Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I used to really shit on 7 hard but I replayed it months ago and I actually liked it far more than my first playthrough. But that’s not to say I didn’t think it’s heavily flawed with bad pacing and the FEAR little girl shit is cringe.

That said it’s still better than 8.
 
I used to really shit on 7 hard but I replayed it months ago and I actually liked it far more than my first playthrough. But that’s not to say I didn’t think it’s heavily flawed with bad pacing and the FEAR little girl shit is cringe.

That said it’s still better than 8.
Look I played fear. The girl In RE7 did not hold a dam candle to alma. Especially in 2.

That was so scary I laughed when 7 tried to pull the same stunt. The re girl had no weight, no menace, no overbearing and suffocating presence. She was quite frankly pathetic.

More horror games need to take more notes from F.E.A.R in my opinion. 7 was good at being scary, maybe even close to fear when it came to everything else besides the girl. But 8 was far too jank to work.

Gotta say that baby thing was pretty good though.
 
Very odd tonal whiplash from game to game. It's like they can't decide what they want.
Different teams, different games, Resident Evil is stuck in a perpetual cycle of somewhat more grounded/serious release and then a goofier one to match. I think RE4make is still plenty silly but a lot of it was pushed to the background.
The idea that the original series wasn't bone dry serious is eyebrow raising to me. The voice acting was shit, not ironically camp.
I feel like a lot of RE4 was unintentionally camp as well. Most of the series actually takes itself pretty seriously, 4 is the odd one out. Even 5/6 are serious in presentation.

Some people talk about Resident Evil like it's some massive pastiche of the horror genre that totally knows how dumb it is and it's all one big joke but that is and never really was the case outside of one entry.
the other ones are clearly made for non-resident evil fans. The devs knew that taking the soul and much of the content of the games would not go well, but they went thru with it anyways because fans aren't their main audience anymore
Remaking 2 at all was purely to court fans what the fuck are you talking about? Resident Evil 7 and on has been one big apology tour for 6 abandoning the horror fans that built the franchise from the ground up. Even the action focused remake of 4 and 8 are more horror centered than their inspirations.

You have two subsets of fans for RE. The most vocal ones you see here and elsewhere are super butthurt classic fags who would only really be satisfied by continual 1:1 recreations of 1-3 complete with tank controls.
I’m just glad Resident Evil 9 won’t be about Ethan Winters and the daughter. Hopefully it will be 3rd person or at least have a 3rd person mode. Maybe I’d actually like 7 if they went back and added a 3rd person mode to the current gen update.

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I just want more new faces in general. I didn't even like reusing Ethan for 8. His whole appeal was being a normal dude then he gets turned into mold Jesus. Just make a new character, please, I don't want RE9 to star Chris in the old folks home.
 
Remaking 2 at all was purely to court fans what the fuck are you talking about? Resident Evil 7 and on has been one big apology tour for 6 abandoning the horror fans that built the franchise from the ground up. Even the action focused remake of 4 and 8 are more horror centered than their inspirations.

You have two subsets of fans for RE. The most vocal ones you see here and elsewhere are super butthurt classic fags who would only really be satisfied by continual 1:1 recreations of 1-3 complete with tank controls.
REMAKE 2 wasn't made to appeal to the oldschool fans, it was made to appeal to the "modern audience". just like every other modern reimagining and try to make lightning strike twice to make them even more money without getting creative. The old fans were milked dry and most left around RE5 or RE6. If anything, RE7 was the big apology tour as you said. Oldschool fans didn't like RE7 because it felt like a completely different game(and tried to ape the "walking sim horror" trope that was popular at the time with streamers), RE8 just felt confused and I think it didn't really satisfy either camp(except maybe for coomers), and REMAKE 2 was shunned because it removed content and tried too hard to be "grounded". Both problems would follow REMAKE 4 and especially REMAKE 3. If it was Capcom's intention to make these remakes to "appeal to fans", then mission failed because the only people I found that praised them were people who never played older tank control titles, and in case of REMAKE 4 those who didn't even play RE4. Those who liked all of the above titles, including originals, are few and inbetween, at least from what I've seen. I should note that while it is mostly forgotten by now, REMAKE 3 came with a co-op mode with lootcrates and microtransactions, that PVP RE game came out not long after, I think that alone goes against "trying to appeal to normal fans" and instead helps my case where Capcom is blindly following trends and trying to appeal to "modern gamers" instead.
None of that changes that outside of graphics, RE3 and 4 are objectively superior to the remakes, you can argue about REMAKE 2 but at the end of the day I think both are doing something the other isn't in their own right. At this point, I'm thinking Revelations 2 might have been the last "true" Resident Evil game that actually tried to be one, at least one that wasn't skinwalking another title.
 
REMAKE 2 has the old RE games DNA in it. What I mean is the police station is a full developed location that you spend time in and learn various routes and paths through it as you play and solve puzzles. You start to learn which areas are safe and which are dangerous and you have to plan the optimal path to get through with the supplies you have. This is a hallmark of RE and what made the classic games survival horror. Most of the games post Code veronica lacked this element. 7 had this in a small amount although the environment was so small it wasnt very complex (still a good game though) RE 8 has very little backtracking and route planning to it. The structure of the game just feels like you are going to a different area of a theme park, most embarrassing example of this being the puppet girls house.

I hope RE9 takes place in one central location. Lots of exploration, backtracking, and survival elements. Bring back limited saving. I think limited saves is a big part of the tension in survival horror. You can always balance this by good save room placement and also giving more ink ribbons on easier settings. People love stuff like Dark souls so you cant tell me having limited saves hurts the series.
 
REMAKE 2 wasn't made to appeal to the oldschool fans, it was made to appeal to the "modern audience".
Set in a classic location, starring classic characters, full of classic iconography, with classic monsters, with slow and methodical survival horror gameplay and resource management, harsh difficulty, one of the most hotly requested remakes of all time BY classic fans, it's pretty much modern audience poison.

It was absolutely made to court the audience of fans they'd ostracized by actually courting the modern audience with Call of Resident Evil Duty.
appeal to fans", then mission failed because the only people I found that praised them were people who never played older tank control titles, and in case of REMAKE 4 those who didn't even play RE4. Those who liked all of the above titles, including originals, are few and inbetween, at least from what I've seen
You must not have looked very hard because there's plenty of classic fans who've played through all of them that still enjoy the remakes, myself included. Majority opinion is that people are just glad the series has returned to being horror centric.
hope RE9 takes place in one central location. Lots of exploration, backtracking, and survival elements. Bring back limited saving
I yearn for a return to zombie outbreak myself. I want a nice coastal city overrun with the T virus and mutated monsters. That, or just give me a solid Outbreak remaster or remake or something that has deeper scenarios in Raccoon City. I hate that RE3make barely showed us any of the new RC.

I really want higher replayability in whatever comes next. I'd love a return to RE3's choice system or RNG with different monster spawns, something to spice up each playthrough.
 
You must not have looked very hard because there's plenty of classic fans who've played through all of them that still enjoy the remakes, myself included. Majority opinion is that people are just glad the series has returned to being horror centric.
While it is true that pretty much everybody was happy that the series was going back to being slower, more methodical and scarier, what did you expect from a remake of Resident Evil 2? The remake of the original also stayed faithful to it's horror roots, so there were no expectations that the new remake wouldn't follow suit. Unfaithful/incomplete remakes in RE are a relatively new thing, starting with REMAKE 3 that cut out most of the game and the entire concept of choices that matter.
That doesn't change the fact that many were disappointed for the same reasons I already stated. There were other reasons I didn't mention as well, such as ugly character designs and many classic fans not liking the new take on the old characters(something which would continue going forward).
Both of us can claim that "Majority" thinks the way we want them to think, but truth of the matter is that the fanbase is schizophrenic and DOESN'T KNOW what it wants. That's why Capcom did what makes more sense financially and simply started chasing trends and trying to appeal to the casuals. Can't fault them for that, considering how niche the Survival Horror market still is, what I can't excuse is them going woke in the recent years and starting to drag Resident Evil down that same pit.
 
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RE never took itself seriously and barely scratched the surface of the characters and everyone was okay with that until 2make. Now they’re overly emotional men and boss bitch women.
No, I'd say it took itself seriously, especially in the beginning. The fact that it came across as cheesy was never intended.

I yearn for a return to zombie outbreak myself. I want a nice coastal city overrun with the T virus and mutated monsters.
As do I, but what type of RE game do you want?
 
More horror games need to take more notes from F.E.A.R in my opinion. 7 was good at being scary, maybe even close to fear when it came to everything else besides the girl. But 8 was far too jank to work.
F.E.A.Rs atmosphere was elevated so much by it's lighting and the clever contrast in its lighting and environments, that honestly more games in general should be taking notes from it.
 
F.E.A.Rs atmosphere was elevated so much by it's lighting and the clever contrast in its lighting and environments, that honestly more games in general should be taking notes from it.
Don't forget the music. That really sold the experience in my mind.
 
I’ve been going for the gunslinger challenge in re2make (60 or less pistol bullets in No Way Out) since last Thursday and it’s probably the most difficult thing I’ve ever gone for in an RE game.
Holy fuck it’s hard, I thought I got it down but keep failing in the 60-80 kill point.
I don’t think you can miss any shots and need to position the explosive barrels in the perfect way or else it’s a wrap.

I just want to run through the sewers as Hunk with an infinite ammo mp5 (:_(
 
finally got around to playing Remake4. and holy .... I'm not enjoying it at all. its like everything in Remake4 is a direct response to Remake2 and original RE4 and make it stupider.

the handgun is really shit, you can't rely on the reticule, you have to get the laser sight making other guns like the Red9 useless here. Leon really runs slow, probably to counter the RE4 shoot weakpoint>run>melee. the damage values goes completely bonkers and sometimes shitty when it goes 120 fps, probably as a response to Remake2 120fps exploit. there's a lot of niggling issues but I cant elaborate yet.

if they are going to remake RE5, which it really doesn't need it, I hope they return to the original idea of being completely swamped by rampaging niggers like the No Mercy mode Mercenaries.
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TBH I don't get all the visceral hatred the remakes get - if people want to play the originals just with next-gen graphics, I believe there are plenty of mods of it.

I played RE4make just out of hospital and although there were a couple of moments I thought the original handled Better (ie. the first plaga reveal) I overall liked it and especially how it trimmed the fat or the stupidest stuff (the lava dragon room) from the original.

Just take the remakes for what they are, remake that are an integration of sorts to the originals.

The only one that really disappointed me was RE3 remake, it felt more like a rushed DLC.

Also, it is just me or is the REngine starting to show signs of aging? I mean, still stunning, but definitely hitting the over five years mark.
 
TBH I don't get all the visceral hatred the remakes get - if people want to play the originals just with next-gen graphics, I believe there are plenty of mods of it.

I played RE4make just out of hospital and although there were a couple of moments I thought the original handled Better (ie. the first plaga reveal) I overall liked it and especially how it trimmed the fat or the stupidest stuff (the lava dragon room) from the original.

Just take the remakes for what they are, remake that are an integration of sorts to the originals.

The only one that really disappointed me was RE3 remake, it felt more like a rushed DLC.

Also, it is just me or is the REngine starting to show signs of aging? I mean, still stunning, but definitely hitting the over five years mark.
No, every remake is awful and if Capcom really knew what they were doing, they would hire one of us as a director, writer, and programmer so we could make the perfect Resident Evil game according to our personal vision.
 
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