Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I’m glad they didn’t go that route, despite all of the obvious implications that they had to at least have some kind of association. Even a parody in-universe nazi party would’ve been tiring.

5 would actually be decent if they had labeled it as something else and changed the names accordingly much like a lot of the other RE spin-off concepts that went on to become different series like DMC and onimusha. 6 was so bad that after finishing it I immediately deleted it. I can’t blame anyone for not liking either of those games because they are tiring. I have a few complaints about the revelations games, but 10 times out of 10 I’d rather play them over 5 and especially 6.

Out of the last 3 games to come out, I liked 7 the most, but I feel like that may be because I was able to clear the RE2 and RE3 remakes in less than 2 hours on hard. It didn’t take too long to finish 7, but I found the idea of weaponized fungal colonies pretty amusing and wasn’t too bothered by it being first-person, since that’s capcom trying to change things up as the formula got stale. I even enjoyed not a hero, despite being able to clear it fairly quickly and easily.

Capcom's stupid episodic format screwed up the flow of Revelations 2, I really need to give that one a second attempt at finishing. I stayed up an episode and didn't start the next until I was too far gone from it.

The first Revelations though I think it's the closest we've ever gotten to a proper sequel to 4.
 
I have both Revelations games on PC. Revelations 1 is...okay. I think the problem with it is that you can really tell it was originally made for a portable with the short levels, and I'm certain the scanner was added so that the developers didn't have to physically put in the ammo and health items to make it easier to run on a 3DS. It's just bizarre to have to rely on it to find invisible items when every other game had ammo and herbs right out in the open, but you have to do it because you'll find yourself without any resources if you don't. It's not bad or anything, it just feels a little underwhelming, and I think my expectations were unreasonably inflated after seeing all the praise towards it.

Revelations 2 I haven't really gotten into due to controller problems. I don't have an Xbox controller and the game's not readily compatible with a DualShock 4. That's not an issue; plenty of games aren't compatible with DualShock and that's easily fixed with something like DS4Windows with makes the game think you're using an Xbox controller. What is an issue is that for some reason when I pause, the game thinks there's a second controller plugged in (I'm assuming it's something to do with how DS4Windows works) and immediately goes into splitscreen. I can't do anything to turn it off unless I quit the game entirely, which is a pain in the ass. It's a shame too because I adore the dingy disgusting environments and the enemies are some of the most horrific I've seen in Resident Evil. Whenever I get around to trying it again, I think I'm gonna go with the default mouse and keyboard controls.
 
Capcom's stupid episodic format screwed up the flow of Revelations 2, I really need to give that one a second attempt at finishing. I stayed up an episode and didn't start the next until I was too far gone from it.

The first Revelations though I think it's the closest we've ever gotten to a proper sequel to 4.
The episodic release was one of those attempts to try to change things up. They saw that games like the walking dead had success with it and decided to try their hand at it. It feels very weird shifting from episode to episode.
One of the things I hated a lot about revelations 2 were some of the enemies were just dumb.
The problem with both is that they tried to copy 4's more actiony formula, and it just didn't work. Had they slowed the pace and changed the setting a bit 5 could of been good. 6 had potential, but Capcom by that point just didn't have a clue.

I think one of my bigger problems with 7 is with how many people claimed it was more "realistic" and "didn't have crazy action bullshit" the series had become known for. All the while overlooking how equally bullshit and unrealistic 7's "virus" is and going on about how cool the chainsaw duel was.
With 7, let's not forget: heavily mutated hillbilly Joe could break through a wall with his size yet raising your hands into a scared position could block all that force.
7 felt a lot like it was just a way to test the new RE engine they had. So much of what happens in that game seemed like a way to showcase things like displaying damage done to the enemies and other visuals.
I have both Revelations games on PC. Revelations 1 is...okay. I think the problem with it is that you can really tell it was originally made for a portable with the short levels, and I'm certain the scanner was added so that the developers didn't have to physically put in the ammo and health items to make it easier to run on a 3DS. It's just bizarre to have to rely on it to find invisible items when every other game had ammo and herbs right out in the open, but you have to do it because you'll find yourself without any resources if you don't. It's not bad or anything, it just feels a little underwhelming, and I think my expectations were unreasonably inflated after seeing all the praise towards it.

Revelations 2 I haven't really gotten into due to controller problems. I don't have an Xbox controller and the game's not readily compatible with a DualShock 4. That's not an issue; plenty of games aren't compatible with DualShock and that's easily fixed with something like DS4Windows with makes the game think you're using an Xbox controller. What is an issue is that for some reason when I pause, the game thinks there's a second controller plugged in (I'm assuming it's something to do with how DS4Windows works) and immediately goes into splitscreen. I can't do anything to turn it off unless I quit the game entirely, which is a pain in the ass. It's a shame too because I adore the dingy disgusting environments and the enemies are some of the most horrific I've seen in Resident Evil. Whenever I get around to trying it again, I think I'm gonna go with the default mouse and keyboard controls.
The first one got a lot of flack, but for a game that’s essentially a port of a 3DS game it really isn’t too bad. My favorite thing about the second one is the environment. It felt a lot like RE4 and the evil within and enemies like the mutated amblypyges that are almost harmless but add to the feeling.
 
The episodic release was one of those attempts to try to change things up. They saw that games like the walking dead had success with it and decided to try their hand at it. It feels very weird shifting from episode to episode.
One of the things I hated a lot about revelations 2 were some of the enemies were just dumb.


7 felt a lot like it was just a way to test the new RE engine they had. So much of what happens in that game seemed like a way to showcase things like displaying damage done to the enemies and other visuals.

The first one got a lot of flack, but for a game that’s essentially a port of a 3DS game it really isn’t too bad. My favorite thing about the second one is the environment. It felt a lot like RE4 and the evil within and enemies like the mutated amblypyges that are almost harmless but add to the feeling.
I had almost no expectations for Revelations 1 and 2 going in and they blew me away after playing 5. The enemies in them are kinda dumb as shit, but encounters rarely felt as cheap as 5. The end of 5 is a string of bullshit situations designed to frustrate that sours the whole thing after it already failed to match up to RE4.

Revelations 2 especially had me thinking tactically which I loved. I’d enter suspect rooms slowly, do a sweep, and crouch against a wall for the damage and invincibility bonus so I couldn’t be blindsided before moving forward.

And 6 is...
 
hey, remember the guy who voices all those Chris bloodline memes?
He's getting harassed by his ex-girlfriend who successfully got him cancelled and blocked from the VA community awhile back (believe women, ammirite):

2021-02-28 22.17.03 twitter.com 029dd289a897.png

He posted a lengthy response video providing the receipts of her abuse and stalking him. The cunt is a trainwreck with BPD who pretended to commit suicide and even got her friends to lie to him about it after he broke up with her... It's an ugly story, I hope he'll be well:
 
hey, remember the guy who voices all those Chris bloodline memes?
He's getting harassed by his ex-girlfriend who successfully got him cancelled and blocked from the VA community awhile back (believe women, ammirite):

View attachment 1957374
He posted a lengthy response video providing the receipts of her abuse and stalking him. The cunt is a trainwreck with BPD who pretended to commit suicide and even got her friends to lie to him about it after he broke up with her... It's an ugly story, I hope he'll be well:
https://youtube.com/watch?v=slbfTZlLca0
Firstly, this is the first time I've heard his natural speaking voice. This dude's actually pretty talented considering all the voices he does for the meme videos sound nothing like his real one.

Secondly, holy shit this is depressing. I've followed his YouTube channel primarily because I think his content is hilarious, so I had no idea any of this was happening. This is fucked up for a channel that was entirely dedicated to shitposting. Fucking hell, I hope things turn out better for him.
 
hey, remember the guy who voices all those Chris bloodline memes?
He's getting harassed by his ex-girlfriend who successfully got him cancelled and blocked from the VA community awhile back (believe women, ammirite):

View attachment 1957374
He posted a lengthy response video providing the receipts of her abuse and stalking him. The cunt is a trainwreck with BPD who pretended to commit suicide and even got her friends to lie to him about it after he broke up with her... It's an ugly story, I hope he'll be well:
https://youtube.com/watch?v=slbfTZlLca0
Oh man, Leon really do be pulling some underhanded schemes to stop chris from forcing his sister onto him.
:story:

On a serious note, Only a fool believes anyone with out any proof, which is why twitter is a mistake. Biggest Hive of fools I have ever seen, and why MeToo is a movement made of vultures.
 
hey, remember the guy who voices all those Chris bloodline memes?
He's getting harassed by his ex-girlfriend who successfully got him cancelled and blocked from the VA community awhile back (believe women, ammirite):

View attachment 1957374
He posted a lengthy response video providing the receipts of her abuse and stalking him. The cunt is a trainwreck with BPD who pretended to commit suicide and even got her friends to lie to him about it after he broke up with her... It's an ugly story, I hope he'll be well:
https://youtube.com/watch?v=slbfTZlLca0
The horrifying part is that this isn't even the most loathsome example of this shit I've seen this week. That award goes to this.

That said, I really hope he gets through this. Voiceman is fucking hilarious and his content's brought a lot of smiles to people over the last year and change. That's shit we need right now.
 
Funny Youtube VA guys always seem to get fucked in the ass, remember GeneralVan? I'm still bitter about that.

After playing the games between RE4 and 7 I missed, I can safely say Revelations 1 and 2 should’ve been 5 and 6. They’re more fun and actually spooky at times. 6 is so god damn exhausting.
Agreed, Revelations 1 and 2 are basically better versions of 5 and 6, the Revelations games don't necessarily have the classic RE style gameplay, but what they do have is far more interesting atmospheres that feel more appropriately Resident Evil and stories that are way more interesting and less retarded.

I in particular have a soft spot for Revelations 2 because I had basically written the series off as dead after 6, but Revelations 2 proved the series still had some life left in it, anticipating the great revival it's had in recent years.
 
Rev1 plays like a cheap&shitty downport of 5 made for a weak handheld. Everything bad about 5 applies to it, in both gameplay and story. It has the most abhorrent anime writing and presentation for characters in the series. It manages to be even worse than 6. So it has a map and a few knockoff RE4 sequences, who gives a shit. 5 had those too, still sucks.
 
Rev1 plays like a cheap&shitty downport of 5 made for a weak handheld. Everything bad about 5 applies to it, in both gameplay and story. It has the most abhorrent anime writing and presentation for characters in the series. It manages to be even worse than 6. So it has a map and a few knockoff RE4 sequences, who gives a shit. 5 had those too, still sucks.
The setting is mostly a ship which has a nice, gothic aesthetic to it, very Resident Evil, a way more appropriate environment than bright, sunny Africa, none of the other locales in Rev1 are anything real egregious either, in fact that moment near the end where you go into that underwater area with all the lit candles laying around was a perfectly Resident Evil moment.

The story is definitely "anime writing" but it's fine, nobody punches a boulder, put it to you that way.

And, it must be said, playing as Jill in a tight wetsuit wins some favor for a guy like me.

Rev1 is by no means a GREAT game (Rev2 is better) but I simply had more fun playing it than I did RE5 and RE6.
 
The setting is mostly a ship which has a nice, gothic aesthetic to it, very Resident Evil, a way more appropriate environment than bright, sunny Africa, none of the other locales in Rev1 are anything real egregious either, in fact that moment near the end where you go into that underwater area with all the lit candles laying around was a perfectly Resident Evil moment.

The story is definitely "anime writing" but it's fine, nobody punches a boulder, put it to you that way.

And, it must be said, playing as Jill in a tight wetsuit wins some favor for a guy like me.

Rev1 is by no means a GREAT game (Rev2 is better) but I simply had more fun playing it than I did RE5 and RE6.
Playing it back on the 3ds was amazing and to this day i think it was one of the best games to use the 3D functions of the handheld.
I do agree that once ported to consoles it looses a lot of the charm it had. Is it odd to feel the game that more tense on a tiny screen?
 
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My biggest complain with CV was its lack of meaningful innovation in terms of gameplay (never cared all that much about Umbrella tbh), dated controls and little replay value, so I always prefered RE3.
CV ended up stuck between the eras, but because of that it feels somewhat unique in the series... The above mentioned criticism on its design is definitely spot-on but I still think it's a good classic RE and a mustplay (but then again, I'm that kinda retard who enjoys backtracking and hoarding everything into the item box so I always finished it with a shitload of ammo... Not saying I don't agree that the design is stupid but I personally never had a poblem with it. I also liked Zero a lot)
Wasn't the lack of innovation most people, even diehard RE fan's main criticism for CV?
 
Wasn't the lack of innovation most people, even diehard RE fan's main criticism for CV?
When it first came out, I remember that there were four major criticisms on CV above all others, and while three of them are valid (problems with the censorship, story, and level design), it's the mechanics that are the most contentious part of the game. Lemme focus on the weapons in particular a moment.

If you came to CV from RE3, the game feels feature-crippled because all of the cool shit that RE3 had, like the shitload of new weapons and new implementation for old ones (custom ammo for the pistol and shotgun, the new way grenade rounds work, the new Mine Thrower weapon, etc), as well as new combat mechanics that aren't in CV, like dodging, environmental attack objects, and so on.

Even if you came from RE2 or RE1, however, it feels like a downgrade because the game's pacing is all out of whack, and all of the new weapons are either limited (you get them once and no more ammo once it's all gone), suck (Crossbow), give no indication for what they fucking do (Gas Rounds), and even the ones that are decent are plagued by ammo starvation and terrible placement. You go through well over half the fucking game before getting CV's hilariously underwhelming shotgun. Assuming you didn't softlock yourself out of it (which is very easy to do in CV), the Magnum is basically at the game's end.

Let's take a brief look at some of CV's new weapons:

Sniper Rifle - Used for Noseratu fight, and never again
Linear Launcher - Used for last boss, and never again
Gold Lugers - You never get the chance to actually use it in the main game.
Rocket Launcher - Bonus for beating CV with an A-Rank. You never use it in the main game otherwise.
Sub Machine Guns - Briefly used by Steve. You will never see them again unless you beat an optional boss and acquire them again from the crypt.

.....This accounts for over a third of the weapons in Code Veronica.
 
When it first came out, I remember that there were four major criticisms on CV above all others, and while three of them are valid (problems with the censorship, story, and level design), it's the mechanics that are the most contentious part of the game. Lemme focus on the weapons in particular a moment.

If you came to CV from RE3, the game feels feature-crippled because all of the cool shit that RE3 had, like the shitload of new weapons and new implementation for old ones (custom ammo for the pistol and shotgun, the new way grenade rounds work, the new Mine Thrower weapon, etc), as well as new combat mechanics that aren't in CV, like dodging, environmental attack objects, and so on.

Even if you came from RE2 or RE1, however, it feels like a downgrade because the game's pacing is all out of whack, and all of the new weapons are either limited (you get them once and no more ammo once it's all gone), suck (Crossbow), give no indication for what they fucking do (Gas Rounds), and even the ones that are decent are plagued by ammo starvation and terrible placement. You go through well over half the fucking game before getting CV's hilariously underwhelming shotgun. Assuming you didn't softlock yourself out of it (which is very easy to do in CV), the Magnum is basically at the game's end.

Let's take a brief look at some of CV's new weapons:

Sniper Rifle - Used for Noseratu fight, and never again
Linear Launcher - Used for last boss, and never again
Gold Lugers - You never get the chance to actually use it in the main game.
Rocket Launcher - Bonus for beating CV with an A-Rank. You never use it in the main game otherwise.
Sub Machine Guns - Briefly used by Steve. You will never see them again unless you beat an optional boss and acquire them again from the crypt.

.....This accounts for over a third of the weapons in Code Veronica.
Let's not forget you could walk up, down, and stop on the stairs in RE3, where CV you couldn't.

Might not seem like a major thing, but it's one of those little things that really make CV feel like a step back.
 
As an aside, I learned recently that in the Japanese version of RE4, Ashley's section plays closer to the older games, fixed camera and everything.


It's pretty neat and part of me wishes they kept it for the American release.
 
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