Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Kamiya has expressed interest in doing a remake of DMC1 which is the only game remake I'd ever be interested in.
There isn't much I would change about DMC1. Add quick weapon switching and remove the semi-fixed camera angles. 2 is the game that really needs it. Make it a game that isn't dour, laughably easy dogshit. Knowing modern capcom though they'd probably try to get in Kamiya's way and censor things. Itsuno got away with it in V because he threatened to retire if he wasn't allowed to do as he pleased. I would ironically enjoy a sequel to Ninja Theory's DMC if only to see the reaction modern audiences would have to something that edgy today.

I heard something in an interview that indicates they actually might play into Leons PTSD with this game. Might even give him a personality issue that explains how bad he is at saving people. Id actually love that, if they can pull that off but there is a dangerous chance it could be stupid.
From what I've seen so far it seems like capcom is going to completely fuck up his character. Nu Ada is probably the source of his PTSD.
 
Nu Ada is probably the source of his PTSD.


Then Chris successfully cockblocked Leon.


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"If I cant have him for Claire then NO ONE CAN!"
 
I would ironically enjoy a sequel to Ninja Theory's DMC if only to see the reaction modern audiences would have to something that edgy today.
I wouldn't, I didn't hate it for being edgy, I hated it for being completely off franchise.
as in I had completely immersed myself in all the side media with Devil May Cry, the manga, the bits and bobs, the anime, the games.
there's a specific feel to the characters and setting, Dante for instance, in the totality of the series, heavily curses like twice, there's a sort of braggadocio combined with an almost pathetic self indulgence in Dante, he isn't fucking around to amuse others, he's amusing solely himself, to the point of being embarrasing, combined with his other side, a sort of sour, tired working man, utterly fucking broke despite how insanely powerful and prestigious he should be, at the end of the day, he's broke enough that he can't afford to fix a jutebox.

Donte as they call him, was just an annoying punk who had a completely unwarranted heart of gold for no reason, what's the point of reimagining or remaking a franchise if you completely do not understand its core character at all.
 
I wouldn't, I didn't hate it for being edgy, I hated it for being completely off franchise.
as in I had completely immersed myself in all the side media with Devil May Cry, the manga, the bits and bobs, the anime, the games.
there's a specific feel to the characters and setting, Dante for instance, in the totality of the series, heavily curses like twice, there's a sort of braggadocio combined with an almost pathetic self indulgence in Dante, he isn't fucking around to amuse others, he's amusing solely himself, to the point of being embarrasing, combined with his other side, a sort of sour, tired working man, utterly fucking broke despite how insanely powerful and prestigious he should be, at the end of the day, he's broke enough that he can't afford to fix a jutebox.
True. Although let's not forget the actual gameplay was also dogshit until they fixed it in the definitive edition (but not on PC cause they expect you to mod it in yourself). Sad thing is, Ninja Theory hasn't really made anything worth talking about since DMC. Are those Hellblade games even worth playing? I have no interest in VR crap.

Donte as they call him, was just an annoying punk who had a completely unwarranted heart of gold for no reason, what's the point of reimagining or remaking a franchise if you completely do not understand its core character at all.
That's a very good question. One that you could also ask the clowns who have taken the reigns of Resident Evil since Mikami left. I now just remembered that Donte ended his game grabbing a rape victim's ass :story:
 
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That's a very good question. One that you could also ask the clowns who have been taken the reigns of Resident Evil since Mikami left. I now just remembered that Donte ended his game grabbing a rape victim's ass :story:
with Donte I think the guy in charge just hated the franchise and wanted to flip the bird and do it his way, he was specifically, overtly abrasive to the fans.

with the new RE guys, I think they just didn't care to put in the work, to be fair, until RE4, there wasn't exactly a TON of dialogue in these games, its alot of silently running around shooting enemies.
sure there was characterization but it was pretty fucking slim, they still got it wrong with the remakes (except I'd argue, Claire) but its more "this was my vague recollection of Resident Evil 2 from when I was a kid!" way of fucking up.
 
with Donte I think the guy in charge just hated the franchise and wanted to flip the bird and do it his way, he was specifically, overtly abrasive to the fans.

with the new RE guys, I think they just didn't care to put in the work, to be fair, until RE4, there wasn't exactly a TON of dialogue in these games, its alot of silently running around shooting enemies.
sure there was characterization but it was pretty fucking slim, they still got it wrong with the remakes (except I'd argue, Claire) but its more "this was my vague recollection of Resident Evil 2 from when I was a kid!" way of fucking up.
Yeah tameem was a dumbfuck that became a PR disaster for his own game. The dumbass they hired for the new anime was pissed that DMCV exists because he seriously thought he was going to "save" the series with his godawful show.

I think even Claire is terribly wrong in the remake (I seriously doubt brent friedman played any of these games). Up until RE7 the devs have just been trying to copy and paste RE4's design and now have circled back to the RE6 approach of trying to appease everyone, resulting in the shit we have before us now. I look forward to the day they run out of games to remake and the series is finally taken out to the shed.
 
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with Donte I think the guy in charge just hated the franchise and wanted to flip the bird and do it his way, he was specifically, overtly abrasive to the fans.
Yeah tameem was a dumbfuck that became a PR disaster for his own game.
As much as he is to blame, Capcom shares an equal amount of it. Ninja Theory's original ideas were a lot more like Capcom's Devil May Cry, and Capcom basically told them to make it different or don't bother.

The dumbass they hired for the new anime was pissed that DMCV exists because he seriously thought he was going to "save" the series with his godawful show.
Capcom redeemed.
 
with the new RE guys, I think they just didn't care to put in the work, to be fair, until RE4, there wasn't exactly a TON of dialogue in these games, its alot of silently running around shooting enemies.
RE was always schlock, though. The games up to 4 treated the plot seriously in the same way a shitty, low-budget horror movie did.

4 is when they just decided to drop the pretense and go ham.

I never really cared about the writing in RE games. Not to say they don't have their emotional moments, but the main draw has always been the gameplay loop of resource management, exploration, combat and puzzle solving.

I think RE7 is the one game where I genuinely felt bad for some of the characters. The writers did a good job (via the main game and the DLC) of showing the tragedy that was forced upon the Baker family, but ultimately failed to capitalize on it by not punishing Mia for it.

I look forward to the day they run out of games to remake and the series is finally taken out to the shed.
RE has always been cyclical. RE1 to RE3 saw them leaning more and more towards the action angle, this reaching its crescendo with RE6, before they decided to dial things down.

The biggest problem they have is that they have the games keep pace with the IRL timeline, so the cast of characters people actually like and want to see more of is in their 50s and 60s, and it's getting pretty silly to see them still blasting their way through mutated monsters. They can't even use the women as goonbait anymore because most of them are older than Leon even.

They never put much effort into coming up with a fresh batch of characters to be their replacement.
 
I was thinking about this the other day and they really need Mikami to come back and reboot the franchise again. Just get him back every 6 or so years and let him do whatever.
Mikami got put in the cuck chair after Evil Within 2 only sold like 200k copies, as far as I know he hasn't done anything in years.
 
Oh that's cool, I wouldn't mind an Evil Within 3 either.

Probably won't happen though.
They only got Hi-Fi Rush, Krafton did issue a statement in an interview which instills confidence too. They basically said that HFR2 is the kind of title they know won't be profitable but will build good will from customers. So they understand they're making a passion project which will have a niche audience and hopefully that means they won't fuck it with corporate bloat.
 
IIRC Crowbcat also made a video shitting on some of the RE4 cuts and changes which didn't really need to be made, video was titled something like "soul vs. soulless" and of course modern RE fanboys were sperging the fuck out in the comments. Capcom seems to have an extremely dedicated base of ballwashers who will defend ANY old slop that falls out of their asses - sort of reminds me of Kojima in a way.
Literally the only reason I can imagine this is down to Capcom being more or less the only old-school AAA game dev/publisher that hasn't completely shit the bed in terms of output. Put us 10-15 years back and that sentiment would probably be the opposite. People in this thread might hate the remakes (2, 3 and 4) + RE7, 8 and the upcoming 9, but it can't be overstated just how horrible everyone else is in comparison. A 4-6/10 in 2009 is a 8/10 in 2025, things have gotten that much worse.

I have 2 theories on why Capcom hasn't completely doom spiralled like other AAA contemporaries.

One is down to the data they collect every other year. Since they release primarily male-dominated games, which has remained stagnant, they've made no all-encompassing attempts to shift their philosophy to appeal to a non-existent section of their audience. Ubisoft and EA also collect data, but its mired by including the demos for games like The Sims, Just Dance, mobile games, online shooters, etc. When other companies were attempting to cater to the "wider audience," Capcom's own data showed that they had no such audience so they didn't try to, at least nothing that didn't feel half-hearted. They're playing it safe*, and it's working out for them.

A second one is that their game development is still rather old fashioned and less atomised like other studios. They keep single project directors that may or may not change from one game to the next, and games are less likely to get fucked over by the "writer's room effect" i.e. since there's less people interjecting, the project can maintain a single vision that helps with consistency, more or less. Just as an example, Resident evil 8 had 2 directors: an art director, and a game director. Horizon Zero Dawn 2 had 7 directors. The former had a professional credits list of 1'500 people, the latter had 3'400 people. They're not all that comparable as games but I think one left more of a lasting impression than the other alongside having a longer lifespan in general discourse.

*Like EA, they did try and chase the multiplayer co-op trend of the early-to-mid 2010s, one they arguably contributed to thanks to the runaway success of RE5. Capcom's Operation Racoon City to EA's Dead Space 3. But GTA: Online and Minecraft probably encouraged that more than RE5. Fortunately companies seem less likely to pursue trends on a whim considering there was no AAA response to things like Lethal Company or Baldur's Gate 3, far as I'm aware.
Oh that's cool, I wouldn't mind an Evil Within 3 either.

Probably won't happen though.
I wasn't much a fan of the first 1 but the 2nd one really hooked me. I think the 1st was relying too much on the "twist" to carry the story but since the 2nd had you aware from the outset, it had to pick up the slack it lacked in some areas in the previous game. At least it ended in such a way you can consider it "finished" if you wanted since it's more or less a happy ending, even if you got that wiggle room for something more with the post-credits scene.

I'm generally strapped for decent horror titles that aren't just some walking sim/puzzle/jump scare simulators, so I'd appreciate a 3rd game. Considering how well the SH2 remake, RE7 & RE8, and Chronos New Dawn sold, there's at least a proven appetite in the market for survival horror nowadays, so it wouldn't be the worst thing in the world to do.
 
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