Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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OK, one million dollar question: I'm having a free weekend in ages because spouse & daughter will be at in-laws' home. Which one I play, CV or 0?
I had started CV two years ago so now I remember fuck-all and I'll find myself in a point of the game I have no idea what to do, and I haven't played 0 in at least ten years.
 
Which one I play, CV or 0?
CV can be very demanding. 0 is tedious in spots, but more forgiving.
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Wait, what areas? I've played all games and I can't think what areas from RE2 are in RE0

Fun fact, in my country for some reason they dubbed Jake with a stereotypical Slav accent. It's unreal to hear how normal he sounds in the original.
As others have pointed out, you revisit areas from The Marshaling Yard.

But while this isn't lifted directly from 2 of course, the training facility in Zero overall feels like a blending of the police station in 2 and the Spencer mansion in REmake.

Fun fact: Billy was supposed to be in Infinite Darkness but they scrapped him for reasons. At least he's okay
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Something I wonder in regards to Billy is given the significance his flashback cutscenes puts on his squad leader's blue eyes, I wonder if that was originally supposed to be a character of later note? And I wonder if Billy was originally meant to be a more significant character later on?

It also reminds me of Outbreak teasing at the end the US military experimenting with the T virus, I wonder if Capcom had considered making the US military the new antagonists after Umbrella but then decided that would be too controversial?

On a side note, does anyone have a torrent of Infinite Darkness? Because I'd like to avoid giving Netflix money.

that was what I was thinking I'll probably go with 0
0 is without a doubt the most underrated game in the series, I honestly have no idea why it doesn't have a batter reputation.
 
Something I wonder in regards to Billy is given the significance his flashback cutscenes puts on his squad leader's blue eyes
TBH that scene always creeped me out. The way the soldiers have their faces always shadowed, the frantic shooting, it's so un-Resident Evil like. You are used to seeing all kind of monsters/mutated humans chomping down on people, not normal humans killing other normal humans
 
TBH that scene always creeped me out. The way the soldiers have their faces always shadowed, the frantic shooting, it's so un-Resident Evil like. You are used to seeing all kind of monsters/mutated humans chomping down on people, not normal humans killing other normal humans
Oh yeah, it's very creepy and makes me wonder if what was going on was supposed to be of later significance and if Capcom was considering Africa as a future setting as far back as Zero's development.
 
Oh yeah, it's very creepy and makes me wonder if what was going on was supposed to be of later significance and if Capcom was considering Africa as a future setting as far back as Zero's development.
It could be. Maybe they were more broadly considering the concept of ''daylight horror'' and do less night ambiance. The original RE3 parts were during the day, but you couldn't see that very well due to the narrowness of the streets (I've read that the RE2/3 rendition of Raccoon has so many narrow passages/streets because the programmers built it like a Japanese city, plus it was easier to make than a wide open American city), and RE4 early parts was so foggy and cloudy that basically didn't count as day.
 
On a side note, does anyone have a torrent of Infinite Darkness? Because I'd like to avoid giving Netflix money.
Honestly don’t even bother. Infinite darkness is pretty bad and mediocre at best, so it’s not worth it. Though if you really want to, well I wouldn’t know.

oh yeah, I also gotta add on that it’s not a so bad it’s good movie like vendetta, it’s just bad. No good fights, no silly over the top action, terrible villain. It’s basically just dialogue. Leon is the only one who even makes this show bearable. He carries the entire thing.
 
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It could be. Maybe they were more broadly considering the concept of ''daylight horror'' and do less night ambiance. The original RE3 parts were during the day, but you couldn't see that very well due to the narrowness of the streets (I've read that the RE2/3 rendition of Raccoon has so many narrow passages/streets because the programmers built it like a Japanese city, plus it was easier to make than a wide open American city), and RE4 early parts was so foggy and cloudy that basically didn't count as day.

Yup, the first part of RE3 (basically right up until you meet Carlos an the other mercenaries) is set during the afternoon but the few times you see the sky, it's cloudy outside and is also likely darkened with smoke from all the fires, so everyone assumes it's at night like the rest of RE3 and RE2.

IIRC, it's around the start of the night by the time that Jill and the UBCS survivors get the trolley working.

Supposedly, there's also a hidden face in the cloudy sky at one point but it's a "blink and you miss it" Easter egg sort of deal.
 
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TBH that scene always creeped me out. The way the soldiers have their faces always shadowed, the frantic shooting, it's so un-Resident Evil like. You are used to seeing all kind of monsters/mutated humans chomping down on people, not normal humans killing other normal humans
Billy's flashback was quite similar to the war scenes in L.A. Noire, if you compare them.
 
Yup, the first part of RE3 (basically right up until you meet Carlos an the other mercenaries) is set during the afternoon but the few times you see the sky, it's cloudy outside and is also likely darkened with smoke from all the fires, so everyone assumes it's at night like the rest of RE3 and RE2.

IIRC, it's around the start of the night by the time that Jill and the UBCS survivors get the trolley working.

Supposedly, there's also a hidden face in the cloudy sky at one point but it's a "blink and you miss it" Easter egg sort of deal.
Yeap.
Btw, am I the only one who thinks the first games where set mostly at night more because of technical limitations than atmosphere? They kinda remind me the first Syphon Filter trilogy, if someone played those. Mostly nighttime levels with a ''dark'' aura to prevent seeing the limitations of the game world.
 
Yeap.
Btw, am I the only one who thinks the first games where set mostly at night more because of technical limitations than atmosphere? They kinda remind me the first Syphon Filter trilogy, if someone played those. Mostly nighttime levels with a ''dark'' aura to prevent seeing the limitations of the game world.
Dark is a swiss army knife:
Scary.
Covers bad special effects in movies.
Covers bad graphics and/or draw distance in games, hell, Silent Hill was built around it.
 
Yeap.
Btw, am I the only one who thinks the first games where set mostly at night more because of technical limitations than atmosphere? They kinda remind me the first Syphon Filter trilogy, if someone played those. Mostly nighttime levels with a ''dark'' aura to prevent seeing the limitations of the game world.

That and night lends itself well to horror settings in general.

Technical limitations weren't quite as big of a deal for Resident Evil compared to Syphon Filter simply due to the fact that Classic RE's games all used pre-rendered backgrounds to get around some of the technical limitations of the time.

That said, having all the early games be set mostly in either indoor locations or narrow streets and alleys at night was likely due to the limitations of the time.

I've read that the RE2/3 rendition of Raccoon has so many narrow passages/streets because the programmers built it like a Japanese city, plus it was easier to make than a wide open American city

Quoting this again because it reminds me of something that was brought up earlier in the thread and also something else I've been thinking about when looking back on the old PS1 RE trilogy.

Way earlier in the thread, someone mentioned how S.T.A.R.S didn't make a lot of sense for a unit of an American police department in the semi-rural Midwest but could make more sense for a regional police force in Japan and that the devs came up with the S.T.A.R.S unit to explain why the protagonists would be adept with guns as well as other skills like lockpicking and wilderness survival.

By RE2, they apparently hit the books and realized American cops carry guns regularly and specialized tactical units were mostly just in large cities.

I'm wondering if that could explain some of the weirdness of Raccoon City, particularly in RE2. The narrow streets and frequent back alleyways are more typical of a Japanese city or town and that makes a lot more sense with the gameplay and the technical limits but you look at RE2 and the city streets at the beginning of the game sort of imply that you're wandering through some run-down ghetto neighborhood that was dangerous even before the virus.

The chain link fence basketball courts and the over-the-top levels of graffiti straight out of 1970's-1980's NYC feel like a weird attempt to make Raccoon City seem more stereotypically "American".

Like, I get this weird feeling the Capcom devs knew that Raccoon City would be laid out more like a Japanese city when they were making RE2, so they tried to make it more American-looking to try and make up for it.
 
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Yup, the first part of RE3 (basically right up until you meet Carlos an the other mercenaries) is set during the afternoon but the few times you see the sky, it's cloudy outside and is also likely darkened with smoke from all the fires, so everyone assumes it's at night like the rest of RE3 and RE2.

IIRC, it's around the start of the night by the time that Jill and the UBCS survivors get the trolley working.

Supposedly, there's also a hidden face in the cloudy sky at one point but it's a "blink and you miss it" Easter egg sort of deal.
Gonna nitpick here, but it doesn't become night until you leave the police station after your first fight with Nemesis.
 
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