Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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You know, I think a western-era RE would be fun.
Yeah, but how do you handle the survival part of survival horror considering there's no end of ammo in the Wild West? And unless you set it in like the 1890's or early 1900's gun selection will be terrible because its all revolvers and lever-actions with the obligatory double-barrel shotty and a few single-shot rifles unless you want to get really exotic with choices like some of the early bolt-action weapons that likely wouldn't show up there.
 
I'd love more period piece zombie games in general. It's a shame RE is firmly planted in 21st century because s western or maybe Vietnam era outbreak could be a ton of fun.
The Civil War would also be a neat era for an RE game. Or perhaps Victorian England. Given the pseudo-science of that time period, I think something neat could be done.

Here's hoping that someday, there's a remake of Nightmare Creatures. The first one, anyways.
I think Onimusha started out as samurai Resident Evil basically. I like that kinda stuff.
It's working title was Bio Hazard: Sengoku, IIRC. It did indeed start out as "RE, but feudal Japan" and then turned into a purely action series.

Yeah, but how do you handle the survival part of survival horror considering there's no end of ammo in the Wild West? And unless you set it in like the 1890's or early 1900's gun selection will be terrible because its all revolvers and lever-actions with the obligatory double-barrel shotty and a few single-shot rifles unless you want to get really exotic with choices like some of the early bolt-action weapons that likely wouldn't show up there.
A fair point, I don't really know. I suppose you could add a crossbow and regular bow to the mix, as well as perhaps a couple different melee weapons like a gunstock club or atassa. Maybe a rifle with a bayonet. I think it could be done, but I just don't know how.
 
Onimusha was indeed feudal Japan RE. I loved the first two but then the series just got pants on head retarded. When was the last time there even was a Onimushia game?
 
Yeah, but how do you handle the survival part of survival horror considering there's no end of ammo in the Wild West? And unless you set it in like the 1890's or early 1900's gun selection will be terrible because its all revolvers and lever-actions with the obligatory double-barrel shotty and a few single-shot rifles unless you want to get really exotic with choices like some of the early bolt-action weapons that likely wouldn't show up there.
Huge amount of ammo, but the shitty weapons make it too little to deal with the actual undead.

Scythe theory is all well and good unless you need total obliteration of the brain.
 
There's like three of you gatekeeping faggots that were provoking an argument out of me and I tried to avoid it, and you got it. It's just as I stated that you can't talk about liking the old games over the new ones without you dilating trannies to just accept that and move on.

I already said I don't think anything beyond RE6 is canon. Go back and look. I do appreciate aspects of that trilogy, retard. I don't have to hate them entirely. You don't understand nuance. I just think the OTS shit is tired and has run it's course.

Go jerk off to Blaire White some more. You like a man in a dress and men that roll around in a ring sweating onto each other.
1. That's a cockamamie excuse. You're literally the inverse of what you're accusing us of being. "Can't talk about liking the second trilogy over the first trilogy without you dilating soyboys to just accept that and move on."
2. You're trying to walk back your statement, and Fixed camera has 100% run it's course, OTS/TPS will never run it's course.
3. Blaire White and Pro Wrestling have nothing to do with what the rest of us are talking about.


You need to stop playing the victim. You bitch about the second trilogy yet have the villain of the 2nd game as your profile picture and banner image.
RE7 to me is very much a survival horror game, but I get the impression people would be kinder to it if it was a fixed camera title.
Yeah, myself and people who share opinions that I do concerning RE7 have never claimed that it isn't survival horror. It just doesn't feel like a Resident Evil game to me. It feels like it was supposed to be something else but got turned into a Resi game last minute.
You know, I think a western-era RE would be fun.
Closest thing to that is Red Dead Redemption: Undead Nightmare AKA the best DLC ever made.
Yeah, but how do you handle the survival part of survival horror considering there's no end of ammo in the Wild West?
Not quite true. Ammunition was not easy to come by back then due to supply chains being wagons that take a fuck load of time to get across that prairie and out to the territories in the west. Ammo being scarce would actually make sense. Remember metallic cartridges didn't become commonplace until the late 1870's. Even then, there wasn't always a need for someone to upgrade their old cap and ball revolver to a Colt SAA, Remington 1875 or S&W model 3. So yeah I'd say that the weapon variety would be the issue. You'd have to pull a Red Dead and set it in the late 1890's or early 1900's which would allow for pump shotguns, the Auto 5 shogun, a small selection of self loading pistols, as well as the older more classic western stuff.
 
Thinking about it, having a massive stockpile of ammunition to start off with that was never replenished would be a decent twist. I think State of Decay's DLC had such a mode - you started off with thousands of rounds and top of the line technology, cackling with glee as your auto turrets took care of everything.

Then you realise those turrets are firing off a hundred a minute, requiring expensive components to repair, and there's no more resupply coming even though the hordes are getting bigger...
 
If you don't mind me chiming in, Those are indeed the trappings with classic survival horror.
I assume you are talking about the fixed camera and tank controls? Sweet Home, the first survival horror game and the game that Resident Evil partially remade, had none of those things at all. I think people who limit survival horror to only that basic original RE setup are just putting survival horror into a small box and artificially limiting it.
 
Not quite true. Ammunition was not easy to come by back then due to supply chains being wagons that take a fuck load of time to get across that prairie and out to the territories in the west. Ammo being scarce would actually make sense. Remember metallic cartridges didn't become commonplace until the late 1870's. Even then, there wasn't always a need for someone to upgrade their old cap and ball revolver to a Colt SAA, Remington 1875 or S&W model 3. So yeah I'd say that the weapon variety would be the issue. You'd have to pull a Red Dead and set it in the late 1890's or early 1900's which would allow for pump shotguns, the Auto 5 shogun, a small selection of self loading pistols, as well as the older more classic western stuff.
Well if its set 1880's+ for weapon variety you've got a ton of railways starting to cross the place for much more availability And how do you handle weapons like the Winchester 1873 and the Schofield/SAA, all of which came in .44-40? Do you stick with RE style different ammos for different weapon classes, so all pistols use the same ammo and all the repeaters the same like Red Dead, or something more like FO3/FNV where its shared?

You'd also pretty much be obligated to have slow zombies unless you want to treat every handgun as a magnum given the reload rates and capacities, especially for something like the SAA and its loading gate. Honestly I'd set the game at something like 1906, just enough time for something like the Model 1905 in .45 ACP to plausibly show up as an endgame or even NG+ weapon. I wound up doing a fair bit of research on this while I was playing RDR2 and even by 1901 there's a glut of semi-autos on the market. Mauser, Borchardt, Colt and FN both with their own Model 1900 semis, Colt New Service revolver in 1898. Plus fun and even ridiculous weapons like the Winchester 1886 in .50-110 that showed up in the late 1890's.
 
I assume you are talking about the fixed camera and tank controls? Sweet Home, the first survival horror game and the game that Resident Evil partially remade, had none of those things at all. I think people who limit survival horror to only that basic original RE setup are just putting survival horror into a small box and artificially limiting it.
I think you missing the key word "classic" They are what you expect from classic examples during the golden age of SH. Of course not every game will follow it to a Tee before the original codifier.

For example, a game people consider SH that even predates Sweet Home is War of the Dead by fun project. And that looks like Links Adventure, But that isn't here or there. Point is SH as a whole isn't defined anymore by being a RE knock off. But during the golden age (from after Re 1 to Re4) You had to knock off RE to be considered it until the genre slowly evolved to what it is now.

Of course even during the tail end of the golden era you had to be blind to not see SH was changing as a whole, the games Extermination and The Thing both didn't follow the trend of RE and are the exceptions to the rule.

It's not that I am putting it in a box, these things are what defined the era before being discarded when better mechanics got figured out slowly over time and more games experimented with what it meant to be SH. Some threw away fixed camera angles, others threw away tank controls, or threw away survival part and turned into proto action horror games. Even Silent Hill experimented with third person non fixed Camera while still keeping the fixed camera angle in places where TP didn't work as well.

The whole topic of what make survival horror, survival horror is a fascinating and fun topic to discuss
 
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since RE8 could not save this thread (we needed more porn)
of what, the vampire lady for the 438734539465th time?

It's one thing if she became popular on her own, but she was a forced meme by Capcom themselves to sucker people into buying the game and it worked. She's not even that good of a boss because she just chases you around the mansion and then turns into a dragon-looking thing. That payoff was not worth the HUGE hype they were building around her.
 
You know, I think a western-era RE would be fun.
Maybe not RE specifically, but a game clearly influenced by RE?

Yeah, sure. I'd give that a shot.

Hell, make it equally as a B movie as, say, Red Dead Redemption: Undead Nightmare. Everyone in this confusing time with little to no method of prompt communication's just trying to live their lives as normal while zombies and other biological horrors start to rise.

I think Onimusha started out as samurai Resident Evil basically. I like that kinda stuff.
The Onimusha trilogy is pretty much Samurai Resident Evil, complete with tank controls and pre-rendered backgrounds (at least until 3) and everything. It just puts a higher emphasis on combat and progressively less of an emphasis on horror going forward throughout the series.
 
But during the golden age (from after Re 1 to Re4) You had to knock off RE to be considered it until the genre slowly evolved to what it is now.
What you are describing is simple follow the leader. Its what happens to any genre when one game comes to define (or redefine) it. Every FPS had to be Call of Duty 4: Modern Warfare after that game came out. Before that, everybody was obsessed with World War II.

Even during the "Golden Age", you have games that didn't follow RE, and broke with the formula in various ways. Silent Hill came out during this time, and it lacked the static camera angles and prerendered backgrounds, with the tank controls started becoming less pronounced from the second game onwards. Corpse Party came out during this time as well, along with Fatal Frame. Overblood abandoned the prerendered backgrounds for fully 3D environments. The Note was a straight up first person survival horror game, the first of its kind, quickly followed by Konami and Atlus's Hellnight, which was also in first person and wasn't a shooter since you had no means of defending yourself.
 
What you are describing is simple follow the leader. Its what happens to any genre when one game comes to define (or redefine) it. Every FPS had to be Call of Duty 4: Modern Warfare after that game came out. Before that, everybody was obsessed with World War II.

Even during the "Golden Age", you have games that didn't follow RE, and broke with the formula in various ways. Silent Hill came out during this time, and it lacked the static camera angles and prerendered backgrounds, with the tank controls started becoming less pronounced from the second game onwards. Corpse Party came out during this time as well, along with Fatal Frame. Overblood abandoned the prerendered backgrounds for fully 3D environments. The Note was a straight up first person survival horror game, the first of its kind, quickly followed by Konami and Atlus's Hellnight, which was also in first person and wasn't a shooter since you had no means of defending yourself.

Quick correction the on silent hill part. It Didn't lack static camera angles. It did have them in tighter areas. Even 2 and 3 had cases of a fix camera angle in some areas. Correct on the other stuff. You also forgot to mention the clock tower games. With the first game also predating RE. But yeah Other fun mentions is Blue Stinger which both follows and ditches the static camera angles AT THE SAME TIME. (Japaneses version uses static angles, while the English version uses third person.) Echo night series, another First person adventure game series. System Shock 2 (Really fun game to play I recommend it if you haven't before.)

But yeah the whole follow the leader trend with RE is also part of why SH has such a bed rep when you come to purists. As so many games did come out apeing its design during the golden era. Almost as many as the games that didn't ape it. I'm gonna take this to the DMs with ya, as I feel we might be derailing the main topic a bit as we mention other games then RE.
 
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I'm kinda looking forward to seeing what they do with resident evil after re4make. Will they churn out more remakes or make some other shitty parasite/mould gimmick.

Doesnt even seem that long since re8 came out. Times flying by too fast tbh.
 
I'm kinda looking forward to seeing what they do with resident evil after re4make. Will they churn out more remakes or make some other shitty parasite/mould gimmick.
They won't stop with remakes anytime soon. Code Veronica might be next after RE4, even though it should have been first. Then they can do RE5, maybe the Outbreak games, and remember they've said they aren't opposed to doing a remake of RE1 again.

The mainline series will continue, probably alternate releases with remakes.
 
Onimusha was indeed feudal Japan RE. I loved the first two but then the series just got pants on head retarded. When was the last time there even was a Onimushia game?
It was either 2004ish with Onimusha: Blade Warriors (the 4-way quasi-fighting game that no one remembers) or 2017/2018ish with the HD remake of the original Onimusha (not even the Genma version). I was hoping if the HD version did good enough, they'd give the entire series the HD treatment; but then I remembered they decided to use real life people in the first three games, and licensing/rights are a pain in the ass when it comes to videogames.

While it's not zombies or demons; with Yakuza: Ishin! getting a western release, there is something for a game featuring the Feudal era.
 
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