alone a gay male protagonist.

Sure, I can rattle off a list of male characters that are gay-coded, are allegedly canonically gay, but never really show it in-game, and characters that are queerbaited with each other, but I honestly cannot think of a single one that was ever actually confirmed to be gay, and was able to flaunt it as much as lesbians have in gaming.

Like you said, it's really fucked up once you realize it, and how all this pandering to diversity is just fucked up coomer trannies trying to pass on their fantasies.
 
Like you said, it's really fucked up once you realize it, and how all this pandering to diversity is just fucked up coomer trannies trying to pass on their fantasies.
Unfortunetly, the game industry is filled to the brim with coomer trannies. Look at the Sony Showcase as an example. At least half the devs shown were trannies. As Null stated before, companies go out of their way to hire trannies as they fill both a diversity quota and they are more likely to work overtime as they don't have family obligations. Problem is that most trannies are perverts and their perversions seep into their work. It is funny to me as game companies keep talking about wanting to appeal more to women but keep hiring and having coomer trannies with lesbian fetishes making games for women.
 

Agreed about the problem not necessarily being the idpol shit, but forced idpol almost always goes hand in hand with the garbage writing/world building, so it's still fairly useful, even as nothing more than a red herring. Still, I can't think of a single game that has been improved by the inclusion of leftoid nonsense but I can think of a lot that were made demonstrably worse.
So, because I was curious, I watched the story bits of Redfall to hear for myself the legendary writing. My god, it's actually worse than I thought.

Actual narrator:
"I mean, I knew there were people acting strange all over town, but now they're sacrificing their neighbours to those monsters, deadass."
"As if that'll keep them safe."
"And now they're dressing up and saying they worship 'The Hollow Man'?"
"This is getting so weird. Well. Weirder."
"Weren't the monsters enough? This is worse, somehow."
"It's just murder. They're murdering their friends. Their neighbours. Their families."

If I can strangle the writers of this atrocity in the crib, I'd do it in a heartbeat.

EDIT:
Honorary mention to "they broke the sun!!!!"
 
So, because I was curious, I watched the story bits of Redfall to hear for myself the legendary writing. My god, it's actually worse than I thought.

Actual narrator:
"I mean, I knew there were people acting strange all over town, but now they're sacrificing their neighbours to those monsters, deadass."
"As if that'll keep them safe."
"And now they're dressing up and saying they worship 'The Hollow Man'?"
"This is getting so weird. Well. Weirder."
"Weren't the monsters enough? This is worse, somehow."
"It's just murder. They're murdering their friends. Their neighbours. Their families."

If I can strangle the writers of this atrocity in the crib, I'd do it in a heartbeat.

EDIT:
Honorary mention to "they broke the sun!!!!"
This is what happens when the millennial writers did nothing but play Borderlands 2 and only watched MCU movies in their youth. And these same millennial writers keep wondering why Zoomers aren't playing games anymore and if they are are only playing Nintendo games.
 
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This is what happens when the millennial writers did nothing but play Borderlands 2 and only watch MCU movies in their youth. And these same millennial writers keep wondering why Zoomers aren't playing games anymore and if they are are only playing Nintendo games.
It's like a horrible ouroboros of shit writing. I would be fearful of what the next generation of writers would be like, growing up on garbage like this and Nu Saint's Row, but the numbers are so low, I don't think anyone's gonna be fondly looking back at this selection of games.
 
So, because I was curious, I watched the story bits of Redfall to hear for myself the legendary writing. My god, it's actually worse than I thought.

Actual narrator:
"I mean, I knew there were people acting strange all over town, but now they're sacrificing their neighbours to those monsters, deadass."
"As if that'll keep them safe."
"And now they're dressing up and saying they worship 'The Hollow Man'?"
"This is getting so weird. Well. Weirder."
"Weren't the monsters enough? This is worse, somehow."
"It's just murder. They're murdering their friends. Their neighbours. Their families."

If I can strangle the writers of this atrocity in the crib, I'd do it in a heartbeat.

EDIT:
Honorary mention to "they broke the sun!!!!"
People who actually say 'deadass' should be euthanized.
 
So, because I was curious, I watched the story bits of Redfall to hear for myself the legendary writing. My god, it's actually worse than I thought.

Actual narrator:
"I mean, I knew there were people acting strange all over town, but now they're sacrificing their neighbours to those monsters, deadass."
"As if that'll keep them safe."
"And now they're dressing up and saying they worship 'The Hollow Man'?"
"This is getting so weird. Well. Weirder."
"Weren't the monsters enough? This is worse, somehow."
"It's just murder. They're murdering their friends. Their neighbours. Their families."

If I can strangle the writers of this atrocity in the crib, I'd do it in a heartbeat.

EDIT:
Honorary mention to "they broke the sun!!!!"
Joss Whedon has been a disaster for English literature and arts.
 
I had not even heard of this game until after it came out. People comparing its release state to Zelda when that came out is how I found out about Redfall.

The fuck were their marketing team even doing?
 
but I have trouble thinking of a single gay male character in any game in general
Kim from Disco Elysium. Only mentions it if you take a very specific route, and very briefly - because, really, in the game's circumstance, it has no relevance. But that was made by people with an actual vision, not a corpo sect appeasing coomers. Protagonist though... Well, more a deuteragonist, but Kian Alvane of Dreamfall: The Longest Journey / Chapters.

You really have to dig to find any.
If I can strangle the writers of this atrocity in the crib, I'd do it in a heartbeat.
Oh, there's not enough cribs for what's to come. This is the tip of the iceberg - this is the vanguard of this generation of writers. Strap right in - and remember: if a game fails, it was the developers, not the writing.
I really is over™ for Arkane
God I fucking hope so. Look, I don't hate Dishonored and Prey honestly looks like it'd be a fun time. But fuck me, Deathloop from its very launch triggered some deep, visceral, bilious response in me. I didn't even know Redfall was a thing until I started hearing people take the piss, and I've gotten a lot of fun following the story of this utter trainwreck.
 
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Here's an archive of the Bloomberg article they cite, which is much longer/more in depth:


Over the years, Microsoft Corp.-owned video-game developer Arkane Studios has cultivated a reputation for releasing games that are beloved by fans yet don’t sell very well, such as Prey and Dishonored 2. By contrast, the studio’s most recent game, Redfall, has achieved something new. It has managed to be, at once, a commercial and critical disappointment.
Redfall, a multiplayer shooter set on a fictional Massachusetts island full of vampires, debuted on May 2 and was promptly panned. Fans and critics slammed the game’s bugs and shortcomings. On the review aggregation website Metacritic, Redfall has earned a paltry 54 out of 100, ranking it among the year’s worst-reviewed games.
“It seems there is an issue with every element,” reviewer Tauriq Moosa wrote. “In the end, Redfall feels unpolished, underdone, underwhelming, and uncomfortable.”
The high-profile dud extends the pain this year for Microsoft’s Xbox division, which has struggled to produce hits and watched as its planned $69 billion acquisition of Activision Blizzard Inc. has gotten tripped up by US and UK regulators.

Joost van Dreunen, a video-game analyst and professor, said Redfall’s failure highlights the significant gap between Microsoft’s lofty aspirations and its actual products, which also calls “into question Microsoft’s ability to establish long-term franchises on its own strength, rather than buying them outright.”
Microsoft declined to comment. In a recent interview with the YouTube channel Kinda Funny Games, Xbox boss Phil Spencer said that Redfall’s review scores were “significantly lower than our internal metrics,” suggesting the lackluster debut may have caught the company off guard.
But to the makers of Redfall, the mediocre reception was no big surprise. The project suffered from unclear direction, frequent attrition and a perennial lack of staff, according to more than a dozen people who worked on the game, speaking anonymously because they were not authorized to discuss it publicly. A spokesperson for Redfall’s publisher, Bethesda Softworks, declined to comment.
Development of Redfall began in 2018. At the time, ZeniMax — the large, privately held owner of Bethesda Softworks — was looking to sell itself. Behind the scenes, the company was encouraging its studios to develop games that could generate revenue beyond the initial sales, a popular trend dubbed “games as a service,” which was taking off in the late 2010s thanks to lucrative hits like Overwatch and Fortnite.

According to people familiar with the process, ZeniMax was strongly urging developers at its subsidiaries to implement microtransactions — that is, recurring opportunities within games for players to spend real money, say, outfitting their characters. Although this wasn’t an absolute mandate, several ZeniMax franchises such as Fallout, Doom and Wolfenstein would soon release new versions incorporating online multiplayer and monetization options.
At Arkane’s headquarters in Austin, Harvey Smith and Ricardo Bare, respected industry veterans, were tapped to serve as co-directors of Redfall. Following the commercially unsuccessful release of its sci-fi shooter Prey a year earlier, leadership across the company wanted to make something more broadly appealing. What eventually emerged was the idea to make a multiplayer game in which users would team up to battle vampires and perhaps pay for occasional cosmetic upgrades.

Multiplayer Tension​

Since its founding in 1999, Arkane had become known for games called “immersive sims,” single-player experiences in which players strive to overcome obstacles in multiple ways, from combat to stealth maneuvers. Yet from the start, Redfall was pitched to staff as a “multiplayer Arkane game,” which some team members said they found confusing. Whether the sort of gameplay that the studio specialized in would be technically possible in a multiplayer environment was an open question.
Developers under Smith and Bare said the two leads were outwardly excited but as the project progressed failed to provide clear direction. Staff members said that, over time, they grew frustrated with management’s frequently shifting references to other games, such as Far Cry and Borderlands, that left each department with varying ideas of what exactly they were making. Throughout the development, the fundamental tension between single-player and multiplayer design remained unresolved. Smith and Bare did not respond to requests for comment.

Arkane was also perpetually understaffed, said people familiar with its production. The studio’s Austin office employed less than 100 people— sufficient for a relatively small, single-player game like Prey but not enough to compete with multiplayer behemoths like Fortnite and Destiny, which are developed by teams of hundreds. Even additional support from ZeniMax’s Wisconsin-based Roundhouse Studios and other outsourcing houses couldn’t fill the gaps, they say.
Morale at Arkane suffered. Veteran workers who weren’t interested in developing a multiplayer game left in droves. By the end of Redfall’s development, roughly 70% of the Austin staff who had worked on Prey would no longer be at the company, according to people familiar as well as a Bloomberg analysis of LinkedIn and Prey’s credits.
Filling vacancies became a challenge. Within the industry, ZeniMax had a reputation for paying lower than average salaries, and convincing some progressive or moderate video game developers to move to Texas could be difficult due to the state’s conservative social policies. Since Redfall wasn’t yet announced, the studio couldn’t describe its details to prospective employees — a predicament that exacerbated the staffing issues, sources familiar with the process said. Arkane wanted to hire recruits with experience on multiplayer shooters, but the people who applied were by and large looking to work on single-player immersive sims.
Meanwhile, on September 21, 2020, Microsoft purchased ZeniMax for $7.5 billion. It was an ambitious move that gave Xbox control over lucrative franchises such as Doom and Fallout as well as the upcoming Starfield, a role-playing game from the makers of the wildly popular The Elder Scrolls V: Skyrim. Although adding Arkane’s portfolio wasn’t the main goal, it was potentially a nice bonus for Microsoft — particularly if Redfall turned into a hit.

The acquisition gave some staff at Arkane hope that Microsoft might cancel Redfall or, better yet, let them reboot it as a single-player game, according to sources familiar with the production. Instead, Microsoft maintained a hands-off approach. Aside from canceling a version of Redfall that had been planned for rival Sony Corp.’s PlayStation, Microsoft allowed ZeniMax to continue operating as it had before, with great autonomy. Microsoft’s Spencer would later say in the Kinda Funny interview that Xbox “didn’t do a good job early in engaging Arkane Austin.”

A Poor Compromise​

Still, expectations remained high. During a 2021 press conference, Xbox positioned the bloody vampire extravaganza as one of the company’s big upcoming releases, dramatically revealing it as the event’s show-stopping finale.


Yet during the final frantic months, the remaining Arkane staff found themselves stretched thin and the debut date was pushed back from Halloween of 2022 to early 2023 and then eventually to May 2, 2023. Along the way, Smith and other leaders assured the staff that the game would get exponentially better once the final art was implemented and the bugs were fixed, promising that “Arkane magic” would manifest at the last minute as it had with previous games. (Other developers, such as Electronic Arts Inc.’s BioWare, have been widely criticized for using similar language.)
In the end, Redfall never coalesced. Several people who played the game in 2021 were shocked to see how little ultimately changed. The final glitchy product felt to some critics like a poor compromise between single-player and multiplayer ideas that failed to please fans of either type of game.
Harvey Smith recently said in an interview with the website Eurogamer that “early on” he pushed back against the compulsory inclusion of an in-game store. But people who worked on the game said the remarks didn’t square with how things played out. For the first three years, Redfall had a significant microtransaction plan in place. Only in 2021, with “games as a service” growing more controversial among gamers, did Arkane finally scrap its unwieldy in-game monetization plans.
Recently, Microsoft has said that Arkane will continue working to improve Redfall. But its rough launch only raises the pressure for the rest of the ZeniMax lineup, particularly Starfield, which is scheduled to arrive in September. In the interim, the industry will be watching to see what lessons Microsoft has learned.
“The disappointment of Redfall evidences Microsoft’s desperate need for attractive content if it is indeed going to beat rivals Sony and Nintendo at their own game,” analyst van Dreunen said. “My hope is that it will inoculate Xbox from repeating a similar mistake in the future.”

Sounds like basically a carbon copy of the Anthem debacle, taking a single player studio and forcing them to try and make a live service multi-player game, compounded by shitty project management/leadership.
 
I don't hate Dishonored and Prey honestly looks like it'd be a fun time.
Dishonored 1 and Prey were made by Arkane Austin while Dishonored 2, Death of the Outsider, and Deathloop were made by Arkane Lyon. It's no coincidence that up until now, one studio released (subjectively speaking) good games while the other released fucking garbage.
They're all gay now though. Best case scenario is MS dissolving everything under the Zenimax umbrella and moving those IPs to better equipped studios.
 
You actually think Dishonored 2 was good?

I really, really want to like Prey. I am however, one of the retards you mentioned.
Some of the better more technical levels in the entire series are in Dishonored 2.
 
The game looked like shit from its announcement. The only good games Arkane have made are Dishonored 1 and 2. (Prey depends on your personal taste)
dark messiah? Arx fatalis? oh wait thats their whole catalogue now. Arkane has been making incredibly good games since they started. Prey couldve used some more enemy variety which makes the dlc additions being dlc exclusive really baffling and had a lack of meaningful loot but it was a fun game. Deathloop I cant run yet so I cant speak on it but their track record was all positive so redfall being as broken as it is when its their first outing as a multiplayer game is disappointing since they probably won't make another now.
 
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