Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Like it or not, there's no need for a locked camera anymore, and thus no need for tank controls. A fixed camera in HD is a contradiction in terms.
In my opinion it's still a worthy style just for the leap ahead in visual fidelity, considering how good near 20 year old pre-rendered graphics can still look, I can only assume today it'd look flat out photorealistic, which you'd think would "wow" people enough to make them interested.

However the limitations that does put on gameplay does it make it understandable why it went away, as much as I love the classic REs even I find myself wishing I could aim more precisely ala RE2 Remake at times.
 
So I was digging around my shelf, and I forgot I actually owned this game. Might fire it up later in my JPN PS2 I bought for anime game imports I can't read, and I found out this game is still actually pretty pricey weirdly? It's like $40 roughly.
I still love this box art thought, it looks pretty damn cool.
Anyone else got a fave Resi box art? This and the boxart for REmake 2 is pretty up there for me that is.
51M16FKEEFL.jpg
 
Now that I've been able to play more of Zero, I love it, it is the most underrated game in the series, without a doubt.

What's cool is despite sharing a similar visual style to REmake, it's very different than REmake, the training facility seems to take a lot of inspiration from the police station in 2, as well as a few areas in Code Veronica, it's kind of like a cross between 2 and Code Veronica.

One thing that's fascinating is Billy Coen's backstory, why the emphasis on his squad leader's blue eyes? Was this supposed to be a character of later significance? And did this give Capcom the inspiration to set 5 in Africa? Or were they already batting around Africa as a potential future setting as far back as the early 2000s? Really makes you think.
 
Unpopular opinion and one that I've stated many times before, but I'd still love to see a remake of Resident Evil: Survivor. One that's actually a good game now that the RE Engine has proven you can do a first-person Resident Evil without it being janky as fuck.

I'd still keep a lot of the weirdness from the game that came with the territory of reusing most of the enemy assets from RE2 (and RE1 to a lesser extent) with all sorts of freaky monsters running around the town of Sheena Island.

Hell, I'd even give a plot explanation with the idea being that the town is a sort of way station for B.O.W's in transit.

You could have zombies and zombie dogs, Ivies, lickers, hunters of various strains, drain demons, maybe even have nerfed versions of Mr. X and the alligator that are actually killable.

Hell, you could even use the game as an excuse to do RE Engine treatments of classic RE monsters that didn't make the cut in the remakes (and RE Engine versions of RE1 and CV monsters) like the giant spiders, the enhanced lickers, the brain suckers, chimeras, Neptune, Black Tiger, the giant moth from the OG RE2 (which is also a boss fight in Survivor, oddly enough), the Grave Digger worm, the Albinoid, Crimson Heads, Sweepers, etc.

I'd be really interested in seeing how they'd handle the UT Cleaners with the RE Engine. They were the first regular RE enemies to use guns, long before RE5 and RE6.

Granted, the only way you could swing a Survivor remake is to try and have it be DLC for a Code Veronica remake and that ain't gonna happen.

On a different note, there's one thing about Code Veronica that I've always found interesting and that's the wide variety of zombies and how each zombie had their own stats and unique traits.

Before CV, all zombies were the same for the most part. You had the mundane zombies, the slightly tougher naked zombies found in the labs near the end of the game, and occasionally you'd get unique zombies that were almost like a miniboss (Forrest in Director's Cut, Brad in RE2 or the fat guy zombies in RE3. The doctor in CV also had this going for him as well)

CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
 
CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
This more or less describes the Ganados. Interesting.
 
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Unpopular opinion and one that I've stated many times before, but I'd still love to see a remake of Resident Evil: Survivor. One that's actually a good game now that the RE Engine has proven you can do a first-person Resident Evil without it being janky as fuck.

I'd still keep a lot of the weirdness from the game that came with the territory of reusing most of the enemy assets from RE2 (and RE1 to a lesser extent) with all sorts of freaky monsters running around the town of Sheena Island.

Hell, I'd even give a plot explanation with the idea being that the town is a sort of way station for B.O.W's in transit.

You could have zombies and zombie dogs, Ivies, lickers, hunters of various strains, drain demons, maybe even have nerfed versions of Mr. X and the alligator that are actually killable.

Hell, you could even use the game as an excuse to do RE Engine treatments of classic RE monsters that didn't make the cut in the remakes (and RE Engine versions of RE1 and CV monsters) like the giant spiders, the enhanced lickers, the brain suckers, chimeras, Neptune, Black Tiger, the giant moth from the OG RE2 (which is also a boss fight in Survivor, oddly enough), the Grave Digger worm, the Albinoid, Crimson Heads, Sweepers, etc.

I'd be really interested in seeing how they'd handle the UT Cleaners with the RE Engine. They were the first regular RE enemies to use guns, long before RE5 and RE6.

Granted, the only way you could swing a Survivor remake is to try and have it be DLC for a Code Veronica remake and that ain't gonna happen.

On a different note, there's one thing about Code Veronica that I've always found interesting and that's the wide variety of zombies and how each zombie had their own stats and unique traits.

Before CV, all zombies were the same for the most part. You had the mundane zombies, the slightly tougher naked zombies found in the labs near the end of the game, and occasionally you'd get unique zombies that were almost like a miniboss (Forrest in Director's Cut, Brad in RE2 or the fat guy zombies in RE3. The doctor in CV also had this going for him as well)

CV had several different types of zombies that roughly correspond to different areas of the game. You had the weaker morgue zombies and prisoners near the beginning, soldier and worker zombies all throughout, and Wesker's subordinates who got zombified near the end of the game, some of whom even had bombs strapped to them.
It'd be lacking light gun support though.

You forgot RE3 had zombies that could almost run at you and were a bit more difficult to stagger.
 
I think Capcom overestimated how much people wanted to fight leeches. It's also the point where the villains jumped the shark, as it were.
I legit like the idea behind these things. That they can just absorb people and sometimes replicate a persons sentience. Zero played it for camp, but there are some seriously fucked up implications of having someone's soul essentially copied. I would like to see them play around with this more, like they did in RE8 with the bug chicks.

There was this good fanfic where Rebecca got eaten and replaced without even realizing it till the end. It was freaky shit.
 
I legit like the idea behind these things. That they can just absorb people and sometimes replicate a persons sentience. Zero played it for camp, but there are some seriously fucked up implications of having someone's soul essentially copied. I would like to see them play around with this more, like they did in RE8 with the bug chicks.

There was this good fanfic where Rebecca got eaten and replaced without even realizing it till the end. It was freaky shit.
I wonder if Zero was exactly the inspiration for the bug girls in 8, it's the first thing I thought of.
 
I finished Resident Evil Zero and with that marks the real end of an era for the series, after this point things started radically changing.

Zero is awesome, but the story is kind of lame, all the locales you visit are cool, but the actual story doesn't reveal anything too Earth shattering or interesting and is pretty simple when all is said and done, still it's a great game and it felt very bittersweet finishing it knowing there was never another Resident Evil game like it.

So then I moved on to the start of a new era for the series, Resident Evil 4 and while I do prefer the original formula RE4 is indeed a classic, I forget how respectably scary it is, in my memory I keep wanting to think of it as more action focused but being surrounded, the sound of a chainsaw... it provides plenty of those "oh shit" moments that are classic survival horror, it changes things up but still respectably has the essence of what a Resident Evil game is all about.

Again, I prefer the original formula, but RE4 is simply a lot of fun to play.

What's interesting is how I'm playing it, I'm doing it full on old school I'm playing it on the GameCube on my CRT, the first time I've played the game like this since it first released in 2005 and wow, it really created a very strong flashback, it actually made me want to cry a bit, I just... really miss those days, ya know?

But CRT is definitely the superior way as opposed to more modern HD releases imo, it still looks dated of course but the blur of a CRT smooths it out nicer than the harsh light of HD, it looks more as it "should" to me, but this is definitely in need of a remake and I'm really looking forward to the remake.
 
This was on the front page of nhentai and feel the need to share because I know rule 34 exists but this is just what

Screenshot_20210629-121829~2.png
 
This was on the front page of nhentai and feel the need to share because I know rule 34 exists but this is just what
Funny you mention that. I was googling a hi-res image of zombie Jill this morning. There was a giantess mod in the top results.
zombie_jill_giantess_resident_evil_3__video___1_by_gianthug_ddw58p3-fullview.jpg
The worst thing isn't the fetish art per se. Most fetish artists are unoriginal, untalented, and stupid as all Hell.
 
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I finished Resident Evil Zero and with that marks the real end of an era for the series, after this point things started radically changing.

Zero is awesome, but the story is kind of lame, all the locales you visit are cool, but the actual story doesn't reveal anything too Earth shattering or interesting and is pretty simple when all is said and done, still it's a great game and it felt very bittersweet finishing it knowing there was never another Resident Evil game like it.

So then I moved on to the start of a new era for the series, Resident Evil 4 and while I do prefer the original formula RE4 is indeed a classic, I forget how respectably scary it is, in my memory I keep wanting to think of it as more action focused but being surrounded, the sound of a chainsaw... it provides plenty of those "oh shit" moments that are classic survival horror, it changes things up but still respectably has the essence of what a Resident Evil game is all about.

Again, I prefer the original formula, but RE4 is simply a lot of fun to play.

What's interesting is how I'm playing it, I'm doing it full on old school I'm playing it on the GameCube on my CRT, the first time I've played the game like this since it first released in 2005 and wow, it really created a very strong flashback, it actually made me want to cry a bit, I just... really miss those days, ya know?

But CRT is definitely the superior way as opposed to more modern HD releases imo, it still looks dated of course but the blur of a CRT smooths it out nicer than the harsh light of HD, it looks more as it "should" to me, but this is definitely in need of a remake and I'm really looking forward to the remake.
It's funny because I never really considered RE4 that scary. Sure the opening moment was crazy, but the siutaions and enemys were so ridculous to me I thought it was a hilairous blast.
This was on the front page of nhentai and feel the need to share because I know rule 34 exists but this is just what

wait did they shrink Ethan into a kid?
 
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