Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I personally thought Isolation was too long. It felt like they padded it out unnecessarily.

Mind you, I love the game, but it starts to drag after a certain point.

The same can be said of RE4, especially with the island section. It's very obvious that most of the time was spent polishing the village portion, with the castle and island parts being an afterthought and mostly carried by the tight gameplay.


I assume we'll not just be playing in the hospital (?), and maybe the two protagonists will explore different locales in the second half?

There's also the possibility they'll be exploring different parts of the hospital altogether, only briefly crossing paths, or maybe it's a RE2 situation where it depends who you pick to play first as, though I don't think that will be the case here, since it's obvious that the game starts with Grace and Leon only arrives to the hospital later (unless they have different prologues too).

But yes, it's a valid concern.
I was under the impression it's one long playthrough and at points you will switch between them
 
I have been pretty distant with RE9 but I will say this one thing

Mixing RE 7/8 with RE4 remake into a single game is exactly the type of mentality that gave us RE6 and we all know that game was a hot mess of conflicting identities.

It's just another example of Capcom wanting their cake and eat it again.

Also Leon is behaving like his Degeneration self and I don't like it.
 
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As long as they don't force us to switch between characters randomly throughout the game I'll be interested to see how it's handled. My heart of hearts wants True and Honest Zapping System™ return a la RE2 but I am fucking terrified they're going to make us do the former. Again, I'm not nearly as hard as some of you guys on the new games but my estimation of Capcom to not fuck up is about 0%.

After all, didn't RE6 have the best sales numbers in the entire series...?
 
After all, didn't RE6 have the best sales numbers in the entire series...?

That was 5 actually. I can't say for sure but RE6 may have underperformed, not flopped but underperformed enough that Capcom put the series in a mini hiatus only to return with 7, completely discarding whatever plans they had when 6 was in development, like that Jake Wesker game (spin off or Main entry)

For the record, the number 1 of sales is RE2 remake, then 5, then 7
 
Found this guy trying to mock people who point out the double standards regarding the character design.

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What double standards? RE is the one game where playable male and female characters are always attractive. Perfecting older Leon, is them not wanting to fuck up another hot poster boy like RE7 Chris. Anyone complaining about this is a jelous fatty.
 
That was 5 actually. I can't say for sure but RE6 may have underperformed, not flopped but underperformed enough that Capcom put the series in a mini hiatus only to return with 7, completely discarding whatever plans they had when 6 was in development, like that Jake Wesker game (spin off or Main entry)
Ditching the Family/Neo-Umbrella bullshit was a smart move on Capcom's part, as it was absolutely retarded. Which makes me wonder, if Jake isn't completely written out of the picture and there's a possibility of him coming back, will they bring back it back with him?
 
I personally thought Isolation was too long. It felt like they padded it out unnecessarily.

Mind you, I love the game, but it starts to drag after a certain point.

The same can be said of RE4, especially with the island section. It's very obvious that most of the time was spent polishing the village portion, with the castle and island parts being an afterthought and mostly carried by the tight gameplay.

I assume we'll not just be playing in the hospital (?), and maybe the two protagonists will explore different locales in the second half?

There's also the possibility they'll be exploring different parts of the hospital altogether, only briefly crossing paths, or maybe it's a RE2 situation where it depends who you pick to play first as, though I don't think that will be the case here, since it's obvious that the game starts with Grace and Leon only arrives to the hospital later (unless they have different prologues too).

But yes, it's a valid concern.

I might have a poor-person mentality where I preference for quantity over quality, at least in some respects.

That said I'm not often a fan of when the quantity is implicitly acknowledged by the game itself, or it relies too much on its own gameplay loop to keep you engaged. It's why I could never get into MMOs or Survival games despite them offering a theoretically infinite number of hours. If there's some sort of plot to follow (The Forest, and Valheim to a lesser extent) then I get on board, otherwise friends are a must for such experiences. Also have an exception to the gameplay loop rule: I love Hunt Showdown.

What I like is when long games which are almost presented as hybrid episodic/serialised stories. Throughout RE4 the serial plot is saving the president's daughter, and that remains with it all throughout. But there's also lots of episodic moments, where something else becomes the primary focus.

investigating village -> fighting Gigante -> locating Ashley -> getting kidnapped, infected, and meeting Luis -> saving Ashley -> discovering the infection -> trying to find a cure -> escaping a mob via the castle -> exploring the castle and so on. Resident Evil 4 could have dragged if a majority of the game was just trying to find Ashley, but the game splits its time evenly between finding her, saving her, trying to get a cure, saving her again, curing themselves, escaping, and all with boss fights inbetween.

Alien Isolation does drag because it attempts to substitute the main plot thread (finding out what happened to your mother) with trying to escape Sevastopol, which was already a tertiary objective. I'd argue the game drags, un-drags, then drags itself again.
Kill "the" Xenomorphe -> (drag) -> discover then "kill" the hive -> (no drag) -> trying to escape contact the ship (drag) -> escaping Sevastopol.

If they had cut out trying to contact the ship entirely, then section where it does drag might be viewed as a hiccup but otherwise the experience is tighter. However that section is necessary for crossing Is and dotting Ts because they already established the block earlier. Preaching to the choir but Isolation's story, while not ground-breaking, doesn't get held against the game for this reason. It's tight.

There also weren't many characters of note but Samuel and Axel carried the non-player cast. I'd argue at least one "friendly" voice in a horror game is a necessity for it to be good, though I can't really explain why, and I also can't think of any exceptions. (If you're thinking Amnesia The Dark Descent, you got Agrippa. By contrast, a Machine for Pigs and the 2nd one had none. The Bunker had that one dude at the start.)


While not a concern for me, it might be for others. I wouldn't personally hold it against the game, and there might be enough variation within the place itself to not get too samey, but if they're trying to make a point on how your capability alters your view of the surroundings i.e. "See, you're breezing through the exact same area as Leon despite being scared of it as Grace – ain't that crazy?" then I don't think people will necessarily appreciate going through the same area twice lmao. It'd be like the RE7 tapes but on steroids.

Counterargument, obviously, is going through the police station twice in RE2 as Leon and Claire respectively, but the counter to that is you didn't spend a majority of the game there.

I'm jumping the gun obviously. Previews for RE8 didn't show much beyond the castle so I imagine there's some point of divergence. I am curious if they'll switch between the two or if it's an A/B scenario like with RE2, but I think they'll do the latter.
 
As long as they don't force us to switch between characters randomly throughout the game I'll be interested to see how it's handled.
This is my biggest concern. I don't have an issue with two protagonists that play differently, but I am worried that the campaign is just going to be linear with different parts switching between the two.

Nothing takes me out of a game more than forced gameplay changes for different sections where I don't have the inventory or abilities I just had. If I'm kicking ass as Leon, the last thing I want is to be forced to play a slow survival horror section (and vice verse).

Unfortunately, I think the game is going be just that, and I have a strong feeling it's going to be the biggest criticism with it.
 
Ditching the Family/Neo-Umbrella bullshit was a smart move on Capcom's part, as it was absolutely retarded.
The Family/Neo-Umbrella plot wasn’t ‘ditched’. Neo-Umbrella was defeated by the end of the game; Carla is dead, her facilities blown up and her ultimate bioweapon destroyed.

Meanwhile The Family are essentially the Illuminati of the Resident Evil world. Through Simmons’ leadership one of their various interventions in world events was bioweapons, and with his death their role in the RE story is over. There’s always room for them to come back, but that doesn’t mean they were meant to be the next big series villain and were only abandoned due to RE6’s critical reception.

Organisations being introduced and taken down within one game is nothing new to the series: Los Illuminados, Tricell, the FBC etc.
 
Feels like we have been here before, havent we? Seems like every third entry of every RE trilogy is controversial or at least divisive, usually bringing a change in style moving forward.

RE3, as good as I personally think it is, was seen by many as "more of the same", leading Capcom to change into RE4's survival action style.

RE6 speaks for itself, leading Capcom to change back into Survival Horror

I do look forward as to how RE9 will be received and what changes it will bring. Meanwhile I'll just sit here and wave my "Revelations 3 when?" sign




And since I got into a RE mood, I might as well play RE5's greatest soldier again.

Once upon a time I hated what they had done with Wesker in this entry, thinking they destroyed the cool, calm, kickasser master mind that only got involved when he had to.

But over the years and with the lore of RE Umbrella Chronicles and RE5 taken properly into consideration...fuck, it does make sense.

Because Wesker does behave exactly like I have mentioned before in RE5, tho only in Lost Nightmare. His scene with Spencer picks up exactly from Umbrella Chronicles left, with Wesker taking over an insane amount of assets and vowing to meet Spencer again, as to teach him that he "will write for this world".

So basically he was cleaning up loose ends and Spencer was no exception, but something happened he wasnt expecting, for the old man to drop a bombshell, that Wesker himself was "part of the plan". Spencer pretty much told Wesker that he was the Frankenstein's Monster and he was to bow to him as a god, or at least that was the plan once upon a time.

You can tell by the way Wesker closes his fist slowly and his eyes begin to glow more than usual, that revelation got to him. He wasnt the man that brought down an empire in front of its emperor, he was puppet that convinced himself he never had any strings attached, for someone of Wesker's ego, that was catastrophic to learn, he didnt earn anything, it was all "pre-ordained" from the start. You can argue that Wesker had control of everything now but the fact he had this connection with Spencer, as meaningless as it currently was, made sure his mission to get rid of the old man became far more personal.

It wasnt enough to kill Spencer, it was about stealing his dreams and ambitions. Never before Wesker threw the "to be a god" talk until after this particular conversation. Wesker wasnt satisfied with being a mastermind rulling from the shadows anymore, his goals "evolved" into absolute godhood because, and simply, it is what Spencer wanted and by stealing this ambition, Wesker will have given the final spit towards his "creator".

So honestly, Wesker doing all of this is very human and fitting. And I actually appreciate the game doesnt spell this out to us and forces people that actually bother to pay attention to the lore of these games to come to this conclusion.

All this to remind people that despite RE5 being seen as just "fun horror action shlock", there is some legit great narrative and character subtext here that I actually kind of miss in modern storytelling, especially in video games.

Its the same reason why I think Chris being all jacked was great subtle storytelling, the man was literally pushing the human body to its limit after Wesker legit nearly fucking killed him with his bare hands back in CV, so he had to make himself into a human tank to be able to take but also ditch enough damage that even Wesker can feel it (and hell, if you pay attention, whenever Chris is able to hit Wesker, he still shakes his hand in pain for a moment).

So yeah, RE 5 is not perfect but its better than a lot of people, even those that do not hate the game, give it credit for.

Which makes me wonder, if Jake isn't completely written out of the picture and there's a possibility of him coming back, will they bring back it back with him?

On the unlikely, and I really mean unlikely, possibility he returns, as Im sure any RE6 original character aint ever returning, I can imagine they'll take it very easy with his abilities, maybe even imply that they have been weakening over the years for whatever reason.

As for The Family/Neo-Umbrella, I already mentioned it felt Capcom was trying to do "The Patriots" from MGS without understanding why they worked there. Bringing an illuminati faction into the SIXTH entry of the series without any sort of build up or foreshadowing really feels like is a case of running out of ideas and to maybe give an explanation why governments are so corrupt and what possibly keeps the black market for BOWs running despite the BSAA's best efforts. In the end, do we really need to give a "face" to that evil when it can simply be explained away as humanity being itself? Of course governments work on their own BOWs, using megacorporations like Umbrella as their manufacturers (but also fall guys in case it literally blows up like with Raccoon City), of course criminals would start mass producing BOWs themselves to sell to the highest buyer. In the end, BOWs are just that, weapons and as long humanity can weaponize something AND make a profit while at it, we sure as fuck will do it without a hint of guilt.

Raccoon City simply forced the public to accept BOWs are now a thing and began demanding for a solution, which the BSAA was formed as an answer to this outcry.

The Family was just absolutely unncessary and I figure they are soft retconned out of the series so even if anything from RE6 returns, I doubt these plot lines are getting picked up ever again.
 
Feels like we have been here before, havent we? Seems like every third entry of every RE trilogy is controversial or at least divisive, usually bringing a change in style moving forward.

RE3, as good as I personally think it is, was seen by many as "more of the same", leading Capcom to change into RE4's survival action style.
3 wasn't the cause for change. It was because of REmake and 0 flopping since only the handful of RE fans that owned a Gamecube could play them. Mikami learned nothing from his previous near failure with Code Veronica flopping on Dreamcast and then rebounding when it came out for PS2 (a console people actually owned).
 
I have been pretty distant with RE9 but I will say this one thing

Mixing RE 7/8 with RE4 remake into a single game is exactly the type of mentality that gave us RE6 and we all know that game was a hot mess of conflicting identities.

It's just another example of Capcom wanting their cake and eat it again.

Also Leon is behaving like his Degeneration self and I don't like it.
Resident Evil is definitely having an identity crisis. Do they stay with the low stakes pure horror of RE7 and 8 or do they go back to the bombastic action hero shit they delved into with 4, 5 and the remakes? I am but a tourist to these lands so I can't say for sure either way. Well actually I can, I like the action. Ethan and his mold adventures were an anomaly that did much better than they probably expected.
 
I think the Leon fatigue is just pure cold hard marketing calculus where they look at their best selling entries as a whole, most popular entries as far as fans go, and say: hey let's throw that character in there? Obviously, RE: Gaiden was the prime needle-mover here.

That said since I forgot 5 was the best seller (I was one of them, tricked by them some might say) and not 6 my math might be wrong here.
 
Apparently capcom has removed denuvo from REmake 4, but then replaced it with that shitty enigma DRM that fucks up performance and mods. It'd be nice if they'd just stop with the DRM faggotry already. It doesn't prevent piracy at all and just fucks over people that actually paid for the game.


Been playing RE1-3 with the Enhanced mods lately. Does a great job cleaning up the backgrounds although I'm not crazy about some of the changes to minor details here and there. The biggest upgrade is how clean all of the FMVs look now including removing the Japanese subs from the sourcenext ports these are based on. If you own the games on GOG, you can simply drag and drop the files and you then have a copy of the game you can freely play without even needing to run them through a platform.

 
There is a new one coming out? Damn, I'm so out of the loop and behind.

I've only just got around to playing RE4 remake. Don't know what the general consensus on it is but I thought it was pretty good and enjoyed my time with it. If I had any criticisms I'd say its probably a bit too long for its own good and the end starts to drag a bit. The aiming can be a bit jank too, especially with pistols if you don't have the laser sight which leads to more than a few "I was aiming right fucking at it!" moments when the game decides the aiming RNG is not in your favour.

I still think RE2make is the best of the new games but RE4 takes the second spot for me. RE3 is still obviously dead last under a huge pile of shit where it belongs.
 
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