Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Way earlier in the thread, someone mentioned how S.T.A.R.S didn't make a lot of sense for a unit of an American police department in the semi-rural Midwest but could make more sense for a regional police force in Japan
I always assumed S.T.A.R.S. were the Ersatz version of S.W.A.T. I stand corrected.
The narrow streets and frequent back alleyways are more typical of a Japanese city or town
You kinda have to chuckle at a streetcar behaving like an out-of-control bullet train.
 
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I'm wondering if that could explain some of the weirdness of Raccoon City, particularly in RE2. The narrow streets and frequent back alleyways are more typical of a Japanese city or town and that makes a lot more sense with the gameplay and the technical limits but you look at RE2 and the city streets at the beginning of the game sort of imply that you're wandering through some run-down ghetto neighborhood that was dangerous even before the virus.

The chain link fence basketball courts and the over-the-top levels of graffiti straight out of 1970's-1980's NYC feel like a weird attempt to make Raccoon City seem more stereotypically "American".
Yeah, all the part of the city of 2 and the early parts of 3 - the Uptown section - are the industrial/poor area. But in 3 you also visit the downtown, the town park/hall and the clock tower, which are in the city center/downtown, and the streets are impossibly narrow here as well. I haven't played Outbreak and Operation Raccoon City, how does the city look in those?
 
The best comparison for the original RE2/RE3 Raccoon City design is Parasite Eve 1 New York.
The developers actually went to New York and took a ton of pictures and straight up scanned a bunch of them into the game.
Pre-rendered backgrounds will always be the best for 3D games as late gen SNES sprites will always be the best for 2D.
 
It's a billboard, the face is Regina from Dino-Crisis.
https://youtube.com/watch?v=ZD7pWquE00IView attachment 2421215
I know I'm beating a long-dead horse, but why is Jill's outfit in 3 so retarded? Claire at least has the excuse that she wasn't expecting to be caught in a zombie apocalypse (the fact she showed up with a lockpick and a knife makes you wonder what she was expecting) but Jill thought, "Should I wear my S.T.A.R.S. uniform? Nah, let's make my escape dressed like a street walker." The opening CGI shows Jill calmly preparing to leave, so it's not like she was caught off-guard.

Combined with the fact that she waited until things were utterly beyond fucked before making her escape, when all the smart members of S.T.A.R.S. skipped town weeks ago and Jill really doesn't come off as very bright in the early games.
 
I always assumed that S.T.A.R.S. was the Ersatz version of S.W.A.T. (seeing as they don't use real-world names of gun makes/manufacturers). And yes, it made little sense that they were prowling around the woods at night like in The X-Files. This post sheds light on that.

My inner autist was raging at some of those screenshots. Now, I look back on it with nostalgia. :story: You kinda have to chuckle at a streetcar behaving like an out-of-control bullet train. (We don't have street-level trams like in Japan. And how many cities still use cable cars, anyways?)

It's even weirder with the earlier games because the PS1 trilogy does use the real names for guns. Maybe that's just me being nitpicky?

I know I'm beating a long-dead horse, but why is Jill's outfit in 3 so retarded? Claire at least has the excuse that she wasn't expecting to be caught in a zombie apocalypse (the fact she showed up with a lockpick and a knife makes you wonder what she was expecting) but Jill thought, "Should I wear my S.T.A.R.S. uniform? Nah, let's make my escape dressed like a street walker." The opening CGI shows Jill calmly preparing to leave, so it's not like she was caught off-guard.

Combined with the fact that she waited until things were utterly beyond fucked before making her escape, when all the smart members of S.T.A.R.S. skipped town weeks ago and Jill really doesn't come off as very bright in the early games.

IIRC, the S.D Perry novels tried to explain that by saying there was a heat wave and the god-awful movies definitely went that route as well.

At the same time, while the opening cutscenes do show her trying to prepare for her escape, the game begins with her apartment going up in flames and her running out with just her pistol and the streetwalker outfit, so maybe she was caught off guard?

Still, the excuse of "Jill was trying to tie up loose ends in Raccoon City and then the outbreak happened" was kind of weak. One of the few things RE3 Remake did better was explain why Jill didn't leave the city when most of the other survivors did and it was because Brian Irons had her under surveillance and possibly house arrest.

I think Brad was kept on the payroll solely because he was a skilled chopper pilot and enough of a coward that he could be intimidated into not testifying against Irons or Umbrella.
 
The best comparison for the original RE2/RE3 Raccoon City design is Parasite Eve 1 New York.
The only area with streets that small is the financial/fish market district in lower Manhattan.
I know I'm beating a long-dead horse, but why is Jill's outfit in 3 so retarded?
Sienna Guillory was at a club when the news broke. Works for me. 💃
tumblr_mnrmn3fxFO1qdkwjao1_500.gif

They modified her clothes a little in Threemake. You can tell the difference when you pick her classic outfit: the sweater makes it look like Jill has candy juicy thighs that she's embarrassed by.
Still, the excuse of "Jill was trying to tie up loose ends in Raccoon City and then the outbreak happened" was kind of weak. One of the few things RE3 Remake did better was explain why Jill didn't leave the city when most of the other survivors did and it was because Brian Irons had her under surveillance and possibly house arrest.
This doesn't really annoy me. Catherine Disher is the most righteous of Jill Valentines.

It's entirely possible that she tried to enlist enough clean cops and city officials to make a case, and, when that didn't work, stubbornly stayed behind to rescue civilians.
 
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I always assumed that S.T.A.R.S. was the Ersatz version of S.W.A.T. (seeing as they don't use real-world names of gun makes/manufacturers). And yes, it made little sense that they were prowling around the woods at night like in The X-Files. This post sheds light on that.

My inner autist was raging at some of those screenshots. Now, I look back on it with nostalgia. :story: You kinda have to chuckle at a streetcar behaving like an out-of-control bullet train. (We don't have street-level trams like in Japan. And how many cities still use cable cars, anyways?)

L.A. Noire does the same thing, and I'm still not sure how that one can collide with motorists, or outpace your police car. But I'm no train conductor.

https://youtube.com/watch?v=AsMsH4C2pkc:30
I've always assumed the reason Racoon had such a weird layout was due to a combination of Japan's idea small city being different from America's*, them looking at older east coast towns, and large cities like New York and LA as inspiration. From what little I know, Lovecraft's old stomping grounds had narrow streets like in RE, so it's not too 'Un-American' if that makes sense.

San Francisco is the only place off the top of my head with cable cars.

* I've always felt that Racoon was meant to be a larger city than what it originally was depicted and described as, but something was lost in translation.
 
I know I'm beating a long-dead horse, but why is Jill's outfit in 3 so retarded? Claire at least has the excuse that she wasn't expecting to be caught in a zombie apocalypse (the fact she showed up with a lockpick and a knife makes you wonder what she was expecting) but Jill thought, "Should I wear my S.T.A.R.S. uniform? Nah, let's make my escape dressed like a street walker." The opening CGI shows Jill calmly preparing to leave, so it's not like she was caught off-guard.

Combined with the fact that she waited until things were utterly beyond fucked before making her escape, when all the smart members of S.T.A.R.S. skipped town weeks ago and Jill really doesn't come off as very bright in the early games.

r752u3w4-640.jpg

She wasn't that bright in the Remake of 1 as well, just look at the faces she did or how many times she fell flat on her ass because of a zombie or had Barry save her.
 
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She wasn't that bright in the Remake of 1 as well, just look at the faces she did or how many times she fell flat on her ass because of a zombie or had Barry save her.
None of the surviving S.T.A.R.S. are very bright. Chris and Jill supposedly served in the military, but very little of it is on evidence.

It's a standard premise: the untrained beat cop outlasts everybody. We get invested in Jill's development in 3 as the stakes get higher.
evolution_of_john_mcclane_1_50.jpg
 
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Forrest looks like the most capable one
Fuck. Forest. He's been the stuff of nightmares because of One Dangerous Zombie. Also when I played normally on Normal/Hard - once I triggered him but didn't pick up the herbs and I desperately needed them. Backtracked, waited for him to come to me... and nothing, the bastard waits for you twitching and grunting like crazy, almost daring you to try and get past him.
Rebecca's just a medic, albeit with combat experience if we take 0 as canon. Chris and Jill supposedly served in the military, but very little of it is on evidence.
According to canon, Rebecca is just damn tired and sleep deprived after two days or so of living hell, that's why she's a badass in 0 but utterly useless in combat in 1. As for Jill... Delta Force veteran at 23, lol. That's Mary Sue level, or Capcom didn't know how US Spec Ops force works.
 
Forrest is a troll. He replaces the zombie in the cupboard near where Richard was attacked. How TF did he get in there? :story:


I cannot convey my disgust so I'll let him do it for me:

View attachment 2422436
Nobody is disrespecting ya girl Jill, it's fault of the writers if she had an inconsistent backstory. She's one of my favorite characters.
 
Nobody is disrespecting ya girl Jill, it's fault of the writers if she had an inconsistent backstory.
Sorry, I meant to say I'm in full agreement.

Someone so highly-decorated would be Plisskin's or Stillman's age. In fact, the characters in Metal Gear poke holes in each others' cover stories. Nobody could believe something so ludicrous.
 
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Even Kojima had enough sense to know someone so highly-decorated would be Plisskin's or Stillman's age. In fact, the characters in MGS2 poke holes in each others' cover stories. Nobody could believe something so ludicrous.
Exactly. Ironically enough, now both her and Chris - and Leon too - have the age and experience to claim ranks and decorations mentioned in their backstories. Jill Valentine would be 47 now, and with her experiences she would probably be a high level exec, if not a Colonel or general officer.
 
I know I'm beating a long-dead horse, but why is Jill's outfit in 3 so retarded? Claire at least has the excuse that she wasn't expecting to be caught in a zombie apocalypse (the fact she showed up with a lockpick and a knife makes you wonder what she was expecting) but Jill thought, "Should I wear my S.T.A.R.S. uniform? Nah, let's make my escape dressed like a street walker." The opening CGI shows Jill calmly preparing to leave, so it's not like she was caught off-guard.

Combined with the fact that she waited until things were utterly beyond fucked before making her escape, when all the smart members of S.T.A.R.S. skipped town weeks ago and Jill really doesn't come off as very bright in the early games.
Because Jill is an empowered woman and refuses to be slut-shamed just because there's an apocalyptic event going on!
 
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fucking lol. BTW I always laugh at the ''Leon fuck my sister her eggs are drying'' because I know a couple of people like that IRL. Gal's not that old (28) but she keeps pestering how she needs to find a man and have children.
Back on topic, I started 0 and I'm having a blast, I'm about to do the train crash/brakes puzzle point.
 
(I've read that the RE2/3 rendition of Raccoon has so many narrow passages/streets because the programmers built it like a Japanese city, plus it was easier to make than a wide open American city)
Silent Hill 1-3 are the same way, just blending Japanese elements into an American small town instead of a city.

In RE3 that restaurant you go into looks very much like a Japanese style "family restaurant", in the Outbreak games not only do the city areas still have a Japanese feel, the Japanese influence even goes beyond the city limits, in Outbreak File 2 in that chapter where you're in the woods, the woods heavily resemble Japanese woods.

Basically Racoon City and the Arklay mountain range are an odd blending of Japan and the US.

I feel like games with that blending of Japan and America is an aesthetic, it's too bad you don't really see it anymore due to it being easier to research what places look like.

Blue skies in Raccoon City are a myth.
https://youtube.com/watch?v=ltROu3uv5Vc
I just recently learned about the existence of this short film, cool to see it remastered.

I've always assumed the reason Racoon had such a weird layout was due to a combination of Japan's idea small city being different from America's*, them looking at older east coast towns, and large cities like New York and LA as inspiration. From what little I know, Lovecraft's old stomping grounds had narrow streets like in RE, so it's not too 'Un-American' if that makes sense.

San Francisco is the only place off the top of my head with cable cars.

* I've always felt that Racoon was meant to be a larger city than what it originally was depicted and described as, but something was lost in translation.
One in game explanation could be that maybe the city planner of Racoon city was a Japanese immigrant? That doesn't explain why the forests even resemble Japan though.
 
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