Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I agree with literally every single one of your points except for the whole "fucking SJW producers" business because that just reads like a biased misattribution, given how the game was handled by at least 3 different Japanese producers and Peter Fabiano, the latter of whom has a very extensive production and localization resume with Capcom dating as far back as Monster Hunter Freedom Unite.

The character rewrites were probably just really boneheaded decisions hoping to appeal to Western sensibilities, and we've seen multiple times before how Capcom just tends to shit the bed when they decide they're going to try make a Western game for Westerners instead of just... Making a video game that anybody and everybody can enjoy.

Not unless you can drop on me sufficient examples showing that Fabiano chugs SJW Kool-Aid in the [current year].

(I will note the caveat that he's currently a Production Development Director at Bungie and, considering the state of Destiny 2... Yeah. I have my doubts he's entirely responsible for nu-Bungie's issues, though, so I'll give him the benefit of the doubt until proven otherwise.)
Yeah, that's probably true. I do blame Fabiano for the awfulness that's been in every new game since Capcom is letting in way too many westerners into their teams.
 
No dude you see it's the truest survival horror experience because I run out of bullets all the fucking time, and I'm an easily entertained child who gets wowed by big booms and press x to awesome moments in my videogames!

I think Nerrel hit the nail on the head when he said "inevitably people show footage of explosions and wrestling gifs to show that this game is good".
 
How is that not the exact same sort of "hammy" that you'd praise the previous trilogy of games for? (Among several other examples in Village at that.)
RE fans have ridiculous double standards about what they want. First the games were too serious. Now they're too silly. But 6 is okay because... it just is okay!
but, when put in the context of the game as a whole?
This has always been my major sticking point. Oh you like the game because it is all cuhrayzee action!? What about the start of the game where you are literally on rails just watching shit explode? Or Leon's campaign where you spend the opening level following a slow NPC around? You can't even enjoy most of the combat because the game will just deprive you of bullets.

If RE6 wasn't quite so restrictive, ugly, boring, and full of filler then I'd concede that the base gameplay mechanics are pretty fun, but everything around those mechanics sucks ass so who cares?
https://youtube.com/watch?v=neAOruo0OrQ
I think Nerrel hit the nail on the head when he said "inevitably people show footage of explosions and wrestling gifs to show that this game is good".
God Gaming Brit is such a faggot.
 
They did? Never played the original tbh.
RE2R for awhile was treated as some sacred cow that people like to lie to themselves is some perfect remake, when it wasn't. It had the potential to be but they phoned in the B scenario that was almost no different besides the very start and the very end. Same boss fights and you get an extra one at the end. That being said, it's still pretty good in it's own right. It's not some miserable failure like RE3R.

RE3R cut around 80% of the original. It vaguely teases a few areas that were in the original, but it's almost entirely new. It also cut the Mercenaries mode. RE2R pretty much left the plot and characterizations unchanged where as RE3R made Jill a cunt and ruined Nemesis.

I'm of the opinion it's the worst game of the main series. There was retards defending it tooth and nail when it came out, but it's become more acceptable to take a giant shit on it.
 
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There was retards defending it tooth and nail when it came out, but it's become more acceptable to take a giant shit on it.
Seems to be the MO for most RE fans, honestly. Reminds me of Zelda, just instead of with games, it's eras.

First era comes out, is the bestest ever and can do no wrong.
Next era comes out, previous era is shit, new era is best.
Newer era comes out, last era is shit, first era was underrated.
 
Seems to be the MO for most RE fans, honestly. Reminds me of Zelda, just instead of with games, it's eras.

First era comes out, is the bestest ever and can do no wrong.
Next era comes out, previous era is shit, new era is best.
Newer era comes out, last era is shit, first era was underrated.
It started fairly early in that too since most people started with RE4 and completely resent the tank controlled games. That has only escalated with the remakes. And they'll hold RE4R on an even higher pedestal even when 40% at minimum of the game will be missing.

Personally, I see the first two eras of the series almost equally valid to each other. Although I didn't like the idea of turning every protagonist into James Bond level super agents. What I liked about the first era was that they felt like normal people and showed fear and weren't perfect. That shit stopped in the RE4-6 era. The current era got rid of that, but they have a whole list of other problems that aren't like that at all. But I don't hate it entirely. Like I said, I like RE2R.
 
I don't know how you faggots can seriously say RE8 is too stupid and silly while genuinely arguing that boulder punch is believable or that RE6 is a good game. Fucking unreal.
Because RE7&8 were touted as a return to form and when that claim shit the bed people were mostly done with Mr. Moldman's mild adventures.

I don't know anybody claiming Chris punching a boulder was somehow realistic in any way. People love it because it's 100% ham. As for RE6, nobody thinks it's a good RE game, it's a good action game with an RE veneer. People near universally agree that it's got a lot of things wrong with it and that the few parts it gets right it gets very right.
 
I don't know anybody claiming Chris punching a boulder was somehow realistic in any way
He's getting that from me, because I defined it as 'impossible, but within the realm of plausibility.' So, you can look at Chris hooking a bolder and go 'that's fucking stupid, but it makes sense.' Big man hit boulder, force move bolder. Never gonna fucking happen, but it makes logical sense, especially when compared to 'woman + mold = living beehive'. What cracks me up is people want to bitch about that, but not the boiling lava not three feet away, bonus points for Wesker basically being made of flash paper at that point, since Ouroboros was super flammable.

Blacks had a hateboner for me since I pointed out he has shit taste.

It started fairly early in that too since most people started with RE4 and completely resent the tank controlled games.

Oi, why the attack? Jokes aside, that is probably the best way to describe me. The difference being I can look back at the classic trio, nod and go, 'those are good games I can't fucking stand playing.'

I started with RE2 and it just never clicked with me, so I left until 4. I don't like tank controls, but for the time, what they did is pretty amazing. And they're fun to watch, because, duh, they're just B-movies. But I'm not the biggest fan of B-movies, so the plot of them isn't a big enough draw for me personally to overlook the unappealing gameplay.

It's a damn shame that the ability to say 'I don't like it, but I acknowledge it's a quality product.' has been lost to time.

The difference between the original trio and the nu-trio is the original trio at least wasn't dumping ass on 6 previous games, and using them to sell something that has absolutely nothing to do with the franchise, even if 8 plays decently.
 
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It started fairly early in that too since most people started with RE4 and completely resent the tank controlled games. That has only escalated with the remakes. And they'll hold RE4R on an even higher pedestal even when 40% at minimum of the game will be missing.

Personally, I see the first two eras of the series almost equally valid to each other. Although I didn't like the idea of turning every protagonist into James Bond level super agents. What I liked about the first era was that they felt like normal people and showed fear and weren't perfect. That shit stopped in the RE4-6 era. The current era got rid of that, but they have a whole list of other problems that aren't like that at all. But I don't hate it entirely. Like I said, I like RE2R.
I love the first era, I like era 2, and era 3 is meh for me.

But the thing I find most interesting is Resident evil's first era follows how the genre as a whole evolved into action horror as the golden age of survival horror games progressed.
With games that went iterating RE style, they starting to experiment Giving us games such as Countdown Vampires, Evil Dead:HttK, Deep Fear, Blue Stinger(The Japan version having fixed camera angles, while the English version has control over the camera. ) T.R.A.G.: Mission of Mercy,Fatal Frame(To the games credit, they had to give you a bunch of extra ammo, as the hidden collectable in this game are hidden miss-able ghosts for you to take pictures of). The games end up being like Proto action horror games in certain ways, where the killing the enemies is expected as ammo, and or HP tends to be very plentiful you have less of a need to survive as you need to just get good at the games.

While RE games toward the 1999 on wards also started to have more proto action horrory with serial escalation kicking in making sure they had to top the game before (this trend went on all the way to re6, and you can see how bad it got with that story.)Even the side games break the mold, stuff like Survivor 1 and 2, giving you unlimited ammo to try to mimic a more arcade feel. I will mention I feel, Outbreak file 1 and 2 stay truer to the survival horror roots then other late golden age RE games.

And of course by the end you have RE4 ending the first era and starting era 2.


Because RE7&8 were touted as a return to form and when that claim shit the bed people were mostly done with Mr. Moldman's mild adventures.

I don't know anybody claiming Chris punching a boulder was somehow realistic in any way. People love it because it's 100% ham. As for RE6, nobody thinks it's a good RE game, it's a good action game with an RE veneer. People near universally agree that it's got a lot of things wrong with it and that the few parts it gets right it gets very right.
I do feel RE7 does tries to reinvent Survivor horror like how Re4 reinvented RE games, and codified how action horror should be done. The problem Is Re7 has the Re6 problem of taking itself far too seriously for how goofy the whole game really is.

For fuck sake how can anyone who sees this boss fight take it seriously


HE DOES FUCKING DONUTS IN THE CAR DURING THE BOSS FIGHT IF YOU LET HIM GET IN. :story:

He's getting that from me, because I defined it as 'impossible, but within the realm of plausibility.' So, you can look at Chris hooking a bolder and go 'that's fucking stupid, but it makes sense.' Big man hit boulder, force move bolder. Never gonna fucking happen, but it makes logical sense, especially when compared to 'woman + mold = living beehive'. What cracks me up is people want to bitch about that, but not the boiling lava not three feet away, bonus points for Wesker basically being made of flash paper at that point, since Ouroboros was super flammable.
You could take this back all the way to the early games as well. Remember the T Virus also seems to randomly turn some animals infected with it giant, but others not.

Dogs, and crows nah, but wasps,spiders, snakes, and sharks yeah. Impossible yes, but this same virus can make zombies, and combine fly and human DNA into monsters, so with the games own internal logic this is plausible that the effect is different for every species infected.

People really should more critically look at a stories internal logic, rather then apply real world logic to it, unless the game is trying to be realistic which RE isn't. :story:
 
I do feel RE7 does tries to reinvent Survivor horror like how Re4 reinvented RE games, and codified how action horror should be done. The problem Is Re7 has the Re6 problem of taking itself far too seriously for how goofy the whole game really is.

For fuck sake how can anyone who sees this boss fight take it seriously

https://youtube.com/watch?v=6XJ5j0kq5og
HE DOES FUCKING DONUTS IN THE CAR DURING THE BOSS FIGHT IF YOU LET HIM GET IN. :story:
I think that's a good way to put it. RE7 is worse to me, because it fails at what it sets out to do, and fails at being an RE game. At least 6 was trying to make a cheesy action flick with a horror setting, and frankly, still managed to be scarier (in Leon and Shelly's chapters anyways) than 7 ever manages. I'll take Jack damn near hog calling me every 20 seconds over Ustanak circling the dumpster I'm shitting my pants in, slowly honing in.

Nu RE wants to be survivor horror, but it loses the 'survival' aspect due to how piss easy it is and how flush with supplies you always are, and the 'horror' aspect due to it just being stupid. When you can't scare a pussy like me? You need to drop the horror from your name.

Edit: Also, thank you for putting it to words .'Internal logic' is a great way to put it.
 
I am still confused why they would cut so much. 3 was already a short game did the dev team have a competition to see who could cut the most shit with out making the story nonsense?
The persistent rumor was that 3make was originally DLC for REmake2. I don't quite know how true that is, but it's not hard to believe considering the chopped-up state 3make was in.
 
What did they cut from RE2?
B scenario. Zapping system. EX battle game. Marshaling Yard. Independent boss fights in each campaign. Secret fingerprint room in the lab. No spiders. No evolved Lickers. All the alternative outfits from all the versions of RE2. Elza Walker's outfit was welcome though, everything else was trash besides classic Leon. Claire didn't have a t-shirt under her vest for whatever reason.

Not quite as much as RE3 but B scenario being phoned in really hard is the most egregious thing it did.
 
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Blacks had a hateboner for me since I pointed out he has shit taste.
Lol, it isn't a 'hate boner' you sperg, you just have more shit opinions than good ones.
Nu RE wants to be survivor horror, but it loses the 'survival' aspect due to how piss easy it is and how flush with supplies you always are, and the 'horror' aspect due to it just being stupid.
You are flush with ammunition in all of the original games by the halfway point unless you are exceedingly shit at the game. A series as universally stupid as RE suddenly being too stupid because a mold-based bioweapon gained sentience is far from the most outlandish or hard to believe thing even in the more 'believable' setting of RE1-5.

The only game I remember being notably pushed as 'more survival horror' out of the nee batch is 7, where that was the whole point. 8 was stated to be less scary in multiple interviews.

There's plenty of legitimate criticism you can levy at the new games, even going so far as hating them or considering them outright inferior to what came before is something I can see. Your reasons are just stupid as fuck.
Not quite as much as RE3 but B scenario being phoned in really hard is the most egregious thing it did.
They should have axed ghost survivors and finished B scenario as a free update. It's almost there, it just gets awkwardly dropped by the end of the police station.
 
They should have axed ghost survivors and finished B scenario as a free update. It's almost there, it just gets awkwardly dropped by the end of the police station.
This is something I never see talked about that I've always felt it. The RPD segment is perfectly done. You're allowed to explore for awhile, get accustomed to the map and then they introduce Mr X to put that to the test. All the puzzles and design elements are great in that. Although I found it annoying that the station is without any lights for the most part.

But once you leave, it feels very phoned in. That intricate scenario design magic is completely gone. I can't quite put my finger on why, but it just does to me. Kendo's shop appearing mid game feels very weird, where as if you watch the beta footage, it looked like it was going to be a 1:1 remake from the original. I hated you just run 30 seconds to the RPD and you're done the streets section, and 2nd run starts you immediately there.

The sewers are just okay, but I think the whole G mutant nest thing is stupid. I don't like the idea that it became just a regular enemy and the spiders were removed. Relegating the giant alligator to a long QTE is fucking stupid. Yes, the original was lackluster. But they could've done something more than they did. The G2 fight is just okay, but that giant hole you fight him in... like where and what the fuck was that?

No Marshaling Yard really pissed me off. It's not a large era, but the train elevator is one of the most iconic visuals from the original.

Lab was dumb. Real Anderson RE movie shit with the nonsense mainshaft, and the northern section is an empty void with endless columns supporting a entirely empty area for reasons. Lab felt really tiny and not enough enemy placements, specifically Lickers. And evolved Lickers being removed doesn't make any sense.

G3, G4, G5 fights are okay I guess. But yeah, Ghost Survivors is a worthless mode that should've been the EX battle mode or some type of Mercs mode in the station.

B scenario. Zapping system. EX battle game. Marshaling Yard. Independent boss fights in each campaign. Secret fingerprint room in the lab. No spiders. No evolved Lickers.

Not quite as much as RE3 but B scenario being phoned in really hard is the most egregious thing it did.
I may as well talk about RE3R too.

The entirety of the Uptown section beyond a mere glimpse of the factory Dario is hiding in and the bar you meet Brad in. You don't go to the RPD with Jill at all, even though the cutscene makes it look like they're walking there after Carlos downs Nosesis. And immediately following, you're already at the fucking train which you wouldn't get to in a first time playthrough for probably an hour and this is maybe 10-15 minutes into the game.

The Downtown area is entirely reworked and vaguely hints at areas in the original. Such as the children's chalk drawing on the ground in one of the alleys but in the original it's in the Uptown behind the bar. The Pharmacy stands in the for Sales office but you're basically in and out of it in the remake.

The Press building is entirely removed. City Hall is removed. The restaurant is just a middle area that has no significance beyond that IIRC. The original even had a basement you can go into which is gone in the remake. Parking lot only appears in the intro. Gas station is only in a cutscene.

The Power Station is a Drain Demos hive, and they themselves are very underscaled and are only a minor nuisance. Brain Suckers removed. Spiders removed. Grave Digger removed. Park removed. Dead Factory removed. Clock Tower is in it but only exists as a setpiece to kill Dogesis.

Hospital is there, and done much better. But the whole zombie siege at the end is cringe PS2 level shit without stacking zombie bodies. Lab entrance is an obnoxious and obvious secret elevator thing in the Hospital basement. Which ends up being reused assets from RE2R and vaguely hints at the disposal facility of the Dead Factory.

And, no Mercs mode and epilogues.

I think that's everything. Beyond that, is many inconsistencies with the lore and just idiotic characterization decisions.

EDIT I forgot that the Boutique is gone, and several of the alternative outfits.
 
B scenario. Zapping system. EX battle game. Marshaling Yard. Independent boss fights in each campaign. Secret fingerprint room in the lab. No spiders. No evolved Lickers.

Not quite as much as RE3 but B scenario being phoned in really hard is the most egregious thing it did.
They roughly cut out at least 50% of RE2 while trying to stitch parts of it back together, but it's missing one too many things and it's done in such a sloppy fashion that it almost feels like an afterthought.

On a related note, 2nd Run is the biggest fucking copout and it's almost insulting that the game treats it as an excuse for a "Scenario B".

But, yes, literally most of RE3 is cut out, streamlined, and/or altered completely. I can think of maybe only ONE case that's debatably better than the original in a way (the hospital), but that's about it.

They should have axed ghost survivors and finished B scenario as a free update. It's almost there, it just gets awkwardly dropped by the end of the police station.
Nah, it's fucked and unsalvageable from the get-go, considering how much they chopped up both Leon and Claire's A and B scenarios and just sort of haphazardly blended them together with very little consideration given to story consistency, especially when you consider that their respective A and B stories were originally, purposefully designed to overlap with each other – if Claire's doing this in A, Leon is doing this in B, and vice versa – whereas in the remake, 2nd Run mostly disregards this.

Oi, why the attack? Jokes aside, that is probably the best way to describe me. The difference being I can look back at the classic trio, nod and go, 'those are good games I can't fucking stand playing.'

I started with RE2 and it just never clicked with me, so I left until 4. I don't like tank controls, but for the time, what they did is pretty amazing. And they're fun to watch, because, duh, they're just B-movies. But I'm not the biggest fan of B-movies, so the plot of them isn't a big enough draw for me personally to overlook the unappealing gameplay.

It's a damn shame that the ability to say 'I don't like it, but I acknowledge it's a quality product.' has been lost to time.
Suddenly, many things about your aggressive, vehement disagreement make sense, and not necessarily in a good way.
 
They roughly cut out at least 50% of RE2 while trying to stitch parts of it back together, but it's missing one too many things and it's done in such a sloppy fashion that it almost feels like an afterthought.

On a related note, 2nd Run is the biggest fucking copout and it's almost insulting that the game treats it as an excuse for a "Scenario B".

But, yes, literally most of RE3 is cut out, streamlined, and/or altered completely. I can think of maybe only ONE case that's debatably better than the original in a way (the hospital), but that's about it.


Nah, it's fucked and unsalvageable from the get-go, considering how much they chopped up both Leon and Claire's A and B scenarios and just sort of haphazardly blended them together with very little consideration given to story consistency, especially when you consider that their respective A and B stories were originally, purposefully designed to overlap with each other – if Claire's doing this in A, Leon is doing this in B, and vice versa – whereas in the remake, 2nd Run mostly disregards this.


Suddenly, many things about your aggressive, vehement disagreement make sense, and not necessarily in a good way.
The only differences between both "scenarios" are that you either interact with Marvin as human or a zombie. You get to the RPD differently. You encounter Mr. X sooner. And you fight G5. That's it. It has a really good A side. I remember finishing Claire first and being impressed, and being very meh with Leon.

Where as the original could have four unique scenarios that can all be different from one another.
 
The only differences between both "scenarios" are that you either interact with Marvin as human or a zombie. You get to the RPD differently. You encounter Mr. X sooner. And you fight G5. That's it. It has a really good A side. I remember finishing Claire first and being impressed, and being very meh with Leon.

Where as the original could have four unique scenarios that can all be different from one another.
Which is why I said 2nd Run "mostly disregards" how differently Leon and Claire's A and B scenarios play out with respect to one another.

In fact, the fact that 2nd Run was so lazily handled absolutely hampers my enjoyment of each character's "first" playthroughs as there remains a greater, and more plot-critical, amount of moments where Leon/Claire are doing the same exact thing at the same exact time in the same exact places, but... They're not, because one isn't the character you're currently controlling, and there is absolutely nothing shown for how the other character ends up where they do in spite of this in their separate campaign.

And then you have the absolutely brain-bending shit of how the fuck it's possible for Annette to literally die twice in two separate places, in two separate ways, at roughly around the exact same time while both characters should be in the same exact place, doing the same exact thing, at the exact same time, but they're not, because the Umbrella facility somehow magically turns into a reality-bending pocket dimension where things can happen separately, yet somehow simultaneously within the same exact physical space.
 
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