Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I mean sex sells, sex will always sell. Bioware is basically indicating "NO FUN ALLOWWED" for ME 5 because cutting out really relatively mild fan service means they will get squeamish with any sexual content and basically kneecap themselves. People will remember, even if subconsciously. Besides, Bioware is a fucking dead studio and ME 4 will be a fucking braindead mess. I guarantee they did the upgrade and the ass shot removal to generate press and keep ME in people's minds since ME 4 is so far out. They need it to stick around, and that's hard to do. Honestly, don't even care. Studio is dead to me. I'm going to get Nioh 2 and other actual weaboo RPGs, while Western Devs can go fucking homeless for all I care.

I mean, look at Neir, 2B generated a LOT of attention and a lot of screams from the usual sexless abominations, which didn't actually matter. And the game sold massively.

Honestly, there's no point in catering to these people. They're never satisfied, you have no idea what they're going to get angry over, even if you fix it there is no guarantee they will leave you alone. I mean, they're honestly worse than the Christian Right. At least they had a dogma they typically stuck to and would shut up if you indulged them (I'm not saying they were good) Its like in the Big Leboswki when @AnOminous is talking about the nihilists: "Say what you will about the tenants of National Socialism, at least it was an ethos." They have a compulsive need to be victimized and oppressed. They need constant validation. They have no values or morals. They'll simply find something else to find. I mean you have these dumb faggots combing through years of people's social media history, thousands upon thousands of posts and then when they find one "THIS GUY SAID NIGGER 9 YEARS AGO, WHAT A RACIST". Its fucking absurd.

To me, there's no point in including LGBT characters, purposefully ugly characters, women who can do no wrong. Its not going to get you money, its just going to lose you sales. The media is the least trusted organization in the United States. The fourth estate is fucking dead. People will buy it regardless.
 
Oh yeah, I guarantee you there was a steep drop in people interested in buying this just from the two press releases on content. First you had the announcement of ME1 combat getting "streamlined", no word on the other two games though which doesn't sound good at all, and next you have this with the "male gaze" stuff. Wouldn't shock me if they've taken out FemShep's "You're a female!" line to Liara in ME1 because of homophobia, and other problematic dialogue choices also got snipped behind the scenes.
 
What gets me is that they're willing to go that far for something so harmless to the average player, but they won't lift a finger to adjust Femshep's jogging animation to make it look less mannish, nor will they tweak Miranda's face to make her look less off-putting (don't even get me started on that reporter from ME3, Jesus Christ what a fuck up that was).
Troons won't notice, they have no idea what a woman looks like anyway.
 
I should not be as glad as I am that the majority of the internet is united in "tall vampire woman big boobs hot" instead of engaging in some asinine drama about troons over it.
 
Troons won't notice, they have no idea what a woman looks like anyway.
‘Defense is meaningless in the present state of our knowledge,’ said The Defense looking up from an electron microscope.…

Take your business to Walgreen’s.

Steal anything in sight.

We are not responsible.

I don’t know how to return it to the white reader.

You can write or yell or croon about it … paint about it … act about it … shit it out in mobiles.… So long as you don’t go and do it.…

Senators leap up and bray for the Death Penalty with inflexible authority of virus yen.… Death for dope fiends, death for sex queens (I mean fiends), death for the psychopath who offends the cowed and graceless flesh with broken animal innocence of lithe movement.…

The black wind sock of death undulates over the land, feeling, smelling for the crime of separate life, movers of the fear-frozen flesh shivering under a vast probability curve.…

Population blocks disappear in a checker game of genocide.… Any number can play.…

The Liberal Press and The Press Not So Liberal and The Press Reactionary Scream approval: ‘Above all the myth of other-level experience must be eradicated …’ And speak darkly of certain harsh realities … cows with the aftosa … prophylaxis.…

Power groups of the world frantically cut lines of connection.…

The Planet drifts to random insect doom.…
 
What gets me is that they're willing to go that far for something so harmless to the average player, but they won't lift a finger to adjust Femshep's jogging animation to make it look less mannish, nor will they tweak Miranda's face to make her look less off-putting (don't even get me started on that reporter from ME3, Jesus Christ what a fuck up that was).
Remember that cutscene with Femshep in a tight robe sitting with her legs spread like a man? I wonder if they're going to fix that.
 
Remember that cutscene with Femshep in a tight robe sitting with her legs spread like a man? I wonder if they're going to fix that.
Given what their priorities seem to be, I doubt that they'll do anything to adjust that. Suggestive camera angles are a much bigger deal than wonky faces (that's really putting it kindly when it comes to that reporter in Mass Effect 3) and unfortunate looking animations, apparently.

Maybe I wouldn't have cared as much if the developers weren't patting themselves on the back for being "good allies".
 
I’m kind of disappointed that RE 3 remake can easily be beaten in an hour and a half. I’d hate to see them do that with an RE4 remake. I’d like to see them remake code veronica, but I’m afraid they’d mess that up too.
 
I’m kind of disappointed that RE 3 remake can easily be beaten in an hour and a half. I’d hate to see them do that with an RE4 remake. I’d like to see them remake code veronica, but I’m afraid they’d mess that up too.
They'll outsource it again and this time you'll be able to beat it in fifteen minutes. Ten if you don't count the cut scene where Leon walks through the village and through the castle where Ada is waiting with a boat and rocket launcher that you shoot Sadler with from the boat.

Oh, and you rescue Ashley at the end, so no escort mission.
 
Did they post her monster form yet, I want to see how her body rips itself apart and contorts.
Sadly, no onscreen transformation. She just transforms off screen. You stab her with a knife, and I guess she loses control of her form since she reveals wings to fly offscreen to transform, and comes back 1 sec later to reveal her vagina is turned into a dragon from Bloodborne
Vid here of the leaked build since uploading the video to the site keeps giving me 'wrong format and mime type' despite it being mp4
 
I’m kind of disappointed that RE 3 remake can easily be beaten in an hour and a half. I’d hate to see them do that with an RE4 remake. I’d like to see them remake code veronica, but I’m afraid they’d mess that up too.
You really can't fuck up Code Veronica, because it's the worst mainline Resident Evil game.

A lot of people seem to have fond memories of it for some reason, and if that's their favorite one I'm cool with it, but I speak no hyperbole when I say it is unequivocally the worst game in the series in terms of how badly it fucks everything in the franchise up. It doesn't matter whether you're talking about a story, game mechanics, characters, or simple fucking engine implementation, Code Veronica is a botch in all of them.

Being one of the cursed titles made during the Time of Suck, Code Veronica is heavily censored, which means that one of the things that makes Resident Evil's horror work - the visceral level of violence the games are known for - is straight the fuck out, which does a number on the game's actual atmosphere since there's shit they flat-out can't do. Bullshit engine jank stemming from the fact that it's running on a heavily altered version of Resident Evil 2's engine with a number of major fuck-ups, such as Knife Damage being tied to contact, so it's possible to kill almost any normal enemy in the game with the knife, and unlike the original Resident Evil, or classic versions of RE2 or 3, where knife skill was good to have, but not really required, Code Veronica flat-out expects you to knife around half the enemies to death because it goes out of its way to starve you for ammo and ensure that you're using weaker versions of weapons from previous games. How about a new grenade launcher ammo that you get exactly three shots for in the entire game and is absolutely useless if you don't know what it does? How about a crossbow that does about 1/3 the damage of a pistol bullet with its normal ammo, and extremely high damage with its rare ammo that the game essentially mandates you save for a specific boss?

Doing the best in this game essentially requires that you have extensive knowledge of Code Veronica beforehand and know that X is going to happen so you'd better do Y. Those cool Calico Pistols you get in the barracks? Better not use those fucking things, ever, you need to shove them in an item box so later, when you play the game as Chris, you have something that can gun down an entirely optional boss so you can get a lighter and unlock some goodies. Did you get poisoned as Claire when fighting the Antarctic boss? Fucking reset, otherwise you have a sidequest that will tack on an extra 20 goddamn minutes to the game and you'd better not have anything you actually want to use as Chris on Claire beforehand, or you're not getting it back through most of the game. Because fuck you.

Anyone who tries to defend just how badly you can effectively softlock a run in this game by not including healing items in an item box, or miss out on major weapons because of some minor fuck-up with with leaving an item in the wrong place or not dealing with a certain issue or another deserves nothing but ridicule and scorn.

How about cheap mechanics? Because Code Veronica has tons of those. There's the parasite zombies that if they ever get in range, put something on you that can't be removed until it actually attempts to attack you, at which point it's a near-guaranteed poison proc and a bit of damage that can kill you, even in a safe room, if you were low on health, and you can't tell the difference between them and normal Zombies by visual. How about an enemy that endlessly respawns in a room you need to go through numerous times, and puts a cocoon on your back that does the exact same fucking thing in lieu of an actual attack? How about a puzzle that involves you putting an item in a trap that can kill you instantly if you're caught below it, that requires very specific timing to do right, and then chases that with a "boss" you need to run from, that does an ungodly amount of damage and flat-out cannot be dodged? Code Veronica is full of shit like that.

And all of that shit's stuff that isn't even the story or characterization. A Remake of Code Veronica would have nowhere to go but up.
 
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You really can't fuck up Code Veronica, because it's the worst mainline Resident Evil game.

A lot of people seem to have fond memories of it for some reason, and if that's their favorite one I'm cool with it, but I speak no hyperbole when I say it is unequivocally the worst game in the series in terms of how badly it fucks everything in the franchise up. It doesn't matter whether you're talking about a story, game mechanics, characters, or simple fucking engine implementation, Code Veronica is a botch in all of them.

Being one of the cursed titles made during the Time of Suck, Code Veronica is heavily censored, which means that one of the things that makes Resident Evil's horror work - the visceral level of violence the games are known for - is straight the fuck out, which does a number on the game's actual atmosphere since there's shit they flat-out can't do. Bullshit engine jank stemming from the fact that it's running on a heavily altered version of Resident Evil 2's engine with a number of major fuck-ups, such as Knife Damage being tied to contact, so it's possible to kill almost any normal enemy in the game with the knife, and unlike the original Resident Evil, or classic versions of RE2 or 3, where knife skill was good to have, but not really required, Code Veronica flat-out expects you to knife around half the enemies to death because it goes out of its way to starve you for ammo and ensure that you're using weaker versions of weapons from previous games. How about a new grenade launcher ammo that you get exactly three shots for in the entire game and is absolutely useless if you don't know what it does? How about a crossbow that does about 1/3 the damage of a pistol bullet with its normal ammo, and extremely high damage with its rare ammo that the game essentially mandates you save for a specific boss?

Doing the best in this game essentially requires that you have extensive knowledge of Code Veronica beforehand and know that X is going to happen so you'd better do Y. Those cool Calico Pistols you get in the barracks? Better not use those fucking things, ever, you need to shove them in an item box so later, when you play the game as Chris, you have something that can gun down an entirely optional boss so you can get a lighter and unlock some goodies. Did you get poisoned as Claire when fighting the Antarctic boss? Fucking reset, otherwise you have a sidequest that will tack on an extra 20 goddamn minutes to the game and you'd better not have anything you actually want to use as Chris on Claire beforehand, or you're not getting it back through most of the game. Because fuck you.

How about cheap mechanics? Because Code Veronica has tons of those. There's the parasite zombies that if they ever get in range, put something on you that can't be removed until it actually attempts to attack you, at which point it's a near-guaranteed poison proc and a bit of damage that can kill you, even in a safe room, if you were low on health, and you can't tell the difference between them and normal Zombies by visual. How about an enemy that endlessly respawns in a room you need to go through numerous times, and puts a cocoon on your back that does the exact same fucking thing in lieu of an actual attack? How about a puzzle that involves you putting an item in a trap that can kill you instantly if you're caught below it, that requires very specific timing to do right, and then chases that with a "boss" you need to run from, that does an ungodly amount of damage and flat-out cannot be dodged? Code Veronica is full of shit like that.

And all of that shit's stuff that isn't even the story or characterization. A Remake of Code Veronica would have nowhere to go but up.

I'll admit that I like Code Veronica but it's probably just childhood nostalgia talking since even then, I think it's the weakest of the RE games from the "Classic" era.

Mostly, I like the semi-gothic atmosphere the game has and all the eerie callbacks to RE1.

Given the gameplay flaws and jank of the original, if anything, a CV remake would make a lot more sense than the RE4 remake since the gameplay could easily be improved.

That, and Code Veronica has some of the biggest plot developments in the wider lore of the series, mainly in the form of Wesker coming back and becoming the de facto main villain for most of the Action Era titles (and the actual main villain of RE5) with his actions having an effect even in the Revelations games.

If RE7 and the RE2 remake (and by extension, the glorified DLC that is the RE3 remake) are meant to set up a sort of soft reboot that will take back the worst decisions of the "Action Era" titles like RE5 and RE6, then it'd make more sense to remake Code Veronica before making RE4.

Code Veronica was supposed to be part of the "Umbrella's Downfall" story arc set up by the ending of RE3. Aside from side games like RE Survivor and maybe Dead Aim, we got no other main titles showing that aside from CV since RE4 just jettisons everything with that cop-out intro.

Yeah, we later did get the blanks filled in by some segments in the Chronicles side-games and a DLC for RE5, but still.
 
You really can't fuck up Code Veronica, because it's the worst mainline Resident Evil game.

A lot of people seem to have fond memories of it for some reason, and if that's their favorite one I'm cool with it, but I speak no hyperbole when I say it is unequivocally the worst game in the series in terms of how badly it fucks everything in the franchise up. It doesn't matter whether you're talking about a story, game mechanics, characters, or simple fucking engine implementation, Code Veronica is a botch in all of them.

Being one of the cursed titles made during the Time of Suck, Code Veronica is heavily censored, which means that one of the things that makes Resident Evil's horror work - the visceral level of violence the games are known for - is straight the fuck out, which does a number on the game's actual atmosphere since there's shit they flat-out can't do. Bullshit engine jank stemming from the fact that it's running on a heavily altered version of Resident Evil 2's engine with a number of major fuck-ups, such as Knife Damage being tied to contact, so it's possible to kill almost any normal enemy in the game with the knife, and unlike the original Resident Evil, or classic versions of RE2 or 3, where knife skill was good to have, but not really required, Code Veronica flat-out expects you to knife around half the enemies to death because it goes out of its way to starve you for ammo and ensure that you're using weaker versions of weapons from previous games. How about a new grenade launcher ammo that you get exactly three shots for in the entire game and is absolutely useless if you don't know what it does? How about a crossbow that does about 1/3 the damage of a pistol bullet with its normal ammo, and extremely high damage with its rare ammo that the game essentially mandates you save for a specific boss?

Doing the best in this game essentially requires that you have extensive knowledge of Code Veronica beforehand and know that X is going to happen so you'd better do Y. Those cool Calico Pistols you get in the barracks? Better not use those fucking things, ever, you need to shove them in an item box so later, when you play the game as Chris, you have something that can gun down an entirely optional boss so you can get a lighter and unlock some goodies. Did you get poisoned as Claire when fighting the Antarctic boss? Fucking reset, otherwise you have a sidequest that will tack on an extra 20 goddamn minutes to the game and you'd better not have anything you actually want to use as Chris on Claire beforehand, or you're not getting it back through most of the game. Because fuck you.

Anyone who tries to defend just how badly you can effectively softlock a run in this game by not including healing items in an item box, or miss out on major weapons because of some minor fuck-up with with leaving an item in the wrong place or not dealing with a certain issue or another deserves nothing but ridicule and scorn.

How about cheap mechanics? Because Code Veronica has tons of those. There's the parasite zombies that if they ever get in range, put something on you that can't be removed until it actually attempts to attack you, at which point it's a near-guaranteed poison proc and a bit of damage that can kill you, even in a safe room, if you were low on health, and you can't tell the difference between them and normal Zombies by visual. How about an enemy that endlessly respawns in a room you need to go through numerous times, and puts a cocoon on your back that does the exact same fucking thing in lieu of an actual attack? How about a puzzle that involves you putting an item in a trap that can kill you instantly if you're caught below it, that requires very specific timing to do right, and then chases that with a "boss" you need to run from, that does an ungodly amount of damage and flat-out cannot be dodged? Code Veronica is full of shit like that.

And all of that shit's stuff that isn't even the story or characterization. A Remake of Code Veronica would have nowhere to go but up.
Wow, I'm pretty surprised your impression of the game is so negative, but keep in mind it was the very last mainline RE game of the classic style that I played years after I played all the others, so I was simply happy to have one last one I hadn't played before.

For what it's worth I played the PS2 version, which maybe smoothed things out a bit? What I mainly was some of the cool environments like the Ashfield Residence and the story.

It's definitely not worse than RE5 and RE6, at least not to me.
 
They'll outsource it again and this time you'll be able to beat it in fifteen minutes. Ten if you don't count the cut scene where Leon walks through the village and through the castle where Ada is waiting with a boat and rocket launcher that you shoot Sadler with from the boat.

Oh, and you rescue Ashley at the end, so no escort mission.
Most of the people who made Resident Evil 3, M-Two, have been downscaled and replaced with Capcom Division 1. Capcom cares about making Resident Evil 4 good, and is making sure it stays quality.

 
Mostly, I like the semi-gothic atmosphere the game has and all the eerie callbacks to RE1.
That is one thing I cannot fault it for. It's got some good eerie atmosphere, specifically the entrance to the manor/mansion. That giant doll was downright creepy.

But... Something about it always bugged me. That room was good and disturbing, but something about it always seemed off. Like it didn't quite jive with the game or series. It took me years to realize it, but it doesn't really belong there. It belongs in an Onimusha game. It looks like something the Genma would warp or Guildenstern would cook up after taking over and experimenting on some European noble's family and home.

Most of the people who made Resident Evil 3, M-Two, have been downscaled and replaced with Capcom Division 1. Capcom cares about making Resident Evil 4 good, and is making sure it stays quality.

Let's hope Capcom decides to not to screw the pooch like they tend to do.
 
If they ever remake CV, I hope they tone that Tyrant down and be more lenient with ammo in the early game.

Actually, I hope that they take a good look at all the bosses. Some are way too easy, like the giant salamander and giant spider, and some are damn near broken, like the Tyrant and Alexia's second form. The game might just have some of the most inconsistent bosses in the series in terms of difficulty.
 
Wow, I'm pretty surprised your impression of the game is so negative, but keep in mind it was the very last mainline RE game of the classic style that I played years after I played all the others, so I was simply happy to have one last one I hadn't played before.

For what it's worth I played the PS2 version, which maybe smoothed things out a bit? What I mainly was some of the cool environments like the Ashfield Residence and the story.

It's definitely not worse than RE5 and RE6, at least not to me.
I came to the party on Code Veronica long after I'd played through RE 1, Director's Cut, RE2, RE2 Special Edition, and 3, so my hostility might initially come across as heavy-handed, especially considering how janky the original game could be (especially in the original RE1 Big Box Release for PS1). My first chance to play it was Code Veronica X on PS2. At the time, I knew more people who were excited about that game because it came with a demo disc for Devil May Cry than the game in question, and it wasn't until I had the fucking thing that I learned why.

I'm someone who's not only loved the various games over the years, but I've taken the games apart and put them back together to determine how parts of them work. I understand how their engines work, why certain design choices were made and not others, why certain encounters are set up the ways they are, why the characters are set up the way they are, and even the tricks the developers and subcontracted companies used to get the engine to do things it was never ever designed for (like machine guns for the PC Resident Evil 1 release). A lot of care and thought went into how they were designed, time was spent to establish things like atmosphere, pacing, balance for weapons and ammo, and more. Horror is more of an art than a science, but when it's done right everything works to make a game that's more than the sum of its parts.

Code Veronica makes too many mistakes. For every good thing in the game - and there's quite a few, from music to environment design to monster design - it's overshadowed by so many missteps. Not once did I ever legitimately feel fearful in Code Veronica, since I was too busy feeling either annoyed or frustrated by the game's design. Code Veronica's mood is off from the first few scenes. Encounter design and enemy design in Code Veronica is often intentionally frustrating and the game has multiple ways to lock you out of various items for no other reason than because it felt like getting obtuse (looking at you, Fire Extinguisher). The fact that you can softlock yourself comparatively easily and there's shit like the crystal ball puzzle is some of the most player-hostile bullshit I've seen in a horror game.
 
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