Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Despite the end game being paced really weird and the ending itself being quite unsatisfying, the final Nemesis fight was absolutely brilliant - although it's quite clear someone on the team was a fan of 2016 DOOM...

I take back my scepticism. While I would have been much happier with a lowered price, or more side content like a Mercenaries mode, I'm very happy with my purchase. My only real issue with Nemesis is that he adopted his second form far too early; a straight fight with his humanoid self, not weighed down by heavy equipment or sadism, would've been a more satisfying end to that portion of the game.

His second form looks wonderfully grotesque, it just showed up a smudge too early. The mutation felt far too quick for what it was.
 

Ffffuck sake. This reminds me of the squeamishness surrounding Lara Croft's deaths, but the timid reaction to Isaac Clarke's.

There's an argument about gratuitous gore being necessary, but whimpering and whining about Strong Female Protagonists being subject to the same as their male counterparts is so dumb.
 
I prefer Leon because of the shotgun for 1shots, flamethrower is better than the sparkshot as well I think. Claire has a better time with bosses though because of the SMG, and it's easy to stagger with it as well but that's more a 2nd run thing.

Beat Nightmare difficulty in 3 and it was tough, especially the last boss. You just die if you get hit because it will combo you, unless you have the defence coins then you can get hit twice. Gonna try Inferno next, there's no checkpoints and less typewriters.

I've never understood how you guys pulled this off, I never have enough ammo for even the most basic tasks on Hard and up in RE2R, and I'm an asshole who's beaten RE3 Mercs with Nicholai and done pistol and knife only runs in the original RE1.
 
I never thought I would say that about a game but I wish RE3R had quick time events. There are scenes where I didn't want to just watch but get involved.
 
I like the extended hospital. it makes sense that you put a biolab housing dangerous virus under a hospital instead of an abandoned factory with flowing water back to the city. Don't like that Jill feels like a stranger in her own city, needing Carlos for directions. Feel like the matrix perfect dodge is unnecessary. Surprisingly, zombies are easier to kill this time around. In RE2, I have to cap their knees and slash them with the knife a hundred times. I think its probably because of the parasite heads.

I realize that you shouldn't explode all the barrels, just save them for nemesis. I don't like that Nemesis item drops are just complete shit. I hate that it doesn't have lever action shotgun. I don't feel the menace of nemesis from the original here, it just feels like Mr X when he walks faster because you shot the hat off. I guess. its more or less if Nemesis runs like in the original, you will never get away.

All of this would be forgiven if they release Mercernaries: operation mad jackal
 
My question is, why does it still take place in the 90s if they're making the weapons and fashions look like 2020

Jill is cosplaying as Reboot Lara Croft now and Carlos is every Call of Duty character now with unruly hair. What?
 
I gave Carlos the original hair (because I love original Carlos) and his face just made him look like a weird old man. Also, I played it through again. Just under two hours this time - still didn't like it. I just felt underwhelmed again. It's the kind of thing you quickly pick up, beat and then pick up another game straight after that's actually good and enjoyable. Like RE4.
 
Despite the end game being paced really weird and the ending itself being quite unsatisfying, the final Nemesis fight was absolutely brilliant - although it's quite clear someone on the team was a fan of 2016 DOOM...

I take back my scepticism. While I would have been much happier with a lowered price, or more side content like a Mercenaries mode, I'm very happy with my purchase. My only real issue with Nemesis is that he adopted his second form far too early; a straight fight with his humanoid self, not weighed down by heavy equipment or sadism, would've been a more satisfying end to that portion of the game.

His second form looks wonderfully grotesque, it just showed up a smudge too early. The mutation felt far too quick for what it was.

Agreed, the RE3 remake is awesome despite its brevity.

I wouldn't rule out Operation Mad Jackal just yet. Maybe I'm being optimistic, but I could easily see Capcom including a remake of the old Mercenaries mode as a DLC similar to Ghost Survivors in the RE2 remake.

Honestly, I think had they not done the Resistance multiplayer mode, we would've got Mercenaries at launch like we did with 4th Survivor and Tofu Survivor in RE2.

My question is, why does it still take place in the 90s if they're making the weapons and fashions look like 2020

Jill is cosplaying as Reboot Lara Croft now and Carlos is every Call of Duty character now with unruly hair. What?

The weapons are mostly from the late 90's, although the M4 used by Carlos is a lot more like the modern ones rather than the early models used in the late 90's.

Jill having the reboot Lara Croft look was probably done since a tank top and jeans would make more sense than her old tube top and miniskirt from the original. You could make the argument that they did it as some sort of preemptive "Anita-proofing" but even in 1999, Jill's old RE3 outfit was a target of mockery and jokes online.
 
I've never understood how you guys pulled this off, I never have enough ammo for even the most basic tasks on Hard and up in RE2R, and I'm an asshole who's beaten RE3 Mercs with Nicholai and done pistol and knife only runs in the original RE1.

It's a really good question, somehow my second playthrough of remake2 I managed an s+ on leon to get the IRL, but I've never done it with claire, her whole campaign feels harder just because the launcher is such shit compared to the shotgun, and you get the smg so late that you're just already too far behind to catch up.

I never thought I would say that about a game but I wish RE3R had quick time events. There are scenes where I didn't want to just watch but get involved.

It has too damn many of them already, especially if you count the "chase" sequences.

Jill having the reboot Lara Croft look was probably done since a tank top and jeans would make more sense than her old tube top and miniskirt from the original. You could make the argument that they did it as some sort of preemptive "Anita-proofing" but even in 1999, Jill's old RE3 outfit was a target of mockery and jokes online.

I think they're just trend-chasing, same with making Jill go from everyone's favorite medic to angry foul-mouthed action hero who struggles to turn over wooden boards to make a crossing but picks up portable railguns with ease, pretty much everything about this release points to no thought or care put forward, it's probably why her best costume out of the whole three is the STARS uniform...that's a t-shirt instead of a button down.

23 hours and having unlocked everything I can say I'm disappointed, and I only paid $40 for it. I'm not optimistic for any ghost survivors surprises for a Mercenaries mode, I really do think they just made this game as an afterthought to attach Resistance to it to make sales. And that sales pitch about items being in different locations for Nightmare and Inferno got me excited only to find it's just a weapon and three early "puzzle" pieces, all key items are exactly the same, there's one minor change to routing to one in particular in the very early game, but the two highest difficulties don't do anything different, it's more of the same amped up resource wasting that hardcore is.
 
Did you guys hear that Capcom changed Jill's shirt to shorts for the classic costume? https://ibb.co/C9dX76J

It's amazing how these companies are so out of touch and exceptional they still don't get the memo that wokeness won't help the game's sales.
NGL, this sort of thing I could imagine buggering the camps of those wanting to look up the skirt and those that are turboautist in wanting their nostalgia stroked over some very autistic attention to detail. I'll admit the short skirt thing is weird and my inner boomer was a bit disappointed but 99% one isn't really gonna notice.


AAA games take years to develop and it's very likely that the RE3 remake was at least partly developed in tandem with the remake of RE2, and that was was first announced in 2015 when the woke culture craze was really escalating.

They probably made the decision to Anita-proof the game back when her and the NeoGAF/ResetEra crowd were still sort of relevant in the gaming industry instead of the mostly impotent joke they became from 2019 onward.

"Get Woke, Go Broke" isn't an entirely new phenomenon, but the gaming industry waking up to that fact is still very much a new thing.

Besides, this is Capcom. They're not actually woke like BioWare, UbiSoft, or Blizzard.

They just do the most minimum of things to shut up the journalists, and then add the fanservice as extra DLC's, and even if Jill's classic outfit has shorts instead of a skirt this time, who gives a fuck? It's a very minor change.

EDIT: Ninja'd by @Catgirl IRL
It wouldn't be surprising considering how the game is gonna bugger one guy at least as shown a few pages later, all because having an actual strong woman go through hell and back in a zombie outbreak get hurt is terrible compared to her male counterpart. All that said, it's all funny with the skirt shorts when they could of just made a cheap mesh job in making a vague skirt shape with the shorts underneath. At least it could keeps one group of autist quiet, whether it's some boomers with turbo autism, OAG tards, or gaming journos trying to say gamers must be toxic and evil because of a skirt. All that said, these autist can focus on Jill but fuck, Carlos looks like Kevin Sorbo and Nemesis isn't really getting any love.

I gave Carlos the original hair (because I love original Carlos) and his face just made him look like a weird old man. Also, I played it through again. Just under two hours this time - still didn't like it. I just felt underwhelmed again. It's the kind of thing you quickly pick up, beat and then pick up another game straight after that's actually good and enjoyable. Like RE4.
He really looks like a sort of Kevin Sorbo copy. And much as I enjoyed the game to the end, everything after the police station pretty much means no more being outdoors save for one boss fight which is disappointing since I thought it would be nice to explore more of a city going to hell over a zombie virus in the water supply.
 
I booted up 2, had Mr. X lift up the helicopter, booked it, wasted all my shotgun ammo on a licker, got to the save room in the west wing with only 3 pistol rounds, and I have no idea where the fuck I’m going to use the electrical part. This is what I get for not fucking touching a game for like 8 months. I should have just started a new game considering I know I’m not that far into it.
 
Jill having the reboot Lara Croft look was probably done since a tank top and jeans would make more sense than her old tube top and miniskirt from the original. You could make the argument that they did it as some sort of preemptive "Anita-proofing" but even in 1999, Jill's old RE3 outfit was a target of mockery and jokes online.
Well people have always seemed to fail to realize Resident Evil was the video game version of a cheesy B-movie, despite all evidence pointing to it. Resident Evil 4 practically spelled it out for you with the one-liners. The games after Mikami left seem to take themselves way too seriously. I want campy acting and bad dialogue RE back.
 
Going through my first run on Hardcore and I imagine a lot of people probably would have been better off doing the same. I'm controlling Carlos for the first time and have died or reloaded about 30-40 times thus far if only to replay a segment I wasn't happy with since I'm worried about wasting supplies I may need later. Any handgun ammo I find is gone pretty quickly with the amount of shots most zombies take. The tick segment was an absolute nightmare since there didn't seem to be any fucking end to the things and it took quite a few tries before I finally cleared the rooftop fight with how hard Nemesis is on your ass the entire time in the second phase.

My one major complaint thus far is the lack of any kind of invulnerability window after getting smacked down because Nemesis is a dickhead and usually isn't kind enough to let you get back up most times. The 2nd form on the rooftop knocked me down into red 4 times in a row right after healing and getting back up before I was finally able to move far enough away to escape an attack and the chase sequence after he busts out the rockets I think is bugged because he usually stops firing and chases you down after the 2nd corner, knocking you to your knees and not letting you get back up or heal before finishing you. You can't outrun his punch in that part and I had no luck trying to perfect dodge it so I'm not sure how you're consistently supposed to clear that part.

It feels a lot harder than 2 was, that's for sure.
 
Took me three days but I beat it. Pretty cool, pretty much scenario C.

Wasted potential from stuff being left out? Sure, but I can hook up the old warhourse dreamcast to play og Nemesis.

Jill's midwestern accent and inflections that pops out made me laugh and
the final fight is pretty awesome in a cathardic way when the final boss song kicks in when you get the rail gun.

At the end of a second play through, I just want to get as much points as possible so I'm taking my time again. Want that Hot Doggy.
 
Yeah, looks a little too short and lacking compared to 2 Remake (and that already cut out some stuff) for me to justify spending 60 dollars on it. I'll consider it if it drops to 30. Capcom needed to let this one sit in the oven a little while longer.
 
The weapons are mostly from the late 90's, although the M4 used by Carlos is a lot more like the modern ones rather than the early models used in the late 90's.
This is more of a long-term series question, I guess, as with Operation Raccoon City having all sorts of circa-2013 COD style weapons...in a game set in 1998.
 
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Can zip through the game in less than an hour now. Nemesis can avoid rockets, but not the splashes damage ya jammy fuck.
 
I wish they at least randomized RE3 play throughs like they did with the original.
Capcom released a survey if they would buy a New entry and/or a new remake.
I've never understood how you guys pulled this off, I never have enough ammo for even the most basic tasks on Hard and up in RE2R, and I'm an asshole who's beaten RE3 Mercs with Nicholai and done pistol and knife only runs in the original RE1.
If it makes you feel any better It still can't beat code veronica with anything better then a B.
 
I would honestly really enjoy original RE 3 if it weren't for needing that damn bullet-maker tool (whateveryoucallit). The inventory management is one of the big things I hate about the old games. It doesn't make the game more challenging or fun it just forces you to backtrack to get an item.
 
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